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authortpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2011-06-11 04:58:26 +0000
committertpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2011-06-11 04:58:26 +0000
commit838baf3f99ec5ab81b063eb5449a3381d860f377 (patch)
treedd31abcfde08ca92e4623b8f50b3d762a87c997a /libkdegames/kstdgameaction.cpp
parent2bf598bafa22fac4126fc8842df6b0119aadc0e9 (diff)
downloadtdegames-838baf3f99ec5ab81b063eb5449a3381d860f377.tar.gz
tdegames-838baf3f99ec5ab81b063eb5449a3381d860f377.zip
TQt4 port kdegames
This enables compilation under both Qt3 and Qt4 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1236074 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libkdegames/kstdgameaction.cpp')
-rw-r--r--libkdegames/kstdgameaction.cpp114
1 files changed, 57 insertions, 57 deletions
diff --git a/libkdegames/kstdgameaction.cpp b/libkdegames/kstdgameaction.cpp
index f37af6cb..4eb54bba 100644
--- a/libkdegames/kstdgameaction.cpp
+++ b/libkdegames/kstdgameaction.cpp
@@ -33,10 +33,10 @@ KStdGameAction::~KStdGameAction()
{}
KAction *KStdGameAction::action(StdGameAction act_enum, const TQObject *recvr,
- const char *slot, KActionCollection *parent,
+ const char *slot, KActionCollection *tqparent,
const char *name)
{
- return create( act_enum, name, recvr, slot, parent );
+ return create( act_enum, name, recvr, slot, tqparent );
}
const char* KStdGameAction::stdName(StdGameAction act_enum)
@@ -64,18 +64,18 @@ const KStdGameActionInfo g_rgActionInfo[] = {
{ KStdGameAction::Save, KStdAccel::Save, 0, "game_save", I18N_NOOP("&Save"), 0, "filesave" },
{ KStdGameAction::SaveAs, KStdAccel::AccelNone, 0, "game_save_as", I18N_NOOP("Save &As..."), 0, "filesaveas" },
{ KStdGameAction::End, KStdAccel::End, 0, "game_end", I18N_NOOP("&End Game"), 0, "fileclose" },
- { KStdGameAction::Pause, KStdAccel::AccelNone, Qt::Key_P, "game_pause", I18N_NOOP("Pa&use"), 0, "player_pause" },
- { KStdGameAction::Highscores, KStdAccel::AccelNone, Qt::CTRL+Qt::Key_H, "game_highscores", I18N_NOOP("Show &Highscores"), 0, "highscore" },
+ { KStdGameAction::Pause, KStdAccel::AccelNone, TQt::Key_P, "game_pause", I18N_NOOP("Pa&use"), 0, "player_pause" },
+ { KStdGameAction::Highscores, KStdAccel::AccelNone, TQt::CTRL+TQt::Key_H, "game_highscores", I18N_NOOP("Show &Highscores"), 0, "highscore" },
{ KStdGameAction::Print, KStdAccel::Print, 0, "game_print", I18N_NOOP("&Print..."), 0, "fileprint" },
{ KStdGameAction::Quit, KStdAccel::Quit, 0, "game_quit", I18N_NOOP("&Quit"), 0, "exit" },
// "move" menu
{ KStdGameAction::Repeat, KStdAccel::AccelNone, 0, "move_repeat", I18N_NOOP("Repeat"), 0, 0 },
{ KStdGameAction::Undo, KStdAccel::Undo, 0, "move_undo", I18N_NOOP("Und&o"), 0, "undo" },
{ KStdGameAction::Redo, KStdAccel::Redo, 0, "move_redo", I18N_NOOP("Re&do"), 0, "redo" },
- { KStdGameAction::Roll, KStdAccel::AccelNone, Qt::CTRL+Qt::Key_R, "move_roll", I18N_NOOP("&Roll Dice"), 0, "roll" },
+ { KStdGameAction::Roll, KStdAccel::AccelNone, TQt::CTRL+TQt::Key_R, "move_roll", I18N_NOOP("&Roll Dice"), 0, "roll" },
{ KStdGameAction::EndTurn, KStdAccel::AccelNone, 0, "move_end_turn", I18N_NOOP("End Turn"), 0, "endturn" },
- { KStdGameAction::Hint, KStdAccel::AccelNone, Qt::Key_H, "move_hint", I18N_NOOP("&Hint"), 0, "idea" },
- { KStdGameAction::Demo, KStdAccel::AccelNone, Qt::Key_D, "move_demo", I18N_NOOP("&Demo"), 0, "1rightarrow" },
+ { KStdGameAction::Hint, KStdAccel::AccelNone, TQt::Key_H, "move_hint", I18N_NOOP("&Hint"), 0, "idea" },
+ { KStdGameAction::Demo, KStdAccel::AccelNone, TQt::Key_D, "move_demo", I18N_NOOP("&Demo"), 0, "1rightarrow" },
{ KStdGameAction::Solve, KStdAccel::AccelNone, 0, "move_solve", I18N_NOOP("&Solve"), 0, "wizard" },
// "settings" menu
{ KStdGameAction::ChooseGameType, KStdAccel::AccelNone, 0, "options_choose_game_type", I18N_NOOP("Choose Game &Type"), 0, 0 },
@@ -97,11 +97,11 @@ static const KStdGameActionInfo* infoPtr( KStdGameAction::StdGameAction id )
KAction* KStdGameAction::create(StdGameAction id, const char *name,
