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authorTimothy Pearson <[email protected]>2013-02-01 15:12:46 -0600
committerTimothy Pearson <[email protected]>2013-02-01 15:12:46 -0600
commit58a97ed3af5e4df6c4a58d043b0c267bd97056a9 (patch)
tree5a2fde6842fd422cae2d8670d382be965098cc32 /libtdegames
parent2ce15ee76fd2d9d18a63c035a0f5b00b94c60cdc (diff)
downloadtdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.tar.gz
tdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.zip
Rename a number of classes to enhance compatibility with KDE4
Diffstat (limited to 'libtdegames')
-rw-r--r--libtdegames/highscore/kexthighscore_gui.cpp6
-rw-r--r--libtdegames/highscore/kexthighscore_gui.h4
-rw-r--r--libtdegames/highscore/kexthighscore_tab.cpp4
-rw-r--r--libtdegames/highscore/kexthighscore_tab.h4
-rw-r--r--libtdegames/kchatdialog.cpp8
-rw-r--r--libtdegames/kgame/dialogs/kgamedebugdialog.cpp24
-rw-r--r--libtdegames/kgame/dialogs/kgamedialogconfig.cpp4
-rw-r--r--libtdegames/kstdgameaction.cpp168
-rw-r--r--libtdegames/kstdgameaction.h110
9 files changed, 166 insertions, 166 deletions
diff --git a/libtdegames/highscore/kexthighscore_gui.cpp b/libtdegames/highscore/kexthighscore_gui.cpp
index a66050a6..19f9c004 100644
--- a/libtdegames/highscore/kexthighscore_gui.cpp
+++ b/libtdegames/highscore/kexthighscore_gui.cpp
@@ -46,7 +46,7 @@ namespace KExtHighscore
//-----------------------------------------------------------------------------
ShowItem::ShowItem(TQListView *list, bool highlight)
- : KListViewItem(list), _highlight(highlight)
+ : TDEListViewItem(list), _highlight(highlight)
{}
void ShowItem::paintCell(TQPainter *p, const TQColorGroup &cg,
@@ -54,12 +54,12 @@ void ShowItem::paintCell(TQPainter *p, const TQColorGroup &cg,
{
TQColorGroup cgrp(cg);
if (_highlight) cgrp.setColor(TQColorGroup::Text, red);
- KListViewItem::paintCell(p, cgrp, column, width, align);
+ TDEListViewItem::paintCell(p, cgrp, column, width, align);
}
//-----------------------------------------------------------------------------
ScoresList::ScoresList(TQWidget *parent)
- : KListView(parent)
+ : TDEListView(parent)
{
setSelectionMode(TQListView::NoSelection);
setItemMargin(3);
diff --git a/libtdegames/highscore/kexthighscore_gui.h b/libtdegames/highscore/kexthighscore_gui.h
index c1d2a35c..fbd1422c 100644
--- a/libtdegames/highscore/kexthighscore_gui.h
+++ b/libtdegames/highscore/kexthighscore_gui.h
@@ -42,7 +42,7 @@ class Score;
class AdditionalTab;
//-----------------------------------------------------------------------------
-class ShowItem : public KListViewItem
+class ShowItem : public TDEListViewItem
{
public:
ShowItem(TQListView *, bool highlight);
@@ -55,7 +55,7 @@ class ShowItem : public KListViewItem
bool _highlight;
};
-class ScoresList : public KListView
+class ScoresList : public TDEListView
{
Q_OBJECT
diff --git a/libtdegames/highscore/kexthighscore_tab.cpp b/libtdegames/highscore/kexthighscore_tab.cpp
index 55f96e6b..94e87f23 100644
--- a/libtdegames/highscore/kexthighscore_tab.cpp
+++ b/libtdegames/highscore/kexthighscore_tab.cpp
@@ -211,7 +211,7 @@ HistogramTab::HistogramTab(TQWidget *parent)
// construct GUI
TQVBoxLayout *top = static_cast<TQVBoxLayout *>(layout());
- _list = new KListView(this);
+ _list = new TDEListView(this);
_list->setSelectionMode(TQListView::NoSelection);
_list->setItemMargin(3);
_list->setAllColumnsShowFocus(true);
@@ -235,7 +235,7 @@ HistogramTab::HistogramTab(TQWidget *parent)
