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authorTimothy Pearson <[email protected]>2011-11-06 15:56:37 -0600
committerTimothy Pearson <[email protected]>2011-11-06 15:56:37 -0600
commit14c49c4f56792a934bcdc4efceebbd429d858571 (patch)
tree2f302410d5a5d678bf3ff10edead70d348be6644 /libkdegames/kgame/dialogs/kgamedialog.cpp
parentab0981b9689e4d3ad88e9572bfa4b4a5e36c51ae (diff)
downloadtdegames-14c49c4f56792a934bcdc4efceebbd429d858571.tar.gz
tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.zip
Actually move the kde files that were renamed in the last commit
Diffstat (limited to 'libkdegames/kgame/dialogs/kgamedialog.cpp')
-rw-r--r--libkdegames/kgame/dialogs/kgamedialog.cpp347
1 files changed, 0 insertions, 347 deletions
diff --git a/libkdegames/kgame/dialogs/kgamedialog.cpp b/libkdegames/kgame/dialogs/kgamedialog.cpp
deleted file mode 100644
index c03df4ff..00000000
--- a/libkdegames/kgame/dialogs/kgamedialog.cpp
+++ /dev/null
@@ -1,347 +0,0 @@
-/*
- This file is part of the KDE games library
- Copyright (C) 2001 Andreas Beckermann ([email protected])
- Copyright (C) 2001 Martin Heni ([email protected])
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License version 2 as published by the Free Software Foundation.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public License
- along with this library; see the file COPYING.LIB. If not, write to
- the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- Boston, MA 02110-1301, USA.
-*/
-
-#include <tqlayout.h>
-#include <tqvbox.h>
-
-#include <klocale.h>
-
-#include "kgame.h"
-#include "kplayer.h"
-#include "kgamedialogconfig.h"
-
-#include "kgamedialog.h"
-
-#include "kgamedialog.moc"
-
-class KGameDialogPrivate
-{
-public:
- KGameDialogPrivate()
- {
- mGamePage = 0;
- mNetworkPage = 0;
- mMsgServerPage = 0;
- mTopLayout = 0;
-
- mNetworkConfig = 0;
- mGameConfig = 0;
-
- mOwner = 0;
- mGame = 0;
- }
-
- TQVBox* mGamePage;
- TQVBox* mNetworkPage;
- TQVBox* mMsgServerPage;// unused here?
- TQVBoxLayout* mTopLayout;
- KGameDialogNetworkConfig* mNetworkConfig;
- KGameDialogGeneralConfig* mGameConfig;
-
-// a list of all config widgets added to this dialog
- TQPtrList<KGameDialogConfig> mConfigWidgets;
-
-// just pointers:
- KPlayer* mOwner;
- KGame* mGame;
-};
-
-KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
- TQWidget* parent, bool modal)
- : KDialogBase(Tabbed, title, Ok|Default|Apply,
- Ok, parent, 0, modal, true)
-{
- init(g, owner);
-}
-
-KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
- TQWidget* parent, long initConfigs, int chatMsgId, bool modal)
- : KDialogBase(Tabbed, title, Ok|Default|Apply,
- Ok, parent, 0, modal, true)
-{
- init(g, owner);
- if ((ConfigOptions)initConfigs!=NoConfig) {
- initDefaultDialog((ConfigOptions)initConfigs, chatMsgId);
- }
-}
-
-void KGameDialog::init(KGame* g, KPlayer* owner)
-{
-//AB: do we need a "Cancel" Button? currently removed
-
-// kdDebug(11001) << k_funcinfo << ": this=" << this << endl;
- d = new KGameDialogPrivate;
-
- setOwner(owner);
- setKGame(g);
- if (g) {
- setAdmin(g->isAdmin());
- } else {
- setAdmin(false);
- }
-}
-
-void KGameDialog::initDefaultDialog(ConfigOptions initConfigs, int chatMsgId)
-{
- if (initConfigs & GameConfig) {
- kdDebug() << "add gameconf" << endl;
- addGameConfig(new KGameDialogGeneralConfig(0));
- }
- if (initConfigs & NetworkConfig) {
- addNetworkConfig(new KGameDialogNetworkConfig(0));
- }
- if (initConfigs & (MsgServerConfig) ) {
- addMsgServerConfig(new KGameDialogMsgServerConfig(0));
- }
- if (initConfigs & ChatConfig) {
- KGameDialogChatConfig * c = new KGameDialogChatConfig(chatMsgId, 0);
- if (d->mGamePage) {
- addChatWidget(c, d->mGamePage);
- } else {
- addConfigPage(c, i18n("&Chat"));
- }
- }
- if (initConfigs & BanPlayerConfig) {
- // add the connection management system - ie the widget where the ADMIN can
- // kick players out
- if (d->mNetworkPage) {
- // put it on the network page
- addConnectionList(new KGameDialogConnectionConfig(0), d->mNetworkPage);
- } else {
- // if no network page available put it on an own page
- addConfigPage(new KGameDialogConnectionConfig(0), i18n("C&onnections"));
- }
- }
-}
-
-KGameDialog::~KGameDialog()
-{
-// kdDebug(11001) << "DESTRUCT KGameDialog" << this << endl;
- d->mConfigWidgets.setAutoDelete(true);
- d->mConfigWidgets.clear();
- delete d;
-}
-
-void KGameDialog::addGameConfig(KGameDialogGeneralConfig* conf)
-{
- if (!conf) {
- return;
- }
- d->mGameConfig = conf;
- d->mGamePage = addConfigPage(d->mGameConfig, i18n("&Game"));
-}
-
-void KGameDialog::addNetworkConfig(KGameDialogNetworkConfig* netConf)
