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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /ksnake/rattler.h
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+/**
+ * Copyright Michel Filippi <[email protected]>
+ * Robert Williams
+ * Andrew Chant <[email protected]>
+ * AndrĂ© Luiz dos Santos <[email protected]>
+ * Benjamin Meyer <[email protected]>
+ *
+ * This file is part of the ksnake package
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef RATTLER_H
+#define RATTLER_H
+
+#include <qwidget.h>
+#include <kaction.h>
+#include "ball.h"
+#include "snake.h"
+
+class Board;
+class PixServer;
+class Level;
+class Basket;
+class SamySnake;
+
+
+enum { Init, Playing, Demo, Paused, Over };
+
+class Rattler : public QWidget
+{
+ Q_OBJECT
+
+public:
+ Rattler ( QWidget *parent=0, const char *name=0 );
+ ~Rattler();
+ void setActionCollection(KActionCollection *a){ actionCollection = a;}
+
+
+ void setBalls(int);
+ void setBallsAI(int);
+ void setCompuSnakes(int);
+ void setSnakesAI(int);
+ void setSkill(int);
+ void setRoom(int);
+
+ void reloadRoomPixmap();
+
+ QStringList backgroundPixmaps;
+
+public slots:
+ void closeGate(int);
+ void openGate();
+ void loadSettings();
+
+ void scoring(bool, int);
+
+ void restart();
+ void newTry();
+ void levelUp();
+
+ void pause();
+ void restartTimer();
+
+ void speedUp();
+
+ void run();
+ void demo();
+
+ void killedComputerSnake();
+
+private slots:
+ void start();
+ void stop();
+ void showRoom();
+ void restartDemo();
+
+signals:
+ void setPoints(int);
+ void setTrys(int);
+
+ void setScore(int);
+ // Is this used? Maybe remove?
+ void togglePaused();
+
+ // progress
+ void rewind();
+ void advance();
+
+protected:
+ void timerEvent( QTimerEvent * );
+ void paintEvent( QPaintEvent * );
+ void keyPressEvent( QKeyEvent * );
+ void mousePressEvent( QMouseEvent * );
+ void focusOutEvent( QFocusEvent * ) { ; }
+ void focusInEvent( QFocusEvent * ) { ; }
+ KActionCollection *actionCollection;
+
+private:
+ Board *board;
+ PixServer *pix;
+ Level *level;
+ Basket *basket;
+ SamySnake *samy;
+
+ int timerCount;
+ bool leaving;
+
+ int check;
+ int points;
+ int trys;
+
+ int direction;
+
+ QPtrList<Ball> *balls;
+ void restartBalls(bool);
+ int numBalls;
+ int ballsAI;
+
+ QPtrList<CompuSnake> *computerSnakes;
+ void restartComputerSnakes(bool);
+ int numSnakes;
+ int snakesAI;
+
+ int room;
+ int skill;
+
+ int gameTimer;
+ bool timerHasRunOut;
+ void start(int);
+ void resetFlags();
+ void init(bool);
+
+ void score(int);
+ void cleanLabel();
+
+ void resizeEvent( QResizeEvent * );
+};
+
+
+#endif // RATTLER_H
+