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author | Timothy Pearson <[email protected]> | 2011-11-06 15:56:37 -0600 |
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committer | Timothy Pearson <[email protected]> | 2011-11-06 15:56:37 -0600 |
commit | 14c49c4f56792a934bcdc4efceebbd429d858571 (patch) | |
tree | 2f302410d5a5d678bf3ff10edead70d348be6644 /libtdegames/kgame/kgameprocess.cpp | |
parent | ab0981b9689e4d3ad88e9572bfa4b4a5e36c51ae (diff) | |
download | tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.tar.gz tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.zip |
Actually move the kde files that were renamed in the last commit
Diffstat (limited to 'libtdegames/kgame/kgameprocess.cpp')
-rw-r--r-- | libtdegames/kgame/kgameprocess.cpp | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/libtdegames/kgame/kgameprocess.cpp b/libtdegames/kgame/kgameprocess.cpp new file mode 100644 index 00000000..9dcc66c0 --- /dev/null +++ b/libtdegames/kgame/kgameprocess.cpp @@ -0,0 +1,158 @@ +/* + This file is part of the KDE games library + Copyright (C) 2001 Martin Heni ([email protected]) + Copyright (C) 2001 Andreas Beckermann ([email protected]) + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License version 2 as published by the Free Software Foundation. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ +/* + $Id$ +*/ + +#include "kgameprocess.h" +#include "kplayer.h" +#include "kgame.h" +#include "kgamemessage.h" +#include "kmessageio.h" + +#include <krandomsequence.h> + +#include <tqbuffer.h> +#include <tqdatastream.h> +#include <tqcstring.h> + +#include <assert.h> +#include <stdio.h> +#include <stdlib.h> +#include <unistd.h> +#include <string.h> + +#define READ_BUFFER_SIZE 1024 + +// ----------------------- Process Child --------------------------- + +KGameProcess::KGameProcess() : TQObject(0,0) +{ + mTerminate=false; + // Check whether a player is set. If not create one! + rFile.open(IO_ReadOnly|IO_Raw,stdin); + wFile.open(IO_WriteOnly|IO_Raw,stdout); + mMessageIO=new KMessageFilePipe(this,&rFile,&wFile); +// mMessageClient=new KMessageClient(this); +// mMessageClient->setServer(mMessageIO); +// connect (mMessageClient, TQT_SIGNAL(broadcastReceived(const TQByteArray&, TQ_UINT32)), +// this, TQT_SLOT(receivedMessage(const TQByteArray&, TQ_UINT32))); + connect (mMessageIO, TQT_SIGNAL(received(const TQByteArray&)), + this, TQT_SLOT(receivedMessage(const TQByteArray&))); + fprintf(stderr,"KGameProcess::constructor %p %p\n",&rFile,&wFile); + + mRandom = new KRandomSequence; + mRandom->setSeed(0); +} +KGameProcess::~KGameProcess() +{ + delete mRandom; + //delete mMessageClient; + //delete mMessageServer; + delete mMessageIO; + rFile.close(); + wFile.close(); + fprintf(stderr,"KGameProcess::destructor\n"); +} + + +bool KGameProcess::exec(int argc, char *argv[]) +{ + // Get id and cookie, ... from command line + processArgs(argc,argv); + do + { + mMessageIO->exec(); + } while(!mTerminate); + return true; +} + +// You have to do this to create a message +// TQByteArray buffer; +// TQDataStream wstream(buffer,IO_WriteOnly); +// then stream data into the stream and call this function +void KGameProcess::sendSystemMessage(TQDataStream &stream,int msgid,TQ_UINT32 receiver) +{ + fprintf(stderr,"KGameProcess::sendMessage id=%d recv=%d",msgid,receiver); + TQByteArray a; + TQDataStream outstream(a,IO_WriteOnly); + + TQBuffer *device=(TQBuffer *)stream.device(); + TQByteArray data=device->buffer();; + + KGameMessage::createHeader(outstream,0,receiver,msgid); + outstream.writeRawBytes(data.data(),data.size()); + + //if (mMessageClient) mMessageClient->sendBroadcast(a); + // TODO: The fixed received 2 will cause problems. But how to address the + // proper one? +// if (mMessageClient) mMessageClient->sendForward(a,2); + if (mMessageIO) mMessageIO->send(a); +} + +void KGameProcess::sendMessage(TQDataStream &stream,int msgid,TQ_UINT32 receiver) +{ + sendSystemMessage(stream,msgid+KGameMessage::IdUser,receiver); +} + +void KGameProcess::processArgs(int argc, char *argv[]) +{ + int v=0; + if (argc>2) + { + v=atoi(argv[2]); + //kdDebug(11001) << "cookie (unused) " << v << endl; + } + if (argc>1) + { + v=atoi(argv[1]); + //kdDebug(11001) << "id (unused) " << v << endl; + } + fprintf(stderr,"processArgs \n"); + fflush(stderr); +} + +void KGameProcess::receivedMessage(const TQByteArray& receiveBuffer) +{ + TQDataStream stream(receiveBuffer, IO_ReadOnly); + int msgid; + TQ_UINT32 sender; + TQ_UINT32 receiver; + KGameMessage::extractHeader(stream, sender, receiver, msgid); + fprintf(stderr,"------ receiveNetworkTransmission(): id=%d sender=%d,recv=%d\n",msgid,sender,receiver); + switch(msgid) + { + case KGameMessage::IdTurn: + TQ_INT8 b; + stream >> b; + emit signalTurn(stream,(bool)b); + break; + case KGameMessage::IdIOAdded: + TQ_INT16 id; + stream >> id; + emit signalInit(stream,(int)id); + break; + default: + emit signalCommand(stream,msgid-KGameMessage::IdUser,receiver,sender); + break; + } +} + +#include "kgameprocess.moc" |