TQString s2;
if ( k==sh.size() ) s2 = "...";
else if ( sh[k]!=sh[k-1]+1 ) s2 = sitem->pretty(0, sh[k]);
- (void)new KListViewItem(_list, s1, s2);
+ (void)new TDEListViewItem(_list, s1, s2);
}
}
diff --git a/libtdegames/highscore/kexthighscore_tab.h b/libtdegames/highscore/kexthighscore_tab.h
index 7ad91a91..bb84f155 100644
--- a/libtdegames/highscore/kexthighscore_tab.h
+++ b/libtdegames/highscore/kexthighscore_tab.h
@@ -24,7 +24,7 @@
#include <tqmemarray.h>
class TQLabel;
-class KListView;
+class TDEListView;
namespace KExtHighscore
@@ -111,7 +111,7 @@ class HistogramTab : public AdditionalTab
private:
TQMemArray<uint> _counts;
TQMemArray<uint> _data;
- KListView *_list;
+ TDEListView *_list;
void display(uint i);
};
diff --git a/libtdegames/kchatdialog.cpp b/libtdegames/kchatdialog.cpp
index 538bb334..cb2ae837 100644
--- a/libtdegames/kchatdialog.cpp
+++ b/libtdegames/kchatdialog.cpp
@@ -133,28 +133,28 @@ void KChatDialog::init()
void KChatDialog::slotGetNameFont()
{
TQFont font = nameFont();
- KFontDialog::getFont(font);
+ TDEFontDialog::getFont(font);
setNameFont(font);
}
void KChatDialog::slotGetTextFont()
{
TQFont font = textFont();
- KFontDialog::getFont(font);
+ TDEFontDialog::getFont(font);
setTextFont(font);
}
void KChatDialog::slotGetSystemNameFont()
{
TQFont font = systemNameFont();
- KFontDialog::getFont(font);
+ TDEFontDialog::getFont(font);
setSystemNameFont(font);
}
void KChatDialog::slotGetSystemTextFont()
{
TQFont font = systemTextFont();
- KFontDialog::getFont(font);
+ TDEFontDialog::getFont(font);
setSystemTextFont(font);
}
diff --git a/libtdegames/kgame/dialogs/kgamedebugdialog.cpp b/libtdegames/kgame/dialogs/kgamedebugdialog.cpp
index ca95226e..e9ff7232 100644
--- a/libtdegames/kgame/dialogs/kgamedebugdialog.cpp
+++ b/libtdegames/kgame/dialogs/kgamedebugdialog.cpp
@@ -86,7 +86,7 @@ public:
const KGame* mGame;
TQFrame* mGamePage;
- KListView* mGameProperties;
+ TDEListView* mGameProperties;
TQListViewItem* mGameAddress;
TQListViewItem* mGameId;
TQListViewItem* mGameCookie;
@@ -100,8 +100,8 @@ public:
TQListViewItem* mGamePlayerCount;
TQFrame* mPlayerPage;
- KListBox* mPlayerList;
- KListView* mPlayerProperties;
+ TDEListBox* mPlayerList;
+ TDEListView* mPlayerProperties;
TQListViewItem* mPlayerAddress;
TQListViewItem* mPlayerId;
TQListViewItem* mPlayerName;
@@ -116,8 +116,8 @@ public:
TQListViewItem* mPlayerNetworkPriority;
TQFrame* mMessagePage;
- KListView* mMessageList;
- KListBox* mHideIdList;
+ TDEListView* mMessageList;
+ TDEListBox* mHideIdList;
};
KGameDebugDialog::KGameDebugDialog(KGame* g, TQWidget* parent, bool modal) :
@@ -144,12 +144,12 @@ void KGameDebugDialog::initGamePage()
TQVBoxLayout* topLayout = new TQVBoxLayout(d->mGamePage, marginHint(), spacingHint());
TQHBoxLayout* layout = new TQHBoxLayout(topLayout);
- KListView* v = new KListView(d->mGamePage);
+ TDEListView* v = new TDEListView(d->mGamePage);
v->addColumn(i18n("Data"));
v->addColumn(i18n("Value"));
layout->addWidget(v);
- d->mGameProperties = new KListView(d->mGamePage);
+ d->mGameProperties = new TDEListView(d->mGamePage);
d->mGameProperties->addColumn(i18n("Property"));
d->mGameProperties->addColumn(i18n("Value"));
d->mGameProperties->addColumn(i18n("Policy"));
@@ -183,17 +183,17 @@ void KGameDebugDialog::initPlayerPage()
TQVBoxLayout* listLayout = new TQVBoxLayout(layout);
TQLabel* listLabel = new TQLabel(i18n("Available Players"), d->mPlayerPage);
