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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /ktron/tron.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'ktron/tron.h')
-rw-r--r-- | ktron/tron.h | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/ktron/tron.h b/ktron/tron.h new file mode 100644 index 00000000..ebfc1d56 --- /dev/null +++ b/ktron/tron.h @@ -0,0 +1,178 @@ +/* ******************************************************************************** + This file is part of the game 'KTron' + + Copyright (C) 1998-2000 by Matthias Kiefer <[email protected]> + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + + *******************************************************************************/ + +#ifndef TRON_H +#define TRON_H + +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + +#include <qwidget.h> +#include <qpainter.h> +#include <qpixmap.h> +#include <math.h> +#include <krandomsequence.h> + +class KActionCollection; + +#include "player.h" + +enum Player{One,Two,Both,Nobody}; +// Bits that defines the rect and which sides to draw +enum {BACKGROUND=0, PLAYER1=1,PLAYER2=2,TOP=4,BOTTOM=8,LEFT=16,RIGHT=32}; + +/** +* @short The playingfield +*/ +class Tron : public QWidget +{ + Q_OBJECT + +public: + Tron(QWidget *parent=0, const char *name=0); + ~Tron(); + void setActionCollection(KActionCollection*); + void updatePixmap(); + void setBackgroundPix(QPixmap); + void setComputerplayer(Player player, bool); + bool isComputer(Player player); + void setVelocity(int); + void setRectSize(int newSize); + +public slots: + /** Starts a new game. The difference to reset is, that the players + * points are set to zero. Emits gameEnds(Nobody). + */ + void newGame(); + void togglePause(); + + /** + * checks if both players are computer and starts the game + */ + void computerStart(); + + void loadSettings(); + +signals: + void gameEnds(Player loser); + void gameReset(); + +protected: + /** bitBlt�s the rect that has to be updated from the + * bufferpixmap on the screen and writes eventually text + */ + void paintEvent(QPaintEvent *); + /** resets game and creates a new playingfield */ + void resizeEvent(QResizeEvent *); + void keyPressEvent(QKeyEvent *); + void keyReleaseEvent(QKeyEvent *); + /** pauses game */ + void focusOutEvent(QFocusEvent *); + +private: + /** Stores key shortcuts */ + KActionCollection* actionCollection; + /** Drawing buffer */ + QPixmap *pixmap; + /** The playingfield */ + QMemArray<int> *playfield; + /** game status flag */ + bool gamePaused; + /** game status flag */ + bool gameEnded; + /** used for waiting after game ended */ + bool gameBlocked; + /** flag, if a string should be drawn, how to start the game */ + bool beginHint; + /** Height of the playingfield in number of rects*/ + int fieldHeight; + /** Width of the playingfield in number of rects*/ + int fieldWidth; + QTimer *timer; + player players[2]; + + /** Backgroundpixmap **/ + QPixmap bgPix; + + /** time in ms between two moves */ + int velocity; + /** size of the rects */ + int rectSize; + + /** The random sequence generator **/ + KRandomSequence random; + + // Options + /** determines level of computerplayer */ + int lookForward; + + // Funktionen + /** resets the game */ + void reset(); + /** starts the game timer */ + void startGame(); + /** stops the game timer */ + void stopGame(); + /** creates a new playfield and a bufferpixmap */ + void createNewPlayfield(); + /** paints players at current player coordinates */ + void paintPlayers(); + /** draws a rect in current TronStyle at position x,y of the playingfield */ + void drawRect(QPainter & p, int x, int y); + /** emits gameEnds(Player) and displays the winner by changing color*/ + void showWinner(Player winner); + + /** calculates if player playerNr would crash + * if he moves xInc in x-direction and yInc in y-direction + */ + bool crashed(int playerNr,int xInc, int yInc) const; + /** calculates if player playerNr should change direction */ + void think(int playerNr); + void changeDirection(int playerNr,int dis_right,int dis_left); + + /** sets the direction of player playerNr to newDirection */ + void switchDir(int playerNr,Directions::Direction newDirection); + /** + * updates the the rect at current position to not draw a + * border in the direction of the next step. + * (only used in mode OLine) + * + * -1 means update both players + */ + void updateDirections(int playerNr=-1); + +private slots: + /** + * This is the main function of KTron. + * It checkes if an accelerator is pressed and than moves this player + * forward. Then it checkes if a crash occurred. + * If no crash happen it moves both players forward and checks again + * if someone crashed. + */ + void doMove(); + void unblockGame(); + void showBeginHint(); +}; + + +#endif // TRON_H + |