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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /ksnake/game.cpp
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+/**
+ * Copyright Michel Filippi <[email protected]>
+ * Robert Williams
+ * Andrew Chant <[email protected]>
+ * AndrĂ© Luiz dos Santos <[email protected]>
+ * Benjamin Meyer <[email protected]>
+ *
+ * This file is part of the ksnake package
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+/*
+ note: the code to lookup and insert the pixmaps
+ into the Options menu was copied and adapted
+ from KReversi.
+ thanks.
+ */
+#include <qdir.h>
+#include <qregexp.h>
+
+
+#include <klocale.h>
+#include <kconfigdialog.h>
+
+#include <kstdgameaction.h>
+#include <kscoredialog.h>
+#include <kstatusbar.h>
+#include <kmenubar.h>
+
+#include "rattler.h"
+#include "game.h"
+#include "startroom.h"
+#include "levels.h"
+#include "progress.h"
+#include "view.h"
+#include "general.h"
+#include "appearance.h"
+#include "settings.h"
+
+#define SCORE 1
+#define LIVES 2
+
+Game::Game(QWidget *parent, const char *name) : KMainWindow(parent,name)
+{
+ // create statusbar
+ statusBar()->insertItem(i18n("Score: 0"), SCORE);
+ statusBar()->insertItem(i18n("Lives: 0"), LIVES);
+
+ levels = new Levels();
+
+ view = new View(this, "View");
+ rattler = view->rattler;
+ rattler->reloadRoomPixmap();
+ rattler->setFocus();
+
+ connect(rattler, SIGNAL(setPoints(int)), this, SLOT(scoreChanged(int)));
+ connect(rattler, SIGNAL(setTrys(int)), this, SLOT(setTrys(int)));
+ connect(rattler, SIGNAL(rewind()), view->progress, SLOT(rewind()));
+ connect(rattler, SIGNAL(advance()), view->progress, SLOT(advance()));
+ connect(view->progress, SIGNAL(restart()), rattler, SLOT(restartTimer()));
+
+ connect(rattler, SIGNAL(togglePaused()), this, SLOT(togglePaused()));
+ connect(rattler, SIGNAL(setScore(int)), this, SLOT(gameEnd(int)));
+
+ setCentralWidget(view);
+
+ createMenu();
+ setupGUI(KMainWindow::Save | StatusBar | Create );
+}
+
+Game::~Game()
+{
+ delete levels;
+}
+
+void Game::scoreChanged(int score){
+ statusBar()->changeItem(i18n("Score: %1").arg(score), SCORE);
+}
+
+void Game::setTrys(int tries){
+ statusBar()->changeItem(i18n("Lives: %1").arg(tries), LIVES);
+}
+
+void Game::gameEnd(int score){
+ KScoreDialog di(KScoreDialog::Name | KScoreDialog::Score | KScoreDialog::Date, this);
+ KScoreDialog::FieldInfo scoreInfo;
+ QString date = QDateTime::currentDateTime().toString();
+ scoreInfo.insert(KScoreDialog::Date, date);
+ if (di.addScore(score, scoreInfo, true))
+ di.exec();
+}
+
+void Game::showHighScores()
+{
+ KScoreDialog d(KScoreDialog::Name | KScoreDialog::Score | KScoreDialog::Date, this);
+ d.exec();
+}
+
+void Game::createMenu()
+{
+ actionCollection()->setAutoConnectShortcuts(false);
+ (void)new KAction(i18n("Move Up"), Key_Up, 0, 0, actionCollection(), "Pl1Up");
+ (void)new KAction(i18n("Move Down"), Key_Down, 0, 0, actionCollection(), "Pl1Down");
+ (void)new KAction(i18n("Move Right"), Key_Right, 0, 0, actionCollection(), "Pl1Right");
+ (void)new KAction(i18n("Move Left"), Key_Left, 0, 0, actionCollection(), "Pl1Left");
+ actionCollection()->setAutoConnectShortcuts(true);
+ rattler->setActionCollection(actionCollection());
+
+ KStdGameAction::gameNew(rattler, SLOT(restart()), actionCollection());
+ pause = KStdGameAction::pause(rattler, SLOT(pause()), actionCollection());
+ KStdGameAction::highscores(this, SLOT(showHighScores()), actionCollection());
+ KStdGameAction::quit( this, SLOT(close()), actionCollection());
+
+ KStdAction::preferences(this, SLOT(showSettings()), actionCollection());
+
+ // TODO change and make custom function that pauses game or
+ // modify widget to pause when loosing focus and remove this
+ KStdAction::keyBindings(guiFactory(), SLOT(configureShortcuts()),
+actionCollection());
+}
+
+void Game::togglePaused()
+{
+ static bool checked = false;
+ checked = !checked;
+ pause->setEnabled(checked);
+}
+
+/**
+ * Show Settings dialog.
+ */
+void Game::showSettings(){
+ if(KConfigDialog::showDialog("settings"))
+ return;
+
+ KConfigDialog *dialog = new KConfigDialog(this, "settings", Settings::self());
+ dialog->addPage(new General(0, "General"), i18n("General"), "package_settings");
+
+ Appearance *a = new Appearance(0, "Appearance");
+
+
+ QStringList list;
+
+ if (rattler->backgroundPixmaps.count() == 0) {
+ list.append(i18n("none"));
+ } else {
+ QStringList::ConstIterator it = rattler->backgroundPixmaps.begin();
+ for(unsigned i = 0; it != rattler->backgroundPixmaps.end(); i++, it++) {
+ // since the filename may contain underscore, they
+ // are replaced with spaces in the menu entry
+ QString s = QFileInfo( *it ).baseName();
+ s = s.replace(QRegExp("_"), " ");
+ list.append(s);
+ }
+ }
+
+ a->kcfg_bgimage->insertStringList(list);
+
+ dialog->addPage(a, i18n("Appearance"), "style");
+
+ dialog->addPage(new StartRoom(0, "StartRoom"), i18n("First Level"), "folder_home");
+ connect(dialog, SIGNAL(settingsChanged()), rattler, SLOT(loadSettings()));
+ dialog->show();
+}
+
+#include "game.moc"