listLayout->addWidget(listLabel);
- d->mPlayerList = new KListBox(d->mPlayerPage);
+ d->mPlayerList = new TDEListBox(d->mPlayerPage);
connect(d->mPlayerList, TQT_SIGNAL(executed(TQListBoxItem*)), this, TQT_SLOT(slotUpdatePlayerData(TQListBoxItem*)));
listLayout->addWidget(d->mPlayerList);
d->mPlayerList->setSizePolicy(TQSizePolicy(TQSizePolicy::Preferred, TQSizePolicy::Expanding));
- KListView* v = new KListView(d->mPlayerPage);
+ TDEListView* v = new TDEListView(d->mPlayerPage);
layout->addWidget(v);
v->addColumn(i18n("Data"));
v->addColumn(i18n("Value"));
- d->mPlayerProperties = new KListView(d->mPlayerPage);
+ d->mPlayerProperties = new TDEListView(d->mPlayerPage);
d->mPlayerProperties->addColumn(i18n("Property"));
d->mPlayerProperties->addColumn(i18n("Value"));
d->mPlayerProperties->addColumn(i18n("Policy"));
@@ -221,7 +221,7 @@ void KGameDebugDialog::initMessagePage()
{
d->mMessagePage = addPage(i18n("Debug &Messages"));
TQGridLayout* layout = new TQGridLayout(d->mMessagePage, 11, 7, marginHint(), spacingHint());
- d->mMessageList = new KListView(d->mMessagePage);
+ d->mMessageList = new TDEListView(d->mMessagePage);
layout->addMultiCellWidget(d->mMessageList, 0, 9, 0, 3);
d->mMessageList->addColumn(i18n("Time"));
d->mMessageList->addColumn(i18n("ID"));
@@ -239,7 +239,7 @@ void KGameDebugDialog::initMessagePage()
TQLabel* l = new TQLabel(i18n("Do not show IDs:"), d->mMessagePage);
layout->addMultiCellWidget(l, 0, 0, 5, 6);
- d->mHideIdList = new KListBox(d->mMessagePage);
+ d->mHideIdList = new TDEListBox(d->mMessagePage);
layout->addMultiCellWidget(d->mHideIdList, 1, 8, 5, 6);
TQPushButton* clear = new KPushButton(KStdGuiItem::clear(), d->mMessagePage);
diff --git a/libtdegames/kgame/dialogs/kgamedialogconfig.cpp b/libtdegames/kgame/dialogs/kgamedialogconfig.cpp
index 11fc94d5..fee9a48b 100644
--- a/libtdegames/kgame/dialogs/kgamedialogconfig.cpp
+++ b/libtdegames/kgame/dialogs/kgamedialogconfig.cpp
@@ -596,7 +596,7 @@ public:
}
TQPtrDict<KPlayer> mItem2Player;
- KListBox* mPlayerBox;
+ TDEListBox* mPlayerBox;
};
KGameDialogConnectionConfig::KGameDialogConnectionConfig(TQWidget* parent)
@@ -607,7 +607,7 @@ KGameDialogConnectionConfig::KGameDialogConnectionConfig(TQWidget* parent)
TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
topLayout->setAutoAdd(true);
TQHGroupBox* b = new TQHGroupBox(i18n("Connected Players"), this);
- d->mPlayerBox = new KListBox(b);
+ d->mPlayerBox = new TDEListBox(b);
setMinimumHeight(100);
}
diff --git a/libtdegames/kstdgameaction.cpp b/libtdegames/kstdgameaction.cpp
index 368b26ff..0f7ec346 100644
--- a/libtdegames/kstdgameaction.cpp
+++ b/libtdegames/kstdgameaction.cpp
@@ -32,8 +32,8 @@ KStdGameAction::KStdGameAction()
KStdGameAction::~KStdGameAction()
{}
-KAction *KStdGameAction::action(StdGameAction act_enum, const TQObject *recvr,
- const char *slot, KActionCollection *parent,
+TDEAction *KStdGameAction::action(StdGameAction act_enum, const TQObject *recvr,
+ const char *slot, TDEActionCollection *parent,
const char *name)
{
return create( act_enum, name, recvr, slot, parent );
@@ -47,7 +47,7 @@ const char* KStdGameAction::stdName(StdGameAction act_enum)
struct KStdGameActionInfo
{
KStdGameAction::StdGameAction id;
- KStdAccel::StdAccel globalAccel; // if we reuse a global accel
+ TDEStdAccel::StdAccel globalAccel; // if we reuse a global accel
int shortcut; // specific shortcut (NH: should be configurable)
