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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /libkdegames/kgamelcd.cpp
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libkdegames/kgamelcd.cpp')
-rw-r--r--libkdegames/kgamelcd.cpp250
1 files changed, 250 insertions, 0 deletions
diff --git a/libkdegames/kgamelcd.cpp b/libkdegames/kgamelcd.cpp
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+/*
+ This file is part of the KDE games library
+ Copyright (C) 2001,2002,2003 Nicolas Hadacek ([email protected])
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License version 2 as published by the Free Software Foundation.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#include "kgamelcd.h"
+#include "kgamelcd.moc"
+
+#include <qlayout.h>
+#include <qlabel.h>
+#include <qtimer.h>
+
+#include <kglobal.h>
+
+
+//-----------------------------------------------------------------------------
+KGameLCD::KGameLCD(uint nbDigits, QWidget *parent, const char *name)
+ : QLCDNumber(nbDigits, parent, name), _htime(800)
+{
+ const QPalette &p = palette();
+ _fgColor = p.color(QPalette::Active, QColorGroup::Foreground);
+ _hlColor = p.color(QPalette::Active, QColorGroup::HighlightedText);
+
+ _timer = new QTimer(this);
+ connect(_timer, SIGNAL(timeout()), SLOT(timeout()));
+
+ setFrameStyle(Panel | Plain);
+ setSegmentStyle(Flat);
+
+ displayInt(0);
+}
+
+KGameLCD::~KGameLCD()
+{}
+
+void KGameLCD::setDefaultBackgroundColor(const QColor &color)
+{
+ QPalette p = palette();
+ p.setColor(QColorGroup::Background, color);
+ setPalette(p);
+}
+
+void KGameLCD::setDefaultColor(const QColor &color)
+{
+ _fgColor = color;
+ QPalette p = palette();
+ p.setColor(QColorGroup::Foreground, color);
+ setPalette(p);
+}
+
+void KGameLCD::setHighlightColor(const QColor &color)
+{
+ _hlColor = color;
+}
+
+void KGameLCD::setLeadingString(const QString &s)
+{
+ _lead = s;
+ displayInt(0);
+}
+
+void KGameLCD::setHighlightTime(uint time)
+{
+ _htime = time;
+}
+
+void KGameLCD::resetColor()
+{
+ setColor(QColor());
+}
+
+void KGameLCD::setColor(const QColor &color)
+{
+ const QColor &c = (color.isValid() ? color : _fgColor);
+ QPalette p = palette();
+ p.setColor(QColorGroup::Foreground, c);
+ setPalette(p);
+}
+
+void KGameLCD::displayInt(int v)
+{
+ int n = numDigits() - _lead.length();
+ display(_lead + QString::number(v).rightJustify(n));
+}
+
+void KGameLCD::highlight()
+{
+ highlight(true);
+ _timer->start(_htime, true);
+}
+
+void KGameLCD::highlight(bool light)
+{
+ if (light) setColor(_hlColor);
+ else resetColor();
+}
+
+//-----------------------------------------------------------------------------
+KGameLCDClock::KGameLCDClock(QWidget *parent, const char *name)
+: KGameLCD(5, parent, name)
+{
+ _timerClock = new QTimer(this);
+ connect(_timerClock, SIGNAL(timeout()), SLOT(timeoutClock()));
+}
+
+KGameLCDClock::~KGameLCDClock()
+{}
+
+void KGameLCDClock::timeoutClock()
+{
+ // waiting an hour does not restart timer
+ if ( _min==59 && _sec==59 ) return;
+ _sec++;
+ if (_sec==60) {
+ _min++;
+ _sec = 0;
+ }
+ showTime();
+}
+
+QString KGameLCDClock::pretty() const
+{
+ QString sec = QString::number(_sec).rightJustify(2, '0', true);
+ QString min = QString::number(_min).rightJustify(2, '0', true);
+ return min + ':' + sec;
+}
+
+void KGameLCDClock::showTime()
+{
+ display(pretty());
+}
+
+void KGameLCDClock::reset()
+{
+ _timerClock->stop();
+ _sec = 0;
+ _min = 0;
+ showTime();
+}
+
+void KGameLCDClock::start()
+{
+ _timerClock->start(1000); // 1 second
+}
+
+void KGameLCDClock::stop()
+{
+ _timerClock->stop();
+}
+
+uint KGameLCDClock::seconds() const
+{
+ return _min*60 + _sec;
+}
+
+void KGameLCDClock::setTime(uint sec)
+{
+ Q_ASSERT( sec<3600 );
+ _sec = sec % 60;
+ _min = sec / 60;
+ showTime();
+}
+
+void KGameLCDClock::setTime(const QString &s)
+{
+ Q_ASSERT( s.length()==5 && s[2]==':' );
+ uint min = kMin(s.section(':', 0, 0).toUInt(), uint(59));
+ uint sec = kMin(s.section(':', 1, 1).toUInt(), uint(59));
+ setTime(sec + min*60);
+}
+
+
+//-----------------------------------------------------------------------------
+class KGameLCDList::KGameLCDListPrivate
+{
+public:
+ QValueVector<QLabel *> _leadings;
+};
+
+KGameLCDList::KGameLCDList(const QString &title, QWidget *parent,
+ const char *name)
+ : QWidget(parent, name)
+{
+ init(title);
+}
+
+KGameLCDList::KGameLCDList(QWidget *parent, const char *name)
+ : QWidget(parent, name)
+{
+ init(QString::null);
+}
+
+KGameLCDList::~KGameLCDList()
+{
+ delete d;
+}
+
+void KGameLCDList::init(const QString &title)
+{
+ d = new KGameLCDListPrivate;
+
+ QGridLayout *top = new QGridLayout(this, 1, 2, 5);
+ top->setColStretch(1, 1);
+
+ _title = new QLabel(title, this);
+ _title->setAlignment(AlignCenter);
+ top->addMultiCellWidget(_title, 0, 0, 0, 1, AlignCenter);
+}
+
+void KGameLCDList::append(QLCDNumber *lcd)
+{
+ append(QString::null, lcd);
+}
+
+void KGameLCDList::append(const QString &leading, QLCDNumber *lcd)
+{
+ uint i = size();
+ QLabel *label = 0;
+ if ( !leading.isEmpty() ) {
+ label = new QLabel(leading, this);
+ static_cast<QGridLayout *>(layout())->addWidget(label, i+1, 0);
+ }
+ d->_leadings.push_back(label);
+ _lcds.push_back(lcd);
+ static_cast<QGridLayout *>(layout())->addWidget(lcd, i+1, 1);
+}
+
+void KGameLCDList::clear()
+{
+ for (uint i=0; i<_lcds.size(); i++) {
+ delete d->_leadings[i];
+ delete _lcds[i];
+ }
+ d->_leadings.clear();
+ _lcds.clear();
+}