diff options
author | Timothy Pearson <[email protected]> | 2011-11-06 15:56:37 -0600 |
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committer | Timothy Pearson <[email protected]> | 2011-11-06 15:56:37 -0600 |
commit | 14c49c4f56792a934bcdc4efceebbd429d858571 (patch) | |
tree | 2f302410d5a5d678bf3ff10edead70d348be6644 /libkdegames/kgame/dialogs | |
parent | ab0981b9689e4d3ad88e9572bfa4b4a5e36c51ae (diff) | |
download | tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.tar.gz tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.zip |
Actually move the kde files that were renamed in the last commit
Diffstat (limited to 'libkdegames/kgame/dialogs')
-rw-r--r-- | libkdegames/kgame/dialogs/Makefile.am | 17 | ||||
-rw-r--r-- | libkdegames/kgame/dialogs/kgameconnectdialog.cpp | 278 | ||||
-rw-r--r-- | libkdegames/kgame/dialogs/kgameconnectdialog.h | 171 | ||||
-rw-r--r-- | libkdegames/kgame/dialogs/kgamedebugdialog.cpp | 548 | ||||
-rw-r--r-- | libkdegames/kgame/dialogs/kgamedebugdialog.h | 150 | ||||
-rw-r--r-- | libkdegames/kgame/dialogs/kgamedialog.cpp | 347 | ||||
-rw-r--r-- | libkdegames/kgame/dialogs/kgamedialog.h | 321 | ||||
-rw-r--r-- | libkdegames/kgame/dialogs/kgamedialogconfig.cpp | 773 | ||||
-rw-r--r-- | libkdegames/kgame/dialogs/kgamedialogconfig.h | 368 | ||||
-rw-r--r-- | libkdegames/kgame/dialogs/kgameerrordialog.cpp | 129 | ||||
-rw-r--r-- | libkdegames/kgame/dialogs/kgameerrordialog.h | 115 |
11 files changed, 0 insertions, 3217 deletions
diff --git a/libkdegames/kgame/dialogs/Makefile.am b/libkdegames/kgame/dialogs/Makefile.am deleted file mode 100644 index f3c1adbe..00000000 --- a/libkdegames/kgame/dialogs/Makefile.am +++ /dev/null @@ -1,17 +0,0 @@ - -noinst_LTLIBRARIES = libkgamedialogs.la - -# compile-order doesn't matter here but maybe we will split these section soon - - -libkgamedialogs_la_SOURCES = kgamedialog.cpp kgameconnectdialog.cpp kgameerrordialog.cpp kgamedebugdialog.cpp kgamedialogconfig.cpp - -libkgamedialogsincludedir=$(includedir)/kgame -libkgamedialogsinclude_HEADERS = kgamedialog.h kgameconnectdialog.h kgameerrordialog.h kgamedebugdialog.h kgamedialogconfig.h - -INCLUDES = -I$(top_srcdir)/libtdegames -I$(top_srcdir)/libtdegames/kgame $(all_includes) -METASOURCES = AUTO - -messages: -# $(XGETTEXT) `find . -name \*.h -o -name \*.cpp -o -name \*.cc` -o $(podir)/libtdegames.pot - diff --git a/libkdegames/kgame/dialogs/kgameconnectdialog.cpp b/libkdegames/kgame/dialogs/kgameconnectdialog.cpp deleted file mode 100644 index 98958ffd..00000000 --- a/libkdegames/kgame/dialogs/kgameconnectdialog.cpp +++ /dev/null @@ -1,278 +0,0 @@ -/* - This file is part of the KDE games library - Copyright (C) 2001 Andreas Beckermann ([email protected]) - Copyright (C) 2001 Martin Heni ([email protected]) - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License version 2 as published by the Free Software Foundation. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. -*/ - - -#include "kgameconnectdialog.h" - -#include <knuminput.h> -#include <klocale.h> - -#include <tqlineedit.h> -#include <tqcombobox.h> -#include <tqvbuttongroup.h> -#include <tqlayout.h> -#include <tqradiobutton.h> -#include <tqlabel.h> -#include <dnssd/servicebrowser.h> -#include <tqpushbutton.h> -#include <tqgrid.h> - -class KGameConnectWidgetPrivate -{ - public: - KGameConnectWidgetPrivate() - { - mPort = 0; - mHost = 0; - mButtonGroup = 0; - mBrowser = 0; - } - - KIntNumInput* mPort; - TQLineEdit* mHost; //KLineEdit? - TQVButtonGroup* mButtonGroup; - TQComboBox *mClientName; - TQLabel *mClientNameLabel; - DNSSD::ServiceBrowser *mBrowser; - TQLabel *mServerNameLabel; - TQLineEdit *mServerName; - TQString mType; -}; - -KGameConnectWidget::KGameConnectWidget(TQWidget* parent) : TQWidget(parent) -{ - d = new KGameConnectWidgetPrivate; - - TQVBoxLayout* vb = new TQVBoxLayout(this, KDialog::spacingHint()); - d->mButtonGroup = new TQVButtonGroup(this); - vb->addWidget(d->mButtonGroup); - connect(d->mButtonGroup, TQT_SIGNAL(clicked(int)), this, TQT_SLOT(slotTypeChanged(int))); - (void)new TQRadioButton(i18n("Create a network game"), d->mButtonGroup); - (void)new TQRadioButton(i18n("Join a network game"), d->mButtonGroup); - - TQGrid* g = new TQGrid(2, this); - vb->addWidget(g); - g->setSpacing(KDialog::spacingHint()); - d->mServerNameLabel = new TQLabel(i18n("Game name:"), g); - d->mServerName = new TQLineEdit(g); - d->mClientNameLabel = new TQLabel(i18n("Network games:"), g); - d->mClientName = new TQComboBox(g); - connect(d->mClientName,TQT_SIGNAL(activated(int)),TQT_SLOT(slotGameSelected(int))); - (void)new TQLabel(i18n("Port to connect to:"), g); - d->mPort = new KIntNumInput(g); - (void)new TQLabel(i18n("Host to connect to:"), g); - d->mHost = new TQLineEdit(g); - - TQPushButton *button=new TQPushButton(i18n("&Start Network"), this); - connect(button, TQT_SIGNAL(clicked()), this, TQT_SIGNAL(signalNetworkSetup())); - vb->addWidget(button); - // Hide until type is set - d->mClientName->hide(); - d->mClientNameLabel->hide(); - d->mServerName->hide(); - d->mServerNameLabel->hide(); -} - -void KGameConnectWidget::showDnssdControls() -{ - if (!d->mBrowser) return; - if (d->mHost->isEnabled()) { // client - d->mClientName->show(); - d->mClientNameLabel->show(); - d->mServerName->hide(); - d->mServerNameLabel->hide(); - slotGameSelected(d->mClientName->currentItem()); - } else { - d->mClientName->hide(); - d->mClientNameLabel->hide(); - d->mServerName->show(); - d->mServerNameLabel->show(); - } -} - -void KGameConnectWidget::setType(const TQString& type) -{ - d->mType = type; - delete d->mBrowser; - d->mBrowser = new DNSSD::ServiceBrowser(type); - connect(d->mBrowser,TQT_SIGNAL(finished()),TQT_SLOT(slotGamesFound())); - d->mBrowser->startBrowse(); - showDnssdControls(); -} - -void KGameConnectWidget::slotGamesFound() -{ - bool autoselect=false; - if (!d->mClientName->count()) autoselect=true; - d->mClientName->clear(); - TQStringList names; - TQValueList<DNSSD::RemoteService::Ptr>::ConstIterator itEnd = d->mBrowser->services().end(); - for (TQValueList<DNSSD::RemoteService::Ptr>::ConstIterator it = d->mBrowser->services().begin(); - it!=itEnd; ++it) names << (*it)->serviceName(); - d->mClientName->insertStringList(names); - if (autoselect && d->mClientName->count()) slotGameSelected(0); -} - -void KGameConnectWidget::setName(const TQString& name) -{ - d->mServerName->setText(name); -} - -TQString KGameConnectWidget::gameName() const -{ - return d->mServerName->text(); -} - -TQString KGameConnectWidget::type() const -{ - return d->mType; -} - -void KGameConnectWidget::slotGameSelected(int nr) -{ - if (nr>=(d->mBrowser->services().count()) || nr<0) return; - if (!d->mHost->isEnabled()) return; // this is server mode, do not overwrite host and port controls - DNSSD::RemoteService::Ptr srv = d->mBrowser->services()[nr]; - if (!srv->isResolved() && !srv->resolve()) return; - d->mHost->setText(srv->hostName()); - d->mPort->setValue(srv->port()); -} -KGameConnectWidget::~KGameConnectWidget() -{ - delete d->mBrowser; - delete d; -} - -TQString KGameConnectWidget::host() const -{ - if (d->mHost->isEnabled()) { - return d->mHost->text(); - } else { - return TQString(); - } -} - -unsigned short int KGameConnectWidget::port() const -{ - return d->mPort->value(); -} - -void KGameConnectWidget::setHost(const TQString& host) -{ - d->mHost->setText(host); -} - -void KGameConnectWidget::setPort(unsigned short int port) -{ - d->mPort->setValue(port); -} - -void KGameConnectWidget::setDefault(int state) -{ - d->mButtonGroup->setButton(state); - slotTypeChanged(state); -} - -void KGameConnectWidget::slotTypeChanged(int t) -{ - if (t == 0) { - d->mHost->setEnabled(false); - } else if (t == 1) { - d->mHost->setEnabled(true); - } - showDnssdControls(); - emit signalServerTypeChanged(t); -} - -class KGameConnectDialogPrivate -{ - public: - KGameConnectDialogPrivate() - { - mConnect = 0; - } - - KGameConnectWidget* mConnect; -}; - -// buttonmask =Ok|Cancel -KGameConnectDialog::KGameConnectDialog(TQWidget* parent,int buttonmask) : KDialogBase(Plain, - i18n("Network Game"),buttonmask , Ok, parent, 0, true, buttonmask!=0) -{ - d = new KGameConnectDialogPrivate; - TQVBoxLayout* vb = new TQVBoxLayout(plainPage(), spacingHint()); - d->mConnect = new KGameConnectWidget(plainPage()); - vb->addWidget(d->mConnect); -} - -KGameConnectDialog::~KGameConnectDialog() -{ - delete d; -} - -int KGameConnectDialog::initConnection( unsigned short int& port, - TQString& host, TQWidget* parent, bool server) -{ - KGameConnectDialog d(parent); - d.setHost(host); - d.setPort(port); - if (server) { - d.setDefault(0); - } else { - d.setDefault(1); - } - - int result = d.exec(); - if (result == TQDialog::Accepted) { - host = d.host(); - port = d.port(); - } - return result; -} - -TQString KGameConnectDialog::host() const -{ - return d->mConnect->host(); -} - -unsigned short int KGameConnectDialog::port() const -{ - return d->mConnect->port(); -} - -void KGameConnectDialog::setHost(const TQString& host) -{ - d->mConnect->setHost(host); -} - -void KGameConnectDialog::setPort(unsigned short int port) -{ - d->mConnect->setPort(port); -} - -void KGameConnectDialog::setDefault(int state) -{ - d->mConnect->setDefault(state); -} - - - -#include "kgameconnectdialog.moc" - diff --git a/libkdegames/kgame/dialogs/kgameconnectdialog.h b/libkdegames/kgame/dialogs/kgameconnectdialog.h deleted file mode 100644 index 0a14183d..00000000 --- a/libkdegames/kgame/dialogs/kgameconnectdialog.h +++ /dev/null @@ -1,171 +0,0 @@ -/* - This file is part of the KDE games library - Copyright (C) 2001 Martin Heni ([email protected]) - Copyright (C) 2001 Andreas Beckermann ([email protected]) - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License version 2 as published by the Free Software Foundation. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. -*/ - -#ifndef __KGAMECONNECTDIALOG_H__ -#define __KGAMECONNECTDIALOG_H__ - -#include <kdialogbase.h> - -class KGameConnectDialogPrivate; -class KGameConnectWidgetPrivate; - -class KGameConnectWidget : public TQWidget -{ - Q_OBJECT - TQ_OBJECT -public: - KGameConnectWidget(TQWidget* parent); - virtual ~KGameConnectWidget(); - - /** - * @param host The host to connect to by default - **/ - void setHost(const TQString& host); - - /** - * @return The host to connect to or TQString() if the user wants to - * be the MASTER - **/ - TQString host() const; - - /** - * @param port The port that will be shown by default - **/ - void setPort(unsigned short int port); - - /** - * @return The port to connect to / to listen - **/ - unsigned short int port() const; - - /** - * Specifies which state is the default (0 = server game; 1 = join game) - * @param state The default state. 