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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /libkdegames/kgame/kgamemessage.cpp | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libkdegames/kgame/kgamemessage.cpp')
-rw-r--r-- | libkdegames/kgame/kgamemessage.cpp | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/libkdegames/kgame/kgamemessage.cpp b/libkdegames/kgame/kgamemessage.cpp new file mode 100644 index 00000000..6464d407 --- /dev/null +++ b/libkdegames/kgame/kgamemessage.cpp @@ -0,0 +1,156 @@ +/* + This file is part of the KDE games library + Copyright (C) 2001 Martin Heni ([email protected]) + Copyright (C) 2001 Andreas Beckermann ([email protected]) + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License version 2 as published by the Free Software Foundation. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ +/* + $Id$ +*/ + +#include "kgamemessage.h" + +#include <klocale.h> + +#define MESSAGE_VERSION 2 + +Q_UINT32 KGameMessage::createPlayerId(int oldplayerid,Q_UINT32 gameid) +{ + int p; + p = oldplayerid & 0x3ff; // remove game id + p |= (gameid << 10); + return p; +} + +int KGameMessage::rawPlayerId(Q_UINT32 playerid) +{ + return playerid & 0x03ff; +} + +Q_UINT32 KGameMessage::rawGameId(Q_UINT32 playerid) +{ + return (playerid & 0xfc00) >> 10; +} + +bool KGameMessage::isPlayer(Q_UINT32 msgid) +{ + if (msgid & 0xfc00) { + return true; + } else { + return false; + } +} + +bool KGameMessage::isGame(Q_UINT32 msgid) +{ + return !isPlayer(msgid); +} + + +void KGameMessage::createHeader(QDataStream &msg,Q_UINT32 sender,Q_UINT32 receiver,int msgid) +{ + msg << (Q_INT16)sender << (Q_INT16)receiver << (Q_INT16)msgid; +} + +void KGameMessage::extractHeader(QDataStream &msg,Q_UINT32 &sender,Q_UINT32 &receiver,int &msgid) +{ + Q_INT16 d3,d4,d5; + msg >> d3 >> d4 >> d5; + sender=d3;receiver=d4;msgid=d5; +} + +void KGameMessage::createPropertyHeader(QDataStream &msg,int id) +{ + msg << (Q_INT16)id; +} + +void KGameMessage::extractPropertyHeader(QDataStream &msg,int &id) +{ + Q_INT16 d1; + msg >> d1; + id=d1; +} + +void KGameMessage::createPropertyCommand(QDataStream &msg,int cmdid,int pid,int cmd) +{ + createPropertyHeader(msg,cmdid); + msg << (Q_INT16)pid ; + msg << (Q_INT8)cmd ; +} + +void KGameMessage::extractPropertyCommand(QDataStream &msg,int &pid,int &cmd) +{ + Q_INT16 d1; + Q_INT8 d2; + msg >> d1 >> d2; + pid=d1; + cmd=d2; +} + +int KGameMessage::version() +{ + return MESSAGE_VERSION; +} + +QString KGameMessage::messageId2Text(int msgid) +{ +// this should contain all KGameMessage::GameMessageIds +// feel free to add missing ones, to remove obsolete one and even feel free to +// let it be ;-) + switch (msgid) { + case KGameMessage::IdSetupGame: + return i18n("Setup Game"); + case KGameMessage::IdSetupGameContinue: + return i18n("Setup Game Continue"); + case KGameMessage::IdGameLoad: + return i18n("Load Game"); + case KGameMessage::IdGameConnected: + return i18n("Client game connected"); + case KGameMessage::IdGameSetupDone: + return i18n("Game setup done"); + case KGameMessage::IdSyncRandom: + return i18n("Synchronize Random"); + case KGameMessage::IdDisconnect: + return i18n("Disconnect"); + case KGameMessage::IdPlayerProperty: + return i18n("Player Property"); + case KGameMessage::IdGameProperty: + return i18n("Game Property"); + case KGameMessage::IdAddPlayer: + return i18n("Add Player"); + case KGameMessage::IdRemovePlayer: + return i18n("Remove Player"); + case KGameMessage::IdActivatePlayer: + return i18n("Activate Player"); + case KGameMessage::IdInactivatePlayer: + return i18n("Inactivate Player"); + case KGameMessage::IdTurn: + return i18n("Id Turn"); + case KGameMessage::IdError: + return i18n("Error Message"); + case KGameMessage::IdPlayerInput: + return i18n("Player Input"); + case KGameMessage::IdIOAdded: + return i18n("An IO was added"); + case KGameMessage::IdProcessQuery: + return i18n("Process Query"); + case KGameMessage::IdPlayerId: + return i18n("Player ID"); + case KGameMessage::IdUser: // IdUser must be unknown for use, too! + default: + return QString::null; + } +} |