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authorTimothy Pearson <[email protected]>2011-11-06 15:56:37 -0600
committerTimothy Pearson <[email protected]>2011-11-06 15:56:37 -0600
commit14c49c4f56792a934bcdc4efceebbd429d858571 (patch)
tree2f302410d5a5d678bf3ff10edead70d348be6644 /libkdegames/kgame/kgamechat.cpp
parentab0981b9689e4d3ad88e9572bfa4b4a5e36c51ae (diff)
downloadtdegames-14c49c4f56792a934bcdc4efceebbd429d858571.tar.gz
tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.zip
Actually move the kde files that were renamed in the last commit
Diffstat (limited to 'libkdegames/kgame/kgamechat.cpp')
-rw-r--r--libkdegames/kgame/kgamechat.cpp341
1 files changed, 0 insertions, 341 deletions
diff --git a/libkdegames/kgame/kgamechat.cpp b/libkdegames/kgame/kgamechat.cpp
deleted file mode 100644
index 11f47f7b..00000000
--- a/libkdegames/kgame/kgamechat.cpp
+++ /dev/null
@@ -1,341 +0,0 @@
-/*
- This file is part of the KDE games library
- Copyright (C) 2001-2002 Andreas Beckermann ([email protected])
- Copyright (C) 2001 Martin Heni ([email protected])
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License version 2 as published by the Free Software Foundation.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public License
- along with this library; see the file COPYING.LIB. If not, write to
- the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- Boston, MA 02110-1301, USA.
-*/
-
-#include "kgamechat.h"
-#include "kgamechat.moc"
-
-#include "kgame.h"
-#include "kplayer.h"
-#include "kgameproperty.h"
-#include "kgamemessage.h"
-
-#include <klocale.h>
-#include <kdebug.h>
-
-#include <tqmap.h>
-#include <tqintdict.h>
-
-//FIXME:
-#define FIRST_ID 2 // first id, that is free of use, aka not defined above
-
-class KGameChatPrivate
-{
-public:
- KGameChatPrivate()
- {
- mFromPlayer = 0;
- mGame = 0;
-
- mToMyGroup = -1;
- }
-
- KGame* mGame;
- KPlayer* mFromPlayer;
- int mMessageId;
-
-
- TQIntDict<KPlayer> mIndex2Player;
-
- TQMap<int, int> mSendId2PlayerId;
- int mToMyGroup; // just as the above - but for the group, not for players
-};
-
-KGameChat::KGameChat(KGame* g, int msgid, TQWidget* parent) : KChatBase(parent)
-{
- init(g, msgid);
-}
-
-KGameChat::KGameChat(KGame* g, int msgid, KPlayer* fromPlayer, TQWidget* parent) : KChatBase(parent)
-{
- init(g, msgid);
- setFromPlayer(fromPlayer);
-}
-
-KGameChat::KGameChat(TQWidget* parent) : KChatBase(parent)
-{
- init(0, -1);
-}
-
-KGameChat::~KGameChat()
-{
- kdDebug(11001) << k_funcinfo << endl;
- delete d;
-}
-
-void KGameChat::init(KGame* g, int msgId)
-{
- kdDebug(11001) << k_funcinfo << endl;
- d = new KGameChatPrivate;
- setMessageId(msgId);
-
- setKGame(g);
-}
-
-void KGameChat::addMessage(int fromId, const TQString& text)
-{
- if (!d->mGame) {
- kdWarning(11001) << "no KGame object has been set" << endl;
- addMessage(i18n("Player %1").tqarg(fromId), text);
- } else {
- KPlayer* p = d->mGame->findPlayer(fromId);
- if (p) {
- kdDebug(11001) << "adding message of player " << p->name() << "id=" << fromId << endl;
- addMessage(p->name(), text);
- } else {
- kdWarning(11001) << "Could not find player id " << fromId << endl;
- addMessage(i18n("Unknown"), text);
- }
- }
-}
-
-void KGameChat::returnPressed(const TQString& text)
-{
- if (!d->mFromPlayer) {
- kdWarning(11001) << k_funcinfo << ": You must set a player first!" << endl;
- return;
- }
- if (!d->mGame) {
- kdWarning(11001) << k_funcinfo << ": You must set a game first!" << endl;
- return;
- }
-
- kdDebug(11001) << "from: " << d->mFromPlayer->id() << "==" << d->mFromPlayer->name() << endl;
-
- int id = sendingEntry();
-
- if (isToGroupMessage(id)) {
- // note: there is currently no support for other groups than the players
- // group! It might be useful to send to other groups, too
- TQString group = d->mFromPlayer->group();
- kdDebug(11001) << "send to group " << group << endl;
- int sender = d->mFromPlayer->id();
- d->mGame->sendGroupMessage(text, messageId(), sender, group);
-
- //TODO
- //AB: this message is never received!! we need to connect to
- //KPlayer::networkData!!!