0 For a server game, 1 to join a game - **/ - void setDefault(int state); - - /** - * Sets DNS-SD service type, both for publishing and browsing - * @param type Service type (something like _kwin4._tcp). - * It should be unique for application. - * @since 3.4 - **/ - void setType(const TQString& type); - - /** - * @return service type - */ - TQString type() const; - - /** - * Set game name for publishing. - * @param name Game name. Important only for server mode. If not - * set hostname will be used. In case of name conflict -2, -3 and so on will be added to name. - */ - void setName(const TQString& name); - - /** - * @return game name. - */ - TQString gameName() const; - -protected slots: - /** - * The type has changed, ie the user switched between creating or - * joining. - **/ - void slotTypeChanged(int); - void slotGamesFound(); - void slotGameSelected(int); - -signals: - void signalNetworkSetup(); - void signalServerTypeChanged(int); - -private: - void showDnssdControls(); - KGameConnectWidgetPrivate* d; - -}; - -/** - * @short Dialog to ask for host and port - * - * This Dialog is used to create a game. You call initConnection(port, - * TQString(), parent, true) to create a network game (as a server) - * or initConnection(port, host, parent) to join a network game. - * - * @author Andreas Beckermann <[email protected]> - **/ -class KGameConnectDialog : public KDialogBase -{ - Q_OBJECT - TQ_OBJECT -public: - KGameConnectDialog(TQWidget* parent = 0,int buttonmask=Ok|Cancel); - virtual ~KGameConnectDialog(); - - /** - * Shows a dialog to either connect to an existing game or to create a - * server game, depending on user's choice. - * @param port The port the user wants to connect to. - * @param host The host the user wants to connect to. Will be - * TQString() if server game is chosen - * @param parent The parent of the dialog - * @param server True to create a network game per default, false to - * join a game by default - **/ - static int initConnection(unsigned short int& port, TQString& host, TQWidget* parent, bool server = false); - - /** - * @param host The host to connect to by default - **/ - void setHost(const TQString& host); - - /** - * @return The host to connect to or TQString() if the user wants to - * be the MASTER - **/ - TQString host() const; - - /** - * @param port The port that will be shown by default - **/ - void setPort(unsigned short int port); - - /** - * @return The port to connect to / to listen - **/ - unsigned short int port() const; - - /** - * Specifies which state is the default (0 = server game; 1 = join game) - * @param state The default state. 0 For a server game, 1 to join a game - **/ - void setDefault(int state); - -signals: - void signalNetworkSetup(); - -private: - KGameConnectDialogPrivate* d; -}; - -#endif diff --git a/libkdegames/kgame/dialogs/kgamedebugdialog.cpp b/libkdegames/kgame/dialogs/kgamedebugdialog.cpp deleted file mode 100644 index 49623238..00000000 --- a/libkdegames/kgame/dialogs/kgamedebugdialog.cpp +++ /dev/null @@ -1,548 +0,0 @@ -/* - This file is part of the KDE games library - Copyright (C) 2001 Andreas Beckermann ([email protected]) - Copyright (C) 2001 Martin Heni ([email protected]) - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License version 2 as published by the Free Software Foundation. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. -*/ - -#include "kgamedebugdialog.h" - -#include "kgamemessage.h" -#include "kgame.h" -#include "kplayer.h" -#include "kgamepropertyhandler.h" - -#include <klistview.h> -#include <klistbox.h> -#include <klocale.h> -#include <kdebug.h> -#include <kpushbutton.h> -#include <kstdguiitem.h> - -#include <tqlayout.h> -#include <tqstring.h> -#include <tqintdict.h> -#include <tqlabel.h> -#include <tqdatetime.h> - -#include <typeinfo> - - -class KGameDebugDialogPrivate -{ -public: - KGameDebugDialogPrivate() - { - mGame = 0; - - mGamePage = 0; - mGameProperties = 0; - mGameAddress = 0; - mGameId = 0; - mGameCookie = 0; - mGameMaster = 0; - mGameAdmin = 0; - mGameOffering = 0; - mGametqStatus = 0; - mGameRunning = 0; - mGameMaxPlayers = 0; - mGameMinPlayers = 0; - mGamePlayerCount = 0; - - mPlayerPage = 0; - mPlayerList = 0; - mPlayerProperties = 0; - mPlayerAddress = 0; - mPlayerId = 0; - mPlayerName = 0; - mPlayerGroup = 0; - mPlayerUserId = 0; - mPlayerMyTurn = 0; - mPlayerAsyncInput= 0; - mPlayerKGameAddress = 0; - mPlayerVirtual = 0; - mPlayerActive = 0; - mPlayerRtti = 0; - mPlayerNetworkPriority = 0; - - mMessagePage = 0; - mMessageList = 0; - mHideIdList = 0; - } - - const KGame* mGame; - - TQFrame* mGamePage; - KListView* mGameProperties; - TQListViewItem* mGameAddress; - TQListViewItem* mGameId; - TQListViewItem* mGameCookie; - TQListViewItem* mGameMaster; - TQListViewItem* mGameAdmin; - TQListViewItem* mGameOffering; - TQListViewItem* mGametqStatus; - TQListViewItem* mGameRunning; - TQListViewItem* mGameMaxPlayers; - TQListViewItem* mGameMinPlayers; - TQListViewItem* mGamePlayerCount; - - TQFrame* mPlayerPage; - KListBox* mPlayerList; - KListView* mPlayerProperties; - TQListViewItem* mPlayerAddress; - TQListViewItem* mPlayerId; - TQListViewItem* mPlayerName; - TQListViewItem* mPlayerGroup; - TQListViewItem* mPlayerUserId; - TQListViewItem* mPlayerMyTurn; - TQListViewItem* mPlayerAsyncInput; - TQListViewItem* mPlayerKGameAddress; - TQListViewItem* mPlayerVirtual; - TQListViewItem* mPlayerActive; - TQListViewItem* mPlayerRtti; - TQListViewItem* mPlayerNetworkPriority; - - TQFrame* mMessagePage; - KListView* mMessageList; - KListBox* mHideIdList; -}; - -KGameDebugDialog::KGameDebugDialog(KGame* g, TQWidget* parent, bool modal) : - KDialogBase(Tabbed, i18n("KGame Debug Dialog"), Close, Close, - parent, 0, modal, true) -{ - d = new KGameDebugDialogPrivate; - - initGamePage(); - initPlayerPage(); - initMessagePage(); - - setKGame(g); -} - -KGameDebugDialog::~KGameDebugDialog() -{ - delete d; -} - -void KGameDebugDialog::initGamePage() -{ - d->mGamePage = addPage(i18n("Debug &KGame")); - TQVBoxLayout* topLayout = new TQVBoxLayout(d->mGamePage, marginHint(), spacingHint()); - TQHBoxLayout* tqlayout = new TQHBoxLayout(topLayout); - - KListView* v = new KListView(d->mGamePage); - v->addColumn(i18n("Data")); - v->addColumn(i18n("Value")); - tqlayout->addWidget(v); - - d->mGameProperties = new KListView(d->mGamePage); - d->mGameProperties->addColumn(i18n("Property")); - d->mGameProperties->addColumn(i18n("Value")); - d->mGameProperties->addColumn(i18n("Policy")); - tqlayout->addWidget(d->mGameProperties); - - TQPushButton* b = new TQPushButton(i18n("Update"), d->mGamePage); - connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotUpdateGameData())); - topLayout->addWidget(b); - -// game data - d->mGameAddress = new TQListViewItem(v, i18n("KGame Pointer")); - d->mGameId = new TQListViewItem(v, i18n("Game ID")); - d->mGameCookie = new TQListViewItem(v, i18n("Game Cookie")); - d->mGameMaster = new TQListViewItem(v, i18n("Is Master")); - d->mGameAdmin = new TQListViewItem(v, i18n("Is Admin")); - d->mGameOffering = new TQListViewItem(v, i18n("Is Offering Connections")); - d->mGametqStatus = new TQListViewItem(v, i18n("Game Status")); - d->mGameRunning = new TQListViewItem(v, i18n("Game is Running")); - d->mGameMaxPlayers = new TQListViewItem(v, i18n("Maximal Players")); - d->mGameMinPlayers = new TQListViewItem(v, i18n("Minimal Players")); - d->mGamePlayerCount = new TQListViewItem(v, i18n("Players")); -} - -void KGameDebugDialog::initPlayerPage() -{ - d->mPlayerPage = addPage(i18n("Debug &Players")); - TQVBoxLayout* topLayout = new TQVBoxLayout(d->mPlayerPage, marginHint(), spacingHint()); - TQHBoxLayout* tqlayout = new TQHBoxLayout(topLayout); - - //TODO: connect to the KGame signals for joined/removed players!!! - TQVBoxLayout* listLayout = new TQVBoxLayout(tqlayout); - TQLabel* listLabel = new TQLabel(i18n("Available Players"), d->mPlayerPage); - listLayout->addWidget(listLabel); - d->mPlayerList = new KListBox(d->mPlayerPage); - connect(d->mPlayerList, TQT_SIGNAL(executed(TQListBoxItem*)), this, TQT_SLOT(slotUpdatePlayerData(TQListBoxItem*))); - listLayout->addWidget(d->mPlayerList); - d->mPlayerList->tqsetSizePolicy(TQSizePolicy(TQSizePolicy::Preferred, TQSizePolicy::Expanding)); - - KListView* v = new KListView(d->mPlayerPage); - tqlayout->addWidget(v); - v->addColumn(i18n("Data")); - v->addColumn(i18n("Value")); - - d->mPlayerProperties = new KListView(d->mPlayerPage); - d->mPlayerProperties->addColumn(i18n("Property")); - d->mPlayerProperties->addColumn(i18n("Value")); - d->mPlayerProperties->addColumn(i18n("Policy")); - tqlayout->addWidget(d->mPlayerProperties); - - TQPushButton* b = new TQPushButton(i18n("Update"), d->mPlayerPage); - connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotUpdatePlayerList())); - topLayout->addWidget(b); - - d->mPlayerAddress = new TQListViewItem(v, i18n("Player Pointer")); - d->mPlayerId = new TQListViewItem(v, i18n("Player ID")); - d->mPlayerName = new TQListViewItem(v, i18n("Player Name")); - d->mPlayerGroup = new TQListViewItem(v, i18n("Player Group")); - d->mPlayerUserId = new TQListViewItem(v, i18n("Player User ID")); - d->mPlayerMyTurn = new TQListViewItem(v, i18n("My Turn")); - d->mPlayerAsyncInput = new TQListViewItem(v, i18n("Async Input")); - d->mPlayerKGameAddress = new TQListViewItem(v, i18n("KGame Address")); - d->mPlayerVirtual = new TQListViewItem(v, i18n("Player is Virtual")); - d->mPlayerActive = new TQListViewItem(v, i18n("Player is Active")); - d->mPlayerRtti = new TQListViewItem(v, i18n("RTTI")); - d->mPlayerNetworkPriority = new TQListViewItem(v, i18n("Network Priority")); -} - -void KGameDebugDialog::initMessagePage() -{ - d->mMessagePage = addPage(i18n("Debug &Messages")); - TQGridLayout* tqlayout = new TQGridLayout(d->mMessagePage, 11, 7, marginHint(), spacingHint()); - d->mMessageList = new KListView(d->mMessagePage); - tqlayout->addMultiCellWidget(d->mMessageList, 0, 9, 0, 3); - d->mMessageList->addColumn(i18n("Time")); - d->mMessageList->addColumn(i18n("ID")); - d->mMessageList->addColumn(i18n("Receiver")); - d->mMessageList->addColumn(i18n("Sender")); - d->mMessageList->addColumn(i18n("ID - Text")); - - TQPushButton* hide = new TQPushButton(i18n("&>>"), d->mMessagePage); - connect(hide, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotHideId())); - tqlayout->addWidget(hide, 4, 4); - - TQPushButton* show = new TQPushButton(i18n("&<<"), d->mMessagePage); - connect(show, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotShowId())); - tqlayout->addWidget(show, 6, 4); - - TQLabel* l = new TQLabel(i18n("Do not show IDs:"), d->mMessagePage); - tqlayout->addMultiCellWidget(l, 0, 0, 5, 6); - d->mHideIdList = new KListBox(d->mMessagePage); - tqlayout->addMultiCellWidget(d->mHideIdList, 1, 8, 5, 6); - - TQPushButton* clear = new KPushButton(KStdGuiItem::clear(), d->mMessagePage); - connect(clear, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotClearMessages())); - tqlayout->addMultiCellWidget(clear, 10, 10, 0, 6); - //TODO: "show all but..." and "show nothing but..." -} - -void KGameDebugDialog::clearPlayerData() -{ - d->mPlayerAddress->setText(1, ""); - d->mPlayerId->setText(1, ""); - d->mPlayerName->setText(1, ""); - d->mPlayerGroup->setText(1, ""); - d->mPlayerUserId->setText(1, ""); - d->mPlayerMyTurn->setText(1, ""); - d->mPlayerAsyncInput->setText(1, ""); - d->mPlayerKGameAddress->setText(1, ""); - d->mPlayerVirtual->setText(1, ""); - d->mPlayerActive->setText(1, ""); - d->mPlayerRtti->setText(1, ""); - d->mPlayerNetworkPriority->setText(1, ""); - - d->mPlayerProperties->clear(); -} - -void