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authortpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2010-07-31 19:42:31 +0000
committertpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2010-07-31 19:42:31 +0000
commit576eb4299a00bc053db35414406f46372a0f70f2 (patch)
tree4c030922d533821db464af566188e7d40cc8848c /libkdegames/kgame/kgame.h
parent0718336b6017d1a4fc1d626544180a5a2a29ddec (diff)
downloadtdegames-576eb4299a00bc053db35414406f46372a0f70f2.tar.gz
tdegames-576eb4299a00bc053db35414406f46372a0f70f2.zip
Trinity Qt initial conversion
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1157643 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libkdegames/kgame/kgame.h')
-rw-r--r--libkdegames/kgame/kgame.h68
1 files changed, 34 insertions, 34 deletions
diff --git a/libkdegames/kgame/kgame.h b/libkdegames/kgame/kgame.h
index 37d8d974..85a8356c 100644
--- a/libkdegames/kgame/kgame.h
+++ b/libkdegames/kgame/kgame.h
@@ -23,9 +23,9 @@
#ifndef __KGAME_H_
#define __KGAME_H_
-#include <qstring.h>
-#include <qptrlist.h>
-#include <qvaluelist.h>
+#include <tqstring.h>
+#include <tqptrlist.h>
+#include <tqvaluelist.h>
#include "kgamenetwork.h"
#include <kdemacros.h>
@@ -64,7 +64,7 @@ class KDE_EXPORT KGame : public KGameNetwork
Q_OBJECT
public:
- typedef QPtrList<KPlayer> KGamePlayerList;
+ typedef TQPtrList<KPlayer> KGamePlayerList;
/**
* The policy of the property. This can be PolicyClean (setVale uses
@@ -100,7 +100,7 @@ public:
* game in load/save and network operations. Change this between
* games.
*/
- KGame(int cookie=42,QObject* parent=0);
+ KGame(int cookie=42,TQObject* parent=0);
/**
* Destructs the game
@@ -282,19 +282,19 @@ public:
* Called by KPlayer to send a player input to the
* KMessageServer.
**/
- virtual bool sendPlayerInput(QDataStream &msg,KPlayer *player,Q_UINT32 sender=0);
+ virtual bool sendPlayerInput(TQDataStream &msg,KPlayer *player,Q_UINT32 sender=0);
/**
* Called when a player input arrives from KMessageServer.
*
- * Calls prepareNext (using QTimer::singleShot) if gameOver()
+ * Calls prepareNext (using TQTimer::singleShot) if gameOver()
* returns 0. This function should normally not be used outside KGame.
* It could be made non-virtual,protected in a later version. At the
* moment it is a virtual function to give you more control over KGame.
*
* For documentation see playerInput.
**/
- virtual bool systemPlayerInput(QDataStream &msg,KPlayer *player,Q_UINT32 sender=0);
+ virtual bool systemPlayerInput(TQDataStream &msg,KPlayer *player,Q_UINT32 sender=0);
/**
* This virtual function is called if the KGame needs to create a new player.
@@ -337,7 +337,7 @@ public:
*
* @return true?
*/
- virtual bool load(QDataStream &stream,bool reset=true);
+ virtual bool load(TQDataStream &stream,bool reset=true);
/**
* Same as above function but with different parameters
@@ -347,7 +347,7 @@ public:
*
* @return true?
**/
- virtual bool load(QString filename,bool reset=true);
+ virtual bool load(TQString filename,bool reset=true);
/**
* Save a game to a file OR to network. Otherwise the same as
@@ -358,7 +358,7 @@ public:
*
* @return true?
*/
- virtual bool save(QDataStream &stream,bool saveplayers=true);
+ virtual bool save(TQDataStream &stream,bool saveplayers=true);
/**
* Same as above function but with different parameters
@@ -368,7 +368,7 @@ public:
*
* @return true?
**/
- virtual bool save(QString filename,bool saveplayers=true);
+ virtual bool save(TQString filename,bool saveplayers=true);
/**
* Resets the game, i.e. puts it into a state where everything
@@ -403,7 +403,7 @@ public:
/**
* This is called by KPlayer::sendProperty only! Internal function!
**/
- bool sendPlayerProperty(int msgid, QDataStream& s, Q_UINT32 playerId);
+ bool sendPlayerProperty(int msgid, TQDataStream& s, Q_UINT32 playerId);
/**
* This function allows to find the pointer to a player
@@ -435,10 +435,10 @@ public:
* @param group the group of the receivers
* @return true if worked
*/
- bool sendGroupMessage(const QByteArray& msg, int msgid, Q_UINT32 sender, const QString& group);
- bool sendGroupMessage(const QDataStream &msg, int msgid, Q_UINT32 sender, const QString& group);
- bool sendGroupMessage(int msg, int msgid, Q_UINT32 sender, const QString& group);
- bool sendGroupMessage(const QString& msg, int msgid, Q_UINT32 sender, const QString& group);
+ bool sendGroupMessage(const TQByteArray& msg, int msgid, Q_UINT32 sender, const TQString& group);
+ bool sendGroupMessage(const TQDataStream &msg, int msgid, Q_UINT32 sender, const TQString& group);
+ bool sendGroupMessage(int msg, int msgid, Q_UINT32 sender, const TQString& group);
+ bool sendGroupMessage(const TQString& msg, int msgid, Q_UINT32 sender, const TQString& group);
/**
* This will either forward an incoming message to a specified player
@@ -458,7 +458,7 @@ public:
* @param sender
* @param clientID the client from which we received the transmission - hardly used
**/
- virtual void networkTransmission(QDataStream &stream, int msgid, Q_UINT32 receiver, Q_UINT32 sender, Q_UINT32 clientID);
+ virtual void networkTransmission(TQDataStream &stream, int msgid, Q_UINT32 receiver, Q_UINT32 sender, Q_UINT32 clientID);
/**
* Returns a pointer to the KGame property handler
@@ -469,7 +469,7 @@ protected slots:
/**
* Called by KGamePropertyHandler only! Internal function!
