diff options
author | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-06-11 04:58:26 +0000 |
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committer | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-06-11 04:58:26 +0000 |
commit | 838baf3f99ec5ab81b063eb5449a3381d860f377 (patch) | |
tree | dd31abcfde08ca92e4623b8f50b3d762a87c997a /libkdegames/kstdgameaction.cpp | |
parent | 2bf598bafa22fac4126fc8842df6b0119aadc0e9 (diff) | |
download | tdegames-838baf3f99ec5ab81b063eb5449a3381d860f377.tar.gz tdegames-838baf3f99ec5ab81b063eb5449a3381d860f377.zip |
TQt4 port kdegames
This enables compilation under both Qt3 and Qt4
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1236074 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libkdegames/kstdgameaction.cpp')
-rw-r--r-- | libkdegames/kstdgameaction.cpp | 114 |
1 files changed, 57 insertions, 57 deletions
diff --git a/libkdegames/kstdgameaction.cpp b/libkdegames/kstdgameaction.cpp index f37af6cb..4eb54bba 100644 --- a/libkdegames/kstdgameaction.cpp +++ b/libkdegames/kstdgameaction.cpp @@ -33,10 +33,10 @@ KStdGameAction::~KStdGameAction() {} KAction *KStdGameAction::action(StdGameAction act_enum, const TQObject *recvr, - const char *slot, KActionCollection *parent, + const char *slot, KActionCollection *tqparent, const char *name) { - return create( act_enum, name, recvr, slot, parent ); + return create( act_enum, name, recvr, slot, tqparent ); } const char* KStdGameAction::stdName(StdGameAction act_enum) @@ -64,18 +64,18 @@ const KStdGameActionInfo g_rgActionInfo[] = { { KStdGameAction::Save, KStdAccel::Save, 0, "game_save", I18N_NOOP("&Save"), 0, "filesave" }, { KStdGameAction::SaveAs, KStdAccel::AccelNone, 0, "game_save_as", I18N_NOOP("Save &As..."), 0, "filesaveas" }, { KStdGameAction::End, KStdAccel::End, 0, "game_end", I18N_NOOP("&End Game"), 0, "fileclose" }, - { KStdGameAction::Pause, KStdAccel::AccelNone, Qt::Key_P, "game_pause", I18N_NOOP("Pa&use"), 0, "player_pause" }, - { KStdGameAction::Highscores, KStdAccel::AccelNone, Qt::CTRL+Qt::Key_H, "game_highscores", I18N_NOOP("Show &Highscores"), 0, "highscore" }, + { KStdGameAction::Pause, KStdAccel::AccelNone, TQt::Key_P, "game_pause", I18N_NOOP("Pa&use"), 0, "player_pause" }, + { KStdGameAction::Highscores, KStdAccel::AccelNone, TQt::CTRL+TQt::Key_H, "game_highscores", I18N_NOOP("Show &Highscores"), 0, "highscore" }, { KStdGameAction::Print, KStdAccel::Print, 0, "game_print", I18N_NOOP("&Print..."), 0, "fileprint" }, { KStdGameAction::Quit, KStdAccel::Quit, 0, "game_quit", I18N_NOOP("&Quit"), 0, "exit" }, // "move" menu { KStdGameAction::Repeat, KStdAccel::AccelNone, 0, "move_repeat", I18N_NOOP("Repeat"), 0, 0 }, { KStdGameAction::Undo, KStdAccel::Undo, 0, "move_undo", I18N_NOOP("Und&o"), 0, "undo" }, { KStdGameAction::Redo, KStdAccel::Redo, 0, "move_redo", I18N_NOOP("Re&do"), 0, "redo" }, - { KStdGameAction::Roll, KStdAccel::AccelNone, Qt::CTRL+Qt::Key_R, "move_roll", I18N_NOOP("&Roll Dice"), 0, "roll" }, + { KStdGameAction::Roll, KStdAccel::AccelNone, TQt::CTRL+TQt::Key_R, "move_roll", I18N_NOOP("&Roll Dice"), 0, "roll" }, { KStdGameAction::EndTurn, KStdAccel::AccelNone, 0, "move_end_turn", I18N_NOOP("End Turn"), 0, "endturn" }, - { KStdGameAction::Hint, KStdAccel::AccelNone, Qt::Key_H, "move_hint", I18N_NOOP("&Hint"), 0, "idea" }, - { KStdGameAction::Demo, KStdAccel::AccelNone, Qt::Key_D, "move_demo", I18N_NOOP("&Demo"), 0, "1rightarrow" }, + { KStdGameAction::Hint, KStdAccel::AccelNone, TQt::Key_H, "move_hint", I18N_NOOP("&Hint"), 0, "idea" }, + { KStdGameAction::Demo, KStdAccel::AccelNone, TQt::Key_D, "move_demo", I18N_NOOP("&Demo"), 0, "1rightarrow" }, { KStdGameAction::Solve, KStdAccel::AccelNone, 0, "move_solve", I18N_NOOP("&Solve"), 0, "wizard" }, // "settings" menu { KStdGameAction::ChooseGameType, KStdAccel::AccelNone, 0, "options_choose_game_type", I18N_NOOP("Choose