const char* psName;
const char* psLabel;
@@ -57,32 +57,32 @@ struct KStdGameActionInfo
const KStdGameActionInfo g_rgActionInfo[] = {
// "game" menu
- { KStdGameAction::New, KStdAccel::New, 0, "game_new", I18N_NOOP2("new game", "&New"), 0, "filenew" },
- { KStdGameAction::Load, KStdAccel::Open, 0, "game_load", I18N_NOOP("&Load..."), 0, "fileopen" },
- { KStdGameAction::LoadRecent, KStdAccel::AccelNone, 0, "game_load_recent", I18N_NOOP("Load &Recent"), 0, 0 },
- { KStdGameAction::Restart, KStdAccel::Reload, 0, "game_restart", I18N_NOOP("Restart &Game"), 0, "reload" },
- { KStdGameAction::Save, KStdAccel::Save, 0, "game_save", I18N_NOOP("&Save"), 0, "filesave" },
- { KStdGameAction::SaveAs, KStdAccel::AccelNone, 0, "game_save_as", I18N_NOOP("Save &As..."), 0, "filesaveas" },
- { KStdGameAction::End, KStdAccel::End, 0, "game_end", I18N_NOOP("&End Game"), 0, "fileclose" },
- { KStdGameAction::Pause, KStdAccel::AccelNone, TQt::Key_P, "game_pause", I18N_NOOP("Pa&use"), 0, "player_pause" },
- { KStdGameAction::Highscores, KStdAccel::AccelNone, TQt::CTRL+TQt::Key_H, "game_highscores", I18N_NOOP("Show &Highscores"), 0, "highscore" },
- { KStdGameAction::Print, KStdAccel::Print, 0, "game_print", I18N_NOOP("&Print..."), 0, "fileprint" },
- { KStdGameAction::Quit, KStdAccel::Quit, 0, "game_quit", I18N_NOOP("&Quit"), 0, "exit" },
+ { KStdGameAction::New, TDEStdAccel::New, 0, "game_new", I18N_NOOP2("new game", "&New"), 0, "filenew" },
+ { KStdGameAction::Load, TDEStdAccel::Open, 0, "game_load", I18N_NOOP("&Load..."), 0, "fileopen" },
+ { KStdGameAction::LoadRecent, TDEStdAccel::AccelNone, 0, "game_load_recent", I18N_NOOP("Load &Recent"), 0, 0 },
+ { KStdGameAction::Restart, TDEStdAccel::Reload, 0, "game_restart", I18N_NOOP("Restart &Game"), 0, "reload" },
+ { KStdGameAction::Save, TDEStdAccel::Save, 0, "game_save", I18N_NOOP("&Save"), 0, "filesave" },
+ { KStdGameAction::SaveAs, TDEStdAccel::AccelNone, 0, "game_save_as", I18N_NOOP("Save &As..."), 0, "filesaveas" },
+ { KStdGameAction::End, TDEStdAccel::End, 0, "game_end", I18N_NOOP("&End Game"), 0, "fileclose" },
+ { KStdGameAction::Pause, TDEStdAccel::AccelNone, TQt::Key_P, "game_pause", I18N_NOOP("Pa&use"), 0, "player_pause" },
+ { KStdGameAction::Highscores, TDEStdAccel::AccelNone, TQt::CTRL+TQt::Key_H, "game_highscores", I18N_NOOP("Show &Highscores"), 0, "highscore" },
+ { KStdGameAction::Print, TDEStdAccel::Print, 0, "game_print", I18N_NOOP("&Print..."), 0, "fileprint" },
+ { KStdGameAction::Quit, TDEStdAccel::Quit, 0, "game_quit", I18N_NOOP("&Quit"), 0, "exit" },
// "move" menu
- { KStdGameAction::Repeat, KStdAccel::AccelNone, 0, "move_repeat", I18N_NOOP("Repeat"), 0, 0 },
- { KStdGameAction::Undo, KStdAccel::Undo, 0, "move_undo", I18N_NOOP("Und&o"), 0, "undo" },
- { KStdGameAction::Redo, KStdAccel::Redo, 0, "move_redo", I18N_NOOP("Re&do"), 0, "redo" },
- { KStdGameAction::Roll, KStdAccel::AccelNone, TQt::CTRL+TQt::Key_R, "move_roll", I18N_NOOP("&Roll Dice"), 0, "roll" },
- { KStdGameAction::EndTurn, KStdAccel::AccelNone, 0, "move_end_turn", I18N_NOOP("End Turn"), 0, "endturn" },
- { KStdGameAction::Hint, KStdAccel::AccelNone, TQt::Key_H, "move_hint", I18N_NOOP("&Hint"), 0, "idea" },
- { KStdGameAction::Demo, KStdAccel::AccelNone, TQt::Key_D, "move_demo", I18N_NOOP("&Demo"), 0, "1rightarrow" },
- { KStdGameAction::Solve, KStdAccel::AccelNone, 0, "move_solve", I18N_NOOP("&Solve"), 0, "wizard" },
