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author | Timothy Pearson <[email protected]> | 2013-02-01 15:12:46 -0600 |
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committer | Timothy Pearson <[email protected]> | 2013-02-01 15:12:46 -0600 |
commit | 58a97ed3af5e4df6c4a58d043b0c267bd97056a9 (patch) | |
tree | 5a2fde6842fd422cae2d8670d382be965098cc32 /kspaceduel | |
parent | 2ce15ee76fd2d9d18a63c035a0f5b00b94c60cdc (diff) | |
download | tdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.tar.gz tdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.zip |
Rename a number of classes to enhance compatibility with KDE4
Diffstat (limited to 'kspaceduel')
-rw-r--r-- | kspaceduel/mainview.cpp | 8 | ||||
-rw-r--r-- | kspaceduel/mainview.h | 10 | ||||
-rw-r--r-- | kspaceduel/topwidget.cpp | 28 | ||||
-rw-r--r-- | kspaceduel/topwidget.h | 2 |
4 files changed, 24 insertions, 24 deletions
diff --git a/kspaceduel/mainview.cpp b/kspaceduel/mainview.cpp index 09056ecc..16766d5b 100644 --- a/kspaceduel/mainview.cpp +++ b/kspaceduel/mainview.cpp @@ -16,7 +16,7 @@ #include "ai.h" #include "options.h" -KToggleAction *MyMainView::pauseAction = 0; +TDEToggleAction *MyMainView::pauseAction = 0; MyMainView::MyMainView(TQWidget *parent) :TQWidget(parent), @@ -103,7 +103,7 @@ MyMainView::~MyMainView() writeConfig(); } -void MyMainView::setActionCollection(KActionCollection *a) +void MyMainView::setActionCollection(TDEActionCollection *a) { actionCollection = a; } @@ -492,7 +492,7 @@ void MyMainView::newRound() field.update(); TQString str = i18n("Press %1 to start") - .arg(KShortcut(GAME_START_SHORTCUT).toString()); + .arg(TDEShortcut(GAME_START_SHORTCUT).toString()); emit(setStatusText(str,IDS_MAIN)); emit( setStatusText( "", IDS_PAUSE ) ); stop( ); @@ -557,7 +557,7 @@ void MyMainView::timerEvent(TQTimerEvent *event) emit(wins(0,w)); } TQString str = i18n("Press %1 for new round") - .arg(KShortcut(GAME_START_SHORTCUT).toString()); + .arg(TDEShortcut(GAME_START_SHORTCUT).toString()); emit(setStatusText(str,IDS_MAIN)); stop( ); } diff --git a/kspaceduel/mainview.h b/kspaceduel/mainview.h index 41622278..f39e3134 100644 --- a/kspaceduel/mainview.h +++ b/kspaceduel/mainview.h @@ -4,8 +4,8 @@ #include <tqwidget.h> #include <tqimage.h> -class KToggleAction; -class KActionCollection; +class TDEToggleAction; +class TDEActionCollection; #include <krandomsequence.h> #include "sprites.h" @@ -24,8 +24,8 @@ public: MyMainView(TQWidget *parent=0); ~MyMainView(); - static KToggleAction *pauseAction; - void setActionCollection(KActionCollection *a); + static TDEToggleAction *pauseAction; + void setActionCollection(TDEActionCollection *a); public slots: void newRound(); @@ -60,7 +60,7 @@ protected: void calculatePowerups(); void collisions(); private: - KActionCollection *actionCollection; + TDEActionCollection *actionCollection; TQCanvas field; TQCanvasView view; diff --git a/kspaceduel/topwidget.cpp b/kspaceduel/topwidget.cpp index 424b4ea6..b805447a 100644 --- a/kspaceduel/topwidget.cpp +++ b/kspaceduel/topwidget.cpp @@ -64,52 +64,52 @@ void MyTopLevelWidget::initActions( ) { KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); KStdGameAction::gameNew(TQT_TQOBJECT(playfield), TQT_SLOT(newGame()), actionCollection()); - ( void )new KAction( i18n( "&New Round" ), "spnewround", + ( void )new TDEAction( i18n( "&New Round" ), "spnewround", CTRL + Key_R, TQT_TQOBJECT(playfield), TQT_SLOT( newRound( ) ), actionCollection( ), "new_round" ); MyMainView::pauseAction = KStdGameAction::pause(TQT_TQOBJECT(playfield), TQT_SLOT(togglePause()), actionCollection()); MyMainView::pauseAction->setChecked( false ); - KAction* gameStart = new KAction( i18n( "Start" ), GAME_START_SHORTCUT, + TDEAction* gameStart = new TDEAction( i18n( "Start" ), GAME_START_SHORTCUT, TQT_TQOBJECT(playfield), TQT_SLOT( start( ) ), actionCollection( ), "game_start" ); KStdAction::preferences(TQT_TQOBJECT(playfield), TQT_SLOT(gameSetup()), actionCollection()); - KAccel* acc = new KAccel(this); + TDEAccel* acc = new TDEAccel(this); gameStart->plugAccel(acc); // Default keys actionCollection()->setAutoConnectShortcuts(false); - KAction* ac; - ac = new KAction(i18n("Player 1 Rotate Left"), Key_S, 0, 0, + TDEAction* ac; + ac = new TDEAction(i18n("Player 1 Rotate Left"), Key_S, 0, 0, actionCollection(), "P1KeyLeft"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 1 Rotate Right"), Key_F, 0, 0, + ac = new TDEAction(i18n("Player 1 Rotate Right"), Key_F, 0, 0, actionCollection(), "P1KeyRight"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 1 Accelerate"), Key_E, 0, 0, + ac = new TDEAction(i18n("Player 1 Accelerate"), Key_E, 0, 0, actionCollection(), "P1KeyAcc"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 1 Shot"), Key_D, 0, 0, + ac = new TDEAction(i18n("Player 1 Shot"), Key_D, 0, 0, actionCollection(), "P1Shot"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 1 Mine"), Key_A, 0, 0, + ac = new TDEAction(i18n("Player 1 Mine"), Key_A, 0, 0, actionCollection(), "P1Mine"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 2 Rotate Left"), Key_Left, 0, 0, + ac = new TDEAction(i18n("Player 2 Rotate Left"), Key_Left, 0, 0, actionCollection(), "P2KeyLeft"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 2 Rotate Right"), Key_Right, 0, 0, + ac = new TDEAction(i18n("Player 2 Rotate Right"), Key_Right, 0, 0, actionCollection(), "P2KeyRight"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 2 Accelerate"), Key_Up, 0, 0, + ac = new TDEAction(i18n("Player 2 Accelerate"), Key_Up, 0, 0, actionCollection(), "P2KeyAcc"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 2 Shot"), Key_Down, 0, 0, + ac = new TDEAction(i18n("Player 2 Shot"), Key_Down, 0, 0, actionCollection(), "P2Shot"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 2 Mine"), Key_Insert, 0, 0, + ac = new TDEAction(i18n("Player 2 Mine"), Key_Insert, 0, 0, actionCollection(), "P2Mine"); ac->setEnabled( false ); diff --git a/kspaceduel/topwidget.h b/kspaceduel/topwidget.h index c3b66d03..d0d020d5 100644 --- a/kspaceduel/topwidget.h +++ b/kspaceduel/topwidget.h @@ -6,7 +6,7 @@ class PlayerInfo; class MyMainView; -class MyTopLevelWidget:public KMainWindow +class MyTopLevelWidget:public TDEMainWindow { Q_OBJECT |