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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /ktuberling/playground.cpp
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'ktuberling/playground.cpp')
-rw-r--r--ktuberling/playground.cpp609
1 files changed, 609 insertions, 0 deletions
diff --git a/ktuberling/playground.cpp b/ktuberling/playground.cpp
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+++ b/ktuberling/playground.cpp
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+/* -------------------------------------------------------------
+ KDE Tuberling
+ Play ground widget
+ ------------------------------------------------------------- */
+
+#include <stdlib.h>
+
+#include <kmessagebox.h>
+#include <klocale.h>
+#include <kstandarddirs.h>
+#include <kprinter.h>
+
+#include <qfile.h>
+#include <qpainter.h>
+#include <qimage.h>
+#include <qcursor.h>
+#include <qdom.h>
+
+#include "playground.moc"
+#include "toplevel.h"
+
+#define XMARGIN 5
+#define YMARGIN 5
+
+// Constructor
+PlayGround::PlayGround(TopLevel *parent, const char *name, uint selectedGameboard)
+ : QWidget(parent, name)
+{
+ topLevel = parent;
+
+ textsLayout = objectsLayout = 0;
+ textsList = soundsList = 0;
+ draggedCursor = 0;
+
+ toDraw.setAutoDelete(true);
+ history.setAutoDelete(true);
+
+ setBackgroundColor(white);
+
+ QDomDocument layoutsDocument;
+ bool ok = topLevel->loadLayout(layoutsDocument);
+ if (ok) ok = registerPlayGrounds(layoutsDocument);
+ if (ok) ok = loadPlayGround(layoutsDocument, selectedGameboard);
+ if (!ok) loadFailure();
+
+ currentAction = 0;
+ setupGeometry();
+}
+
+// Destructor
+PlayGround::~PlayGround()
+{
+ delete [] textsLayout;
+ delete [] objectsLayout;
+
+ delete [] textsList;
+ delete [] soundsList;
+
+ delete draggedCursor;
+}
+
+// Reset the play ground
+void PlayGround::reset()
+{
+ toDraw.clear();
+ history.clear();
+ currentAction = 0;
+}
+
+// Change the gameboard
+void PlayGround::change(uint selectedGameboard)
+{
+ QDomDocument layoutsDocument;
+ bool ok = topLevel->loadLayout(layoutsDocument);
+ if (ok) ok = loadPlayGround(layoutsDocument, selectedGameboard);
+ if (!ok) loadFailure();
+
+ toDraw.clear();
+ history.clear();
+ currentAction = 0;
+
+ setupGeometry();
+
+ update();
+}
+
+// Repaint all the editable area
+void PlayGround::repaintAll()
+{
+ QRect dirtyArea
+ (editableArea.left() - 10,
+ editableArea.top() - 10,
+ editableArea.width() + 20,
+ editableArea.height() + 20);
+
+ repaint(dirtyArea, false);
+}
+
+// Undo last action
+// Returns true if everything went fine
+bool PlayGround::undo()
+{
+ ToDraw *newObject;
+ Action *undone;
+ int zOrder;
+
+ if (!(undone = history.at(--currentAction)))
+ return false;
+
+ zOrder = undone->ZOrderAfter();
+ if (zOrder != -1)
+ {
+ // Undo an "add" or a "move" action
+ if (!toDraw.remove(zOrder)) return false;
+ }
+
+ zOrder = undone->ZOrderBefore();
+ if (zOrder != -1)
+ {
+ // Undo a "delete" or a "move" action
+ newObject = new ToDraw(undone->DrawnBefore());
+ if (!toDraw.insert(zOrder, newObject))
+ return false;
+ }
+
+ return true;
+}
+
+// Redo next action
+// Returns true if everything went fine
+bool PlayGround::redo()
+{
+ ToDraw *newObject;
+ Action *undone;
+ int zOrder;
+
+ if (!(undone = history.at(currentAction++)))
+ return false;
+
+ zOrder = undone->ZOrderBefore();
+ if (zOrder != -1)
+ {
+ // Redo a "delete" or a "move" action
+ if (!toDraw.remove(zOrder)) return false;
+ }
+
+ zOrder = undone->ZOrderAfter();
+ if (zOrder != -1)
+ {
+ // Redo an "add" or a "move" action
+ newObject = new ToDraw(undone->DrawnAfter());
+ if (!toDraw.insert(zOrder, newObject))
+ return false;
+ }
+
+ return true;
+}
+
+// Save objects laid down on the editable area