+ { KStdGameAction::Repeat, TDEStdAccel::AccelNone, 0, "move_repeat", I18N_NOOP("Repeat"), 0, 0 },
+ { KStdGameAction::Undo, TDEStdAccel::Undo, 0, "move_undo", I18N_NOOP("Und&o"), 0, "undo" },
+ { KStdGameAction::Redo, TDEStdAccel::Redo, 0, "move_redo", I18N_NOOP("Re&do"), 0, "redo" },
+ { KStdGameAction::Roll, TDEStdAccel::AccelNone, TQt::CTRL+TQt::Key_R, "move_roll", I18N_NOOP("&Roll Dice"), 0, "roll" },
+ { KStdGameAction::EndTurn, TDEStdAccel::AccelNone, 0, "move_end_turn", I18N_NOOP("End Turn"), 0, "endturn" },
+ { KStdGameAction::Hint, TDEStdAccel::AccelNone, TQt::Key_H, "move_hint", I18N_NOOP("&Hint"), 0, "idea" },
+ { KStdGameAction::Demo, TDEStdAccel::AccelNone, TQt::Key_D, "move_demo", I18N_NOOP("&Demo"), 0, "1rightarrow" },
+ { KStdGameAction::Solve, TDEStdAccel::AccelNone, 0, "move_solve", I18N_NOOP("&Solve"), 0, "wizard" },
// "settings" menu
- { KStdGameAction::ChooseGameType, KStdAccel::AccelNone, 0, "options_choose_game_type", I18N_NOOP("Choose Game &Type"), 0, 0 },
- { KStdGameAction::Carddecks, KStdAccel::AccelNone, 0, "options_configure_carddecks", I18N_NOOP("Configure &Carddecks..."), 0, 0 },
- { KStdGameAction::ConfigureHighscores, KStdAccel::AccelNone, 0, "options_configure_highscores", I18N_NOOP("Configure &Highscores..."), 0, 0 },
+ { KStdGameAction::ChooseGameType, TDEStdAccel::AccelNone, 0, "options_choose_game_type", I18N_NOOP("Choose Game &Type"), 0, 0 },
+ { KStdGameAction::Carddecks, TDEStdAccel::AccelNone, 0, "options_configure_carddecks", I18N_NOOP("Configure &Carddecks..."), 0, 0 },
+ { KStdGameAction::ConfigureHighscores, TDEStdAccel::AccelNone, 0, "options_configure_highscores", I18N_NOOP("Configure &Highscores..."), 0, 0 },
- { KStdGameAction::ActionNone, KStdAccel::AccelNone, 0, 0, 0, 0, 0 }
+ { KStdGameAction::ActionNone, TDEStdAccel::AccelNone, 0, 0, 0, 0, 0 }
};
static const KStdGameActionInfo* infoPtr( KStdGameAction::StdGameAction id )
@@ -95,35 +95,35 @@ static const KStdGameActionInfo* infoPtr( KStdGameAction::StdGameAction id )
}
-KAction* KStdGameAction::create(StdGameAction id, const char *name,
+TDEAction* KStdGameAction::create(StdGameAction id, const char *name,
const TQObject *recvr, const char *slot,
- KActionCollection* parent )
+ TDEActionCollection* parent )
{
- KAction* pAction = 0;
+ TDEAction* pAction = 0;
const KStdGameActionInfo* pInfo = infoPtr( id );
kdDebug(125) << "KStdGameAction::create( " << id << "=" << (pInfo ? pInfo->psName : (const char*)0) << ", " << parent << ", " << name << " )" << endl;
if( pInfo ) {
TQString sLabel = i18n(pInfo->psLabel);
- KShortcut cut = (pInfo->globalAccel==KStdAccel::AccelNone
- ? KShortcut(pInfo->shortcut)
- : KStdAccel::shortcut(pInfo->globalAccel));
+ TDEShortcut cut = (pInfo->globalAccel==TDEStdAccel::AccelNone
+ ? TDEShortcut(pInfo->shortcut)
+ : TDEStdAccel::shortcut(pInfo->globalAccel));
const char *n = name ? name : pInfo->psName;
switch( id ) {
case LoadRecent:
pAction =
- new KRecentFilesAction(sLabel, cut, recvr, slot, parent, n);
+ new TDERecentFilesAction(sLabel, cut, recvr, slot, parent, n);
break;
case Pause:
case Demo:
- pAction = new KToggleAction( sLabel, pInfo->psIconName, cut,
+ pAction = new TDEToggleAction( sLabel, pInfo->psIconName, cut,
recvr, slot, parent, n);
break;
case ChooseGameType:
- pAction = new KSelectAction( sLabel, pInfo->psIconName, cut,
+ pAction = new TDESelectAction( sLabel, pInfo->psIconName, cut,
recvr, slot, parent, n);
break;
default:
- pAction = new KAction( sLabel, pInfo->psIconName, cut,
