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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /libkdegames/kgame/dialogs/kgameconnectdialog.cpp | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libkdegames/kgame/dialogs/kgameconnectdialog.cpp')
-rw-r--r-- | libkdegames/kgame/dialogs/kgameconnectdialog.cpp | 278 |
1 files changed, 278 insertions, 0 deletions
diff --git a/libkdegames/kgame/dialogs/kgameconnectdialog.cpp b/libkdegames/kgame/dialogs/kgameconnectdialog.cpp new file mode 100644 index 00000000..4d2d90e0 --- /dev/null +++ b/libkdegames/kgame/dialogs/kgameconnectdialog.cpp @@ -0,0 +1,278 @@ +/* + This file is part of the KDE games library + Copyright (C) 2001 Andreas Beckermann ([email protected]) + Copyright (C) 2001 Martin Heni ([email protected]) + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License version 2 as published by the Free Software Foundation. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + + +#include "kgameconnectdialog.h" + +#include <knuminput.h> +#include <klocale.h> + +#include <qlineedit.h> +#include <qcombobox.h> +#include <qvbuttongroup.h> +#include <qlayout.h> +#include <qradiobutton.h> +#include <qlabel.h> +#include <dnssd/servicebrowser.h> +#include <qpushbutton.h> +#include <qgrid.h> + +class KGameConnectWidgetPrivate +{ + public: + KGameConnectWidgetPrivate() + { + mPort = 0; + mHost = 0; + mButtonGroup = 0; + mBrowser = 0; + } + + KIntNumInput* mPort; + QLineEdit* mHost; //KLineEdit? + QVButtonGroup* mButtonGroup; + QComboBox *mClientName; + QLabel *mClientNameLabel; + DNSSD::ServiceBrowser *mBrowser; + QLabel *mServerNameLabel; + QLineEdit *mServerName; + QString mType; +}; + +KGameConnectWidget::KGameConnectWidget(QWidget* parent) : QWidget(parent) +{ + d = new KGameConnectWidgetPrivate; + + QVBoxLayout* vb = new QVBoxLayout(this, KDialog::spacingHint()); + d->mButtonGroup = new QVButtonGroup(this); + vb->addWidget(d->mButtonGroup); + connect(d->mButtonGroup, SIGNAL(clicked(int)), this, SLOT(slotTypeChanged(int))); + (void)new QRadioButton(i18n("Create a network game"), d->mButtonGroup); + (void)new QRadioButton(i18n("Join a network game"), d->mButtonGroup); + + QGrid* g = new QGrid(2, this); + vb->addWidget(g); + g->setSpacing(KDialog::spacingHint()); + d->mServerNameLabel = new QLabel(i18n("Game name:"), g); + d->mServerName = new QLineEdit(g); + d->mClientNameLabel = new QLabel(i18n("Network games:"), g); + d->mClientName = new QComboBox(g); + connect(d->mClientName,SIGNAL(activated(int)),SLOT(slotGameSelected(int))); + (void)new QLabel(i18n("Port to connect to:"), g); + d->mPort = new KIntNumInput(g); + (void)new QLabel(i18n("Host to connect to:"), g); + d->mHost = new QLineEdit(g); + + QPushButton *button=new QPushButton(i18n("&Start Network"), this); + connect(button, SIGNAL(clicked()), this, SIGNAL(signalNetworkSetup())); + vb->addWidget(button); + // Hide until type is set + d->mClientName->hide(); + d->mClientNameLabel->hide(); + d->mServerName->hide(); + d->mServerNameLabel->hide(); +} + +void KGameConnectWidget::showDnssdControls() +{ + if (!d->mBrowser) return; + if (d->mHost->isEnabled()) { // client + d->mClientName->show(); + d->mClientNameLabel->show(); + d->mServerName->hide(); + d->mServerNameLabel->hide(); + slotGameSelected(d->mClientName->currentItem()); + } else { + d->mClientName->hide(); + d->mClientNameLabel->hide(); + d->mServerName->show(); + d->mServerNameLabel->show(); + } +} + +void KGameConnectWidget::setType(const QString& type) +{ + d->mType = type; + delete d->mBrowser; + d->mBrowser = new DNSSD::ServiceBrowser(type); + connect(d->mBrowser,SIGNAL(finished()),SLOT(slotGamesFound())); + d->mBrowser->startBrowse(); + showDnssdControls(); +} + +void KGameConnectWidget::slotGamesFound() +{ + bool autoselect=false; + if (!d->mClientName->count()) autoselect=true; + d->mClientName->clear(); + QStringList names; + QValueList<DNSSD::RemoteService::Ptr>::ConstIterator itEnd = d->mBrowser->services().end(); + for (QValueList<DNSSD::RemoteService::Ptr>::ConstIterator it = d->mBrowser->services().begin(); + it!