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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /libksirtet/DESIGN | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libksirtet/DESIGN')
-rw-r--r-- | libksirtet/DESIGN | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/libksirtet/DESIGN b/libksirtet/DESIGN new file mode 100644 index 00000000..f09b8539 --- /dev/null +++ b/libksirtet/DESIGN @@ -0,0 +1,57 @@ +'lo, time to explain how some things are designed in the generic class +of these games (ksirtet, kfouleggs and klickety) + +NB: You should read this file with a fixed font editor ... + +the following set of functions is implemented in the hierarchy of classes : +GenericTetris -> BaseBoard -> Board -> specific Board class for each game + +=============================================================================== +action 'Piece Drop Down' activated + | +pieceDropped() <-| + | | +oneLineDown() -> by timer -| + +=============================================================================== +if oneLineDown() make the piece touch the ground + | +pieceDropped() + | +_beforeGlue() <-| + | | +beforeGlue() -> by timer -| // here is implemented the bump effect + | (when done) +gluePiece() + | +_afterGlue() <-| + | | +afterGlue() -> by timer -| // here kfouleggs remove holes + | (when done) +needRemoving ? no -> _afterAfterRemove() + | +_beforeRemove() <-| + | | +beforeRemove() -> by timer -| // here blocks to be removed are highlighted + | (when done) +remove() + | +_afterRemove() <-| + | | +afterRemove() -> by timer -| // here is animated the fall of piece in + | // the holes leaved by removed blocks + | if needs removing again -> _beforeRemove() + | +_afterAfterRemove() ? no gift pending -> afterAfterRemove() + | +putGift() + | +_afterGift() <-| + | | +afterGift() -> by timer -| // here kfouleggs make the gift block to land + | +_afterAfterRemove() + | +afterAfterRemove() ? gameOver -> gameOver() + | +newPiece() |