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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /libkdegames/kgamelcd.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libkdegames/kgamelcd.h')
-rw-r--r-- | libkdegames/kgamelcd.h | 249 |
1 files changed, 249 insertions, 0 deletions
diff --git a/libkdegames/kgamelcd.h b/libkdegames/kgamelcd.h new file mode 100644 index 00000000..3e6ad33c --- /dev/null +++ b/libkdegames/kgamelcd.h @@ -0,0 +1,249 @@ +/* + This file is part of the KDE games library + Copyright (C) 2001,2002,2003 Nicolas Hadacek ([email protected]) + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License version 2 as published by the Free Software Foundation. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#ifndef __KGAMELCD_H +#define __KGAMELCD_H + +#include <qlcdnumber.h> +#include <qvaluevector.h> +#include <kdemacros.h> + +class QLabel; +class QTimer; + +//----------------------------------------------------------------------------- +/** + * This class is a visually enhanced @ref QLCDNumber: + * <ul> + * <li> It can show an additional string before the integer being + * displayed.</li> + * <li> Its foreground and background colors can easily be modified. </li> + * <li> It can be highlighted for a short time. </li> + * </ul> + * + * @since 3.2 + */ +class KDE_EXPORT KGameLCD : public QLCDNumber +{ + Q_OBJECT +public: + KGameLCD(uint nbDigits, QWidget *parent = 0, const char *name = 0); + + ~KGameLCD(); + + /** + * Set the default background color. + */ + void setDefaultBackgroundColor(const QColor &color); + + /** + * Set the default foreground color. + */ + void setDefaultColor(const QColor &color); + + /** + * Set highlight color. + */ + void setHighlightColor(const QColor &color); + + /** + * Set the string that will be displayed before the integer number to be + * displayed. By default this string is null. + */ + void setLeadingString(const QString &s); + + /** + * Set the highlight duration in milliseconds. The default value is + * 800 milliseconds. + */ + void setHighlightTime(uint time); + + /** + * Reset the foreground color to the default one. + */ + void resetColor(); + + /** + * Set the foreground color. + */ + void setColor(const QColor &color); + +public slots: + /** + * Highlight the LCD with the QColorGourp::HighlightedText color + * for a small time (setHighlightTime). + */ + void highlight(); + + /** + * Display the given integer with the (optionnal) leading string. + * + * Note: we cannot use display(int) since QLCDNumber::display is + * not virtual... And you cannot use QLCDNumber::intValue() to retrieve + * the given value. + */ + void displayInt(int value); + +private slots: + void timeout() { highlight(false); } + +private: + QColor _fgColor, _hlColor; + QString _lead; + uint _htime; + QTimer *_timer; + + class KGameLCDPrivate; + KGameLCDPrivate *d; + + void highlight(bool light); + +}; + +//----------------------------------------------------------------------------- +/** + * This class is a digital clock widget. It has a maximum duration of + * 3599 seconds (one hour) and it gets updated every second. + * + * @since 3.2 + */ +class KDE_EXPORT KGameLCDClock : public KGameLCD +{ + Q_OBJECT +public: + KGameLCDClock(QWidget *parent = 0, const char *name = 0); + + ~KGameLCDClock(); + + /** + * @return the total number of seconds elapsed. + */ + uint seconds() const; + + /** + * @return the time as a string to be displayed: "mm:ss". + */ + QString pretty() const; + + /** + * Set the time. + */ + void setTime(uint seconds); + + /** + * Set the time (format should be "mm:ss"). + */ + void setTime(const QString &s); + +public slots: + /** + * Stop the clock and reset it to zero. + */ + virtual void reset(); + + /** + * Stop the clock but do not reset it to zero. + */ + virtual void stop(); + + /** + * Start the clock from the current time. + */ + virtual void start(); + +protected slots: + virtual void timeoutClock(); + +private: + QTimer *_timerClock; + uint _sec, _min; + + class KGameLCDClockPrivate; + KGameLCDClockPrivate *d; + + void showTime(); +}; + +//----------------------------------------------------------------------------- +/** + * This widget holds a list of @ref QLCDNumber arranged in a vertical layout. + * It also shows a label at the top of the list. + * + * @since 3.2 + */ +class KDE_EXPORT KGameLCDList : public QWidget +{ + Q_OBJECT +public: + /** + * Constructor. + * + * @param title is the content of the top label. + * @param parent passed to the QWidget constructor + * @param name passed to the QWidget constructor + */ + KGameLCDList(const QString &title, + QWidget *parent = 0, const char *name = 0); + KGameLCDList(QWidget *parent = 0, const char *name = 0); + + ~KGameLCDList(); + + /** + * Append a QLCDNumber at the bottom of the list. + * The QLCDNumber should have the KGameLCDList as parent. + */ + void append(QLCDNumber *lcd); + + /** + * Append a QLCDNumber at the bottom of the list. + * The QLCDNumber should have the KGameLCDList as parent. + */ + void append(const QString &leading, QLCDNumber *lcd); + + /** + * Delete all @ref QLCDNumber and clear the list. + */ + void clear(); + + /** + * @return the title label. + */ + QLabel *title() const { return _title; } + + /** + * @return the QLCDNumber at index @param i + */ + QLCDNumber *lcd(uint i) const { return _lcds[i]; } + + /** + * @return the number of QLCDNumber in the list. + */ + uint size() const { return _lcds.size(); } + +private: + QLabel *_title; + QValueVector<QLCDNumber *> _lcds; + + class KGameLCDListPrivate; + KGameLCDListPrivate *d; + + void init(const QString &title); +}; + +#endif |