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-rw-r--r--atlantik/client/atlantik.cpp26
-rw-r--r--atlantik/client/atlantik.h6
-rw-r--r--atlantik/client/eventlogwidget.cpp4
-rw-r--r--atlantik/client/eventlogwidget.h6
-rw-r--r--atlantik/client/selectgame_widget.cpp2
-rw-r--r--atlantik/client/selectgame_widget.h2
-rw-r--r--atlantik/client/selectserver_widget.cpp2
-rw-r--r--atlantik/client/selectserver_widget.h2
-rw-r--r--atlantik/libatlantikui/auction_widget.cpp6
-rw-r--r--atlantik/libatlantikui/auction_widget.h6
-rw-r--r--atlantik/libatlantikui/estatedetails.cpp2
-rw-r--r--atlantik/libatlantikui/estatedetails.h4
-rw-r--r--atlantik/libatlantikui/estateview.cpp4
-rw-r--r--atlantik/libatlantikui/kwrappedlistviewitem.cpp4
-rw-r--r--atlantik/libatlantikui/kwrappedlistviewitem.h2
-rw-r--r--atlantik/libatlantikui/portfolioview.cpp2
-rw-r--r--atlantik/libatlantikui/trade_widget.cpp22
-rw-r--r--atlantik/libatlantikui/trade_widget.h12
-rw-r--r--kasteroids/toplevel.cpp32
-rw-r--r--kasteroids/toplevel.h8
-rw-r--r--katomic/toplevel.cpp16
-rw-r--r--katomic/toplevel.h6
-rw-r--r--kbackgammon/engines/fibs/kbgfibs.cpp48
-rw-r--r--kbackgammon/engines/fibs/kbgfibs.h14
-rw-r--r--kbackgammon/engines/fibs/kbgfibschat.cpp46
-rw-r--r--kbackgammon/engines/fibs/kbgfibschat.h2
-rw-r--r--kbackgammon/engines/fibs/kplayerlist.cpp54
-rw-r--r--kbackgammon/engines/fibs/kplayerlist.h4
-rw-r--r--kbackgammon/engines/gnubg/kbggnubg.cpp2
-rw-r--r--kbackgammon/engines/gnubg/kbggnubg.h2
-rw-r--r--kbackgammon/engines/nextgen/kbgng.cpp4
-rw-r--r--kbackgammon/engines/nextgen/kbgng.h6
-rw-r--r--kbackgammon/engines/offline/kbgoffline.cpp10
-rw-r--r--kbackgammon/kbg.cpp14
-rw-r--r--kbackgammon/kbg.h10
-rw-r--r--kbackgammon/kbgboard.cpp2
-rw-r--r--kbackgammon/kbgboard.h2
-rw-r--r--kbackgammon/kbgtextview.cpp2
-rw-r--r--kbattleship/kbattleship/kbattleship.cpp16
-rw-r--r--kbattleship/kbattleship/kbattleship.h16
-rw-r--r--kblackbox/kbbgame.cpp26
-rw-r--r--kblackbox/kbbgame.h12
-rw-r--r--kbounce/kbounce.cpp12
-rw-r--r--kbounce/kbounce.h10
-rw-r--r--kenolaba/AbTop.cpp36
-rw-r--r--kenolaba/AbTop.h14
-rw-r--r--kenolaba/ChangeLog2
-rw-r--r--kenolaba/kenolaba.cpp2
-rw-r--r--kgoldrunner/src/kgoldrunner.cpp106
-rw-r--r--kgoldrunner/src/kgoldrunner.h38
-rw-r--r--kjumpingcube/kjumpingcube.cpp8
-rw-r--r--kjumpingcube/kjumpingcube.h8
-rw-r--r--klines/klines.cpp28
-rw-r--r--klines/klines.h18
-rw-r--r--kmahjongg/Editor.cpp6
-rw-r--r--kmahjongg/Editor.h2
-rw-r--r--kmahjongg/kmahjongg.cpp24
-rw-r--r--kmahjongg/kmahjongg.h10
-rw-r--r--kmines/CHANGELOG4
-rw-r--r--kmines/kzoommainwindow.cpp6
-rw-r--r--kmines/kzoommainwindow.h8
-rw-r--r--kmines/main.cpp22
