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author | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2013-02-01 15:12:46 -0600 |
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committer | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2013-02-01 15:12:46 -0600 |
commit | 58a97ed3af5e4df6c4a58d043b0c267bd97056a9 (patch) | |
tree | 5a2fde6842fd422cae2d8670d382be965098cc32 /kspaceduel/topwidget.cpp | |
parent | 2ce15ee76fd2d9d18a63c035a0f5b00b94c60cdc (diff) | |
download | tdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.tar.gz tdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.zip |
Rename a number of classes to enhance compatibility with KDE4
Diffstat (limited to 'kspaceduel/topwidget.cpp')
-rw-r--r-- | kspaceduel/topwidget.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/kspaceduel/topwidget.cpp b/kspaceduel/topwidget.cpp index 424b4ea6..b805447a 100644 --- a/kspaceduel/topwidget.cpp +++ b/kspaceduel/topwidget.cpp @@ -64,52 +64,52 @@ void MyTopLevelWidget::initActions( ) { KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); KStdGameAction::gameNew(TQT_TQOBJECT(playfield), TQT_SLOT(newGame()), actionCollection()); - ( void )new KAction( i18n( "&New Round" ), "spnewround", + ( void )new TDEAction( i18n( "&New Round" ), "spnewround", CTRL + Key_R, TQT_TQOBJECT(playfield), TQT_SLOT( newRound( ) ), actionCollection( ), "new_round" ); MyMainView::pauseAction = KStdGameAction::pause(TQT_TQOBJECT(playfield), TQT_SLOT(togglePause()), actionCollection()); MyMainView::pauseAction->setChecked( false ); - KAction* gameStart = new KAction( i18n( "Start" ), GAME_START_SHORTCUT, + TDEAction* gameStart = new TDEAction( i18n( "Start" ), GAME_START_SHORTCUT, TQT_TQOBJECT(playfield), TQT_SLOT( start( ) ), actionCollection( ), "game_start" ); KStdAction::preferences(TQT_TQOBJECT(playfield), TQT_SLOT(gameSetup()), actionCollection()); - KAccel* acc = new KAccel(this); + TDEAccel* acc = new TDEAccel(this); gameStart->plugAccel(acc); // Default keys actionCollection()->setAutoConnectShortcuts(false); - KAction* ac; - ac = new KAction(i18n("Player 1 Rotate Left"), Key_S, 0, 0, + TDEAction* ac; + ac = new TDEAction(i18n("Player 1 Rotate Left"), Key_S, 0, 0, actionCollection(), "P1KeyLeft"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 1 Rotate Right"), Key_F, 0, 0, + ac = new TDEAction(i18n("Player 1 Rotate Right"), Key_F, 0, 0, actionCollection(), "P1KeyRight"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 1 Accelerate"), Key_E, 0, 0, + ac = new TDEAction(i18n("Player 1 Accelerate"), Key_E, 0, 0, actionCollection(), "P1KeyAcc"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 1 Shot"), Key_D, 0, 0, + ac = new TDEAction(i18n("Player 1 Shot"), Key_D, 0, 0, actionCollection(), "P1Shot"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 1 Mine"), Key_A, 0, 0, + ac = new TDEAction(i18n("Player 1 Mine"), Key_A, 0, 0, actionCollection(), "P1Mine"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 2 Rotate Left"), Key_Left, 0, 0, + ac = new TDEAction(i18n("Player 2 Rotate Left"), Key_Left, 0, 0, actionCollection(), "P2KeyLeft"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 2 Rotate Right"), Key_Right, 0, 0, + ac = new TDEAction(i18n("Player 2 Rotate Right"), Key_Right, 0, 0, actionCollection(), "P2KeyRight"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 2 Accelerate"), Key_Up, 0, 0, + ac = new TDEAction(i18n("Player 2 Accelerate"), Key_Up, 0, 0, actionCollection(), "P2KeyAcc"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 2 Shot"), Key_Down, 0, 0, + ac = new TDEAction(i18n("Player 2 Shot"), Key_Down, 0, 0, actionCollection(), "P2Shot"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 2 Mine"), Key_Insert, 0, 0, + ac = new TDEAction(i18n("Player 2 Mine"), Key_Insert, 0, 0, actionCollection(), "P2Mine"); ac->setEnabled( false ); |