const TQObject *recvr, const char *slot,
- KActionCollection* parent )
+ KActionCollection* tqparent )
{
KAction* pAction = 0;
const KStdGameActionInfo* pInfo = infoPtr( id );
- kdDebug(125) << "KStdGameAction::create( " << id << "=" << (pInfo ? pInfo->psName : (const char*)0) << ", " << parent << ", " << name << " )" << endl;
+ kdDebug(125) << "KStdGameAction::create( " << id << "=" << (pInfo ? pInfo->psName : (const char*)0) << ", " << tqparent << ", " << name << " )" << endl;
if( pInfo ) {
TQString sLabel = i18n(pInfo->psLabel);
KShortcut cut = (pInfo->globalAccel==KStdAccel::AccelNone
@@ -111,20 +111,20 @@ KAction* KStdGameAction::create(StdGameAction id, const char *name,
switch( id ) {
case LoadRecent:
pAction =
- new KRecentFilesAction(sLabel, cut, recvr, slot, parent, n);
+ new KRecentFilesAction(sLabel, cut, recvr, slot, tqparent, n);
break;
case Pause:
case Demo:
pAction = new KToggleAction( sLabel, pInfo->psIconName, cut,
- recvr, slot, parent, n);
+ recvr, slot, tqparent, n);
break;
case ChooseGameType:
pAction = new KSelectAction( sLabel, pInfo->psIconName, cut,
- recvr, slot, parent, n);
+ recvr, slot, tqparent, n);
break;
default:
pAction = new KAction( sLabel, pInfo->psIconName, cut,
- recvr, slot, parent, n);
+ recvr, slot, tqparent, n);
break;
}
}
@@ -138,72 +138,72 @@ const char* KStdGameAction::name( StdGameAction id )
}
KAction *KStdGameAction::gameNew(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
-{ return KStdGameAction::create(New, name, recvr, slot, parent); }
+ KActionCollection *tqparent, const char *name )
+{ return KStdGameAction::create(New, name, recvr, slot, tqparent); }
KAction *KStdGameAction::load(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
-{ return KStdGameAction::create(Load, name, recvr, slot, parent); }
+ KActionCollection *tqparent, const char *name )
+{ return KStdGameAction::create(Load, name, recvr, slot, tqparent); }
KRecentFilesAction *KStdGameAction::loadRecent(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
-{ return static_cast<KRecentFilesAction *>(KStdGameAction::create(LoadRecent, name, recvr, slot, parent)); }
+ KActionCollection *tqparent, const char *name )
+{ return static_cast<KRecentFilesAction *>(KStdGameAction::create(LoadRecent, name, recvr, slot, tqparent)); }
KAction *KStdGameAction::save(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
-{ return KStdGameAction::create(Save, name, recvr, slot, parent); }
+ KActionCollection *tqparent, const char *name )
+{ return KStdGameAction::create(Save, name, recvr, slot, tqparent); }
KAction *KStdGameAction::saveAs(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
-{ return KStdGameAction::create(SaveAs, name, recvr, slot, parent); }
+ KActionCollection *tqparent, const char *name )
+{ return KStdGameAction::create(SaveAs, name, recvr, slot, tqparent); }
KAction *KStdGameAction::end(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
-{ return KStdGameAction::create(End, name, recvr, slot, parent); }
+ KActionCollection *tqparent, const char *name )
+{ return KStdGameAction::create(End, name, recvr, slot, tqparent); }
KToggleAction *KStdGameAction::pause(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
-{ return static_cast<KToggleAction *>(KStdGameAction::create(Pause, name, recvr, slot, parent)); }
+ KActionCollection *tqparent, const char *name )
+{ return static_cast<KToggleAction *>(KStdGameAction::create(Pause, name, recvr, slot, tqparent)); }
KAction *KStdGameAction::highscores(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
-{ return KStdGameAction::create(Highscores, name, recvr, slot, parent); }
+ KActionCollection *tqparent, const char *name )
+{ return KStdGameAction::create(Highscores, name, recvr, slot, tqparent); }
KAction *KStdGameAction::print(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
-{ return KStdGameAction::create(Print, name, recvr, slot, parent); }
+ KActionCollection *tqparent, const char *name )
+{ return KStdGameAction::create(Print, name, recvr, slot, tqparent); }
