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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /libkdegames/kgame/dialogs/kgameconnectdialog.cpp
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
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Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libkdegames/kgame/dialogs/kgameconnectdialog.cpp')
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diff --git a/libkdegames/kgame/dialogs/kgameconnectdialog.cpp b/libkdegames/kgame/dialogs/kgameconnectdialog.cpp
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+/*
+ This file is part of the KDE games library
+ Copyright (C) 2001 Andreas Beckermann ([email protected])
+ Copyright (C) 2001 Martin Heni ([email protected])
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License version 2 as published by the Free Software Foundation.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+
+#include "kgameconnectdialog.h"
+
+#include <knuminput.h>
+#include <klocale.h>
+
+#include <qlineedit.h>
+#include <qcombobox.h>
+#include <qvbuttongroup.h>
+#include <qlayout.h>
+#include <qradiobutton.h>
+#include <qlabel.h>
+#include <dnssd/servicebrowser.h>
+#include <qpushbutton.h>
+#include <qgrid.h>
+
+class KGameConnectWidgetPrivate
+{
+ public:
+ KGameConnectWidgetPrivate()
+ {
+ mPort = 0;
+ mHost = 0;
+ mButtonGroup = 0;
+ mBrowser = 0;
+ }
+
+ KIntNumInput* mPort;
+ QLineEdit* mHost; //KLineEdit?
+ QVButtonGroup* mButtonGroup;
+ QComboBox *mClientName;
+ QLabel *mClientNameLabel;
+ DNSSD::ServiceBrowser *mBrowser;
+ QLabel *mServerNameLabel;
+ QLineEdit *mServerName;
+ QString mType;
+};
+
+KGameConnectWidget::KGameConnectWidget(QWidget* parent) : QWidget(parent)
+{
+ d = new KGameConnectWidgetPrivate;
+
+ QVBoxLayout* vb = new QVBoxLayout(this, KDialog::spacingHint());
+ d->mButtonGroup = new QVButtonGroup(this);
+ vb->addWidget(d->mButtonGroup);
+ connect(d->mButtonGroup, SIGNAL(clicked(int)), this, SLOT(slotTypeChanged(int)));
+ (void)new QRadioButton(i18n("Create a network game"), d->mButtonGroup);
+ (void)new QRadioButton(i18n("Join a network game"), d->mButtonGroup);
+
+ QGrid* g = new QGrid(2, this);
+ vb->addWidget(g);
+ g->setSpacing(KDialog::spacingHint());
+ d->mServerNameLabel = new QLabel(i18n("Game name:"), g);
+ d->mServerName = new QLineEdit(g);
+ d->mClientNameLabel = new QLabel(i18n("Network games:"), g);
+ d->mClientName = new QComboBox(g);
+ connect(d->mClientName,SIGNAL(activated(int)),SLOT(slotGameSelected(int)));
+ (void)new QLabel(i18n("Port to connect to:"), g);
+ d->mPort = new KIntNumInput(g);
+ (void)new QLabel(i18n("Host to connect to:"), g);
+ d->mHost = new QLineEdit(g);
+
+ QPushButton *button=new QPushButton(i18n("&Start Network"), this);
+ connect(button, SIGNAL(clicked()), this, SIGNAL(signalNetworkSetup()));
+ vb->addWidget(button);
+ // Hide until type is set
+ d->mClientName->hide();
+ d->mClientNameLabel->hide();
+ d->mServerName->hide();
+ d->mServerNameLabel->hide();
+}
+
+void KGameConnectWidget::showDnssdControls()
+{
+ if (!d->mBrowser) return;
+ if (d->mHost->isEnabled()) { // client
+ d->mClientName->show();
+ d->mClientNameLabel->show();
+ d->mServerName->hide();
+ d->mServerNameLabel->hide();
+ slotGameSelected(d->mClientName->currentItem());
+ } else {
+ d->mClientName->hide();
+ d->mClientNameLabel->hide();
+ d->mServerName->show();
+ d->mServerNameLabel->show();
+ }
+}
+
+void KGameConnectWidget::setType(const QString& type)
+{
+ d->mType = type;
+ delete d->mBrowser;
+ d->mBrowser = new DNSSD::ServiceBrowser(type);
+ connect(d->mBrowser,SIGNAL(finished()),SLOT(slotGamesFound()));