- //TODO
-
- } else {
- int toPlayer = 0;
- if (!isSendToAllMessage(id) && isToPlayerMessage(id)) {
- toPlayer = playerId(id);
- if (toPlayer == -1) {
- kdError(11001) << k_funcinfo << ": don't know that player "
- << "- internal ERROR" << endl;
- }
- }
- int receiver = toPlayer;
- int sender = d->mFromPlayer->id();
- d->mGame->sendMessage(text, messageId(), receiver, sender);
- }
-}
-
-void KGameChat::setMessageId(int msgid)
-{ d->mMessageId = msgid; }
-
-int KGameChat::messageId() const
-{ return d->mMessageId; }
-
-bool KGameChat::isSendToAllMessage(int id) const
-{ return (id == KChatBase::SendToAll); }
-
-bool KGameChat::isToGroupMessage(int id) const
-{ return (id == d->mToMyGroup); }
-
-bool KGameChat::isToPlayerMessage(int id) const
-{
-return d->mSendId2PlayerId.contains(id); }
-
-TQString KGameChat::sendToPlayerEntry(const TQString& name) const
-{ return i18n("Send to %1").tqarg(name); }
-
-int KGameChat::playerId(int id) const
-{
- if (!isToPlayerMessage(id)) {
- return -1;
- }
-
- return d->mSendId2PlayerId[id];
-}
-
-int KGameChat::sendingId(int playerId) const
-{
- TQMap<int, int>::Iterator it;
- for (it = d->mSendId2PlayerId.begin(); it != d->mSendId2PlayerId.end(); ++it) {
- if (it.data() == playerId) {
- return it.key();
- }
- }
- return -1;
-}
-
-const TQString& KGameChat::fromName() const
-{ return d->mFromPlayer ? d->mFromPlayer->name() : TQString(); }
-
-bool KGameChat::hasPlayer(int id) const
-{
- return (sendingId(id) != -1);
-}
-
-void KGameChat::setFromPlayer(KPlayer* p)
-{
- if (!p) {
- kdError(11001) << k_funcinfo << ": NULL player" << endl;
- removeSendingEntry(d->mToMyGroup);
- d->mFromPlayer = 0;
- return;
- }
- if (d->mFromPlayer) {
- changeSendingEntry(p->group(), d->mToMyGroup);
- } else {
- if (d->mToMyGroup != -1) {
- kdWarning(11001) << "send to my group exists already - removing" << endl;
- removeSendingEntry(d->mToMyGroup);
- }
- d->mToMyGroup = nextId();
- addSendingEntry(i18n("Send to My Group (\"%1\")").tqarg(p->group()), d->mToMyGroup);
- }
- d->mFromPlayer = p;
- kdDebug(11001) << k_funcinfo << " player=" << p << endl;
-}
-
-
-void KGameChat::setKGame(KGame* g)
-{
- if (d->mGame) {
- slotUnsetKGame();
- }
- kdDebug(11001) << k_funcinfo << " game=" << g << endl;
- d->mGame = g;
-
- if (d->mGame) {
- connect(d->mGame, TQT_SIGNAL(signalPlayerJoinedGame(KPlayer*)),
- this, TQT_SLOT(slotAddPlayer(KPlayer*)));
- connect(d->mGame, TQT_SIGNAL(signalPlayerLeftGame(KPlayer*)),
- this, TQT_SLOT(slotRemovePlayer(KPlayer*)));
- connect(d->mGame, TQT_SIGNAL(signalNetworkData(int, const TQByteArray&, TQ_UINT32, TQ_UINT32)),
- this, TQT_SLOT(slotReceiveMessage(int, const TQByteArray&, TQ_UINT32, TQ_UINT32)));
- connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame()));
-
- TQPtrList<KPlayer> playerList = *d->mGame->playerList();
- for (int unsigned i = 0; i < playerList.count(); i++) {
- slotAddPlayer(playerList.at(i));
- }
- }
-}
-
-KGame* KGameChat::game() const
-{
- return d->mGame;
-}
-
-KPlayer* KGameChat::fromPlayer() const
-{
- return d->mFromPlayer;
-}
-
-void KGameChat::slotUnsetKGame()
-{
-//TODO: test this method!