-{
- if (!netConf) {
- return;
- }
- d->mNetworkConfig = netConf;
- d->mNetworkPage = addConfigPage(netConf, i18n("&Network"));
-}
-
-void KGameDialog::addMsgServerConfig(KGameDialogMsgServerConfig* msgConf)
-{
- if (!msgConf) {
- return;
- }
- d->mMsgServerPage = addConfigPage(msgConf, i18n("&Message Server"));
-}
-
-void KGameDialog::addChatWidget(KGameDialogChatConfig* chat, TQVBox* parent)
-{
- if (!chat) {
- return;
- }
- if (!parent) {
- parent = d->mGamePage;
- }
- if (!parent) {
- kdError(11001) << "cannot add chat widget without page" << endl;
- return;
- }
- addConfigWidget(chat, parent);
-}
-
-void KGameDialog::addConnectionList(KGameDialogConnectionConfig* c, TQVBox* parent)
-{
- if (!c) {
- return;
- }
- if (!parent) {
- parent = d->mNetworkPage;
- }
- if (!parent) {
- kdError(11001) << "Cannot add connection list without page" << endl;
- return;
- }
- addConfigWidget(c, parent);
-}
-
-TQVBox *KGameDialog::configPage(ConfigOptions which)
-{
- TQVBox *box = 0;
- switch(which)
- {
- case NetworkConfig:
- box = d->mNetworkPage;
- break;
- case GameConfig:
- box = d->mGamePage;
- break;
- case MsgServerConfig:
- box = d->mMsgServerPage;
- break;
- default:
- kdError(11001) << k_funcinfo << ": Parameter " << which << " not supported" << endl;
- }
- return box;
-}
-
-TQVBox* KGameDialog::addConfigPage(KGameDialogConfig* widget, const TQString& title)
-{
- if (!widget) {
- kdError(11001) << "Cannot add NULL config widget" << endl;
- return 0;
- }
- TQVBox* page = addVBoxPage(title);
- addConfigWidget(widget, page);
- return page;
-}
-
-void KGameDialog::addConfigWidget(KGameDialogConfig* widget, TQWidget* parent)
-{
- if (!widget) {
- kdError(11001) << "Cannot add NULL config widget" << endl;
- return;
- }
- if (!parent) {
- kdError(11001) << "Cannot reparent to NULL widget" << endl;
- return;
- }
-// kdDebug(11001) << "reparenting widget" << endl;
- widget->reparent(parent, TQPoint(0,0));
- d->mConfigWidgets.append(widget);
- connect(widget, TQT_SIGNAL(destroyed(TQObject*)), this, TQT_SLOT(slotRemoveConfigWidget(TQObject*)));
- if (!d->mGame) {
- kdWarning(11001) << "No game has been set!" << endl;
- } else {
- widget->setKGame(d->mGame);
- widget->setAdmin(d->mGame->isAdmin());
- }
- if (!d->mOwner) {
- kdWarning(11001) << "No player has been set!" << endl;
- } else {
- widget->setOwner(d->mOwner);
- }
- widget->show();
-}
-
-KGameDialogGeneralConfig* KGameDialog::gameConfig() const
-{ return d->mGameConfig; }
-KGameDialogNetworkConfig* KGameDialog::networkConfig() const
-{ return d->mNetworkConfig; }
-
-void KGameDialog::slotApply()
-{
- submitToKGame();
-}
-
-void KGameDialog::slotDefault()
-{
- if (!d->mGame) {
- return;
- }
-
-//TODO *only* call setKGame/setOwner for the *current* page!!
- setKGame(d->mGame);
- setOwner(d->mOwner);
-}
-
-void KGameDialog::slotOk()
-{
- slotApply();
- TQDialog::accept();
-}
-
-void KGameDialog::setOwner(KPlayer* owner)
-{
-//AB: note: NULL player is ok!
- d->mOwner = owner;
- for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) {
- if (d->mConfigWidgets.at(i)) {
- d->mConfigWidgets.at(i)->setOwner(d->mOwner);
- //TODO: hide playerName in KGameDialogGeneralConfig
- } else {
- kdError(11001) << "NULL widget??" << endl;
- }
- }
-}
-
-void KGameDialog::setKGame(KGame* g)
-{
- if (d->mGame) {
- disconnect(d->mGame, 0, this, 0);
- }
- d->mGame = g;
- for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) {
- d->mConfigWidgets.at(i)->setKGame(d->mGame);
- }
- if (d->mGame) {
- setAdmin(d->mGame->isAdmin());
- connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame()));
- connect(d->mGame, TQT_SIGNAL(signalAdminStatusChanged(bool)),
- this, TQT_SLOT(setAdmin(bool)));
- }
-}
-
-void KGameDialog::setAdmin(bool admin)
-{
- for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) {
- d->mConfigWidgets.at(i)->setAdmin(admin);
- }
-}
-
-void KGameDialog::slotUnsetKGame() // called when KGame is destroyed
-{ setKGame(0); }
-
-void KGameDialog::submitToKGame()
-{
- if (!d->mGame) {
- kdError(11001) << k_funcinfo << ": no game has been set" << endl;
- return;
- }
- if (!d->mOwner) {
- kdError(11001) << k_funcinfo << ": no player has been set" << endl;
- return;
- }
-
- for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) {
-// kdDebug(11001) << "submit to kgame " << i << endl;
- d->mConfigWidgets.at(i)->submitToKGame(d->mGame, d->mOwner);
-// kdDebug(11001) << "done: submit to kgame " << i << endl;
- }
-}
-
-void KGameDialog::slotRemoveConfigWidget(TQObject* configWidget)
-{
- d->mConfigWidgets.removeRef((KGameDialogConfig*)configWidget);
-}
-