Game &Type"), 0, 0 }, @@ -97,11 +97,11 @@ static const KStdGameActionInfo* infoPtr( KStdGameAction::StdGameAction id ) KAction* KStdGameAction::create(StdGameAction id, const char *name, const TQObject *recvr, const char *slot, - KActionCollection* parent ) + KActionCollection* tqparent ) { KAction* pAction = 0; const KStdGameActionInfo* pInfo = infoPtr( id ); - kdDebug(125) << "KStdGameAction::create( " << id << "=" << (pInfo ? pInfo->psName : (const char*)0) << ", " << parent << ", " << name << " )" << endl; + kdDebug(125) << "KStdGameAction::create( " << id << "=" << (pInfo ? pInfo->psName : (const char*)0) << ", " << tqparent << ", " << name << " )" << endl; if( pInfo ) { TQString sLabel = i18n(pInfo->psLabel); KShortcut cut = (pInfo->globalAccel==KStdAccel::AccelNone @@ -111,20 +111,20 @@ KAction* KStdGameAction::create(StdGameAction id, const char *name, switch( id ) { case LoadRecent: pAction = - new KRecentFilesAction(sLabel, cut, recvr, slot, parent, n); + new KRecentFilesAction(sLabel, cut, recvr, slot, tqparent, n); break; case Pause: case Demo: pAction = new KToggleAction( sLabel, pInfo->psIconName, cut, - recvr, slot, parent, n); + recvr, slot, tqparent, n); break; case ChooseGameType: pAction = new KSelectAction( sLabel, pInfo->psIconName, cut, - recvr, slot, parent, n); + recvr, slot, tqparent, n); break; default: pAction = new KAction( sLabel, pInfo->psIconName, cut, - recvr, slot, parent, n); + recvr, slot, tqparent, n); break; } } @@ -138,72 +138,72 @@ const char* KStdGameAction::name( StdGameAction id ) } KAction *KStdGameAction::gameNew(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(New, name, recvr, slot, parent); } + KActionCollection *tqparent, const char *name ) +{ return KStdGameAction::create(New, name, recvr, slot, tqparent); } KAction *KStdGameAction::load(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(Load, name, recvr, slot, parent); } + KActionCollection *tqparent, const char *name ) +{ return KStdGameAction::create(Load, name, recvr, slot, tqparent); } KRecentFilesAction *KStdGameAction::loadRecent(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return static_cast<KRecentFilesAction *>(KStdGameAction::create(LoadRecent, name, recvr, slot, parent)); } + KActionCollection *tqparent, const char *name ) +{ return static_cast<KRecentFilesAction *>(KStdGameAction::create(LoadRecent, name, recvr, slot, tqparent)); } KAction *KStdGameAction::save(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(Save, name, recvr, slot, parent); } + KActionCollection *tqparent, const char *name ) +{ return KStdGameAction::create(Save, name, recvr, slot, tqparent); } KAction *KStdGameAction::saveAs(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(SaveAs, name, recvr, slot, parent); } + KActionCollection *tqparent, const char *name ) +{ return KStdGameAction::create(SaveAs, name, recvr, slot, tqparent); } KAction *KStdGameAction::end(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(End, name, recvr, slot, parent); } + KActionCollection *tqparent, const char *name ) +{ return KStdGameAction::create(End, name, recvr, slot, tqparent); } KToggleAction *KStdGameAction::pause(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return static_cast<KToggleAction *>(KStdGameAction::create(Pause, name, recvr, slot, parent)); } + KActionCollection *tqparent, const char *name ) +{ return static_cast<KToggleAction *>(KStdGameAction::create(Pause, name, recvr, slot, tqparent)); } KAction *KStdGameAction::highscores(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(Highscores, name, recvr, slot, parent); } + KActionCollection *tqparent, const char *name ) +{ return KStdGameAction::create(Highscores, name, recvr, slot, tqparent); } KAction *KStdGameAction::print(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(Print, name, recvr, slot, parent); } + KActionCollection *tqparent, const char *name ) +{ return KStdGameAction::create(Print, name, recvr, slot, tqparent); } KAction *KStdGameAction::quit(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(Quit, name, recvr, slot, parent); } + KActionCollection *tqparent, const char *name ) +{ return KStdGameAction::create(Quit, name, recvr, slot, tqparent); } KAction *KStdGameAction::repeat(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(Repeat, name, recvr, slot, parent); } + KActionCollection *tqparent, const char *name ) +{ return KStdGameAction::create(Repeat, name, recvr, slot, tqparent); } KAction *KStdGameAction::undo(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(Undo, name, recvr, slot, parent); } + KActionCollection *tqparent, const char *name ) +{ return KStdGameAction::create(Undo, name, recvr, slot, tqparent); } KAction *KStdGameAction::redo(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(Redo, name, recvr, slot, parent); } + KActionCollection *tqparent, const char *name ) +{ return KStdGameAction::create(Redo, name, recvr, slot, tqparent); } KAction *KStdGameAction::roll(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(Roll, name, recvr, slot, parent); } + KActionCollection *tqparent, const char *name ) +{ return KStdGameAction::create(Roll, name, recvr, slot, tqparent); } KAction *KStdGameAction::endTurn(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(EndTurn, name, recvr, slot, parent); } + KActionCollection *tqparent, const char *name ) +{ return KStdGameAction::create(EndTurn, name, recvr, slot, tqparent); } KAction *KStdGameAction::carddecks(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(Carddecks, name, recvr, slot, parent); } + KActionCollection *tqparent, const char *name ) +{ return KStdGameAction::create(Carddecks, name, recvr, slot, tqparent); } KAction *KStdGameAction::configureHighscores(const TQObject*recvr, const char *slot, - KActionCollection *parent, const char *name) -{ return KStdGameAction::create(ConfigureHighscores, name, recvr, slot, parent); } + KActionCollection *tqparent, const char *name) +{ return KStdGameAction::create(ConfigureHighscores, name, recvr, slot, tqparent); } KAction *KStdGameAction::hint(const TQObject*recvr, const char *slot, - KActionCollection *parent, const char *name) -{ return KStdGameAction::create(Hint, name, recvr, slot, parent); } + KActionCollection *tqparent, const char *name) +{ return KStdGameAction::create(Hint, name, recvr, slot, tqparent); } KToggleAction *KStdGameAction::demo(const TQObject*recvr, const char *slot, - KActionCollection *parent, const char *name) -{ return static_cast<KToggleAction *>(KStdGameAction::create(Demo, name, recvr, slot, parent)); } + KActionCollection *tqparent, const char *name) +{ return static_cast<KToggleAction *>(KStdGameAction::create(Demo, name, recvr, slot, tqparent)); } KAction *KStdGameAction::solve(const TQObject*recvr, const char *slot, - KActionCollection *parent, const char *name) -{ return KStdGameAction::create(Solve, name, recvr, slot, parent); } + KActionCollection *tqparent, const char *name) +{ return KStdGameAction::create(Solve, name, recvr, slot, tqparent); } KSelectAction *KStdGameAction::chooseGameType(const TQObject*recvr, const char *slot, - KActionCollection *parent, const char *name) -{ return static_cast<KSelectAction *>(KStdGameAction::create(ChooseGameType, name, recvr, slot, parent)); } + KActionCollection *tqparent, const char *name) +{ return static_cast<KSelectAction *>(KStdGameAction::create(ChooseGameType, name, recvr, slot, tqparent)); } KAction *KStdGameAction::restart(const TQObject*recvr, const char *slot, - KActionCollection *parent, const char *name) -{ return KStdGameAction::create(Restart, name, recvr, slot, parent); } + KActionCollection *tqparent, const char *name) +{ return KStdGameAction::create(Restart, name, recvr, slot, tqparent); } |