KGameDebugDialog::clearGameData() -{ - d->mGameAddress->setText(1, ""); - d->mGameId->setText(1, ""); - d->mGameCookie->setText(1, ""); - d->mGameMaster->setText(1, ""); - d->mGameAdmin->setText(1, ""); - d->mGameOffering->setText(1, ""); - d->mGametqStatus->setText(1, ""); - d->mGameRunning->setText(1, ""); - d->mGameMaxPlayers->setText(1, ""); - d->mGameMinPlayers->setText(1, ""); - - d->mGameProperties->clear(); -} - -void KGameDebugDialog::slotUpdatePlayerData() -{ - if (!d->mGame || d->mPlayerList->currentItem() == -1) { - return; - } - slotUpdatePlayerData(d->mPlayerList->item(d->mPlayerList->currentItem())); -} - -void KGameDebugDialog::slotUpdatePlayerList() -{ - TQListBoxItem* i = d->mPlayerList->firstItem(); - for (; i; i = d->mPlayerList->firstItem()) { - removePlayer(i); - } - - TQPtrList<KPlayer> list = *d->mGame->playerList(); - for (KPlayer* p = list.first(); p; p = list.next()) { - addPlayer(p); - } -} - -void KGameDebugDialog::slotUpdateGameData() -{ - if (!d->mGame) { - d->mGameAddress->setText(1, i18n("NULL pointer")); - return; -} - - clearGameData(); - - TQString buf; - buf.sprintf("%p", d->mGame); - d->mGameAddress->setText(1, buf); - d->mGameId->setText(1, TQString::number(d->mGame->gameId())); - d->mGameCookie->setText(1, TQString::number(d->mGame->cookie())); - d->mGameMaster->setText(1, d->mGame->isMaster() ? i18n("True") : i18n("False")); - d->mGameAdmin->setText(1, d->mGame->isAdmin() ? i18n("True") : i18n("False")); - d->mGameOffering->setText(1, d->mGame->isOfferingConnections() ? i18n("True") : i18n("False")); - d->mGametqStatus->setText(1, TQString::number(d->mGame->gametqStatus())); - d->mGameRunning->setText(1, d->mGame->isRunning() ? i18n("True") : i18n("False")); - d->mGameMaxPlayers->setText(1, TQString::number(d->mGame->maxPlayers())); - d->mGameMinPlayers->setText(1, TQString::number(d->mGame->minPlayers())); - d->mGamePlayerCount->setText(1, TQString::number(d->mGame->playerCount())); - -//TODO ios - - KGamePropertyHandler* handler = d->mGame->dataHandler(); - TQIntDictIterator<KGamePropertyBase> it(handler->dict()); - while (it.current()) { - TQString policy; - switch (it.current()->policy()) { - case KGamePropertyBase::PolicyClean: - policy = i18n("Clean"); - break; - case KGamePropertyBase::PolicyDirty: - policy = i18n("Dirty"); - break; - case KGamePropertyBase::PolicyLocal: - policy = i18n("Local"); - break; - case KGamePropertyBase::PolicyUndefined: - default: - policy = i18n("Undefined"); - break; - } - (void) new TQListViewItem(d->mGameProperties, - handler->propertyName(it.current()->id()), - handler->propertyValue(it.current()), - policy); -// kdDebug(11001) << k_funcinfo << ": checking for all game properties: found property name " << name << endl; - ++it; - } -} - -void KGameDebugDialog::slotUpdatePlayerData(TQListBoxItem* item) -{ - if (!item || !d->mGame) { - return; - } - - KPlayer* p = d->mGame->findPlayer(item->text().toInt()); - - if (!p) { - kdError(11001) << k_funcinfo << ": cannot find player" << endl; - return; - } - - clearPlayerData(); - - TQString buf; - buf.sprintf("%p", p); - d->mPlayerAddress->setText(1, buf); - d->mPlayerId->setText(1, TQString::number(p->id())); - d->mPlayerName->setText(1, p->name()); - d->mPlayerGroup->setText(1, p->group()); - d->mPlayerUserId->setText(1, TQString::number(p->userId())); - d->mPlayerMyTurn->setText(1, p->myTurn() ? i18n("True") : i18n("False")); - d->mPlayerAsyncInput->setText(1, p->asyncInput() ? i18n("True") : i18n("False")); - buf.sprintf("%p", p->game()); - d->mPlayerKGameAddress->setText(1, buf); - d->mPlayerVirtual->setText(1, p->isVirtual() ? i18n("True") : i18n("False")); - d->mPlayerActive->setText(1, p->isActive() ? i18n("True") : i18n("False")); - d->mPlayerRtti->setText(1, TQString::number(p->rtti())); - d->mPlayerNetworkPriority->setText(1, TQString::number(p->networkPriority())); - -//TODO ios - -// Properties - KGamePropertyHandler * handler = p->dataHandler(); - TQIntDictIterator<KGamePropertyBase> it((handler->dict())); - while (it.current()) { - TQString policy; - switch (it.current()->policy()) { - case KGamePropertyBase::PolicyClean: - policy = i18n("Clean"); - break; - case KGamePropertyBase::PolicyDirty: - policy = i18n("Dirty"); - break; - case KGamePropertyBase::PolicyLocal: - policy = i18n("Local"); - break; - case KGamePropertyBase::PolicyUndefined: - default: - policy = i18n("Undefined"); - break; - } - (void)new TQListViewItem(d->mPlayerProperties, - handler->propertyName(it.current()->id()), - handler->propertyValue(it.current()), - policy); - ++it; - } -} - -void KGameDebugDialog::clearPages() -{ - clearPlayerData(); - clearGameData(); - d->mPlayerList->clear(); - slotClearMessages(); -} - -void KGameDebugDialog::setKGame(const KGame* g) -{ - slotUnsetKGame(); - d->mGame = g; - if (g) { - //TODO: connect to the KGame signals for joined/removed players!!! - connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame())); -// connect(); - - TQPtrList<KPlayer> list = *d->mGame->playerList(); - for (KPlayer* p = list.first(); p; p = list.next()) { - addPlayer(p); - } - - slotUpdateGameData(); - - connect(d->mGame, TQT_SIGNAL(signalMessageUpdate(int, TQ_UINT32, TQ_UINT32)), this, TQT_SLOT(slotMessageUpdate(int, TQ_UINT32, TQ_UINT32))); - } -} - -void KGameDebugDialog::slotUnsetKGame() -{ - if (d->mGame) { - disconnect(d->mGame, 0, this, 0); - } - d->mGame = 0; - clearPages(); -} - -void KGameDebugDialog::addPlayer(KPlayer* p) -{ - if (!p) { - kdError(11001) << "trying to add NULL player" << endl; - return; - } - - (void) new TQListBoxText(d->mPlayerList, TQString::number(p->id())); - //TODO connect to signals, like deleted/removed, ... -} - -void KGameDebugDialog::removePlayer(TQListBoxItem* i) -{ - if (!i || !d->mGame) { - return; - } - KPlayer* p = d->mGame->findPlayer(i->text().toInt()); - if (!p) { - return; - } - disconnect(p, 0, this, 0); - if (i->isSelected()) { - clearPlayerData(); - } - delete i; -} - -void KGameDebugDialog::slotMessageUpdate(int msgid, TQ_UINT32 receiver, TQ_UINT32 sender) -{ - if (!showId(msgid)) { - return; - } - TQString msgidText = KGameMessage::messageId2Text(msgid); - if (msgidText.isNull()) { - if (msgid > KGameMessage::IdUser) { - emit signalRequestIdName(msgid-KGameMessage::IdUser, true, msgidText); - } else { - emit signalRequestIdName(msgid, false, msgidText); - } - if (msgidText.isNull()) { - msgidText = i18n("Unknown"); - } - } - (void) new TQListViewItem( d->mMessageList, TQTime::currentTime().toString(), - TQString::number(msgid), TQString::number(receiver), - TQString::number(sender), msgidText); -} - -void KGameDebugDialog::slotClearMessages() -{ - d->mMessageList->clear(); -} - -void KGameDebugDialog::slotShowId() -{ -/* TQListBoxItem* i = d->mHideIdList->firstItem(); - for (; i; i = i->next()) { - if (i->selected()) { - d->mHideIdList->removeItem(i->); - } - }*/ - if (!d->mHideIdList->currentItem()) { - return; - } - d->mHideIdList->removeItem(d->mHideIdList->currentItem()); -} - -void KGameDebugDialog::slotHideId() -{ - if (!d->mMessageList->currentItem()) { - return; - } - int msgid = d->mMessageList->currentItem()->text(1).toInt(); - if (!showId(msgid)) { - return; - } - (void)new TQListBoxText(d->mHideIdList, TQString::number(msgid)); -} - -bool KGameDebugDialog::showId(int msgid) -{ - TQListBoxItem* i = d->mHideIdList->firstItem(); - for (; i; i = i->next()) { - if (i->text().toInt() == msgid) { - return false; - } - } - return true; -} - - -#include "kgamedebugdialog.moc" diff --git a/libkdegames/kgame/dialogs/kgamedebugdialog.h b/libkdegames/kgame/dialogs/kgamedebugdialog.h deleted file mode 100644 index 92b35597..00000000 --- a/libkdegames/kgame/dialogs/kgamedebugdialog.h +++ /dev/null @@ -1,150 +0,0 @@ -/* - This file is part of the KDE games library - Copyright (C) 2001 Andreas Beckermann ([email protected]) - Copyright (C) 2001 Martin Heni ([email protected]) - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License version 2 as published by the Free Software Foundation. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. -*/ - -#ifndef __KGAMEDEBUGDIALOG_H__ -#define __KGAMEDEBUGDIALOG_H__ - -#include <kdialogbase.h> -#include <kdemacros.h> - -class KGame; -class KGameIO; -class KPlayer; -class KGamePropertyBase; - -class KGameDebugDialogPrivate; - -class KDE_EXPORT KGameDebugDialog : public KDialogBase -{ - Q_OBJECT - TQ_OBJECT -public: - KGameDebugDialog(KGame* g, TQWidget* parent, bool modal = false); - ~KGameDebugDialog(); - - /** - * Automatically connects the KGame object to all error dependant slots. - * Create a KGameErrorDialog object, call this function and forget - * everything. - * @param g The KGame which will emit the erorrs (or not ;-) ) - **/ - void setKGame(const KGame* g); - -public slots: - /** - * Unsets a @ref KGame which has been set using @ref setKGame before. - * This is called automatically when the @ref KGame object is destroyed - * and you normally don't have to call this yourself. - * - * Note that @ref setKGame also unsets an already existing @ref KGame - * object if exising. - **/ - void slotUnsetKGame(); - - /** - * Update the data of the @ref KGame object - **/ - void slotUpdateGameData(); - - /** - * Update the properties of the currently selected player - **/ - void slotUpdatePlayerData(); - - /** - * Updates the list of players and calls @ref clearPlayerData. Note that - * after this call NO player is selected anymore. - **/ - void slotUpdatePlayerList(); - - void slotClearMessages(); - -signals: - /** - * This signal is emitted when the "debug messages" page couldn't find - * the name of a message id. This is usually the case for user-defined - * messages. KGameDebugDialog asks you to give the msgid a name. - * @param messageid The ID of the message. As given to @ref - * KGame::sendMessage - * @param userid User defined msgIds are internally increased by - * @ref KGameMessage::IdUser. You don't have to care about this but if - * this signal is emitted with userid=false (shouldn't happen) then the - * name of an internal message as defined in @ref - * KGameMessage::GameMessageIds couldn't be found. - * @param name The name of the msgid. You have to fill this! - **/ - void signalRequestIdName(int messageid, bool userid, TQString& name); - -protected: - void clearPages(); - - /** - * Clear the data of the player view. Note that the player list is NOT - * cleared. - **/ - void clearPlayerData(); - - /** - * Clear the data view of the @ref KGame object - **/ - void clearGameData(); - - /** - * Add a new player to the player list - **/ - void addPlayer(KPlayer* p); - - /** - * Remove a player from the list - **/ - void removePlayer(TQListBoxItem* item); - - /** - * @return Whether messages with this msgid shall be displayed or not - **/ - bool showId(int msgid); - -protected slots: - /** - * Update the data of the player specified in item - * @param item The @ref TQListBoxItem of the player to be updated. Note - * that the text of this item MUST be the ID of the player - **/ - void slotUpdatePlayerData(TQListBoxItem* item); - - void slotShowId(); - void slotHideId(); - - /** - * A message has been received - see @ref KGame::signalMessageUpdate - **/ - void slotMessageUpdate(int msgid, TQ_UINT32 receiver, TQ_UINT32 sender); - -private: - void initGamePage(); - void initPlayerPage(); - void initMessagePage(); - -private: - KGameDebugDialogPrivate* d; -}; - - -#endif diff --git a/libkdegames/kgame/dialogs/kgamedialog.cpp b/libkdegames/kgame/dialogs/kgamedialog.cpp deleted file mode 100644 index c03df4ff..00000000 --- a/libkdegames/kgame/dialogs/kgamedialog.cpp +++ /dev/null @@ -1,347 +0,0 @@ -/* - This file is part of the KDE games library - Copyright (C) 2001 Andreas Beckermann ([email protected]) - Copyright (C) 2001 Martin Heni ([email protected]) - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License version 2 as published by the Free Software Foundation. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. -*/ - -#include <tqlayout.h> -#include <tqvbox.h> - -#include <klocale.h> - -#include "kgame.h" -#include "kplayer.h" -#include "kgamedialogconfig.h" - -#include "kgamedialog.h" - -#include "kgamedialog.moc" - -class KGameDialogPrivate -{ -public: - KGameDialogPrivate() - { - mGamePage = 0; - mNetworkPage = 0; - mMsgServerPage = 0; - mTopLayout = 0; - - mNetworkConfig = 0; - mGameConfig = 0; - - mOwner = 0; - mGame = 0; - } - - TQVBox* mGamePage; - TQVBox* mNetworkPage; - TQVBox* mMsgServerPage;// unused here? - TQVBoxLayout* mTopLayout; - KGameDialogNetworkConfig* mNetworkConfig; - KGameDialogGeneralConfig* mGameConfig; - -// a list of all config widgets added to this dialog - TQPtrList<KGameDialogConfig> mConfigWidgets; - -// just pointers: - KPlayer* mOwner; - KGame* mGame; -}; - -KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const TQString& title, - TQWidget* parent, bool modal) - : KDialogBase(Tabbed, title, Ok|Default|Apply, - Ok, parent, 0, modal, true) -{ - init(g, owner); -} - -KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const TQString& title, - TQWidget* parent, long initConfigs, int chatMsgId, bool modal) - : KDialogBase(Tabbed, title, Ok|Default|Apply, - Ok, parent, 0, modal, true) -{ - init(g, owner); - if ((ConfigOptions)initConfigs!=NoConfig) { - initDefaultDialog((ConfigOptions)initConfigs, chatMsgId); - } -} - -void KGameDialog::init(KGame* g, KPlayer* owner) -{ -//AB: do we need a "Cancel" Button? currently removed - -// kdDebug(11001) << k_funcinfo << ": this=" << this << endl; - d = new KGameDialogPrivate; - - setOwner(owner); - setKGame(g); - if (g) { - setAdmin(g->isAdmin()); - } else { - setAdmin(false); - } -} - -void KGameDialog::initDefaultDialog(ConfigOptions initConfigs, int chatMsgId) -{ - if (initConfigs & GameConfig) { - kdDebug() << "add gameconf" << endl; - addGameConfig(new KGameDialogGeneralConfig(0)); - } - if (initConfigs & NetworkConfig) { - addNetworkConfig(new KGameDialogNetworkConfig(0)); - } - if (initConfigs & (MsgServerConfig) ) { - addMsgServerConfig(new KGameDialogMsgServerConfig(0)); - } - if (initConfigs & ChatConfig) { - KGameDialogChatConfig * c = new KGameDialogChatConfig(chatMsgId, 0); - if (d->mGamePage) { - addChatWidget(c, d->mGamePage); - } else { - addConfigPage(c, i18n("&Chat")); - } - } - if (initConfigs & BanPlayerConfig) { - // add the connection management system - ie the widget where the ADMIN can - // kick players out - if (d->mNetworkPage) { - // put it on the network page - addConnectionList(new KGameDialogConnectionConfig(0), d->mNetworkPage); - } else { - // if no network page available put it on an own page - addConfigPage(new KGameDialogConnectionConfig(0), i18n("C&onnections")); - } - } -} - -KGameDialog::~KGameDialog() -{ -// kdDebug(11001) << "DESTRUCT KGameDialog" << this << endl; - d->mConfigWidgets.setAutoDelete(true); - d->mConfigWidgets.clear(); - delete d; -} - -void KGameDialog::addGameConfig(KGameDialogGeneralConfig* conf) -{ - if (!conf) { - return; - } - d->mGameConfig = conf; - d->mGamePage = addConfigPage(d->mGameConfig, i18n("&Game")); -} - -void KGameDialog::addNetworkConfig(KGameDialogNetworkConfig* netConf) -{ - if (!netConf) { - return; - } - d->mNetworkConfig = netConf; - d->mNetworkPage = addConfigPage(netConf, i18n("&Network")); -} - -void KGameDialog::addMsgServerConfig(KGameDialogMsgServerConfig* msgConf) -{ - if (!msgConf) { - return; - } - d->mMsgServerPage = addConfigPage(msgConf, i18n("&Message Server")); -} - -void KGameDialog::addChatWidget(KGameDialogChatConfig* chat, TQVBox* parent) -{ - if (!chat) { - return; - } - if (!parent) { - parent = d->mGamePage; - } - if (!parent) { - kdError(11001) << "cannot add chat widget without page" << endl; - return; - } - addConfigWidget(chat, parent); -} - -void KGameDialog::addConnectionList(KGameDialogConnectionConfig* c, TQVBox* parent) -{ - if (!c) { - return; - } - if (!parent) { - parent = d->mNetworkPage; - } - if (!parent) { - kdError(11001) << "Cannot add connection list without page" << endl; - return; - } - addConfigWidget(c, parent); -} - -TQVBox *KGameDialog::configPage(ConfigOptions which) -{ - TQVBox *box = 0; - switch(which) - { - case NetworkConfig: - box = d->mNetworkPage; - break; - case GameConfig: - box = d->mGamePage; - break; - case MsgServerConfig: - box = d->mMsgServerPage; - break; - default: - kdError(11001) << k_funcinfo << ": Parameter " << which << " not supported" << endl; - } - return box; -} - -TQVBox* KGameDialog::addConfigPage(KGameDialogConfig* widget, const TQString& title) -{ - if (!widget) { - kdError(11001) << "Cannot add NULL config widget" << endl; - return 0; - } - TQVBox* page = addVBoxPage(title); - addConfigWidget(widget, page); - return page; -} - -void KGameDialog::addConfigWidget(KGameDialogConfig* widget, TQWidget* parent) -{ - if (!widget) { - kdError(11001) << "Cannot add NULL config widget" << endl; - return; - } - if (!parent) { - kdError(11001) << "Cannot reparent to NULL widget" << endl; - return; - } -// kdDebug(11001) << "reparenting widget" << endl; - widget->reparent(parent, TQPoint(0,0)); - d->mConfigWidgets.append(widget); - connect(widget, TQT_SIGNAL(destroyed(TQObject*)), this, TQT_SLOT(slotRemoveConfigWidget(TQObject*))); - if (!d->mGame) { - kdWarning(11001) << "No game has been set!" << endl; - } else { - widget->setKGame(d->mGame); - widget->setAdmin(d->mGame->isAdmin()); - } - if (!d->mOwner) { - kdWarning(11001) << "No player has been set!" << endl; - } else { - widget->setOwner(d->mOwner); - } - widget->show(); -} - -KGameDialogGeneralConfig* KGameDialog::gameConfig() const -{ return d->mGameConfig; } -KGameDialogNetworkConfig* KGameDialog::networkConfig() const -{ return d->mNetworkConfig; } - -void KGameDialog::slotApply() -{ - submitToKGame(); -} - -void KGameDialog::slotDefault() -{ - if (!d->mGame) { - return; - } - -//TODO *only* call setKGame/setOwner for the *current* page!! - setKGame(d->mGame); - setOwner(d->mOwner); -} - -void KGameDialog::slotOk() -{ - slotApply(); - TQDialog::accept(); -} - -void KGameDialog::setOwner(KPlayer* owner) -{ -//AB: note: NULL player is ok! - d->mOwner = owner; - for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) { - if (d->mConfigWidgets.at(i)) { - d->mConfigWidgets.at(i)->setOwner(d->mOwner); - //TODO: hide playerName in KGameDialogGeneralConfig - } else { - kdError(11001) << "NULL widget??" << endl; - } - } -} - -void KGameDialog::setKGame(KGame* g) -{ - if (d->mGame) { - disconnect(d->mGame, 0, this, 0); - } - d->mGame = g; - for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) { - d->mConfigWidgets.at(i)->setKGame(d->mGame); - } - if (d->mGame) { - setAdmin(d->mGame->isAdmin()); - connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame())); - connect(d->mGame, TQT_SIGNAL(signalAdminStatusChanged(bool)), - this, TQT_SLOT(setAdmin(bool))); - } -} - -void KGameDialog::setAdmin(bool admin) -{ - for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) { - d->mConfigWidgets.at(i)->setAdmin(admin); - } -} - -void KGameDialog::slotUnsetKGame() // called when KGame is destroyed -{ setKGame(0); } - -void KGameDialog::submitToKGame() -{ - if (!d->mGame) { - kdError(11001) << k_funcinfo << ": no game has been set" << endl; - return; - } - if (!d->mOwner) { - kdError(11001) << k_funcinfo << ": no player has been set" << endl; - return; - } - - for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) { -// kdDebug(11001) << "submit to kgame " << i << endl; - d->mConfigWidgets.at(i)->submitToKGame(d->mGame, d->mOwner); -// kdDebug(11001) << "done: submit to kgame " << i << endl; - } -} - -void KGameDialog::slotRemoveConfigWidget(TQObject* configWidget) -{ - d->mConfigWidgets.removeRef((KGameDialogConfig*)configWidget); -} - diff --git a/libkdegames/kgame/dialogs/kgamedialog.h b/libkdegames/kgame/dialogs/kgamedialog.h deleted file mode 100644 index 423f5de1..00000000 --- a/libkdegames/kgame/dialogs/kgamedialog.h +++ /dev/null @@ -1,321 +0,0 @@ -/* - This file is part of the KDE games library - Copyright (C) 2001 Andreas Beckermann ([email protected]) - Copyright (C) 2001 Martin Heni ([email protected]) - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License version 2 as published by the Free Software Foundation. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. -*/ - -// NAMING -// please follow these naming rules if you add/change classes: -// the main dialog is named KGameDialog and the base config widget -// KGameDialogConfig. All config widgets are named KGameDialogXYZConfig (where -// XYZ = the name of the config widget, like "general" or "network") and are -// inherited from KGameDialogConfig. - -#ifndef __KGAMEDIALOG_H__ -#define __KGAMEDIALOG_H__ - -#include <kdialogbase.h> -#include <kdemacros.h> -class TQGridLayout; -class TQVBoxLayout; -class TQListBoxItem; - -class KGame; -class KPlayer; -class KGamePropertyBase; - -class KGameDialogConfig; -class KGameDialogGeneralConfig; -class KGameDialogNetworkConfig; -class KGameDialogMsgServerConfig; -class KGameDialogChatConfig; -class KGameDialogConnectionConfig; - -class KGameDialogPrivate; -/** - * TODO: rewrite entire documentation. Nearly nothing is valid anymore. - * The main configuration dialog for KGame. Here all players meat each other, - * every player can see how many players connected (and their names) and the - * ADMIN can even "kick" players out. You can talk to each other (using - * KGameChat and the ADMIN can define the maxPlayers/minPlayers as well as the - * number of computer players. - * - * - * AB: setDefaultXYZ is obsolete!! - * You will usually create an instance of KGameDialog or any derived class and - * call setDefaultXYZ methods. Example (maybe - * obsoleted parameters - docu is currently changing very fast): - * \code - * KGameDialog dlg(kgame, i18n("New Game"), localPlayer, this, true, - * ID_CHAT); - * dlg.setDefaultNetworkInfo(port, host); // AB: obsolete! - * dlg.exec(); - * \endcode - * This will create a default modal dialog with the title "New Game". You don't - * have to do more than this. - * - * @short Main configuration dialog for KGame - * @author