+ d->mBrowser->startBrowse();
+ showDnssdControls();
+}
+
+void KGameConnectWidget::slotGamesFound()
+{
+ bool autoselect=false;
+ if (!d->mClientName->count()) autoselect=true;
+ d->mClientName->clear();
+ QStringList names;
+ QValueList<DNSSD::RemoteService::Ptr>::ConstIterator itEnd = d->mBrowser->services().end();
+ for (QValueList<DNSSD::RemoteService::Ptr>::ConstIterator it = d->mBrowser->services().begin();
+ it!=itEnd; ++it) names << (*it)->serviceName();
+ d->mClientName->insertStringList(names);
+ if (autoselect && d->mClientName->count()) slotGameSelected(0);
+}
+
+void KGameConnectWidget::setName(const QString& name)
+{
+ d->mServerName->setText(name);
+}
+
+QString KGameConnectWidget::gameName() const
+{
+ return d->mServerName->text();
+}
+
+QString KGameConnectWidget::type() const
+{
+ return d->mType;
+}
+
+void KGameConnectWidget::slotGameSelected(int nr)
+{
+ if (nr>=(d->mBrowser->services().count()) || nr<0) return;
+ if (!d->mHost->isEnabled()) return; // this is server mode, do not overwrite host and port controls
+ DNSSD::RemoteService::Ptr srv = d->mBrowser->services()[nr];
+ if (!srv->isResolved() && !srv->resolve()) return;
+ d->mHost->setText(srv->hostName());
+ d->mPort->setValue(srv->port());
+}
+KGameConnectWidget::~KGameConnectWidget()
+{
+ delete d->mBrowser;
+ delete d;
+}
+
+QString KGameConnectWidget::host() const
+{
+ if (d->mHost->isEnabled()) {
+ return d->mHost->text();
+ } else {
+ return QString::null;
+ }
+}
+
+unsigned short int KGameConnectWidget::port() const
+{
+ return d->mPort->value();
+}
+
+void KGameConnectWidget::setHost(const QString& host)
+{
+ d->mHost->setText(host);
+}
+
+void KGameConnectWidget::setPort(unsigned short int port)
+{
+ d->mPort->setValue(port);
+}
+
+void KGameConnectWidget::setDefault(int state)
+{
+ d->mButtonGroup->setButton(state);
+ slotTypeChanged(state);
+}
+
+void KGameConnectWidget::slotTypeChanged(int t)
+{
+ if (t == 0) {
+ d->mHost->setEnabled(false);
+ } else if (t == 1) {
+ d->mHost->setEnabled(true);
+ }
+ showDnssdControls();
+ emit signalServerTypeChanged(t);
+}
+
+class KGameConnectDialogPrivate
+{
+ public:
+ KGameConnectDialogPrivate()
+ {
+ mConnect = 0;
+ }
+
+ KGameConnectWidget* mConnect;
+};
+
+// buttonmask =Ok|Cancel
+KGameConnectDialog::KGameConnectDialog(QWidget* parent,int buttonmask) : KDialogBase(Plain,
+ i18n("Network Game"),buttonmask , Ok, parent, 0, true, buttonmask!=0)
+{
+ d = new KGameConnectDialogPrivate;
+ QVBoxLayout* vb = new QVBoxLayout(plainPage(), spacingHint());
+ d->mConnect = new KGameConnectWidget(plainPage());
+ vb->addWidget(d->mConnect);
+}
+
+KGameConnectDialog::~KGameConnectDialog()
+{
+ delete d;
+}
+
+int KGameConnectDialog::initConnection( unsigned short int& port,
+ QString& host, QWidget* parent, bool server)
+{
+ KGameConnectDialog d(parent);
+ d.setHost(host);
+ d.setPort(port);
+ if (server) {
+ d.setDefault(0);
+ } else {
+ d.setDefault(1);
+ }
+
+ int result = d.exec();
+ if (result == QDialog::Accepted) {
+ host = d.host();
+ port = d.port();
+ }
+ return result;
+}
+
+QString KGameConnectDialog::host() const
+{
+ return d->mConnect->host();
+}
+
+unsigned short int KGameConnectDialog::port() const
+{
+ return d->mConnect->port();
+}
+
+void KGameConnectDialog::setHost(const QString& host)
+{
+ d->mConnect->setHost(host);
+}
+
+void KGameConnectDialog::setPort(unsigned short int port)
+{
+ d->mConnect->setPort(port);
+}
+
+void KGameConnectDialog::setDefault(int state)
+{
+ d->mConnect->setDefault(state);
+}
+
+
+
+#include "kgameconnectdialog.moc"
+