=itEnd; ++it) names << (*it)->serviceName(); + d->mClientName->insertStringList(names); + if (autoselect && d->mClientName->count()) slotGameSelected(0); +} + +void KGameConnectWidget::setName(const QString& name) +{ + d->mServerName->setText(name); +} + +QString KGameConnectWidget::gameName() const +{ + return d->mServerName->text(); +} + +QString KGameConnectWidget::type() const +{ + return d->mType; +} + +void KGameConnectWidget::slotGameSelected(int nr) +{ + if (nr>=(d->mBrowser->services().count()) || nr<0) return; + if (!d->mHost->isEnabled()) return; // this is server mode, do not overwrite host and port controls + DNSSD::RemoteService::Ptr srv = d->mBrowser->services()[nr]; + if (!srv->isResolved() && !srv->resolve()) return; + d->mHost->setText(srv->hostName()); + d->mPort->setValue(srv->port()); +} +KGameConnectWidget::~KGameConnectWidget() +{ + delete d->mBrowser; + delete d; +} + +QString KGameConnectWidget::host() const +{ + if (d->mHost->isEnabled()) { + return d->mHost->text(); + } else { + return QString::null; + } +} + +unsigned short int KGameConnectWidget::port() const +{ + return d->mPort->value(); +} + +void KGameConnectWidget::setHost(const QString& host) +{ + d->mHost->setText(host); +} + +void KGameConnectWidget::setPort(unsigned short int port) +{ + d->mPort->setValue(port); +} + +void KGameConnectWidget::setDefault(int state) +{ + d->mButtonGroup->setButton(state); + slotTypeChanged(state); +} + +void KGameConnectWidget::slotTypeChanged(int t) +{ + if (t == 0) { + d->mHost->setEnabled(false); + } else if (t == 1) { + d->mHost->setEnabled(true); + } + showDnssdControls(); + emit signalServerTypeChanged(t); +} + +class KGameConnectDialogPrivate +{ + public: + KGameConnectDialogPrivate() + { + mConnect = 0; + } + + KGameConnectWidget* mConnect; +}; + +// buttonmask =Ok|Cancel +KGameConnectDialog::KGameConnectDialog(QWidget* parent,int buttonmask) : KDialogBase(Plain, + i18n("Network Game"),buttonmask , Ok, parent, 0, true, buttonmask!=0) +{ + d = new KGameConnectDialogPrivate; + QVBoxLayout* vb = new QVBoxLayout(plainPage(), spacingHint()); + d->mConnect = new KGameConnectWidget(plainPage()); + vb->addWidget(d->mConnect); +} + +KGameConnectDialog::~KGameConnectDialog() +{ + delete d; +} + +int KGameConnectDialog::initConnection( unsigned short int& port, + QString& host, QWidget* parent, bool server) +{ + KGameConnectDialog d(parent); + d.setHost(host); + d.setPort(port); + if (server) { + d.setDefault(0); + } else { + d.setDefault(1); + } + + int result = d.exec(); + if (result == QDialog::Accepted) { + host = d.host(); + port = d.port(); + } + return result; +} + +QString KGameConnectDialog::host() const +{ + return d->mConnect->host(); +} + +unsigned short int KGameConnectDialog::port() const +{ + return d->mConnect->port(); +} + +void KGameConnectDialog::setHost(const QString& host) +{ + d->mConnect->setHost(host); +} + +void KGameConnectDialog::setPort(unsigned short int port) +{ + d->mConnect->setPort(port); +} + +void KGameConnectDialog::setDefault(int state) +{ + d->mConnect->setDefault(state); +} + + + +#include "kgameconnectdialog.moc" + |