Andreas Beckermann <[email protected]> - **/ -class KDE_EXPORT KGameDialog : public KDialogBase -{ - Q_OBJECT - TQ_OBJECT -public: - - enum ConfigOptions - { - NoConfig = 0, - ChatConfig = 1, - GameConfig = 2, - NetworkConfig = 4, - MsgServerConfig = 8, - BanPlayerConfig = 16, - AllConfig = 0xffff - }; - - /** - * Create an empty KGameDialog. You can add widgets using - * addConfigPage. - * @param g The KGame object of this game - * @param owner The KPlayer object who is responsible for this - * dialog, aka "the local player" - * @param title The title of the dialog - see KDialog::setCaption - * @param parent The parent of the dialog - * @param modal Whether the dialog is modal or not - **/ - KGameDialog(KGame* g, KPlayer* owner, const TQString& title, - TQWidget* parent, bool modal = false); - - /** - * Create a KGameDialog with the standard configuration widgets. This - * creates the following widgets: - * <ul> - * <li> KGameDialogGeneralConfig - * <li> KGameDialogNetworkConfig - * <li> KGameDialogMsgServerConfig - * <li> KGameDialogChatConfig - * <li> KGameDialogConnectionConfig - * </ul> - * If you want to use your own implementations (or none) of the widgets - * above you should subclass KGameDialog. Use addGameConfig, - * addNetworkConfig, addMsgConfig, addChatWidget and - * addConnectionList in this case. - * - * If you want to add further configuration widget you can simply use - * addConfigPage - * @param g The KGame object of this game - * @param owner The KPlayer object who is responsible for this - * dialog, aka "the local player" - * @param title The title of the dialog - see KDialog::setCaption - * @param parent The parent of the dialog - * @param modal Whether the dialog is modal or not - * @param initConfigs whether the default KGameDialogConfig widgets - * shall be created using initDefaultDialog. Use false if you want - * to use custom widgets. - * @param chatMsgId The ID of Chat messages. See KGameChat. Unused - * if initConfigs = false - **/ - KGameDialog(KGame* g, KPlayer* owner, const TQString& title, - TQWidget* parent, long initConfigs = AllConfig, - int chatMsgId = 15432, bool modal = false); - - virtual ~KGameDialog(); - - - /** - * Change the owner of the dialog. This will be used as the fromPlayer in - * KGameChat and will receive the entered player name. - * @param owner The owner of the dialog. It must already be added to the - * KGame object! - * - * Calls the KGameDialogConfig::setOwner implementation of all - * widgets that have been added by addConfigWidget - * @param owner The new owner player of this dialog must already be - * added to the KGame object. Can even be NULL (then no player - * configuration is made) - **/ - void setOwner(KPlayer* owner); - - /** - * Change the KGame object this dialog is used for. - * - * Calls the KGameDialogConfig::setKGame implementation of all - * widgets that have been added by addConfigWidget - * @param g The new KGame object - **/ - void setKGame(KGame* g); - - /** - * This will submit all configuration data to the KGame object. - * Automatically called by slotApply and slotOk - * There is no need to replace this unless you - * want to add widgets which are not derived from those classes - **/ - virtual void submitToKGame(); - - /** - * Adds a KGameChat to the dialog. If no parent is specified the - * game page will be used. - * @param chat The chat widget - * @param parent The parent of the chat widget. This MUST be an - * already added config widget. Note that the game page will be used - * if parent is 0. - **/ - void addChatWidget(KGameDialogChatConfig* chat, TQVBox* parent = 0); - - /** - * Add a connection list to the dialog. The list consists of a - * KLisBox containing all players in the current game (see - * KGame::playerList). The admin can "ban" players, ie kick them out of - * the game. - * - * This is another not-really-config-config-widget. It just displays the - * connections and lets you ban players. - * @param c The KGameDialogConnectionConfig object - * @param parent The parent of the widget. If 0 the networkConfig - * page is used. - **/ - void addConnectionList(KGameDialogConnectionConfig* c, TQVBox* parent = 0); - - /** - * Add a new page to the dialog. The page will contain you new config - * widget and will have your provided title. - * - * The widget will be reparented to this dialog. This also calls - * KGameDialogConfig::setKGame and KGameDialogConfig::setOwner. - * @param widget The new config widget - * @param title The title of the newly added page. - * @return The newly added page which contains your config widget. - **/ - TQVBox* addConfigPage(KGameDialogConfig* widget, const TQString& title); - - /** - * @return The TQVBox of the given key, The key is from ConfigOptions - * Note that not all are supported yet - **/ - TQVBox *configPage(ConfigOptions which); - - /** - * @return The default netowrk config. Note that this always returns 0 if - * you did not specify NetworkConfig in the constructor! - **/ - KGameDialogNetworkConfig* networkConfig() const; - - /** - * @return The default game config. Note that this always returns 0 if - * you did not specify GameConfig in the constructor! - **/ - KGameDialogGeneralConfig* gameConfig() const; - - /** - * Add a config widget to the specified parent. Usually you call - * addConfigPage for one widget and addConfigWidget for another to add - * it to the same page. Just use the returned page of - * addConfigPage. - **/ - void addConfigWidget(KGameDialogConfig* widget, TQWidget* parent); - - /** - * Used to add the main network config widget in a new page. Use this to - * make networkConfig return something useful. - **/ - void addNetworkConfig(KGameDialogNetworkConfig* netConf); - - /** - * Add the main game config widget in a new page. Use this to make - * gameConfig return something useful. - **/ - void addGameConfig(KGameDialogGeneralConfig* conf); - - /** - * Used to add the message server config widget in a new page. - **/ - void addMsgServerConfig(KGameDialogMsgServerConfig* conf); - -protected: - - /** - * This is used to create a dialog containing all the default widgets. - * - * You may want to use this if you just want to use your own - * configuration widgets which inherit the standard ones. - * - * Note that if one of the widgets is NULL the default implementation - * will be used! (except the chat widget - you need to create it - * yourself as you have to provide a message id) - * @param initConfigs The widgets to be created - * @param chatMsgId The msgid for the chat config (only if specified in - * initConfigs) - see KGameDialogChatConfig - **/ - void initDefaultDialog(ConfigOptions initConfigs, int chatMsgId = 15432); - - /** - * Go through all config widgets and call their - * KGameDialogConfig::setKGame and KGameDialogConfig::setOwner implementation - * - * This function could be private and probably will be very soon. - * Don't use it yourself - **/ - void configureConfigWidgets(); - -protected slots: - /** - * Called when the user clicks on Ok. Calls slotApply and - * TQDialog::accept() - **/ - virtual void slotOk(); - - /** - * Just calls submitToKGame() - **/ - virtual void slotApply(); - - /** - * Sets the default values for the configuration widgets. Set these - * values by (e.g.) setDefaultMaxPlayers() - * @deprecated - **/ - virtual void slotDefault(); - - /** - * Called when the KGame object is destroyed. Calls setKGame(0) so - * that all widgets can disconnect their slots and so on. - **/ - void slotUnsetKGame(); - - /** - * Called when the ADMIN status of this KGame client changes. See - * KGameNetwork::signalAdminStatusChanged - * @param isAdmin TRUE if this client is now the ADMIN otherwise FALSE - **/ - void setAdmin(bool isAdmin); - - /** - * Remove a config widget from the widget list. - * @see TQObject::destroyed - **/ - void slotRemoveConfigWidget(TQObject* configWidget); - -private: - void init(KGame*, KPlayer*); - -private: - KGameDialogPrivate* d; -}; - -#endif diff --git a/libkdegames/kgame/dialogs/kgamedialogconfig.cpp b/libkdegames/kgame/dialogs/kgamedialogconfig.cpp deleted file mode 100644 index f6845650..00000000 --- a/libkdegames/kgame/dialogs/kgamedialogconfig.cpp +++ /dev/null @@ -1,773 +0,0 @@ -/* - This file is part of the KDE games library - Copyright (C) 2001 Andreas Beckermann ([email protected]) - Copyright (C) 2001 Martin Heni ([email protected]) - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License version 2 as published by the Free Software Foundation. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. -*/ - -#include "kgamedialogconfig.h" - -#include "kgame.h" -#include "kplayer.h" -#include "kgamechat.h" -#include "kgameconnectdialog.h" - -#include <klocale.h> -#include <knuminput.h> -#include <kdialog.h> -#include <klistbox.h> -#include <kmessagebox.h> - -#include <tqlayout.h> -#include <tqhgroupbox.h> -#include <tqlabel.h> -#include <tqpushbutton.h> -#include <tqlineedit.h> -#include <tqvbox.h> -#include <tqptrdict.h> - -#include "kgamedialogconfig.moc" - -class KGameDialogConfigPrivate -{ -public: - KGameDialogConfigPrivate() - { - mOwner = 0; - mGame = 0; - - mAdmin = false; - } - - bool mAdmin; - KGame* mGame; - KPlayer* mOwner; -}; - -KGameDialogConfig::KGameDialogConfig(TQWidget* parent) : TQWidget(parent) -{ - d = new KGameDialogConfigPrivate; -} - -KGameDialogConfig::~KGameDialogConfig() -{ - kdDebug(11001) << k_funcinfo << endl; - delete d; -} - -void KGameDialogConfig::setKGame(KGame* g) -{ - d->mGame = g; -} - -void KGameDialogConfig::setOwner(KPlayer* p) -{ - d->mOwner = p; -} - -void KGameDialogConfig::setAdmin(bool a) -{ - d->mAdmin = a; -} - -KGame* KGameDialogConfig::game() const -{ return d->mGame; } -bool KGameDialogConfig::admin() const -{ return d->mAdmin; } -KPlayer* KGameDialogConfig::owner() const -{ return d->mOwner; } - -/////////////////////////// KGameDialogNetworkConfig ///////////////////////// -class KGameDialogNetworkConfigPrivate -{ -public: - KGameDialogNetworkConfigPrivate() - { - mInitConnection = 0; - mNetworkLabel = 0; - mDisconnectButton = 0; - mConnect = 0; - mDefaultServer=true; - - } - - // TQPushButton* mInitConnection; - TQHGroupBox* mInitConnection; - TQLabel* mNetworkLabel; - TQPushButton *mDisconnectButton; - - bool mDefaultServer; - TQString mDefaultHost; - unsigned short int mDefaultPort; - KGameConnectWidget *mConnect; -}; - - -KGameDialogNetworkConfig::KGameDialogNetworkConfig(TQWidget* parent) - : KGameDialogConfig(parent) -{ -// kdDebug(11001) << k_funcinfo << ": this=" << this << endl; - d = new KGameDialogNetworkConfigPrivate(); - - TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint(), "toptqlayout"); - - TQHBoxLayout *hb = new TQHBoxLayout(topLayout, KDialog::spacingHint()); - - d->mNetworkLabel = new TQLabel(this); - hb->addWidget(d->mNetworkLabel); - - d->mDisconnectButton=new TQPushButton(i18n("Disconnect"),this); - connect(d->mDisconnectButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotExitConnection())); - hb->addWidget(d->mDisconnectButton); - - d->mInitConnection = new TQHGroupBox(i18n("Network