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author | Timothy Pearson <[email protected]> | 2013-01-25 00:32:59 -0600 |
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committer | Timothy Pearson <[email protected]> | 2013-01-25 00:32:59 -0600 |
commit | 2f84d0e2d3d4252e6aee24aceafa45dbdb7f4d1d (patch) | |
tree | ea24a96bad3bb7356ec1a2dca2a1338692d79745 /libtdegames/kgame/TODO | |
parent | d6f3812c8d969a673b420beca2482804177704fb (diff) | |
download | tdegames-2f84d0e2d3d4252e6aee24aceafa45dbdb7f4d1d.tar.gz tdegames-2f84d0e2d3d4252e6aee24aceafa45dbdb7f4d1d.zip |
Rename KCModule, KConfig, KIO, KServer, and KSocket to avoid conflicts with KDE4
Diffstat (limited to 'libtdegames/kgame/TODO')
-rw-r--r-- | libtdegames/kgame/TODO | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/libtdegames/kgame/TODO b/libtdegames/kgame/TODO index 2f100b8a..5a80cfe5 100644 --- a/libtdegames/kgame/TODO +++ b/libtdegames/kgame/TODO @@ -12,8 +12,8 @@ the user... - 03.06.2001: can we translate the group of a KPlayer? Probably not as there are no international connections possible then... maybe a group id? -- 05.06.2001: KGameDialog::saveConfig(KConfig*) might be useful (as well as - KGameDialog::loadConfig(KConfig*). Should set an own group in the +- 05.06.2001: KGameDialog::saveConfig(TDEConfig*) might be useful (as well as + KGameDialog::loadConfig(TDEConfig*). Should set an own group in the config file (setGroup("KGameDialog")). Problem: shalll network settings be saved? Could be used for startup configuration (i.e. load the config of the previous game) otherwise. |