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author | Timothy Pearson <[email protected]> | 2011-11-06 15:56:37 -0600 |
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committer | Timothy Pearson <[email protected]> | 2011-11-06 15:56:37 -0600 |
commit | 14c49c4f56792a934bcdc4efceebbd429d858571 (patch) | |
tree | 2f302410d5a5d678bf3ff10edead70d348be6644 /libkdegames/kgame/kgamemessage.cpp | |
parent | ab0981b9689e4d3ad88e9572bfa4b4a5e36c51ae (diff) | |
download | tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.tar.gz tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.zip |
Actually move the kde files that were renamed in the last commit
Diffstat (limited to 'libkdegames/kgame/kgamemessage.cpp')
-rw-r--r-- | libkdegames/kgame/kgamemessage.cpp | 156 |
1 files changed, 0 insertions, 156 deletions
diff --git a/libkdegames/kgame/kgamemessage.cpp b/libkdegames/kgame/kgamemessage.cpp deleted file mode 100644 index 9f5e4694..00000000 --- a/libkdegames/kgame/kgamemessage.cpp +++ /dev/null @@ -1,156 +0,0 @@ -/* - This file is part of the KDE games library - Copyright (C) 2001 Martin Heni ([email protected]) - Copyright (C) 2001 Andreas Beckermann ([email protected]) - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License version 2 as published by the Free Software Foundation. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. -*/ -/* - $Id$ -*/ - -#include "kgamemessage.h" - -#include <klocale.h> - -#define MESSAGE_VERSION 2 - -TQ_UINT32 KGameMessage::createPlayerId(int oldplayerid,TQ_UINT32 gameid) -{ - int p; - p = oldplayerid & 0x3ff; // remove game id - p |= (gameid << 10); - return p; -} - -int KGameMessage::rawPlayerId(TQ_UINT32 playerid) -{ - return playerid & 0x03ff; -} - -TQ_UINT32 KGameMessage::rawGameId(TQ_UINT32 playerid) -{ - return (playerid & 0xfc00) >> 10; -} - -bool KGameMessage::isPlayer(TQ_UINT32 msgid) -{ - if (msgid & 0xfc00) { - return true; - } else { - return false; - } -} - -bool KGameMessage::isGame(TQ_UINT32 msgid) -{ - return !isPlayer(msgid); -} - - -void KGameMessage::createHeader(TQDataStream &msg,TQ_UINT32 sender,TQ_UINT32 receiver,int msgid) -{ - msg << (TQ_INT16)sender << (TQ_INT16)receiver << (TQ_INT16)msgid; -} - -void KGameMessage::extractHeader(TQDataStream &msg,TQ_UINT32 &sender,TQ_UINT32 &receiver,int &msgid) -{ - TQ_INT16 d3,d4,d5; - msg >> d3 >> d4 >> d5; - sender=d3;receiver=d4;msgid=d5; -} - -void KGameMessage::createPropertyHeader(TQDataStream &msg,int id) -{ - msg << (TQ_INT16)id; -} - -void KGameMessage::extractPropertyHeader(TQDataStream &msg,int &id) -{ - TQ_INT16 d1; - msg >> d1; - id=d1; -} - -void KGameMessage::createPropertyCommand(TQDataStream &msg,int cmdid,int pid,int cmd) -{ - createPropertyHeader(msg,cmdid); - msg << (TQ_INT16)pid ; - msg << (TQ_INT8)cmd ; -} - -void KGameMessage::extractPropertyCommand(TQDataStream &msg,int &pid,int &cmd) -{ - TQ_INT16 d1; - TQ_INT8 d2; - msg >> d1 >> d2; - pid=d1; - cmd=d2; -} - -int KGameMessage::version() -{ - return MESSAGE_VERSION; -} - -TQString KGameMessage::messageId2Text(int msgid) -{ -// this should contain all KGameMessage::GameMessageIds -// feel free to add missing ones, to remove obsolete one and even feel free to -// let it be ;-) - switch (msgid) { - case KGameMessage::IdSetupGame: - return i18n("Setup Game"); - case KGameMessage::IdSetupGameContinue: - return i18n("Setup Game Continue"); - case KGameMessage::IdGameLoad: - return i18n("Load Game"); - case KGameMessage::IdGameConnected: - return i18n("Client game connected"); - case KGameMessage::IdGameSetupDone: - return i18n("Game setup done"); - case KGameMessage::IdSyncRandom: - return i18n("Synchronize Random"); - case KGameMessage::IdDisconnect: - return i18n("Disconnect"); - case KGameMessage::IdPlayerProperty: - return i18n("Player Property"); - case KGameMessage::IdGameProperty: - return i18n("Game Property"); - case KGameMessage::IdAddPlayer: - return i18n("Add Player"); - case KGameMessage::IdRemovePlayer: - return i18n("Remove Player"); - case KGameMessage::IdActivatePlayer: - return i18n("Activate Player"); - case KGameMessage::IdInactivatePlayer: - return i18n("Inactivate Player"); - case KGameMessage::IdTurn: - return i18n("Id Turn"); - case KGameMessage::IdError: - return i18n("Error Message"); - case KGameMessage::IdPlayerInput: - return i18n("Player Input"); - case KGameMessage::IdIOAdded: - return i18n("An IO was added"); - case KGameMessage::IdProcessQuery: - return i18n("Process Query"); - case KGameMessage::IdPlayerId: - return i18n("Player ID"); - case KGameMessage::IdUser: // IdUser must be unknown for use, too! - default: - return TQString(); - } -} |