+bool PlayGround::saveAs(const QString & name)
+{
+ FILE *fp;
+ const ToDraw *currentObject;
+
+ if (!(fp = fopen((const char *) QFile::encodeName(name), "w"))) return false;
+
+ fprintf(fp, "%d\n", topLevel->getSelectedGameboard());
+ for (currentObject = toDraw.first(); currentObject; currentObject = toDraw.next())
+ currentObject->save(fp);
+
+ return !fclose(fp);
+}
+
+// Print gameboard's picture
+bool PlayGround::printPicture(KPrinter &printer) const
+{
+ QPainter artist;
+ QPixmap picture(getPicture());
+
+ if (!artist.begin(&printer)) return false;
+ artist.drawPixmap(QPoint(32, 32), picture);
+ if (!artist.end()) return false;
+ return true;
+}
+
+// Get a pixmap containing the current picture
+QPixmap PlayGround::getPicture() const
+{
+ QPixmap result(editableArea.size());
+ QPainter artist(&result);
+ QRect transEditableArea(editableArea);
+
+ transEditableArea.moveBy(-XMARGIN, -YMARGIN);
+ artist.translate(XMARGIN - editableArea.left(),
+ YMARGIN - editableArea.top());
+ drawGameboard(artist, transEditableArea);
+ return result;
+}
+
+// Draw some text
+void PlayGround::drawText(QPainter &artist, QRect &area, QString &textId) const
+{
+ QString label;
+
+ label=i18n(textId.latin1());
+
+ artist.drawText(area, AlignCenter, label);
+}
+
+// Paint the current picture to the given device
+void PlayGround::drawGameboard( QPainter &artist, const QRect &area ) const
+{
+ artist.drawPixmap(area.topLeft(), gameboard, area);
+
+ artist.setPen(white);
+ for (int text = 0; text < texts; text++)
+ drawText(artist, textsLayout[text], textsList[text]);
+
+ artist.setPen(black);
+ for (QPtrListIterator<ToDraw> currentObject(toDraw);
+ currentObject.current();
+ ++currentObject)
+ currentObject.current()->draw(artist, area, objectsLayout, &gameboard, &masks);
+}
+
+// Painting event
+void PlayGround::paintEvent( QPaintEvent *event )
+{
+ QPoint destination(event->rect().topLeft()),
+ position(destination.x() - XMARGIN,
+ destination.y() - YMARGIN);
+ QRect area(position, QSize(event->rect().size()));
+ QPixmap cache(gameboard.size());
+ QPainter artist(&cache);
+
+ if (destination.x() < XMARGIN) destination.setX(XMARGIN);
+ if (destination.y() < YMARGIN) destination.setY(YMARGIN);
+ area = QRect(0, 0, gameboard.width(), gameboard.height()).intersect(area);
+ if (area.isEmpty()) return;
+
+ drawGameboard(artist, area);
+
+ bitBlt(this, destination, &cache, area, Qt::CopyROP);
+}
+
+// Mouse pressed event
+void PlayGround::mousePressEvent( QMouseEvent *event )
+{
+ if (draggedCursor) return;
+
+ QPoint position(event->x() - XMARGIN,
+ event->y() - YMARGIN);
+ if (!zone(position)) return;
+
+ int draggedNumber = draggedObject.getNumber();
+ QPixmap object(objectsLayout[draggedNumber].size());
+ QBitmap shape(objectsLayout[draggedNumber].size());
+ bitBlt(&object, QPoint(0, 0), &gameboard, objectsLayout[draggedNumber], Qt::CopyROP);
+ bitBlt(&shape, QPoint(0, 0), &masks, objectsLayout[draggedNumber], Qt::CopyROP);
+ object.setMask(shape);
+
+ draggedCursor = new QCursor(object, position.x(), position.y());
+ setCursor(*draggedCursor);
+
+ topLevel->playSound(soundsList[draggedNumber]);
+}
+
+// Mouse released event
+void PlayGround::mouseReleaseEvent( QMouseEvent *event )
+{
+ // If we are not dragging an object, ignore the event
+ if (!draggedCursor) return;
+
+ QCursor arrow;
+ int draggedNumber = draggedObject.getNumber();
+ QRect position(
+ event->x() - XMARGIN - draggedCursor->hotSpot().x(),
+ event->y() - YMARGIN - draggedCursor->hotSpot().y(),
+ objectsLayout[draggedNumber].width(),
+ objectsLayout[draggedNumber].height());
+ QRect dirtyArea
+ (editableArea.left() - 10,
+ editableArea.top() - 10,
+ editableArea.width() + 20,
+ editableArea.height() + 20);
+ ToDraw *newObject;