Configuration"), this); - topLayout->addWidget(d->mInitConnection); - - d->mConnect = new KGameConnectWidget(d->mInitConnection); - connect(d->mConnect, TQT_SIGNAL(signalNetworkSetup()), this, TQT_SLOT(slotInitConnection())); - connect(d->mConnect, TQT_SIGNAL(signalServerTypeChanged(int)), - this, TQT_SIGNAL(signalServerTypeChanged(int))); - - // Needs to be AFTER the creation of the dialogs - setConnected(false); - setDefaultNetworkInfo("localhost", 7654,true); -} - -KGameDialogNetworkConfig::~KGameDialogNetworkConfig() -{ - kdDebug(11001) << k_funcinfo << endl; - delete d; -} - -void KGameDialogNetworkConfig::slotExitConnection() -{ - kdDebug(11001) << k_funcinfo << " !!!!!!!!!!!!!!!!!!!!!!!" << endl; - if (game()) game()->disconnect(); - setConnected(false,false); -} - -void KGameDialogNetworkConfig::slotInitConnection() -{ - kdDebug(11001) << k_funcinfo << endl; - bool connected = false; - bool master = true; - unsigned short int port = d->mConnect->port(); - TQString host = d->mConnect->host(); - - if (host.isNull()) { - master = true; - if (game()) { - game()->setDiscoveryInfo(d->mConnect->type(),d->mConnect->gameName()); - connected = game()->offerConnections(port); - } - } else { - master = false; - if (game()) { - connected = game()->connectToServer(host, port); - } - // We need to learn about failed connections - if (game()) { - connect(game(), TQT_SIGNAL(signalConnectionBroken()), - this, TQT_SLOT(slotConnectionBroken())); - } - } - setConnected(connected, master); -} - -void KGameDialogNetworkConfig::slotConnectionBroken() -{ - kdDebug(11001) << k_funcinfo << endl; - setConnected(false,false); - KMessageBox::error(this, i18n("Cannot connect to the network")); -} - -void KGameDialogNetworkConfig::setConnected(bool connected, bool master) -{ - if (!connected) { - d->mNetworkLabel->setText(i18n("Network status: No Network")); - d->mInitConnection->setEnabled(true); - d->mDisconnectButton->setEnabled(false); - return; - } - if (master) { - d->mNetworkLabel->setText(i18n("Network status: You are MASTER")); - } else { - d->mNetworkLabel->setText(i18n("Network status: You are connected")); - } - d->mInitConnection->setEnabled(false); - d->mDisconnectButton->setEnabled(true); -} - -void KGameDialogNetworkConfig::submitToKGame(KGame* , KPlayer* ) -{ -} - -void KGameDialogNetworkConfig::setKGame(KGame* g) -{ - KGameDialogConfig::setKGame(g); - if (!game()) { - setConnected(false); - return; - } - setConnected(game()->isNetwork(), game()->isMaster()); -} - -void KGameDialogNetworkConfig::setDefaultNetworkInfo(const TQString& host, unsigned short int port,bool server) -{ - d->mDefaultPort = port; - d->mDefaultHost = host; - d->mDefaultServer = server; - - d->mConnect->setHost(host); - d->mConnect->setPort(port); - if (server) { - d->mConnect->setDefault(0); - } else { - d->mConnect->setDefault(1); - } -} - -void KGameDialogNetworkConfig::setDiscoveryInfo(const TQString& type, const TQString& name) -{ - d->mConnect->setType(type); - d->mConnect->setName(name); -} - -/////////////////////////// KGameDialogGeneralConfig ///////////////////////// -class KGameDialogGeneralConfigPrivate -{ -public: - KGameDialogGeneralConfigPrivate() - { - mTopLayout = 0; - mName = 0; - } - - TQLineEdit* mName; - - TQVBoxLayout* mTopLayout; -}; - -KGameDialogGeneralConfig::KGameDialogGeneralConfig(TQWidget* parent, bool initializeGUI) - : KGameDialogConfig(parent) -{ -// kdDebug(11001) << k_funcinfo << ": this=" << this << endl; - d = new KGameDialogGeneralConfigPrivate; - - if (initializeGUI) { - d->mTopLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint()); - d->mTopLayout->setAutoAdd(true); - - TQWidget* nameWidget = new TQWidget(this); - TQHBoxLayout* l = new TQHBoxLayout(nameWidget); - TQLabel* nameLabel = new TQLabel(i18n("Your name:"), nameWidget); - l->addWidget(nameLabel); - d->mName = new TQLineEdit(nameWidget); - l->addWidget(d->mName); - } -} - -KGameDialogGeneralConfig::~KGameDialogGeneralConfig() -{ - kdDebug(11001) << k_funcinfo << endl; - delete d; -} - -void KGameDialogGeneralConfig::setPlayerName(const TQString& name) -{ - if (d->mName) { - d->mName->setText(name); - } -} - -TQString KGameDialogGeneralConfig::playerName() const -{ - return d->mName ? d->mName->text() : TQString(); -} - -void KGameDialogGeneralConfig::setOwner(KPlayer* p) -{ - if (owner()) { - owner()->disconnect(this); - } - KGameDialogConfig::setOwner(p); - if (!owner()) { - // can this config be used at all? - // maybe call hide() - return; - } - connect(owner(), TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)), - this, TQT_SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*))); - setPlayerName(p->name()); - //TODO: connect signalPropertyChanged and check for playername changes! -} - -void KGameDialogGeneralConfig::setKGame(KGame* g) -{ - KGameDialogConfig::setKGame(g); - if (!g) { - // TODO - // can this config be used at all? - // maybe call hide() - return; - } -} - -void KGameDialogGeneralConfig::setAdmin(bool admin) -{ - KGameDialogConfig::setAdmin(admin); -// enable/disable widgets - -} - -void KGameDialogGeneralConfig::submitToKGame(KGame* g, KPlayer* p) -{ -//FIXME - if (p) { - p->setName(playerName()); - } - if (g) { - } -} - -void KGameDialogGeneralConfig::slotPropertyChanged(KGamePropertyBase* prop, KPlayer* p) -{ - if (!prop || !p || p != owner()) { - return; - } - switch (prop->id()) { - case KGamePropertyBase::IdName: - setPlayerName(p->name()); - break; - default: - break; - } -} - -class KGameDialogMsgServerConfigPrivate -{ -public: - KGameDialogMsgServerConfigPrivate() - { - senderLayout = 0; - localLayout = 0; - - changeMaxClients = 0; - changeAdmin= 0; - removeClient= 0; - noAdmin = 0; - - noMaster = 0; - } - - TQVBoxLayout* senderLayout; - TQHBoxLayout* localLayout; - - TQPushButton* changeMaxClients; - TQPushButton* changeAdmin; - TQPushButton* removeClient; - TQLabel* noAdmin; - - TQLabel* noMaster; -}; - - -// TODO: change ADMIN ID, remove CLIENTS, change MAXCLIENTS -// we do everything here with TQPushButtons as we want to wait a moment before -// continuing - the message must be sent over network first -KGameDialogMsgServerConfig::KGameDialogMsgServerConfig(TQWidget* parent) - : KGameDialogConfig(parent) -{ - d = new KGameDialogMsgServerConfigPrivate; - - TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint()); - d->senderLayout = new TQVBoxLayout(topLayout); - d->localLayout = new TQHBoxLayout(topLayout); -} - -KGameDialogMsgServerConfig::~KGameDialogMsgServerConfig() -{ - kdDebug(11001) << k_funcinfo << endl; - delete d; -} - -void KGameDialogMsgServerConfig::setKGame(KGame* g) -{ - KGameDialogConfig::setKGame(g); - //TODO display the ID of the admin if we aren't - // connect(g, TQT_SIGNAL(signalAdminChanged(int)), this, TQT_SLOT(slotChangeIsAdmin(int)));//TODO - if (!game()) { - // we cannot do anything without a KGame object! - setAdmin(false); - return; - } - setAdmin(game()->isAdmin()); - setHasMsgServer(game()->messageServer()); -} - - -void KGameDialogMsgServerConfig::slotChangeMaxClients() -{ - if (!game()) { - kdError(11001) << k_funcinfo << ": no valid game object available!" << endl; - return; - } - if (!game()->isAdmin()) { - kdError(11001) << k_funcinfo << ": only ADMIN is allowed to call this!" << endl; - return; - } - int max; -// edit->setText(TQString::number()); // current max clients! //TODO - - TQDialog* dialog = new TQDialog(); - dialog->setCaption(i18n("Maximal Number of Clients")); - TQHBoxLayout* l = new TQHBoxLayout(dialog, KDialog::marginHint(), KDialog::spacingHint()); - l->setAutoAdd(true); - - (void) new TQLabel(i18n("Maximal number of clients (-1 = infinite):"), dialog); - TQLineEdit* edit = new TQLineEdit(dialog);//TODO: use KIntNumInput -// edit->setText(TQString::number(max)); // current max clients! //TODO - if (dialog->exec() == TQDialog::Accepted) { - bool ok; - max = edit->text().toInt(&ok); - if (ok) { - game()->setMaxClients(max); - } - } - -} - -void KGameDialogMsgServerConfig::slotRemoveClient() -{ -} - -void KGameDialogMsgServerConfig::slotChangeAdmin() -{ - if (!game()) { - kdError(11001) << k_funcinfo << ": no valid game object available!" << endl; - return; - } - if (!admin()) { - kdError(11001) << k_funcinfo << ": only ADMIN is allowed to call this!" << endl; - return; - } - //TODO - TQ_UINT32 newAdmin = 0; -// newAdmin = ; - game()->electAdmin(newAdmin); -} - -void KGameDialogMsgServerConfig::removeClient(TQ_UINT32 /*id*/) -{ -//TODO -} - -void KGameDialogMsgServerConfig::setAdmin(bool a) -{ - if (admin() == a) { - // no need to do anything - return; - } - KGameDialogConfig::setAdmin(a); - if (admin()) { - if (d->noAdmin) { - delete d->noAdmin; - d->noAdmin = 0; - } - d->changeMaxClients = new TQPushButton(i18n("Change Maximal Number of Clients"), this); - connect(d->changeMaxClients, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotChangeMaxClients())); - d->changeAdmin = new TQPushButton(i18n("Change Admin"), this); - connect(d->changeAdmin, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotChangeAdmin())); - d->removeClient = new TQPushButton(i18n("Remove Client with All Players"), this); - connect(d->removeClient, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotRemoveClient())); - d->senderLayout->addWidget(d->changeMaxClients); - d->senderLayout->addWidget(d->changeAdmin); - d->senderLayout->addWidget(d->removeClient); - } else { - if (d->changeMaxClients) { - delete d->changeMaxClients; - d->changeMaxClients = 0; - } - if (d->changeAdmin) { - delete d->changeAdmin; - d->changeAdmin = 0; - } - if (d->removeClient) { - delete d->removeClient; - d->removeClient = 0; - } - d->noAdmin = new TQLabel(i18n("Only the admin can configure the message server!"), this); - d->senderLayout->addWidget(d->noAdmin); - } -} - - -void KGameDialogMsgServerConfig::setHasMsgServer(bool has) -{ - if (!has) { - // delete all inputs - if (!d->noMaster) { - d->noMaster = new TQLabel(i18n("You don't own the message server"), this); - d->localLayout->addWidget(d->noMaster); - } - return; - } - if (d->noMaster) { - delete d->noMaster; - d->noMaster = 0; - } - //TODO - // list all connections, data (max clients) and so on - // cannot be done above (together with TQPushButtons) as it is possible that - // this client is ADMIN but not MASTER (i.e. doesn't own the messageserver) -} - - -class KGameDialogChatConfigPrivate -{ -public: - KGameDialogChatConfigPrivate() - { - mChat = 0; - } - - KGameChat* mChat; -}; - -KGameDialogChatConfig::KGameDialogChatConfig(int chatMsgId, TQWidget* parent) - : KGameDialogConfig(parent) -{ - d = new KGameDialogChatConfigPrivate; - TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint()); - topLayout->setAutoAdd(true); - TQHGroupBox* b = new TQHGroupBox(i18n("Chat"), this); - d->mChat = new KGameChat(0, chatMsgId, b); -} - -KGameDialogChatConfig::~KGameDialogChatConfig() -{ - kdDebug(11001) << k_funcinfo << endl; - delete d; -} - -void KGameDialogChatConfig::setKGame(KGame* g) -{ - KGameDialogConfig::setKGame(g); - d->mChat->setKGame(game()); - if (!game()) { - hide(); - } else { - show(); - } -} - -void