diff options
author | Timothy Pearson <[email protected]> | 2011-11-06 15:56:37 -0600 |
---|---|---|
committer | Timothy Pearson <[email protected]> | 2011-11-06 15:56:37 -0600 |
commit | 14c49c4f56792a934bcdc4efceebbd429d858571 (patch) | |
tree | 2f302410d5a5d678bf3ff10edead70d348be6644 /libkdegames/kgame/dialogs/kgamedialog.cpp | |
parent | ab0981b9689e4d3ad88e9572bfa4b4a5e36c51ae (diff) | |
download | tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.tar.gz tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.zip |
Actually move the kde files that were renamed in the last commit
Diffstat (limited to 'libkdegames/kgame/dialogs/kgamedialog.cpp')
-rw-r--r-- | libkdegames/kgame/dialogs/kgamedialog.cpp | 347 |
1 files changed, 0 insertions, 347 deletions
diff --git a/libkdegames/kgame/dialogs/kgamedialog.cpp b/libkdegames/kgame/dialogs/kgamedialog.cpp deleted file mode 100644 index c03df4ff..00000000 --- a/libkdegames/kgame/dialogs/kgamedialog.cpp +++ /dev/null @@ -1,347 +0,0 @@ -/* - This file is part of the KDE games library - Copyright (C) 2001 Andreas Beckermann ([email protected]) - Copyright (C) 2001 Martin Heni ([email protected]) - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License version 2 as published by the Free Software Foundation. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. -*/ - -#include <tqlayout.h> -#include <tqvbox.h> - -#include <klocale.h> - -#include "kgame.h" -#include "kplayer.h" -#include "kgamedialogconfig.h" - -#include "kgamedialog.h" - -#include "kgamedialog.moc" - -class KGameDialogPrivate -{ -public: - KGameDialogPrivate() - { - mGamePage = 0; - mNetworkPage = 0; - mMsgServerPage = 0; - mTopLayout = 0; - - mNetworkConfig = 0; - mGameConfig = 0; - - mOwner = 0; - mGame = 0; - } - - TQVBox* mGamePage; - TQVBox* mNetworkPage; - TQVBox* mMsgServerPage;// unused here? - TQVBoxLayout* mTopLayout; - KGameDialogNetworkConfig* mNetworkConfig; - KGameDialogGeneralConfig* mGameConfig; - -// a list of all config widgets added to this dialog - TQPtrList<KGameDialogConfig> mConfigWidgets; - -// just pointers: - KPlayer* mOwner; - KGame* mGame; -}; - -KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const TQString& title, - TQWidget* parent, bool modal) - : KDialogBase(Tabbed, title, Ok|Default|Apply, - Ok, parent, 0, modal, true) -{ - init(g, owner); -} - -KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const TQString& title, - TQWidget* parent, long initConfigs, int chatMsgId, bool modal) - : KDialogBase(Tabbed, title, Ok|Default|Apply, - Ok, parent, 0, modal, true) -{ - init(g, owner); - if ((ConfigOptions)initConfigs!=NoConfig) { - initDefaultDialog((ConfigOptions)initConfigs, chatMsgId); - } -} - -void KGameDialog::init(KGame* g, KPlayer* owner) -{ -//AB: do we need a "Cancel" Button? currently removed - -// kdDebug(11001) << k_funcinfo << ": this=" << this << endl; - d = new KGameDialogPrivate; - - setOwner(owner); - setKGame(g); - if (g) { - setAdmin(g->isAdmin()); - } else { - setAdmin(false); - } -} - -void KGameDialog::initDefaultDialog(ConfigOptions initConfigs, int chatMsgId) -{ - if (initConfigs & GameConfig) { - kdDebug() << "add gameconf" << endl; - addGameConfig(new KGameDialogGeneralConfig(0)); - } - if (initConfigs & NetworkConfig) { - addNetworkConfig(new KGameDialogNetworkConfig(0)); - } - if (initConfigs & (MsgServerConfig) ) { - addMsgServerConfig(new KGameDialogMsgServerConfig(0)); - } - if (initConfigs & ChatConfig) { - KGameDialogChatConfig * c = new KGameDialogChatConfig(chatMsgId, 0); - if (d->mGamePage) { - addChatWidget(c, d->mGamePage); - } else { - addConfigPage(c, i18n("&Chat")); - } - } - if (initConfigs & BanPlayerConfig) { - // add the connection management system - ie the widget where the ADMIN can - // kick players out - if (d->mNetworkPage) { - // put it on the network page - addConnectionList(new KGameDialogConnectionConfig(0), d->mNetworkPage); - } else { - // if no network page available put it on an own page - addConfigPage(new KGameDialogConnectionConfig(0), i18n("C&onnections")); - } - } -} - -KGameDialog::~KGameDialog() -{ -// kdDebug(11001) << "DESTRUCT KGameDialog" << this << endl; - d->mConfigWidgets.setAutoDelete(true); - d->mConfigWidgets.clear(); - delete d; -} - -void KGameDialog::addGameConfig(KGameDialogGeneralConfig* conf) -{ - if (!conf) { - return; - } - d->mGameConfig = conf; - d->mGamePage = addConfigPage(d->mGameConfig, i18n("&Game")); -} - -void KGameDialog::addNetworkConfig(KGameDialogNetworkConfig* netConf) -{ - if (!netConf) { - return; - } - d->mNetworkConfig = netConf; - d->mNetworkPage = addConfigPage(netConf, i18n("&Network")); -} - -void KGameDialog::addMsgServerConfig(KGameDialogMsgServerConfig* msgConf) -{ - if (!msgConf) { - return; - } - d->mMsgServerPage = addConfigPage(msgConf, i18n("&Message Server")); -} - -void KGameDialog::addChatWidget(KGameDialogChatConfig* chat, TQVBox* parent) -{ - if (!chat) { - return; - } - if (!parent) { - parent = d->mGamePage; - } - if (!parent) { - kdError(11001) << "cannot add chat widget without page" << endl; - return; - } - addConfigWidget(chat, parent); -} - -void KGameDialog::addConnectionList(KGameDialogConnectionConfig* c, TQVBox* parent) -{ - if (!c) { - return; - } - if (!parent) { - parent = d->mNetworkPage; - } - if (!parent) { - kdError(11001) << "Cannot add connection list without page" << endl; - return; - } - addConfigWidget(c, parent); -} - -TQVBox *KGameDialog::configPage(ConfigOptions which) -{ - TQVBox *box = 0; - switch(which) - { - case NetworkConfig: - box = d->mNetworkPage; - break; - case GameConfig: - box = d->mGamePage; - break; - case MsgServerConfig: - box = d->mMsgServerPage; - break; - default: - kdError(11001) << k_funcinfo << ": Parameter " << which << " not supported" << endl; - } - return box; -} - -TQVBox* KGameDialog::addConfigPage(KGameDialogConfig* widget, const TQString& title) -{ - if (!widget) { - kdError(11001) << "Cannot add NULL config widget" << endl; - return 0; - } - TQVBox* page = addVBoxPage(title); - addConfigWidget(widget, page); - return page; -} - -void KGameDialog::addConfigWidget(KGameDialogConfig* widget, TQWidget* parent) -{ - if (!widget) { - kdError(11001) << "Cannot add NULL config widget" << endl; - return; - } - if (!parent) { - kdError(11001) << "Cannot reparent to NULL widget" << endl; - return; - } -// kdDebug(11001) << "reparenting widget" << endl; - widget->reparent(parent, TQPoint(0,0)); - d->mConfigWidgets.append(widget); - connect(widget, TQT_SIGNAL(destroyed(TQObject*)), this, TQT_SLOT(slotRemoveConfigWidget(TQObject*))); - if (!d->mGame) { - kdWarning(11001) << "No game has been set!" << endl; - } else { - widget->setKGame(d->mGame); - widget->setAdmin(d->mGame->isAdmin()); - } - if (!d->mOwner) { - kdWarning(11001) << "No player has been set!" << endl; - } else { - widget->setOwner(d->mOwner); - } - widget->show(); -} - -KGameDialogGeneralConfig* KGameDialog::gameConfig() const -{ return d->mGameConfig; } -KGameDialogNetworkConfig* KGameDialog::networkConfig() const -{ return d->mNetworkConfig; } - -void KGameDialog::slotApply() -{ - submitToKGame(); -} - -void KGameDialog::slotDefault() -{ - if (!d->mGame) { - return; - } - -//TODO *only* call setKGame/setOwner for the *current* page!! - setKGame(d->mGame); - setOwner(d->mOwner); -} - -void KGameDialog::slotOk() -{ - slotApply(); - TQDialog::accept(); -} - -void KGameDialog::setOwner(KPlayer* owner) -{ -//AB: note: NULL player is ok! - d->mOwner = owner; - for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) { - if (d->mConfigWidgets.at(i)) { - d->mConfigWidgets.at(i)->setOwner(d->mOwner); - //TODO: hide playerName in KGameDialogGeneralConfig - } else { - kdError(11001) << "NULL widget??" << endl; - } - } -} - -void KGameDialog::setKGame(KGame* g) -{ - if (d->mGame) { - disconnect(d->mGame, 0, this, 0); - } - d->mGame = g; - for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) { - d->mConfigWidgets.at(i)->setKGame(d->mGame); - } - if (d->mGame) { - setAdmin(d->mGame->isAdmin()); - connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame())); - connect(d->mGame, TQT_SIGNAL(signalAdminStatusChanged(bool)), - this, TQT_SLOT(setAdmin(bool))); - } -} - -void KGameDialog::setAdmin(bool admin) -{ - for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) { - d->mConfigWidgets.at(i)->setAdmin(admin); - } -} - -void KGameDialog::slotUnsetKGame() // called when KGame is destroyed -{ setKGame(0); } - -void KGameDialog::submitToKGame() -{ - if (!d->mGame) { - kdError(11001) << k_funcinfo << ": no game has been set" << endl; - return; - } - if (!d->mOwner) { - kdError(11001) << k_funcinfo << ": no player has been set" << endl; - return; - } - - for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) { -// kdDebug(11001) << "submit to kgame " << i << endl; - d->mConfigWidgets.at(i)->submitToKGame(d->mGame, d->mOwner); -// kdDebug(11001) << "done: submit to kgame " << i << endl; - } -} - -void KGameDialog::slotRemoveConfigWidget(TQObject* configWidget) -{ - d->mConfigWidgets.removeRef((KGameDialogConfig*)configWidget); -} - |