-rw-r--r--kmines/main.h14
-rw-r--r--knetwalk/src/mainwindow.cpp2
-rw-r--r--knetwalk/src/mainwindow.h6
-rw-r--r--kolf/editor.cpp2
-rw-r--r--kolf/editor.h4
-rw-r--r--kolf/kolf.cpp50
-rw-r--r--kolf/kolf.h64
-rw-r--r--kolf/newgame.cpp2
-rw-r--r--kolf/newgame.h4
-rw-r--r--konquest/fleetdlg.cc2
-rw-r--r--konquest/mainwin.cc16
-rw-r--r--konquest/mainwin.h6
-rw-r--r--konquest/scoredlg.cc2
-rw-r--r--kpat/clock.cpp4
-rw-r--r--kpat/clock.h2
-rw-r--r--kpat/computation.cpp4
-rw-r--r--kpat/computation.h2
-rw-r--r--kpat/dealer.cpp14
-rw-r--r--kpat/dealer.h18
-rw-r--r--kpat/fortyeight.cpp4
-rw-r--r--kpat/fortyeight.h2
-rw-r--r--kpat/freecell.cpp8
-rw-r--r--kpat/freecell.h2
-rw-r--r--kpat/golf.cpp4
-rw-r--r--kpat/golf.h2
-rw-r--r--kpat/grandf.cpp4
-rw-r--r--kpat/grandf.h6
-rw-r--r--kpat/gypsy.cpp4
-rw-r--r--kpat/gypsy.h6
-rw-r--r--kpat/idiot.cpp4
-rw-r--r--kpat/idiot.h2
-rw-r--r--kpat/kings.cpp4
-rw-r--r--kpat/kings.h4
-rw-r--r--kpat/klondike.cpp6
-rw-r--r--kpat/klondike.h2
-rw-r--r--kpat/mod3.cpp4
-rw-r--r--kpat/mod3.h2
-rw-r--r--kpat/napoleon.cpp4
-rw-r--r--kpat/napoleon.h2
-rw-r--r--kpat/pwidget.cpp22
-rw-r--r--kpat/pwidget.h26
-rw-r--r--kpat/simon.cpp4
-rw-r--r--kpat/simon.h2
-rw-r--r--kpat/spider.cpp8
-rw-r--r--kpat/spider.h2
-rw-r--r--kpat/yukon.cpp4
-rw-r--r--kpat/yukon.h2
-rw-r--r--kpoker/top.cpp26
-rw-r--r--kpoker/top.h16
-rw-r--r--kreversi/ChangeLog4
-rw-r--r--kreversi/DESIGN2
-rw-r--r--kreversi/TODO2
-rw-r--r--kreversi/kreversi.cpp18
-rw-r--r--kreversi/kreversi.h16
-rw-r--r--kreversi/kzoommainwindow.cpp6
-rw-r--r--kreversi/kzoommainwindow.h10
-rw-r--r--ksame/KSameWidget.cpp10
-rw-r--r--ksame/KSameWidget.h12
-rw-r--r--kshisen/app.cpp22
-rw-r--r--kshisen/app.h4
-rw-r--r--ksirtet/CHANGELOG6
-rw-r--r--ksmiletris/gamewindow.cpp34
-rw-r--r--ksmiletris/gamewindow.h2
-rw-r--r--ksnake/game.cpp12
-rw-r--r--ksnake/game.h6
-rw-r--r--ksnake/rattler.cpp2
-rw-r--r--ksnake/rattler.h4
-rw-r--r--ksokoban/MainWindow.cpp8
-rw-r--r--ksokoban/MainWindow.h2
-rw-r--r--kspaceduel/mainview.cpp8
-rw-r--r--kspaceduel/mainview.h10
-rw-r--r--kspaceduel/topwidget.cpp28
-rw-r--r--kspaceduel/topwidget.h2
-rw-r--r--ktron/ktron.cpp26
-rw-r--r--ktron/ktron.h8
-rw-r--r--ktron/tron.cpp2
-rw-r--r--ktron/tron.h6
-rw-r--r--ktuberling/toplevel.cpp82
-rw-r--r--ktuberling/toplevel.h4
-rw-r--r--libksirtet/base/kzoommainwindow.cpp6
-rw-r--r--libksirtet/base/kzoommainwindow.h8
-rw-r--r--libksirtet/base/main.h4
-rw-r--r--libksirtet/common/main.cpp10
-rw-r--r--libksirtet/lib/keys.cpp8
-rw-r--r--libksirtet/lib/keys.h4
-rw-r--r--libksirtet/lib/mp_interface.h2
-rw-r--r--libksirtet/lib/mp_simple_interface.cpp2