+ pAction = new TDEAction( sLabel, pInfo->psIconName, cut,
recvr, slot, parent, n);
break;
}
@@ -137,73 +137,73 @@ const char* KStdGameAction::name( StdGameAction id )
return (pInfo) ? pInfo->psName : 0;
}
-KAction *KStdGameAction::gameNew(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEAction *KStdGameAction::gameNew(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(New, name, recvr, slot, parent); }
-KAction *KStdGameAction::load(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEAction *KStdGameAction::load(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(Load, name, recvr, slot, parent); }
-KRecentFilesAction *KStdGameAction::loadRecent(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
-{ return static_cast<KRecentFilesAction *>(KStdGameAction::create(LoadRecent, name, recvr, slot, parent)); }
-KAction *KStdGameAction::save(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDERecentFilesAction *KStdGameAction::loadRecent(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
+{ return static_cast<TDERecentFilesAction *>(KStdGameAction::create(LoadRecent, name, recvr, slot, parent)); }
+TDEAction *KStdGameAction::save(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(Save, name, recvr, slot, parent); }
-KAction *KStdGameAction::saveAs(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEAction *KStdGameAction::saveAs(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(SaveAs, name, recvr, slot, parent); }
-KAction *KStdGameAction::end(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEAction *KStdGameAction::end(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(End, name, recvr, slot, parent); }
-KToggleAction *KStdGameAction::pause(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
-{ return static_cast<KToggleAction *>(KStdGameAction::create(Pause, name, recvr, slot, parent)); }
-KAction *KStdGameAction::highscores(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEToggleAction *KStdGameAction::pause(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
+{ return static_cast<TDEToggleAction *>(KStdGameAction::create(Pause, name, recvr, slot, parent)); }
+TDEAction *KStdGameAction::highscores(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(Highscores, name, recvr, slot, parent); }
-KAction *KStdGameAction::print(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEAction *KStdGameAction::print(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(Print, name, recvr, slot, parent); }
-KAction *KStdGameAction::quit(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEAction *KStdGameAction::quit(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(Quit, name, recvr, slot, parent); }
-KAction *KStdGameAction::repeat(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEAction *KStdGameAction::repeat(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(Repeat, name, recvr, slot, parent); }
-KAction *KStdGameAction::undo(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEAction *KStdGameAction::undo(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(Undo, name, recvr, slot, parent); }
-KAction *KStdGameAction::redo(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEAction *KStdGameAction::redo(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(Redo, name, recvr, slot, parent); }
