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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /libkdegames/kgame/dialogs/kgamedialog.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libkdegames/kgame/dialogs/kgamedialog.h')
-rw-r--r-- | libkdegames/kgame/dialogs/kgamedialog.h | 320 |
1 files changed, 320 insertions, 0 deletions
diff --git a/libkdegames/kgame/dialogs/kgamedialog.h b/libkdegames/kgame/dialogs/kgamedialog.h new file mode 100644 index 00000000..f7a0c6e5 --- /dev/null +++ b/libkdegames/kgame/dialogs/kgamedialog.h @@ -0,0 +1,320 @@ +/* + This file is part of the KDE games library + Copyright (C) 2001 Andreas Beckermann ([email protected]) + Copyright (C) 2001 Martin Heni ([email protected]) + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License version 2 as published by the Free Software Foundation. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +// NAMING +// please follow these naming rules if you add/change classes: +// the main dialog is named KGameDialog and the base config widget +// KGameDialogConfig. All config widgets are named KGameDialogXYZConfig (where +// XYZ = the name of the config widget, like "general" or "network") and are +// inherited from KGameDialogConfig. + +#ifndef __KGAMEDIALOG_H__ +#define __KGAMEDIALOG_H__ + +#include <kdialogbase.h> +#include <kdemacros.h> +class QGridLayout; +class QVBoxLayout; +class QListBoxItem; + +class KGame; +class KPlayer; +class KGamePropertyBase; + +class KGameDialogConfig; +class KGameDialogGeneralConfig; +class KGameDialogNetworkConfig; +class KGameDialogMsgServerConfig; +class KGameDialogChatConfig; +class KGameDialogConnectionConfig; + +class KGameDialogPrivate; +/** + * TODO: rewrite entire documentation. Nearly nothing is valid anymore. + * The main configuration dialog for KGame. Here all players meat each other, + * every player can see how many players connected (and their names) and the + * ADMIN can even "kick" players out. You can talk to each other (using + * KGameChat and the ADMIN can define the maxPlayers/minPlayers as well as the + * number of computer players. + * + * + * AB: setDefaultXYZ is obsolete!! + * You will usually create an instance of KGameDialog or any derived class and + * call setDefaultXYZ methods. Example (maybe + * obsoleted parameters - docu is currently changing very fast): + * \code + * KGameDialog dlg(kgame, i18n("New Game"), localPlayer, this, true, + * ID_CHAT); + * dlg.setDefaultNetworkInfo(port, host); // AB: obsolete! + * dlg.exec(); + * \endcode + * This will create a default modal dialog with the title "New Game". You don't + * have to do more than this. + * + * @short Main configuration dialog for KGame + * @author Andreas Beckermann <[email protected]> + **/ +class KDE_EXPORT KGameDialog : public KDialogBase +{ + Q_OBJECT +public: + + enum ConfigOptions + { + NoConfig = 0, + ChatConfig = 1, + GameConfig = 2, + NetworkConfig = 4, + MsgServerConfig = 8, + BanPlayerConfig = 16, + AllConfig = 0xffff + }; + + /** + * Create an empty KGameDialog. You can add widgets using + * addConfigPage. + * @param g The KGame object of this game + * @param owner The KPlayer object who is responsible for this + * dialog, aka "the local player" + * @param title The title of the dialog - see KDialog::setCaption + * @param parent The parent of the dialog + * @param modal Whether the dialog is modal or not + **/ + KGameDialog(KGame* g, KPlayer* owner, const QString& title, + QWidget* parent, bool modal = false); + + /** + * Create a KGameDialog with the standard configuration widgets. This + * creates the following widgets: + * <ul> + * <li> KGameDialogGeneralConfig + * <li> KGameDialogNetworkConfig + * <li> KGameDialogMsgServerConfig + * <li> KGameDialogChatConfig + * <li> KGameDialogConnectionConfig + * </ul> + * If you want to use your own implementations (or none) of the widgets + * above you should subclass KGameDialog. Use addGameConfig, + * addNetworkConfig, addMsgConfig, addChatWidget and + * addConnectionList in this case. + * + * If you want to add further configuration widget you can simply use + * addConfigPage + * @param g The KGame object of this game + * @param owner The KPlayer object who is responsible for this + * dialog, aka "the local player" + * @param title The title of the dialog - see KDialog::setCaption + * @param parent The parent of the dialog + * @param modal Whether the dialog is modal or not + * @param initConfigs whether the default KGameDialogConfig widgets + * shall be created using initDefaultDialog. Use false if you want + * to use custom widgets. + * @param chatMsgId The ID of Chat messages. See KGameChat. Unused + * if initConfigs = false + **/ + KGameDialog(KGame* g, KPlayer* owner, const QString& title, + QWidget* parent, long initConfigs = AllConfig, + int chatMsgId = 15432, bool modal = false); + + virtual ~KGameDialog(); + + + /** + * Change the owner of the dialog. This will be used as the fromPlayer in + * KGameChat and will receive the entered player name. + * @param owner The owner of the dialog. It must already be added to the + * KGame object! + * + * Calls the KGameDialogConfig::setOwner implementation of all + * widgets that have been added by addConfigWidget + * @param owner The new owner player of this dialog must already be + * added to the KGame object. Can even be