-rw-r--r--libtdegames/highscore/kexthighscore_gui.cpp6
-rw-r--r--libtdegames/highscore/kexthighscore_gui.h4
-rw-r--r--libtdegames/highscore/kexthighscore_tab.cpp4
-rw-r--r--libtdegames/highscore/kexthighscore_tab.h4
-rw-r--r--libtdegames/kchatdialog.cpp8
-rw-r--r--libtdegames/kgame/dialogs/kgamedebugdialog.cpp24
-rw-r--r--libtdegames/kgame/dialogs/kgamedialogconfig.cpp4
-rw-r--r--libtdegames/kstdgameaction.cpp168
-rw-r--r--libtdegames/kstdgameaction.h110
-rw-r--r--lskat/lskat/lskat.cpp60
-rw-r--r--lskat/lskat/lskat.h30
-rw-r--r--twin4/twin4/twin4.cpp12
-rw-r--r--twin4/twin4/twin4.h2
162 files changed, 1038 insertions, 1038 deletions
diff --git a/atlantik/client/atlantik.cpp b/atlantik/client/atlantik.cpp
index 64650ba7..9557b80b 100644
--- a/atlantik/client/atlantik.cpp
+++ b/atlantik/client/atlantik.cpp
@@ -69,7 +69,7 @@ LogTextEdit::LogTextEdit( TQWidget *parent, const char *name ) : TQTextEdit( par
#ifdef KDE_3_2_FEATURES
m_clear = KStdAction::clear( TQT_TQOBJECT(this), TQT_SLOT( clear() ), 0 );
#else
- m_clear = new KAction( i18n("Clear"), "clear", NULL, TQT_TQOBJECT(this), TQT_SLOT( clear() ), static_cast<KActionCollection *>(0), "clear" );
+ m_clear = new TDEAction( i18n("Clear"), "clear", NULL, TQT_TQOBJECT(this), TQT_SLOT( clear() ), static_cast<TDEActionCollection *>(0), "clear" );
#endif
m_selectAll = KStdAction::selectAll( TQT_TQOBJECT(this), TQT_SLOT( selectAll() ), 0 );
m_copy = KStdAction::copy( TQT_TQOBJECT(this), TQT_SLOT( copy() ), 0 );
@@ -95,7 +95,7 @@ TQPopupMenu *LogTextEdit::createPopupMenu( const TQPoint & )
}
Atlantik::Atlantik ()
- : KMainWindow (),
+ : TDEMainWindow (),
m_runningGame( false )
{
// Read application configuration
@@ -103,7 +103,7 @@ Atlantik::Atlantik ()
// Toolbar: Game
// KStdGameAction::gameNew(this, TQT_SLOT(slotNewGame()), actionCollection(), "game_new");
- m_showEventLog = new KAction(i18n("Show Event &Log")/*, "atlantik_showeventlog"*/, CTRL+Key_L, TQT_TQOBJECT(this), TQT_SLOT(showEventLog()), actionCollection(), "showeventlog");
+ m_showEventLog = new TDEAction(i18n("Show Event &Log")/*, "atlantik_showeventlog"*/, CTRL+Key_L, TQT_TQOBJECT(this), TQT_SLOT(showEventLog()), actionCollection(), "showeventlog");
KStdGameAction::quit(TQT_TQOBJECT(kapp), TQT_SLOT(closeAllWindows()), actionCollection(), "game_quit");
// Toolbar: Settings
@@ -132,24 +132,24 @@ Atlantik::Atlantik ()
// Menu,toolbar: Move
m_roll = KStdGameAction::roll(TQT_TQOBJECT(this), TQT_SIGNAL(rollDice()), actionCollection());
m_roll->setEnabled(false);
- m_buyEstate = new KAction(i18n("&Buy"), "atlantik_buy_estate", CTRL+Key_B, TQT_TQOBJECT(this), TQT_SIGNAL(buyEstate()), actionCollection(), "buy_estate");
