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author | Timothy Pearson <[email protected]> | 2011-11-06 15:56:37 -0600 |
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committer | Timothy Pearson <[email protected]> | 2011-11-06 15:56:37 -0600 |
commit | 14c49c4f56792a934bcdc4efceebbd429d858571 (patch) | |
tree | 2f302410d5a5d678bf3ff10edead70d348be6644 /libtdegames/kgame/dialogs/kgamedebugdialog.h | |
parent | ab0981b9689e4d3ad88e9572bfa4b4a5e36c51ae (diff) | |
download | tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.tar.gz tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.zip |
Actually move the kde files that were renamed in the last commit
Diffstat (limited to 'libtdegames/kgame/dialogs/kgamedebugdialog.h')
-rw-r--r-- | libtdegames/kgame/dialogs/kgamedebugdialog.h | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/libtdegames/kgame/dialogs/kgamedebugdialog.h b/libtdegames/kgame/dialogs/kgamedebugdialog.h new file mode 100644 index 00000000..92b35597 --- /dev/null +++ b/libtdegames/kgame/dialogs/kgamedebugdialog.h @@ -0,0 +1,150 @@ +/* + This file is part of the KDE games library + Copyright (C) 2001 Andreas Beckermann ([email protected]) + Copyright (C) 2001 Martin Heni ([email protected]) + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License version 2 as published by the Free Software Foundation. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#ifndef __KGAMEDEBUGDIALOG_H__ +#define __KGAMEDEBUGDIALOG_H__ + +#include <kdialogbase.h> +#include <kdemacros.h> + +class KGame; +class KGameIO; +class KPlayer; +class KGamePropertyBase; + +class KGameDebugDialogPrivate; + +class KDE_EXPORT KGameDebugDialog : public KDialogBase +{ + Q_OBJECT + TQ_OBJECT +public: + KGameDebugDialog(KGame* g, TQWidget* parent, bool modal = false); + ~KGameDebugDialog(); + + /** + * Automatically connects the KGame object to all error dependant slots. + * Create a KGameErrorDialog object, call this function and forget + * everything. + * @param g The KGame which will emit the erorrs (or not ;-) ) + **/ + void setKGame(const KGame* g); + +public slots: + /** + * Unsets a @ref KGame which has been set using @ref setKGame before. + * This is called automatically when the @ref KGame object is destroyed + * and you normally don't have to call this yourself. + * + * Note that @ref setKGame also unsets an already existing @ref KGame + * object if exising. + **/ + void slotUnsetKGame(); + + /** + * Update the data of the @ref KGame object + **/ + void slotUpdateGameData(); + + /** + * Update the properties of the currently selected player + **/ + void slotUpdatePlayerData(); + + /** + * Updates the list of players and calls @ref clearPlayerData. Note that + * after this call NO player is selected anymore. + **/ + void slotUpdatePlayerList(); + + void slotClearMessages(); + +signals: + /** + * This signal is emitted when the "debug messages" page couldn't find + * the name of a message id. This is usually the case for user-defined + * messages. KGameDebugDialog asks you to give the msgid a name. + * @param messageid The ID of the message. As given to @ref + * KGame::sendMessage + * @param userid User defined msgIds are internally increased by + * @ref KGameMessage::IdUser. You don't have to care about this but if + * this signal is emitted with userid=false (shouldn't happen) then the + * name of an internal message as defined in @ref + * KGameMessage::GameMessageIds couldn't be found. + * @param name The name of the msgid. You have to fill this! + **/ + void signalRequestIdName(int messageid, bool userid, TQString& name); + +protected: + void clearPages(); + + /** + * Clear the data of the player view. Note that the player list is NOT + * cleared. + **/ + void clearPlayerData(); + + /** + * Clear the data view of the @ref KGame object + **/ + void clearGameData(); + + /** + * Add a new player to the player list + **/ + void addPlayer(KPlayer* p); + + /** + * Remove a player from the list + **/ + void removePlayer(TQListBoxItem* item); + + /** + * @return Whether messages with this msgid shall be displayed or not + **/ + bool showId(int msgid); + +protected slots: + /** + * Update the data of the player specified in item + * @param item The @ref TQListBoxItem of the player to be updated. Note + * that the text of this item MUST be the ID of the player + **/ + void slotUpdatePlayerData(TQListBoxItem* item); + + void slotShowId(); + void slotHideId(); + + /** + * A message has been received - see @ref KGame::signalMessageUpdate + **/ + void slotMessageUpdate(int msgid, TQ_UINT32 receiver, TQ_UINT32 sender); + +private: + void initGamePage(); + void initPlayerPage(); + void initMessagePage(); + +private: + KGameDebugDialogPrivate* d; +}; + + +#endif |