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author | Timothy Pearson <[email protected]> | 2011-11-07 20:27:51 -0600 |
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committer | Timothy Pearson <[email protected]> | 2011-11-07 20:27:51 -0600 |
commit | cbf01c9f46601b83b66e9d6a78b3a71753aaaf11 (patch) | |
tree | 32da1101c098c5c6f6a72267fb47e92f47553bf2 /libtdegames/kgame/kgamenetwork.h | |
parent | e4e9e160de194a9d5ab4ad11f6c8c522a2ac5df9 (diff) | |
download | tdegames-cbf01c9f46601b83b66e9d6a78b3a71753aaaf11.tar.gz tdegames-cbf01c9f46601b83b66e9d6a78b3a71753aaaf11.zip |
Rename kwin to twin (part 1 of 2)
Diffstat (limited to 'libtdegames/kgame/kgamenetwork.h')
-rw-r--r-- | libtdegames/kgame/kgamenetwork.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libtdegames/kgame/kgamenetwork.h b/libtdegames/kgame/kgamenetwork.h index b5975ffc..9156a7fd 100644 --- a/libtdegames/kgame/kgamenetwork.h +++ b/libtdegames/kgame/kgamenetwork.h @@ -115,7 +115,7 @@ public: * Announces game MASTER on network using DNS-SD. Clients then can discover it using * DNSSD::ServiceBrowser (or KGameConnectWidget) instead of manually entering * IP address. - * @param type service type (something like _kwin4._tcp). + * @param type service type (something like _twin4._tcp). * It should be unique for application. * @param name game name that will be displayed by clients. If not * set hostname will be used. In case of name conflict -2, -3 and so on will be added to name. |