+ Action *newAction;
+
+ // We are not anymore dragging an object
+ delete draggedCursor;
+ draggedCursor = 0;
+ setCursor(arrow);
+
+ // If we are not moving the object to the editable area
+ if (!dirtyArea.contains(event->pos()))
+ {
+ // ... then register its deletion (if coming from the editable area), and return
+ if (draggedZOrder == -1) return;
+
+ while (history.count() > currentAction) history.removeLast();
+ newAction = new Action(&draggedObject, draggedZOrder, 0, -1);
+ history.append(newAction);
+ currentAction++;
+ topLevel->enableUndo(true);
+
+ return;
+ }
+
+ // Register that we have one more object to draw
+ newObject = new ToDraw(draggedNumber, position);
+ toDraw.append(newObject);
+
+ // Forget all subsequent actions in the undo buffer, and register object's addition (or its move)
+ while (history.count() > currentAction) history.removeLast();
+ newAction = new Action(&draggedObject, draggedZOrder, newObject, toDraw.count()-1);
+ history.append(newAction);
+ currentAction++;
+ topLevel->enableUndo(true);
+
+ // Repaint the editable area
+ position.moveBy(XMARGIN, YMARGIN);
+ repaint(position, false);
+
+}
+
+// Register the various playgrounds
+bool PlayGround::registerPlayGrounds(QDomDocument &layoutDocument)
+{
+ QDomNodeList playGroundsList, menuItemsList, labelsList;
+ QDomElement playGroundElement, menuItemElement, labelElement;
+ QDomAttr actionAttribute;
+
+ playGroundsList = layoutDocument.elementsByTagName("playground");
+ if (playGroundsList.count() < 1)
+ return false;
+
+ for (uint i = 0; i < playGroundsList.count(); i++)
+ {
+ playGroundElement = (const QDomElement &) playGroundsList.item(i).toElement();
+
+ menuItemsList = playGroundElement.elementsByTagName("menuitem");
+ if (menuItemsList.count() != 1)
+ return false;
+
+ menuItemElement = (const QDomElement &) menuItemsList.item(0).toElement();
+
+ labelsList = menuItemElement.elementsByTagName("label");
+ if (labelsList.count() != 1)
+ return false;
+
+ labelElement = (const QDomElement &) labelsList.item(0).toElement();
+ actionAttribute = menuItemElement.attributeNode("action");
+ topLevel->registerGameboard(labelElement.text(), actionAttribute.value().latin1());
+ }
+
+ return true;
+}
+
+// Load background and draggable objects masks
+bool PlayGround::loadPlayGround(QDomDocument &layoutDocument, uint toLoad)
+{
+ QDomNodeList playGroundsList,
+ editableAreasList, categoriesList, objectsList,
+ gameAreasList, maskAreasList, soundNamesList, labelsList;
+ QDomElement playGroundElement,
+ editableAreaElement, categoryElement, objectElement,
+ gameAreaElement, maskAreaElement, soundNameElement, labelElement;
+ QDomAttr gameboardAttribute, masksAttribute,
+ leftAttribute, topAttribute, rightAttribute, bottomAttribute,
+ refAttribute;
+
+ playGroundsList = layoutDocument.elementsByTagName("playground");
+ if (toLoad >= playGroundsList.count())
+ return false;
+
+ playGroundElement = (const QDomElement &) playGroundsList.item(toLoad).toElement();
+
+ gameboardAttribute = playGroundElement.attributeNode("gameboard");
+ if (!gameboard.load(locate("data", "ktuberling/pics/" + gameboardAttribute.value())))
+ return false;
+
+ masksAttribute = playGroundElement.attributeNode("masks");
+ if (!masks.load(locate("data", "ktuberling/pics/" + masksAttribute.value())))
+ return false;
+
+ editableAreasList = playGroundElement.elementsByTagName("editablearea");
+ if (editableAreasList.count() != 1)
+ return false;
+
+ editableAreaElement = (const QDomElement &) editableAreasList.item(0).toElement();
+
+ gameAreasList = editableAreaElement.elementsByTagName("position");
+ if (gameAreasList.count() != 1)
+ return false;
+
+ gameAreaElement = (const QDomElement &) gameAreasList.item(0).toElement();