KAction *KStdGameAction::quit(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
-{ return KStdGameAction::create(Quit, name, recvr, slot, parent); }
+ KActionCollection *tqparent, const char *name )
+{ return KStdGameAction::create(Quit, name, recvr, slot, tqparent); }
KAction *KStdGameAction::repeat(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
-{ return KStdGameAction::create(Repeat, name, recvr, slot, parent); }
+ KActionCollection *tqparent, const char *name )
+{ return KStdGameAction::create(Repeat, name, recvr, slot, tqparent); }
KAction *KStdGameAction::undo(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
-{ return KStdGameAction::create(Undo, name, recvr, slot, parent); }
+ KActionCollection *tqparent, const char *name )
+{ return KStdGameAction::create(Undo, name, recvr, slot, tqparent); }
KAction *KStdGameAction::redo(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
-{ return KStdGameAction::create(Redo, name, recvr, slot, parent); }
+ KActionCollection *tqparent, const char *name )
+{ return KStdGameAction::create(Redo, name, recvr, slot, tqparent); }
KAction *KStdGameAction::roll(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
-{ return KStdGameAction::create(Roll, name, recvr, slot, parent); }
+ KActionCollection *tqparent, const char *name )
+{ return KStdGameAction::create(Roll, name, recvr, slot, tqparent); }
KAction *KStdGameAction::endTurn(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
-{ return KStdGameAction::create(EndTurn, name, recvr, slot, parent); }
+ KActionCollection *tqparent, const char *name )
+{ return KStdGameAction::create(EndTurn, name, recvr, slot, tqparent); }
KAction *KStdGameAction::carddecks(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
-{ return KStdGameAction::create(Carddecks, name, recvr, slot, parent); }
+ KActionCollection *tqparent, const char *name )
+{ return KStdGameAction::create(Carddecks, name, recvr, slot, tqparent); }
KAction *KStdGameAction::configureHighscores(const TQObject*recvr, const char *slot,
- KActionCollection *parent, const char *name)
-{ return KStdGameAction::create(ConfigureHighscores, name, recvr, slot, parent); }
+ KActionCollection *tqparent, const char *name)
+{ return KStdGameAction::create(ConfigureHighscores, name, recvr, slot, tqparent); }
KAction *KStdGameAction::hint(const TQObject*recvr, const char *slot,
- KActionCollection *parent, const char *name)
-{ return KStdGameAction::create(Hint, name, recvr, slot, parent); }
+ KActionCollection *tqparent, const char *name)
+{ return KStdGameAction::create(Hint, name, recvr, slot, tqparent); }
KToggleAction *KStdGameAction::demo(const TQObject*recvr, const char *slot,
- KActionCollection *parent, const char *name)
-{ return static_cast<KToggleAction *>(KStdGameAction::create(Demo, name, recvr, slot, parent)); }
+ KActionCollection *tqparent, const char *name)
+{ return static_cast<KToggleAction *>(KStdGameAction::create(Demo, name, recvr, slot, tqparent)); }
KAction *KStdGameAction::solve(const TQObject*recvr, const char *slot,
- KActionCollection *parent, const char *name)
-{ return KStdGameAction::create(Solve, name, recvr, slot, parent); }
+ KActionCollection *tqparent, const char *name)
+{ return KStdGameAction::create(Solve, name, recvr, slot, tqparent); }
KSelectAction *KStdGameAction::chooseGameType(const TQObject*recvr, const char *slot,
- KActionCollection *parent, const char *name)
-{ return static_cast<KSelectAction *>(KStdGameAction::create(ChooseGameType, name, recvr, slot, parent)); }
+ KActionCollection *tqparent, const char *name)
+{ return static_cast<KSelectAction *>(KStdGameAction::create(ChooseGameType, name, recvr, slot, tqparent)); }
KAction *KStdGameAction::restart(const TQObject*recvr, const char *slot,
- KActionCollection *parent, const char *name)
-{ return KStdGameAction::create(Restart, name, recvr, slot, parent); }
+ KActionCollection *tqparent, const char *name)
+{ return KStdGameAction::create(Restart, name, recvr, slot, tqparent); }