**/
- void sendProperty(int msgid, QDataStream& stream, bool* sent);
+ void sendProperty(int msgid, TQDataStream& stream, bool* sent);
/**
* Called by KGamePropertyHandler only! Internal function!
@@ -539,7 +539,7 @@ signals:
*
* @param stream the load stream
*/
- void signalLoadPrePlayers(QDataStream &stream);
+ void signalLoadPrePlayers(TQDataStream &stream);
/**
* The game will be loaded from the given stream. Load from here
@@ -548,7 +548,7 @@ signals:
*
* @param stream the load stream
*/
- void signalLoad(QDataStream &stream);
+ void signalLoad(TQDataStream &stream);
/**
* The game will be saved to the given stream. Fill this with data
@@ -563,7 +563,7 @@ signals:
*
* @param stream the save stream
**/
- void signalSavePrePlayers(QDataStream &stream);
+ void signalSavePrePlayers(TQDataStream &stream);
/**
* The game will be saved to the given stream. Fill this with data
@@ -572,7 +572,7 @@ signals:
*
* @param stream the save stream
*/
- void signalSave(QDataStream &stream);
+ void signalSave(TQDataStream &stream);
/**
* Is emmited if a game with a different version cookie is loaded.
@@ -585,7 +585,7 @@ signals:
* @param cookie - the saved cookie. It differs from KGame::cookie()
* @param result - set this to true if you managed to load the game
*/
- void signalLoadError(QDataStream &stream,bool network,int cookie, bool &result);
+ void signalLoadError(TQDataStream &stream,bool network,int cookie, bool &result);
/**
* We got an user defined update message. This is usually done
@@ -593,7 +593,7 @@ signals:
* own methods and has to syncronise them over the network.
* Reaction to this is usually a call to a KGame function.
*/
- void signalNetworkData(int msgid,const QByteArray& buffer, Q_UINT32 receiver, Q_UINT32 sender);
+ void signalNetworkData(int msgid,const TQByteArray& buffer, Q_UINT32 receiver, Q_UINT32 sender);
/**
* We got an network message. this can be used to notify us that something
@@ -686,7 +686,7 @@ protected:
* and then manually call @ref playerInputFinished to resume it.
* Example:
* \code
- * bool MyClass::playerInput(QDataStream &msg,KPlayer *player)
+ * bool MyClass::playerInput(TQDataStream &msg,KPlayer *player)
* {
* Q_INT32 move;
* msg >> move;
@@ -700,7 +700,7 @@ protected:
* @param player the player who did the move
* @return true - input ready, false: input manual
*/
- virtual bool playerInput(QDataStream &msg,KPlayer *player)=0;
+ virtual bool playerInput(TQDataStream &msg,KPlayer *player)=0;
/**
@@ -752,7 +752,7 @@ protected:
**/
virtual void newPlayersJoin(KGamePlayerList *oldplayer,
KGamePlayerList *newplayer,
- QValueList<int> &inactivate) {
+ TQValueList<int> &inactivate) {
Q_UNUSED( oldplayer );
Q_UNUSED( newplayer );
Q_UNUSED( inactivate );
@@ -766,7 +766,7 @@ protected:
* @param list the optional list is the player list to be saved, default is playerList()
*
**/
- void savePlayers(QDataStream &stream,KGamePlayerList *list=0);
+ void savePlayers(TQDataStream &stream,KGamePlayerList *list=0);
/**
* Prepare a player for being added. Put all data about a player into the
@@ -778,7 +778,7 @@ protected:
* @param stream is the stream to add the player
* @param player The player to add
**/
- void savePlayer(QDataStream& stream,KPlayer* player);
+ void savePlayer(TQDataStream& stream,KPlayer* player);
/**
* Load the player list from a stream. Used for network game and load/save.
@@ -788,7 +788,7 @@ protected:
* @param isvirtual will set the virtual flag true/false
*
**/
- KPlayer *loadPlayer(QDataStream& stream,bool isvirtual=false);
+ KPlayer *loadPlayer(TQDataStream& stream,bool isvirtual=false);
/**
@@ -872,7 +872,7 @@ protected:
*
* @return true?
*/
- virtual bool loadgame(QDataStream &stream, bool network, bool reset);
+ virtual bool loadgame(TQDataStream &stream, bool network, bool reset);
/**
* Save a game, to file OR network. Internal.
@@ -883,7 +883,7 @@ protected:
*
* @return true?
*/
- virtual bool savegame(QDataStream &stream, bool network,bool saveplayers);
+ virtual bool savegame(TQDataStream &stream, bool network,bool saveplayers);
private:
//AB: this is to hide the "receiver" parameter from the user. It shouldn't be
@@ -913,7 +913,7 @@ private:
/**
* Helping function - game negotiation
**/
- void setupGameContinue(QDataStream& msg, Q_UINT32 sender);
+ void setupGameContinue(TQDataStream& msg, Q_UINT32 sender);
/**
* Removes a player from all lists, removes the @ref KGame pointer from the