+ leftAttribute = gameAreaElement.attributeNode("left");
+ topAttribute = gameAreaElement.attributeNode("top");
+ rightAttribute = gameAreaElement.attributeNode("right");
+ bottomAttribute = gameAreaElement.attributeNode("bottom");
+
+ editableArea.setCoords
+ (XMARGIN + leftAttribute.value().toInt(),
+ YMARGIN + topAttribute.value().toInt(),
+ XMARGIN + rightAttribute.value().toInt(),
+ YMARGIN + bottomAttribute.value().toInt());
+
+ soundNamesList = editableAreaElement.elementsByTagName("sound");
+ if (soundNamesList.count() != 1)
+ return false;
+
+ soundNameElement = (const QDomElement &) soundNamesList.item(0).toElement();
+ refAttribute = soundNameElement.attributeNode("ref");
+
+ editableSound = refAttribute.value();
+
+ categoriesList = playGroundElement.elementsByTagName("category");
+ texts = categoriesList.count();
+ if (texts < 1)
+ return false;
+
+ delete[] textsLayout;
+ textsLayout = new QRect[texts];
+ delete[] textsList;
+ textsList = new QString[texts];
+
+ for (int text = 0; text < texts; text++)
+ {
+ categoryElement = (const QDomElement &) categoriesList.item(text).toElement();
+
+ gameAreasList = categoryElement.elementsByTagName("position");
+ if (gameAreasList.count() != 1)
+ return false;
+
+ gameAreaElement = (const QDomElement &) gameAreasList.item(0).toElement();
+ leftAttribute = gameAreaElement.attributeNode("left");
+ topAttribute = gameAreaElement.attributeNode("top");
+ rightAttribute = gameAreaElement.attributeNode("right");
+ bottomAttribute = gameAreaElement.attributeNode("bottom");
+
+ textsLayout[text].setCoords
+ (leftAttribute.value().toInt(),
+ topAttribute.value().toInt(),
+ rightAttribute.value().toInt(),
+ bottomAttribute.value().toInt());
+
+ labelsList = categoryElement.elementsByTagName("label");
+ if (labelsList.count() != 1)
+ return false;
+
+ labelElement = (const QDomElement &) labelsList.item(0).toElement();
+
+ textsList[text] = labelElement.text();
+ }
+
+ objectsList = playGroundElement.elementsByTagName("object");
+ decorations = objectsList.count();
+ if (decorations < 1)
+ return false;
+
+ delete[] objectsLayout;
+ objectsLayout = new QRect[decorations];
+ delete[] soundsList;
+ soundsList = new QString[decorations];
+
+ for (int decoration = 0; decoration < decorations; decoration++)
+ {
+ objectElement = (const QDomElement &) objectsList.item(decoration).toElement();
+
+ gameAreasList = objectElement.elementsByTagName("position");
+ if (gameAreasList.count() != 1)
+ return false;
+
+ gameAreaElement = (const QDomElement &) gameAreasList.item(0).toElement();
+ leftAttribute = gameAreaElement.attributeNode("left");
+ topAttribute = gameAreaElement.attributeNode("top");
+ rightAttribute = gameAreaElement.attributeNode("right");
+ bottomAttribute = gameAreaElement.attributeNode("bottom");
+
+ objectsLayout[decoration].setCoords
+ (leftAttribute.value().toInt(),
+ topAttribute.value().toInt(),
+ rightAttribute.value().toInt(),
+ bottomAttribute.value().toInt());
+
+ soundNamesList = objectElement.elementsByTagName("sound");
+ if (soundNamesList.count() != 1)
+ return false;
+
+ soundNameElement = (const QDomElement &) soundNamesList.item(0).toElement();
+
+ refAttribute = soundNameElement.attributeNode("ref");
+
+ soundsList[decoration] = refAttribute.value();
+ }
+
+ return true;
+}
+
+// Report a load failure
+void PlayGround::loadFailure()
+{
+ KMessageBox::error(topLevel, i18n("Fatal error:\n"
+ "Unable to load the pictures, aborting."));
+ exit(-1);
+}
+
+// Set up play ground's geometry
+void PlayGround::setupGeometry()
+{
+ int width = gameboard.width() + 2 * XMARGIN,
+ height = gameboard.height() + 2 * YMARGIN;
+ setFixedWidth(width);
+ setFixedHeight(height);
+}
+
+// In which decorative object are we?