-
- if (!d->mGame) {
- return;
- }
- disconnect(d->mGame, 0, this, 0);
- removeSendingEntry(d->mToMyGroup);
- TQMap<int, int>::Iterator it;
- for (it = d->mSendId2PlayerId.begin(); it != d->mSendId2PlayerId.end(); ++it) {
- removeSendingEntry(it.data());
- }
-}
-
-void KGameChat::slotAddPlayer(KPlayer* p)
-{
- if (!p) {
- kdError(11001) << k_funcinfo << ": cannot add NULL player" << endl;
- return;
- }
- if (hasPlayer(p->id())) {
- kdError(11001) << k_funcinfo << ": player was added before" << endl;
- return;
- }
-
- int sendingId = nextId();
- addSendingEntry(comboBoxItem(p->name()), sendingId);
- d->mSendId2PlayerId.insert(sendingId, p->id());
- connect(p, TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)),
- this, TQT_SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*)));
- connect(p, TQT_SIGNAL(signalNetworkData(int, const TQByteArray&, TQ_UINT32, KPlayer*)),
- this, TQT_SLOT(slotReceivePrivateMessage(int, const TQByteArray&, TQ_UINT32, KPlayer*)));
-}
-
-void KGameChat::slotRemovePlayer(KPlayer* p)
-{
- if (!p) {
- kdError(11001) << k_funcinfo << ": NULL player" << endl;
- return;
- }
- if (!hasPlayer(p->id())) {
- kdError(11001) << k_funcinfo << ": cannot remove non-existent player" << endl;
- return;
- }
-
- int id = sendingId(p->id());
- removeSendingEntry(id);
- p->disconnect(this);
- d->mSendId2PlayerId.remove(id);
-}
-
-void KGameChat::slotPropertyChanged(KGamePropertyBase* prop, KPlayer* player)
-{
- if (prop->id() == KGamePropertyBase::IdName) {
-// kdDebug(11001) << "new Name" << endl;
- changeSendingEntry(player->name(), sendingId(player->id()));
-/*
- mCombo->changeItem(comboBoxItem(player->name()), index);
- */
- } else if (prop->id() == KGamePropertyBase::IdGroup) {
- //TODO
- }
-}
-
-void KGameChat::slotReceivePrivateMessage(int msgid, const TQByteArray& buffer, TQ_UINT32 sender, KPlayer* me)
-{
- if (!me || me != fromPlayer()) {
- kdDebug() << k_funcinfo << "nope - not for us!" << endl;
- return;
- }
- slotReceiveMessage(msgid, buffer, me->id(), sender);
-}
-
-void KGameChat::slotReceiveMessage(int msgid, const TQByteArray& buffer, TQ_UINT32 , TQ_UINT32 sender)
-{
- TQDataStream msg(buffer, IO_ReadOnly);
- if (msgid != messageId()) {
- return;
- }
-
- TQString text;
- msg >> text;
-
- addMessage(sender, text);
-}
-