NULL (then no player + * configuration is made) + **/ + void setOwner(KPlayer* owner); + + /** + * Change the KGame object this dialog is used for. + * + * Calls the KGameDialogConfig::setKGame implementation of all + * widgets that have been added by addConfigWidget + * @param g The new KGame object + **/ + void setKGame(KGame* g); + + /** + * This will submit all configuration data to the KGame object. + * Automatically called by slotApply and slotOk + * There is no need to replace this unless you + * want to add widgets which are not derived from those classes + **/ + virtual void submitToKGame(); + + /** + * Adds a KGameChat to the dialog. If no parent is specified the + * game page will be used. + * @param chat The chat widget + * @param parent The parent of the chat widget. This MUST be an + * already added config widget. Note that the game page will be used + * if parent is 0. + **/ + void addChatWidget(KGameDialogChatConfig* chat, QVBox* parent = 0); + + /** + * Add a connection list to the dialog. The list consists of a + * KLisBox containing all players in the current game (see + * KGame::playerList). The admin can "ban" players, ie kick them out of + * the game. + * + * This is another not-really-config-config-widget. It just displays the + * connections and lets you ban players. + * @param c The KGameDialogConnectionConfig object + * @param parent The parent of the widget. If 0 the networkConfig + * page is used. + **/ + void addConnectionList(KGameDialogConnectionConfig* c, QVBox* parent = 0); + + /** + * Add a new page to the dialog. The page will contain you new config + * widget and will have your provided title. + * + * The widget will be reparented to this dialog. This also calls + * KGameDialogConfig::setKGame and KGameDialogConfig::setOwner. + * @param widget The new config widget + * @param title The title of the newly added page. + * @return The newly added page which contains your config widget. + **/ + QVBox* addConfigPage(KGameDialogConfig* widget, const QString& title); + + /** + * @return The QVBox of the given key, The key is from ConfigOptions + * Note that not all are supported yet + **/ + QVBox *configPage(ConfigOptions which); + + /** + * @return The default netowrk config. Note that this always returns 0 if + * you did not specify NetworkConfig in the constructor! + **/ + KGameDialogNetworkConfig* networkConfig() const; + + /** + * @return The default game config. Note that this always returns 0 if + * you did not specify GameConfig in the constructor! + **/ + KGameDialogGeneralConfig* gameConfig() const; + + /** + * Add a config widget to the specified parent. Usually you call + * addConfigPage for one widget and addConfigWidget for another to add + * it to the same page. Just use the returned page of + * addConfigPage. + **/ + void addConfigWidget(KGameDialogConfig* widget, QWidget* parent); + + /** + * Used to add the main network config widget in a new page. Use this to + * make networkConfig return something useful. + **/ + void addNetworkConfig(KGameDialogNetworkConfig* netConf); + + /** + * Add the main game config widget in a new page. Use this to make + * gameConfig return something useful. + **/ + void addGameConfig(KGameDialogGeneralConfig* conf); + + /** + * Used to add the message server config widget in a new page. + **/ + void addMsgServerConfig(KGameDialogMsgServerConfig* conf); + +protected: + + /** + * This is used to create a dialog containing all the default widgets. + * + * You may want to use this if you just want to use your own + * configuration widgets which inherit the standard ones. + * + * Note that if one of the widgets is NULL the default implementation + * will be used! (except the chat widget - you need to create it + * yourself as you have to provide a message id) + * @param initConfigs The widgets to be created + * @param chatMsgId The msgid for the chat config (only if specified in + * initConfigs) - see KGameDialogChatConfig + **/ + void initDefaultDialog(ConfigOptions initConfigs, int chatMsgId = 15432); + + /** + * Go through all config widgets and call their + * KGameDialogConfig::setKGame and KGameDialogConfig::setOwner implementation + * + * This function could be private and probably will be very soon. + * Don't use it yourself + **/ + void configureConfigWidgets(); + +protected slots: + /** + * Called when the user clicks on Ok. Calls slotApply and + * QDialog::accept() + **/ + virtual void slotOk(); + + /** + * Just calls submitToKGame() + **/ + virtual void slotApply(); + + /** + * Sets the default values for the configuration widgets. Set these + * values by (e.g.) setDefaultMaxPlayers() + * @deprecated + **/ + virtual void slotDefault(); + + /** + * Called when the KGame object is destroyed. Calls setKGame(0) so + * that all widgets can disconnect their slots and so on. + **/ + void slotUnsetKGame(); + + /** + * Called when the ADMIN status of this KGame client changes. See + * KGameNetwork::signalAdminStatusChanged + * @param isAdmin TRUE if this client is now the ADMIN otherwise FALSE + **/ + void setAdmin(bool isAdmin); + + /** + * Remove a config widget from the widget list. + * @see QObject::destroyed + **/ + void slotRemoveConfigWidget(QObject* configWidget); + +private: + void init(KGame*, KPlayer*); + +private: + KGameDialogPrivate* d; +}; + +#endif |