-KAction *KStdGameAction::roll(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEAction *KStdGameAction::roll(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(Roll, name, recvr, slot, parent); }
-KAction *KStdGameAction::endTurn(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEAction *KStdGameAction::endTurn(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(EndTurn, name, recvr, slot, parent); }
-KAction *KStdGameAction::carddecks(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEAction *KStdGameAction::carddecks(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(Carddecks, name, recvr, slot, parent); }
-KAction *KStdGameAction::configureHighscores(const TQObject*recvr, const char *slot,
- KActionCollection *parent, const char *name)
+TDEAction *KStdGameAction::configureHighscores(const TQObject*recvr, const char *slot,
+ TDEActionCollection *parent, const char *name)
{ return KStdGameAction::create(ConfigureHighscores, name, recvr, slot, parent); }
-KAction *KStdGameAction::hint(const TQObject*recvr, const char *slot,
- KActionCollection *parent, const char *name)
+TDEAction *KStdGameAction::hint(const TQObject*recvr, const char *slot,
+ TDEActionCollection *parent, const char *name)
{ return KStdGameAction::create(Hint, name, recvr, slot, parent); }
-KToggleAction *KStdGameAction::demo(const TQObject*recvr, const char *slot,
- KActionCollection *parent, const char *name)
-{ return static_cast<KToggleAction *>(KStdGameAction::create(Demo, name, recvr, slot, parent)); }
-KAction *KStdGameAction::solve(const TQObject*recvr, const char *slot,
- KActionCollection *parent, const char *name)
+TDEToggleAction *KStdGameAction::demo(const TQObject*recvr, const char *slot,
+ TDEActionCollection *parent, const char *name)
+{ return static_cast<TDEToggleAction *>(KStdGameAction::create(Demo, name, recvr, slot, parent)); }
+TDEAction *KStdGameAction::solve(const TQObject*recvr, const char *slot,
+ TDEActionCollection *parent, const char *name)
{ return KStdGameAction::create(Solve, name, recvr, slot, parent); }
-KSelectAction *KStdGameAction::chooseGameType(const TQObject*recvr, const char *slot,
- KActionCollection *parent, const char *name)
-{ return static_cast<KSelectAction *>(KStdGameAction::create(ChooseGameType, name, recvr, slot, parent)); }
-KAction *KStdGameAction::restart(const TQObject*recvr, const char *slot,
- KActionCollection *parent, const char *name)
+TDESelectAction *KStdGameAction::chooseGameType(const TQObject*recvr, const char *slot,
+ TDEActionCollection *parent, const char *name)
+{ return static_cast<TDESelectAction *>(KStdGameAction::create(ChooseGameType, name, recvr, slot, parent)); }
+TDEAction *KStdGameAction::restart(const TQObject*recvr, const char *slot,
+ TDEActionCollection *parent, const char *name)
{ return KStdGameAction::create(Restart, name, recvr, slot, parent); }
diff --git a/libtdegames/kstdgameaction.h b/libtdegames/kstdgameaction.h
index 8b408b74..f0d809b2 100644
--- a/libtdegames/kstdgameaction.h
+++ b/libtdegames/kstdgameaction.h
@@ -21,12 +21,12 @@
#ifndef KSTDGAMEACTION_H
#define KSTDGAMEACTION_H
-class KAction;
-class KToggleAction;
+class TDEAction;
+class TDEToggleAction;
class TQObject;
-class KActionCollection;
-class KRecentFilesAction;
-class KSelectAction;
+class TDEActionCollection;
+class TDERecentFilesAction;
+class TDESelectAction;
#include <kdemacros.h>
//-----------------------------------------------------------------------------
@@ -77,16 +77,16 @@ public:
* KStdAction::StdAction enum.