+ m_buyEstate = new TDEAction(i18n("&Buy"), "atlantik_buy_estate", CTRL+Key_B, TQT_TQOBJECT(this), TQT_SIGNAL(buyEstate()), actionCollection(), "buy_estate");
m_buyEstate->setEnabled(false);
- m_auctionEstate = new KAction(i18n("&Auction"), "auction", CTRL+Key_A, TQT_TQOBJECT(this), TQT_SIGNAL(auctionEstate()), actionCollection(), "auction");
+ m_auctionEstate = new TDEAction(i18n("&Auction"), "auction", CTRL+Key_A, TQT_TQOBJECT(this), TQT_SIGNAL(auctionEstate()), actionCollection(), "auction");
m_auctionEstate->setEnabled(false);
m_endTurn = KStdGameAction::endTurn(TQT_TQOBJECT(this), TQT_SIGNAL(endTurn()), actionCollection());
m_endTurn->setEnabled(false);
- m_jailCard = new KAction(i18n("Use Card to Leave Jail")/*, "atlantik_move_jail_card"*/, 0, TQT_TQOBJECT(this), TQT_SIGNAL(jailCard()), actionCollection(), "move_jailcard");
+ m_jailCard = new TDEAction(i18n("Use Card to Leave Jail")/*, "atlantik_move_jail_card"*/, 0, TQT_TQOBJECT(this), TQT_SIGNAL(jailCard()), actionCollection(), "move_jailcard");
m_jailCard->setEnabled(false);
- m_jailPay = new KAction(i18n("&Pay to Leave Jail"), "jail_pay", CTRL+Key_P, TQT_TQOBJECT(this), TQT_SIGNAL(jailPay()), actionCollection(), "move_jailpay");
+ m_jailPay = new TDEAction(i18n("&Pay to Leave Jail"), "jail_pay", CTRL+Key_P, TQT_TQOBJECT(this), TQT_SIGNAL(jailPay()), actionCollection(), "move_jailpay");
m_jailPay->setEnabled(false);
- m_jailRoll = new KAction(i18n("Roll to Leave &Jail")/*, "atlantik_move_jail_roll"*/, CTRL+Key_J, TQT_TQOBJECT(this), TQT_SIGNAL(jailRoll()), actionCollection(), "move_jailroll");
+ m_jailRoll = new TDEAction(i18n("Roll to Leave &Jail")/*, "atlantik_move_jail_roll"*/, CTRL+Key_J, TQT_TQOBJECT(this), TQT_SIGNAL(jailRoll()), actionCollection(), "move_jailroll");
m_jailRoll->setEnabled(false);
// Mix code and XML into GUI
- KMainWindow::createGUI();
+ TDEMainWindow::createGUI();
applyMainWindowSettings( TDEGlobal::config(), "AtlantikMainWindow" );
- KMainWindow::statusBar()->insertItem("Atlantik " ATLANTIK_VERSION_STRING, 0);
- KMainWindow::statusBar()->insertItem(TQString(), 1);
+ TDEMainWindow::statusBar()->insertItem("Atlantik " ATLANTIK_VERSION_STRING, 0);
+ TDEMainWindow::statusBar()->insertItem(TQString(), 1);
connect(statusBar(), TQT_SIGNAL(released(int)), TQT_TQOBJECT(this), TQT_SLOT(statusBarClick(int)));
// Main widget, containing all others
@@ -627,7 +627,7 @@ void Atlantik::slotMsgError(TQString msg)
void Atlantik::slotMsgStatus(const TQString &message, const TQString &icon)
{
- KMainWindow::statusBar()->changeItem(message, 1);
+ TDEMainWindow::statusBar()->changeItem(message, 1);
