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authortpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2010-07-31 19:42:31 +0000
committertpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2010-07-31 19:42:31 +0000
commit576eb4299a00bc053db35414406f46372a0f70f2 (patch)
tree4c030922d533821db464af566188e7d40cc8848c /libkdegames/kgame/dialogs/kgameconnectdialog.h
parent0718336b6017d1a4fc1d626544180a5a2a29ddec (diff)
downloadtdegames-576eb4299a00bc053db35414406f46372a0f70f2.tar.gz
tdegames-576eb4299a00bc053db35414406f46372a0f70f2.zip
Trinity Qt initial conversion
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1157643 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libkdegames/kgame/dialogs/kgameconnectdialog.h')
-rw-r--r--libkdegames/kgame/dialogs/kgameconnectdialog.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/libkdegames/kgame/dialogs/kgameconnectdialog.h b/libkdegames/kgame/dialogs/kgameconnectdialog.h
index acbf21d2..fdb0be4f 100644
--- a/libkdegames/kgame/dialogs/kgameconnectdialog.h
+++ b/libkdegames/kgame/dialogs/kgameconnectdialog.h
@@ -30,19 +30,19 @@ class KGameConnectWidget : public QWidget
{
Q_OBJECT
public:
- KGameConnectWidget(QWidget* parent);
+ KGameConnectWidget(TQWidget* parent);
virtual ~KGameConnectWidget();
/**
* @param host The host to connect to by default
**/
- void setHost(const QString& host);
+ void setHost(const TQString& host);
/**
- * @return The host to connect to or QString::null if the user wants to
+ * @return The host to connect to or TQString::null if the user wants to
* be the MASTER
**/
- QString host() const;
+ TQString host() const;
/**
* @param port The port that will be shown by default
@@ -66,24 +66,24 @@ public:
* It should be unique for application.
* @since 3.4
**/
- void setType(const QString& type);
+ void setType(const TQString& type);
/**
* @return service type
*/
- QString type() const;
+ TQString type() const;
/**
* Set game name for publishing.
* @param name Game name. Important only for server mode. If not
* set hostname will be used. In case of name conflict -2, -3 and so on will be added to name.
*/
- void setName(const QString& name);
+ void setName(const TQString& name);
/**
* @return game name.
*/
- QString gameName() const;
+ TQString gameName() const;
protected slots:
/**
@@ -108,7 +108,7 @@ private:
* @short Dialog to ask for host and port
*
* This Dialog is used to create a game. You call initConnection(port,
- * QString::null, parent, true) to create a network game (as a server)
+ * TQString::null, parent, true) to create a network game (as a server)
* or initConnection(port, host, parent) to join a network game.
*
* @author Andreas Beckermann <[email protected]>
@@ -117,7 +117,7 @@ class KGameConnectDialog : public KDialogBase
{
Q_OBJECT
public:
- KGameConnectDialog(QWidget* parent = 0,int buttonmask=Ok|Cancel);
+ KGameConnectDialog(TQWidget* parent = 0,int buttonmask=Ok|Cancel);
virtual ~KGameConnectDialog();
/**
@@ -125,23 +125,23 @@ public:
* server game, depending on user's choice.
* @param port The port the user wants to connect to.
* @param host The host the user wants to connect to. Will be
- * QString::null if server game is chosen
+ * TQString::null if server game is chosen
* @param parent The parent of the dialog
* @param server True to create a network game per default, false to
* join a game by default
**/
- static int initConnection(unsigned short int& port, QString& host, QWidget* parent, bool server = false);
+ static int initConnection(unsigned short int& port, TQString& host, TQWidget* parent, bool server = false);
/**
* @param host The host to connect to by default
**/
- void setHost(const QString& host);
+ void setHost(const TQString& host);
/**
- * @return The host to connect to or QString::null if the user wants to
+ * @return The host to connect to or TQString::null if the user wants to
* be the MASTER
**/
- QString host() const;
+ TQString host() const;
/**
* @param port The port that will be shown by default