* @since 3.2
*/
- static KAction* create( StdGameAction id, const char *name,
+ static TDEAction* create( StdGameAction id, const char *name,
const TQObject *recvr, const char *slot,
- KActionCollection* parent );
+ TDEActionCollection* parent );
/**
* @since 3.2
*/
- static KAction* create( StdGameAction id,
+ static TDEAction* create( StdGameAction id,
const TQObject *recvr, const char *slot,
- KActionCollection* parent )
+ TDEActionCollection* parent )
{ return create( id, 0, recvr, slot, parent ); }
@@ -95,8 +95,8 @@ public:
* KStdGameAction::StdGameAction enum.
* @deprecated
*/
- static KAction *action(StdGameAction act_enum, const TQObject *recvr = 0,
- const char *slot = 0, KActionCollection *parent = 0,
+ static TDEAction *action(StdGameAction act_enum, const TQObject *recvr = 0,
+ const char *slot = 0, TDEActionCollection *parent = 0,
const char *name = 0L );
/**
@@ -114,147 +114,147 @@ public:
/**
* Start a new game
**/
- static KAction *gameNew(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *gameNew(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Load a previousely saved game
*/
- static KAction *load(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *load(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Load a recently loaded game.
*/
- static KRecentFilesAction *loadRecent(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDERecentFilesAction *loadRecent(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Save the current game.
*/
- static KAction *save(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *save(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Save the current game under a different filename.
*/
- static KAction *saveAs(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *saveAs(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Pause the game
**/
- static KToggleAction *pause(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEToggleAction *pause(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Show the highscores.
*/
- static KAction *highscores(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *highscores(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* End the current game, but do not quit the program. Think of a "close"
* entry.
*/
- static KAction *end(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *end(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Print the current screen? Game? Whatever - hardly used in games but there
* is at least one example (ktuberling)
*/
- static KAction *print(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *print(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Quit the game.
*/
- static KAction *quit(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *quit(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Repeat the last move.
**/
- static KAction *repeat(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *repeat(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Undo the last move
**/
- static KAction *undo(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *undo(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Redo the last move (which has been undone)
**/
- static KAction *redo(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *redo(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Roll die or dice
**/
- static KAction *roll(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *roll(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* End the current turn (not the game). Usually to let the next player
* start
**/
- static KAction *endTurn(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *endTurn(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Display configure carddecks dialog.
*/
- static KAction *carddecks(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *carddecks(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Display configure highscores dialog.
* @since 3.2
*/
- static KAction *configureHighscores(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *configureHighscores(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Give an advice/hint.
* @since 3.2
*/
- static KAction *hint(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *hint(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Show a demo.
* @since 3.2
*/
- static KToggleAction *demo(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEToggleAction *demo(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Solve the game.
* @since 3.2
*/
- static KAction *solve(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *solve(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Choose game type.
* @since 3.2
*/
- static KSelectAction *chooseGameType(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDESelectAction *chooseGameType(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Restart game.
* @since 3.2
*/
- static KAction *restart(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *restart(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
};