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authorTimothy Pearson <[email protected]>2011-11-06 15:56:37 -0600
committerTimothy Pearson <[email protected]>2011-11-06 15:56:37 -0600
commit14c49c4f56792a934bcdc4efceebbd429d858571 (patch)
tree2f302410d5a5d678bf3ff10edead70d348be6644 /libkdegames/kgame/kgamesequence.cpp
parentab0981b9689e4d3ad88e9572bfa4b4a5e36c51ae (diff)
downloadtdegames-14c49c4f56792a934bcdc4efceebbd429d858571.tar.gz
tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.zip
Actually move the kde files that were renamed in the last commit
Diffstat (limited to 'libkdegames/kgame/kgamesequence.cpp')
-rw-r--r--libkdegames/kgame/kgamesequence.cpp125
1 files changed, 0 insertions, 125 deletions
diff --git a/libkdegames/kgame/kgamesequence.cpp b/libkdegames/kgame/kgamesequence.cpp
deleted file mode 100644
index 9391ee04..00000000
--- a/libkdegames/kgame/kgamesequence.cpp
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@@ -1,125 +0,0 @@
-/*
- This file is part of the KDE games library
- Copyright (C) 2003 Andreas Beckermann ([email protected])
- Copyright (C) 2003 Martin Heni ([email protected])
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License version 2 as published by the Free Software Foundation.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public License
- along with this library; see the file COPYING.LIB. If not, write to
- the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- Boston, MA 02110-1301, USA.
-*/
-/*
- $Id$
-*/
-
-#include "kgamesequence.h"
-#include "kgamesequence.moc"
-
-#include "kplayer.h"
-#include "kgame.h"
-
-KGameSequence::KGameSequence() : TQObject()
-{
- mGame = 0;
- mCurrentPlayer = 0;
-}
-
-KGameSequence::~KGameSequence()
-{
-}
-
-void KGameSequence::setGame(KGame* game)
-{
- mGame = game;
-}
-
-void KGameSequence::setCurrentPlayer(KPlayer* player)
-{
- mCurrentPlayer = player;
-}
-
-KPlayer *KGameSequence::nextPlayer(KPlayer *last,bool exclusive)
-{
- kdDebug(11001) << "=================== NEXT PLAYER =========================="<<endl;
- if (!game())
- {
- kdError() << k_funcinfo << "NULL game object" << endl;
- return 0;
- }
- unsigned int minId,nextId,lastId;
- KPlayer *nextplayer, *minplayer;
- if (last)
- {
- lastId = last->id();
- }
- else
- {
- lastId = 0;
- }
-
- kdDebug(11001) << "nextPlayer: lastId="<<lastId<<endl;
-
- // remove when this has been checked
- minId = 0x7fff; // we just need a very large number...properly MAX_UINT or so would be ok...
- nextId = minId;
- nextplayer = 0;
- minplayer = 0;
-
- KPlayer *player;
- for (player = game()->playerList()->first(); player != 0; player=game()->playerList()->next() )
- {
- // Find the first player for a cycle
- if (player->id() < minId)
- {
- minId=player->id();
- minplayer=player;
- }
- if (player==last)
- {
- continue;
- }
- // Find the next player which is bigger than the current one
- if (player->id() > lastId && player->id() < nextId)
- {
- nextId=player->id();
- nextplayer=player;
- }
- }
-
- // Cycle to the beginning
- if (!nextplayer)
- {
- nextplayer=minplayer;
- }
-
- kdDebug(11001) << k_funcinfo << " ##### lastId=" << lastId << " exclusive="
- << exclusive << " minId=" << minId << " nextid=" << nextId
- << " count=" << game()->playerList()->count() << endl;
- if (nextplayer)
- {
- nextplayer->setTurn(true,exclusive);
- }
- else
- {
- return 0;
- }
- return nextplayer;
-}
-
-// Per default we do not do anything
-int KGameSequence::checkGameOver(KPlayer*)
-{
- return 0;
-}
-/*
- * vim: et sw=2
- */