+// On return, the position is the location of the cursor's hot spot
+// Returns false if we aren't in any zone
+bool PlayGround::zone(QPoint &position)
+{
+ // Scan all available decorative objects on right side because we may be adding one
+ int draggedNumber;
+ for (draggedNumber = 0;
+ draggedNumber < decorations;
+ draggedNumber++) if (objectsLayout[draggedNumber].contains(position))
+ {
+ position.setX(position.x() - objectsLayout[draggedNumber].x());
+ position.setY(position.y() - objectsLayout[draggedNumber].y());
+
+ draggedObject.setNumber(draggedNumber);
+ draggedZOrder = -1;
+
+ return true;
+ }
+
+ // Scan all decorative objects already layed down on editable are because we may be moving or removing one
+ const ToDraw *currentObject;
+
+ for (draggedZOrder = toDraw.count()-1; draggedZOrder >= 0; draggedZOrder--)
+ {
+ currentObject = toDraw.at(draggedZOrder);
+ if (!currentObject->getPosition().contains(position)) continue;
+
+ QRect toUpdate(currentObject->getPosition());
+ draggedObject = *currentObject;
+ draggedNumber = draggedObject.getNumber();
+
+ QBitmap shape(objectsLayout[draggedNumber].size());
+ QPoint relative(position.x() - toUpdate.x(),
+ position.y() - toUpdate.y());
+ bitBlt(&shape, QPoint(0, 0), &masks, objectsLayout[draggedNumber], Qt::CopyROP);
+ if (!shape.convertToImage().pixelIndex(relative.x(), relative.y())) continue;
+
+ toDraw.remove(draggedZOrder);
+ toUpdate.moveBy(XMARGIN, YMARGIN);
+ repaint(toUpdate, false);
+
+ position = relative;
+
+ return true;
+ }
+
+ // If we are on the gameboard itself, then play "tuberling" sound
+ if (editableArea.contains(position))
+ topLevel->playSound(editableSound);
+
+ return false;
+}
+
+// Load objects and lay them down on the editable area
+bool PlayGround::loadFrom(const QString &name)
+{
+ FILE *fp;
+ bool eof = false;
+ ToDraw readObject, *newObject;
+ Action *newAction;
+
+ if (!(fp = fopen(QFile::encodeName(name), "r"))) return false;
+
+ uint newGameboard;
+ int nitems = fscanf(fp, "%u\n", &newGameboard);
+ if (nitems == EOF)
+ {
+ fclose(fp);
+ return false;
+ }
+ topLevel->changeGameboard(newGameboard);
+
+ for (;;)
+ {
+ if (!readObject.load(fp, decorations, eof))
+ {
+ fclose(fp);
+ return false;
+ }
+ if (eof)
+ {
+ return !fclose(fp);
+ }
+ newObject = new ToDraw(readObject);
+ toDraw.append(newObject);
+ newAction = new Action(0, -1, newObject, toDraw.count()-1);
+ history.append(newAction);
+ currentAction++;
+
+ }
+}