KGameDialogChatConfig::setOwner(KPlayer* p) -{ - KGameDialogConfig::setOwner(p); - if (!owner()) { - hide(); - return; - } - d->mChat->setFromPlayer(owner()); - show(); -} - - - -class KGameDialogConnectionConfigPrivate -{ -public: - KGameDialogConnectionConfigPrivate() - { - mPlayerBox = 0; - } - - TQPtrDict<KPlayer> mItem2Player; - KListBox* mPlayerBox; -}; - -KGameDialogConnectionConfig::KGameDialogConnectionConfig(TQWidget* parent) - : KGameDialogConfig(parent) -{ - //TODO: prevent player to ban himself - d = new KGameDialogConnectionConfigPrivate; - TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint()); - topLayout->setAutoAdd(true); - TQHGroupBox* b = new TQHGroupBox(i18n("Connected Players"), this); - d->mPlayerBox = new KListBox(b); - setMinimumHeight(100); -} - -KGameDialogConnectionConfig::~KGameDialogConnectionConfig() -{ - kdDebug(11001) << k_funcinfo << endl; - // d->mIem2Player.clear(); - delete d; -} - -void KGameDialogConnectionConfig::setKGame(KGame* g) -{ - if (game()) { - disconnect(game(), 0, this, 0); - } - KGameDialogConfig::setKGame(g); - slotClearPlayers(); - if (game()) { -// react to changes in KGame::playerList() - connect(game(), TQT_SIGNAL(signalPlayerJoinedGame(KPlayer*)), - this, TQT_SLOT(slotPlayerJoinedGame(KPlayer*))); - connect(game(), TQT_SIGNAL(signalPlayerLeftGame(KPlayer*)), - this, TQT_SLOT(slotPlayerLeftGame(KPlayer*))); - - KGame::KGamePlayerList l = *game()->playerList(); - for (KPlayer* p = l.first(); p; p = l.next()) { - slotPlayerJoinedGame(p); - } - } -} - -void KGameDialogConnectionConfig::setOwner(KPlayer* p) -{ - KGameDialogConfig::setOwner(p); -} - -void KGameDialogConnectionConfig::setAdmin(bool a) -{ - if (!game()) {// not possible... in theory - return; - } - if (admin()) { - disconnect(game(), TQT_SIGNAL(executed(TQListBoxItem*)), this, 0); - } - KGameDialogConfig::setAdmin(a); - if (admin()) { - connect(d->mPlayerBox, TQT_SIGNAL(executed(TQListBoxItem*)), this, - TQT_SLOT(slotKickPlayerOut(TQListBoxItem*))); - } -} - -TQListBoxItem* KGameDialogConnectionConfig::item(KPlayer* p) const -{ - TQPtrDictIterator<KPlayer> it(d->mItem2Player); - while (it.current()) { - if (it.current() == p) { - return (TQListBoxItem*)it.currentKey(); - } - ++it; - } - return 0; -} - -void KGameDialogConnectionConfig::slotClearPlayers() -{ - TQPtrDictIterator<KPlayer> it(d->mItem2Player); - while (it.current()) { - slotPlayerLeftGame(it.current()); - ++it; - } - - if (d->mItem2Player.count() > 0) { - kdWarning(11001) << k_funcinfo << ": itemList wasn't cleared properly" << endl; - d->mItem2Player.clear(); - } - if (d->mPlayerBox->count() > 0) { - kdWarning(11001) << k_funcinfo << ": listBox wasn't cleared properly" << endl; - d->mPlayerBox->clear(); - } - -} - -void KGameDialogConnectionConfig::slotPlayerJoinedGame(KPlayer* p) -{ - if (!p) { - kdError(11001) << k_funcinfo << ": Cannot add NULL player" << endl; - } - if (d->mItem2Player[p]) { - kdError(11001) << k_funcinfo << ": attempt to double add player" << endl; - return; - } - kdDebug(11001) << k_funcinfo << ": add player " << p->id() << endl; - TQListBoxText* t = new TQListBoxText(p->name()); - d->mItem2Player.insert(t, p); - d->mPlayerBox->insertItem(t); - - connect(p, TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)), - this, TQT_SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*))); - -} - -void KGameDialogConnectionConfig::slotPlayerLeftGame(KPlayer* p) -{ - // disconnect first - this->disconnect(p); - if (!item(p)) { - kdError(11001) << k_funcinfo << ": cannot find " << p->id() - << " in list" << endl; - return; - } - d->mPlayerBox->removeItem(d->mPlayerBox->index(item(p))); - -} - -void KGameDialogConnectionConfig::slotKickPlayerOut(TQListBoxItem* item) -{ - kdDebug(11001) << "kick player out" << endl; - KPlayer* p = d->mItem2Player[item]; - if (!p) { - kdError(11001) << "invalid item selected - no player found" << endl; - return; - } - if (!game()) { - kdWarning(11001) << "no game set" << endl; - return; - } - if (!admin()) { - kdDebug(11001) << "Only the ADMIN can kick players" << endl; - return; - } - if (p == owner()) { // you wanna ban the ADMIN ?? - kdDebug(11001) << "you cannot kick the ADMIN" << endl; - return; - } - - if (KMessageBox::questionYesNo(this, i18n("Do you want to ban player \"%1\" from the game?").tqarg( - p->name()), TQString(), i18n("Ban Player"), i18n("Do Not Ban")) == KMessageBox::Yes) { - kdDebug(11001) << "will remove player " << p << endl; - game()->removePlayer(p); -// d->mPlayerBox->removeItem(d->mPlayerBox->index(item)); // should be done by signalPlayerLeftGame - } else { - kdDebug(11001) << "will NOT remove player " << p << endl; - } -} - -void KGameDialogConnectionConfig::slotPropertyChanged(KGamePropertyBase* prop, KPlayer* player) -{ - if(prop->id() == KGamePropertyBase::IdName) { - TQListBoxText* old = 0; - TQPtrDictIterator<KPlayer> it(d->mItem2Player); - while (it.current() && !old) { - if (it.current() == player) { - old = (TQListBoxText*)it.currentKey(); - } - ++it; - } - TQListBoxText* t = new TQListBoxText(player->name()); - d->mPlayerBox->changeItem(t, d->mPlayerBox->index(old)); - d->mItem2Player.remove(old); - d->mItem2Player.insert(t, player); - } -} - diff --git a/libkdegames/kgame/dialogs/kgamedialogconfig.h b/libkdegames/kgame/dialogs/kgamedialogconfig.h deleted file mode 100644 index a7f309ac..00000000 --- a/libkdegames/kgame/dialogs/kgamedialogconfig.h +++ /dev/null @@ -1,368 +0,0 @@ -/* - This file is part of the KDE games library - Copyright (C) 2001 Andreas Beckermann ([email protected]) - Copyright (C) 2001 Martin Heni ([email protected]) - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License version 2 as published by the Free Software Foundation. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. -*/ - -// NAMING -// please follow these naming rules if you add/change classes: -// the main dialog is named KGameDialog and the base config widget -// KGameDialogConfig. All config widgets are named KGameDialogXYZConfig (where -// XYZ = the name of the config widget, like "general" or "network") and are -// inherited from KGameDialogConfig. - -#ifndef __KGAMEDIALOGCONFIG_H__ -#define __KGAMEDIALOGCONFIG_H__ - -#include <tqwidget.h> -#include <kdemacros.h> - -class TQGridLayout; -class TQVBoxLayout; -class TQListBoxItem; - -class KGame; -class KPlayer; -class KGamePropertyBase; - -class KGameDialogConfigPrivate; -/** - * Base class for configuration widgets. - * - * You can inherit from this and implement @ref submitToKGame, @ref - * setOwner and @ref setKGame to create your personal @ref KGame configuration widget :-) - * @short Base class for configuration widgets - * @author Andreas Beckermann <[email protected]> - **/ -class KDE_EXPORT KGameDialogConfig : public TQWidget -{ - Q_OBJECT - TQ_OBJECT -public: - KGameDialogConfig(TQWidget* parent = 0); - virtual ~KGameDialogConfig(); - - /** - * Called by @ref KGameDialog to submit all settings to the KGame - * Object. - * You have to replace this if you add your own widgets! - * @param g A pointer to your KGame. - * @param p A pointer to the player owning this dialog - **/ - virtual void submitToKGame(KGame* g, KPlayer* p) = 0; - - /** - * The owner player of the dialog has been changed. The default - * changes the pointer for owner so don't forget to call the - * default implementation if you overwrite this! - * - * You can use this e.g. to change a line edit widget containing the - * player name. - * - * Note: even NULL players are allowed! - * @param p The new owner player of the dialog - **/ - virtual void setOwner(KPlayer* p); - - /** - * The KGame object of the dialog has been changed. The default - * implementation changes the pointer for game so don't forget to - * call the default implementation if you overwrite this! - * - * You can use this e.g. to re-read the min/max player settings. - * @param g The KGame object - **/ - virtual void setKGame(KGame* g); - - /** - * The admin status has been changed. - * If the KGame object of this config widget is the - * admin the user is allowed to configure it. Otherwise most - * widgets will have to be disabled. Note that you don't necessarily - * need to deactivate all widget - e.g. the player name must be - * configured by the player. Mainly the KGame configuration can be done - * by the admin only. - * - * By default this does nothing. Changes the value for admin so - * don't forget to call the default implementation in derived classes! - * @param admin Whether the KGame object of this dialog can be - * configured - **/ - virtual void setAdmin(bool admin); - - /** - * A pointer to the KGame object that has been set by @ref setKGame. - * - * Note that NULL is allowed! - * @return The KGame object assigned to this dialog - **/ - KGame* game() const; - - /** - * A pointer to the KPlayer object that has been set by @ref - * setOwner. - * - * Note that NULL is allowed! - * @return The owner of the dialog - **/ - KPlayer* owner() const; - - /** - * @return True if the owner is ADMIN otherwise FALSE. See also - * @ref setAdmin - **/ - bool admin() const; - -protected: - -private: - KGameDialogConfigPrivate* d; -}; - -/** - * The main game configuration widget. - * - * It currently contains a line edit for the name of the player only. You can - * add widgets by using the KGameDialogGeneralConfig as parent parameter as it - * uses TQLayout::autoAdd == true. - * @author Andreas Beckermann <[email protected]> - **/ -class KGameDialogGeneralConfigPrivate; -class KGameDialogGeneralConfig : public KGameDialogConfig -{ - Q_OBJECT - TQ_OBJECT -public: - /** - * Construct a KGameDialogGeneralConfig. Currently it contains a line - * edit widget to change the player name only. - * - * If you just want to add more widgets you can just create your widgets - * with the KGameDialogGeneralConfig as parent as it uses - * TQLayout::setAutoAdd(true). - * - * @param parent Parent widget for this dialog. - * @param initializeGUI If you really don't want to use the - * predefined widget and/or tqlayout use FALSE here. Note that then none - * of the predefined widgets (currently only the name of the player) - * will exist anymore. - * - **/ - KGameDialogGeneralConfig(TQWidget* parent = 0, bool initializeGUI = true); - virtual ~KGameDialogGeneralConfig(); - - /** - * Called by @ref KGameDialog to submit all settings to the KGame - * Object. - * You have to replace this if you add your own widgets! - * @param g A pointer to your KGame. - * @param p A pointer to the player owning this dialog - **/ - virtual void submitToKGame(KGame* g, KPlayer* p); - - /** - * Change the owner of the config widget. - * - * Changes the playername in the line edit - * @param p The new owner player - **/ - virtual void setOwner(KPlayer* p); - - /** - * See @ref KGameDialogConfig::setKGame - * - * Sets the default values of all KGame related predefined widgets - * (currently none) - **/ - virtual void setKGame(KGame* g); - - /** - * See @ref KGameDialogConfig::setAdmin - * - * This deactivates the min/max player widgets - **/ - virtual void setAdmin(bool admin); - -protected slots: - void