m_eventLog->addEvent(message, icon);
}
@@ -848,6 +848,6 @@ void Atlantik::closeEvent(TQCloseEvent *e)
m_atlantikNetwork->leaveGame();
saveMainWindowSettings(kapp->config(), "AtlantikMainWindow");
- KMainWindow::closeEvent(e);
+ TDEMainWindow::closeEvent(e);
}
}
diff --git a/atlantik/client/atlantik.h b/atlantik/client/atlantik.h
index 76e716b8..7370204c 100644
--- a/atlantik/client/atlantik.h
+++ b/atlantik/client/atlantik.h
@@ -80,7 +80,7 @@ public:
TQPopupMenu *createPopupMenu( const TQPoint & pos );
private:
- KAction *m_clear, *m_selectAll, *m_copy;
+ TDEAction *m_clear, *m_selectAll, *m_copy;
};
/**
@@ -89,7 +89,7 @@ private:
*
* @author Rob Kaper <[email protected]>
*/
-class Atlantik : public KMainWindow
+class Atlantik : public TDEMainWindow
{
Q_OBJECT
@@ -245,7 +245,7 @@ private:
TQLineEdit *m_input;
TQTextEdit *m_serverMsgs;
- KAction *m_roll, *m_buyEstate, *m_auctionEstate, *m_endTurn,
+ TDEAction *m_roll, *m_buyEstate, *m_auctionEstate, *m_endTurn,
*m_jailCard, *m_jailPay, *m_jailRoll, *m_configure,
*m_showEventLog;
diff --git a/atlantik/client/eventlogwidget.cpp b/atlantik/client/eventlogwidget.cpp
index c6c83896..064aa71e 100644
--- a/atlantik/client/eventlogwidget.cpp
+++ b/atlantik/client/eventlogwidget.cpp
@@ -60,7 +60,7 @@ EventLogWidget::EventLogWidget(EventLog *eventLog, TQWidget *parent, const char
TQVBoxLayout *listCompBox = new TQVBoxLayout(this, KDialog::marginHint());
- m_eventList = new KListView(this, "eventList");
+ m_eventList = new TDEListView(this, "eventList");
listCompBox->addWidget(m_eventList);
m_eventList->addColumn(i18n("Date/Time"));
@@ -92,7 +92,7 @@ void EventLogWidget::addEvent(Event *event)
delete m_eventList->firstChild();
TQString description = KStringHandler::rsqueeze( event->description(), 200 );
- KListViewItem *item = new KListViewItem(m_eventList, event->dateTime().toString("yyyy-MM-dd hh:mm:ss zzz"), description);
+ TDEListViewItem *item = new TDEListViewItem(m_eventList, event->dateTime().toString("yyyy-MM-dd hh:mm:ss zzz"), description);
if (event->icon().isEmpty())
item->setPixmap(1, TQPixmap(SmallIcon("atlantik")));
else
diff --git a/atlantik/client/eventlogwidget.h b/atlantik/client/eventlogwidget.h
index de652d35..18972377 100644
--- a/atlantik/client/eventlogwidget.h
+++ b/atlantik/client/eventlogwidget.h
@@ -24,8 +24,8 @@ class TQString;
class Event;
-class KListView;
-class KListViewItem;
+class TDEListView;
+class TDEListViewItem;
class KPushButton;
class EventLog : public TQObject
@@ -68,7 +68,7 @@ private slots:
private:
EventLog *m_eventLog;
- KListView *m_eventList;
+ TDEListView *m_eventList;
KPushButton *m_saveButton;
};