slotPropertyChanged(KGamePropertyBase*, KPlayer*); - -protected: - void setPlayerName(const TQString& name); - - TQString playerName() const; - -private: - KGameDialogGeneralConfigPrivate* d; -}; - -class KGameDialogNetworkConfigPrivate; -class KDE_EXPORT KGameDialogNetworkConfig : public KGameDialogConfig -{ - Q_OBJECT - TQ_OBJECT -public: - KGameDialogNetworkConfig(TQWidget* parent = 0); - virtual ~KGameDialogNetworkConfig(); - - - void disableInitConnection(); - - /** - * Called by @ref KGameDialog to submit all settings to the KGame - * Object. - * You have to replace this if you add your own widgets! - * @param g A pointer to your KGame. - * @param p A pointer to the player owning this dialog - **/ - virtual void submitToKGame(KGame* g, KPlayer* p); - - virtual void setKGame(KGame* g); - - /** - * This sets the default port and host used in @ref KGameConnectDialog. - * The user will be able to change these defaults! - * - * If you don't call this then host "localhost" and port "0" is used. - * You are strongly encouraged to change at least the port! - * @param port The default port to connect to / listen on - * @param host The default host to connect to - **/ - void setDefaultNetworkInfo(const TQString& host, unsigned short int port,bool server=true); - - /** - * Set service type that will be published or browsed for and game name that will be displayed in - * server browser. Without this publishing and discovery of LAN servers will not be enabled. - * @param name Game name. Important only for server mode. If not - * set hostname will be used. In case of name conflict -2, -3 and so on will be added to name. - * @param type Service type (something like _kwin4._tcp). It should be unique for application. - * @since 3.4 - **/ - void setDiscoveryInfo(const TQString& type, const TQString& name=TQString()); - -signals: - /** - * This signal is emmited if the user changes the server type (client/server) - * in the network configuration dialog. - * - * @param t - type type (0/1) of the connection - **/ - void signalServerTypeChanged(int); - - -protected: - void setConnected(bool connected, bool master = false); - -protected slots: - void slotInitConnection(); - void slotExitConnection(); - void slotConnectionBroken(); - - -private: - KGameDialogNetworkConfigPrivate* d; -}; - -class KGameDialogMsgServerConfigPrivate; -class KGameDialogMsgServerConfig : public KGameDialogConfig -{ - Q_OBJECT - TQ_OBJECT -public: - KGameDialogMsgServerConfig(TQWidget* parent = 0); - virtual ~KGameDialogMsgServerConfig(); - - virtual void submitToKGame(KGame*, KPlayer*) {} - - void setHasMsgServer(bool); - - virtual void setKGame(KGame* g); - virtual void setAdmin(bool); - -protected slots: - void slotChangeMaxClients(); - void slotChangeAdmin(); - void slotRemoveClient(); - -protected: - void removeClient(TQ_UINT32 id); - -private: - KGameDialogMsgServerConfigPrivate* d; -}; - -class KGameDialogChatConfigPrivate; -/** - * This is not really a configuration widget but rather a simple chat widget. - * This widget does nothing but just providing a @ref KGameChat object. - * @short A chat widget inside a @ref KGameDialog - * @author Andreas Beckermann <[email protected]> - **/ -class KGameDialogChatConfig : public KGameDialogConfig -{ - Q_OBJECT - TQ_OBJECT -public: - KGameDialogChatConfig(int chatMsgId, TQWidget* parent = 0); - virtual ~KGameDialogChatConfig(); - - virtual void setKGame(KGame* g); - virtual void setOwner(KPlayer* p); - - virtual void submitToKGame(KGame* g, KPlayer* p) { Q_UNUSED(g); Q_UNUSED(p); } - -private: - KGameDialogChatConfigPrivate* d; -}; - -/** - * @short Lists all connected players and gives the ability to kick them off the - * game - **/ -class KGameDialogConnectionConfigPrivate; -class KGameDialogConnectionConfig : public KGameDialogConfig -{ - Q_OBJECT - TQ_OBJECT -public: - KGameDialogConnectionConfig(TQWidget* parent = 0); - virtual ~KGameDialogConnectionConfig(); - - virtual void setKGame(KGame* g); - virtual void setOwner(KPlayer* p); - virtual void setAdmin(bool admin); - - virtual void submitToKGame(KGame* g, KPlayer* p) { Q_UNUSED(g); Q_UNUSED(p); } - -protected: - /** - * @param p A player - * @return The TQListBoxItem that belongs to the player @p p - **/ - TQListBoxItem* item(KPlayer* p) const; - -protected slots: - void slotKickPlayerOut(TQListBoxItem* item); - void slotPropertyChanged(KGamePropertyBase* prop, KPlayer* p); - void slotPlayerLeftGame(KPlayer* p); - void slotPlayerJoinedGame(KPlayer* p); - void slotClearPlayers(); - -private: - KGameDialogConnectionConfigPrivate* d; - -}; -#endif diff --git a/libkdegames/kgame/dialogs/kgameerrordialog.cpp b/libkdegames/kgame/dialogs/kgameerrordialog.cpp deleted file mode 100644 index 6ab9d71c..00000000 --- a/libkdegames/kgame/dialogs/kgameerrordialog.cpp +++ /dev/null @@ -1,129 +0,0 @@ -/* - This file is part of the KDE games library - Copyright (C) 2001 Andreas Beckermann ([email protected]) - Copyright (C) 2001 Martin Heni ([email protected]) - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License version 2 as published by the Free Software Foundation. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. -*/ - -#include <kmessagebox.h> -#include <klocale.h> -#include <kdebug.h> - -#include "kgame.h" - -#include "kgameerrordialog.h" - -class KGameErrorDialogPrivate -{ -public: - KGameErrorDialogPrivate() - { - mGame = 0; - } - - const KGame* mGame; -}; - -KGameErrorDialog::KGameErrorDialog(TQWidget* parent) : TQObject(parent) -{ - d = new KGameErrorDialogPrivate; -} - -KGameErrorDialog::~KGameErrorDialog() -{ - delete d; -} - -void KGameErrorDialog::setKGame(const KGame* g) -{ - slotUnsetKGame(); - d->mGame = g; - - connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame())); - -// the error signals: - connect(d->mGame, TQT_SIGNAL(signalNetworkErrorMessage(int, TQString)), - this, TQT_SLOT(slotError(int, TQString))); - connect(d->mGame, TQT_SIGNAL(signalConnectionBroken()), - this, TQT_SLOT(slotServerConnectionLost())); - connect(d->mGame, TQT_SIGNAL(signalClientDisconnected(TQ_UINT32,bool)), - this, TQT_SLOT(slotClientConnectionLost(TQ_UINT32,bool))); -} - -void KGameErrorDialog::slotUnsetKGame() -{ - if (d->mGame) { - disconnect(d->mGame, 0, this, 0); - } - d->mGame = 0; -} - -void KGameErrorDialog::error(const TQString& errorText, TQWidget* parent) -{ KMessageBox::error(parent, errorText); } - -void KGameErrorDialog::slotServerConnectionLost() -{ -// TODO: add IP/port of the server - TQString message = i18n("Connection to the server has been lost!"); - error(message, (TQWidget*)parent()); -} - -void KGameErrorDialog::slotClientConnectionLost(TQ_UINT32 /*id*/,bool) -{ -//TODO: add IP/port of the client - TQString message; -// if (c) { -// message = i18n("Connection to client has been lost!\nID: %1\nIP: %2").tqarg(c->id()).tqarg(c->IP()); -// } else { -// message = i18n("Connection to client has been lost!"); -// } - message = i18n("Connection to client has been lost!"); - error(message, (TQWidget*)parent()); -} - -void KGameErrorDialog::slotError(int errorNo, TQString text) -{ - TQString message = i18n("Received a network error!\nError number: %1\nError message: %2").tqarg(errorNo).tqarg(text); - error(message, (TQWidget*)parent()); -} - -void KGameErrorDialog::connectionError(TQString s) -{ - TQString message; - if (s.isNull()) { - message = i18n("No connection could be created."); - } else { - message = i18n("No connection could be created.\nThe error message was:\n%1").tqarg(s); - } - error(message, (TQWidget*)parent()); -} - - - -// should become the real dialog - currently we just use messageboxes -// -> maybe unused forever -KGameErrorMessageDialog::KGameErrorMessageDialog(TQWidget* parent) - : KDialogBase(Plain, i18n("Error"), Ok, Ok, parent, 0, true, true) -{ -} - -KGameErrorMessageDialog::~KGameErrorMessageDialog() -{ -} - - - -#include "kgameerrordialog.moc" diff --git a/libkdegames/kgame/dialogs/kgameerrordialog.h b/libkdegames/kgame/dialogs/kgameerrordialog.h deleted file mode 100644 index 08726dc2..00000000 --- a/libkdegames/kgame/dialogs/kgameerrordialog.h +++ /dev/null @@ -1,115 +0,0 @@ -/* - This file is part of the KDE games library - Copyright (C) 2001 Andreas Beckermann ([email protected]) - Copyright (C) 2001 Martin Heni ([email protected]) - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License version 2 as published by the Free Software Foundation. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. -*/ - -#ifndef __KGAMEERRORDIALOG_H__ -#define __KGAMEERRORDIALOG_H__ - -#include <kdialogbase.h> - -class KGame; -class KGameErrorDialogPrivate; - -/** - * Use error(), warning() and information() to display the information about a - * network game. Maybe a better solution is to use KMessageBoxes - * You can connect to the public slots, too - they will call the static - * functions, so that you can always have a KGameErrorDialog object lying around - * without losing much memory (a KGameErrorMessageDialog Object will be - * created) - * @short Error handling for KGame - * @author Andreas Beckermann <[email protected]> - **/ -class KGameErrorDialog : public TQObject -{ - Q_OBJECT - TQ_OBJECT -public: - KGameErrorDialog(TQWidget* parent); - ~KGameErrorDialog(); - - /** - * Automatically connects the KGame object to all error dependant slots. - * Create a KGameErrorDialog object, call this function and forget - * everything. - * @param g The KGame which will emit the erorrs (or not ;-) ) - **/ - void setKGame(const KGame* g); - - /** - * KGame couldn't establish a connection. Use this if - * KGame::initConnection returns false - * @param s A string that describes the error further (like port is - * already in use). Will be ignored if TQString() - **/ - void connectionError(TQString s = TQString()); - -public slots: - void slotError(int error, TQString text); - - /** - * The connection to the @ref KMessageServer has been lost - * - * See @ref KGameNetwork::signalConnectionBroken - **/ - void slotServerConnectionLost(); - - /** - * The connection to a client has been lost by accident - * - * See @ref KGameNetwork::signalClientDisconnected - **/ - void slotClientConnectionLost(TQ_UINT32 clientID,bool broken); - - /** - * Unsets a @ref KGame which has been set using @ref setKGame before. - * This is called automatically when the @ref KGame object is destroyed - * and you normally don't have to call this yourself. - * - * Note that @ref setKGame also unsets an already existing @ref KGame - * object if exising. - **/ - void slotUnsetKGame(); - -protected: - void error(const TQString& errorText, TQWidget* parent = 0); - -private: - KGameErrorDialogPrivate* d; -}; - -/** - * The real class for error messages. KGameErrorDialog uses this to create error - * messages (not yet). - * Use @ref KGameErrorDialog instead. - * @short Internally used by @ref KGameErrorDialog - * @author Andreas Beckermann <[email protected]> - **/ -class KGameErrorMessageDialog : public KDialogBase -{ - Q_OBJECT - TQ_OBJECT -public: - KGameErrorMessageDialog(TQWidget* parent); - ~KGameErrorMessageDialog(); - -private: -}; - -#endif |