diff --git a/atlantik/client/selectgame_widget.cpp b/atlantik/client/selectgame_widget.cpp
index 573f2841..0eb22877 100644
--- a/atlantik/client/selectgame_widget.cpp
+++ b/atlantik/client/selectgame_widget.cpp
@@ -44,7 +44,7 @@ SelectGame::SelectGame(AtlanticCore *atlanticCore, TQWidget *parent, const char
m_mainLayout->addWidget(groupBox);
// List of games
- m_gameList = new KListView(groupBox, "m_gameList");
+ m_gameList = new TDEListView(groupBox, "m_gameList");
m_gameList->addColumn(i18n("Game"));
m_gameList->addColumn(i18n("Description"));
m_gameList->addColumn(i18n("Id"));
diff --git a/atlantik/client/selectgame_widget.h b/atlantik/client/selectgame_widget.h
index ce28909b..0f8427a0 100644
--- a/atlantik/client/selectgame_widget.h
+++ b/atlantik/client/selectgame_widget.h
@@ -59,7 +59,7 @@ private:
AtlanticCore *m_atlanticCore;
TQVBoxLayout *m_mainLayout;
- KListView *m_gameList;
+ TDEListView *m_gameList;
KPushButton *m_connectButton;
};
diff --git a/atlantik/client/selectserver_widget.cpp b/atlantik/client/selectserver_widget.cpp
index 7adc506b..7c2fe488 100644
--- a/atlantik/client/selectserver_widget.cpp
+++ b/atlantik/client/selectserver_widget.cpp
@@ -58,7 +58,7 @@ SelectServer::SelectServer(bool useMonopigatorOnStart, bool hideDevelopmentServe
m_mainLayout->addWidget(bgroup);
// List of servers
- m_serverList = new KListView(bgroup, "m_serverList");
+ m_serverList = new TDEListView(bgroup, "m_serverList");
m_serverList->addColumn(i18n("Host"));
m_serverList->addColumn(i18n("Latency"));
m_serverList->addColumn(i18n("Version"));
diff --git a/atlantik/client/selectserver_widget.h b/atlantik/client/selectserver_widget.h
index 0aceccd8..ef8965fa 100644
--- a/atlantik/client/selectserver_widget.h
+++ b/atlantik/client/selectserver_widget.h
@@ -64,7 +64,7 @@ private:
void initMonopigator();
TQVBoxLayout *m_mainLayout;
- KListView *m_serverList;
+ TDEListView *m_serverList;
KLineEdit *m_hostEdit, *m_portEdit;
KPushButton *m_addServerButton, *m_refreshButton, *m_customConnect, *m_connectButton;
Monopigator *m_monopigator;
diff --git a/atlantik/libatlantikui/auction_widget.cpp b/atlantik/libatlantikui/auction_widget.cpp
index 94873d13..a7ffcc04 100644
--- a/atlantik/libatlantikui/auction_widget.cpp
+++ b/atlantik/libatlantikui/auction_widget.cpp
@@ -50,12 +50,12 @@ AuctionWidget::AuctionWidget(AtlanticCore *atlanticCore, Auction *auction, TQWid
m_playerGroupBox = new TQVGroupBox(estate ? i18n("Auction: %1").arg(estate->name()) : i18n("Auction"), this, "groupBox");
m_mainLayout->addWidget(m_playerGroupBox);
- m_playerList = new KListView(m_playerGroupBox);
+ m_playerList = new TDEListView(m_playerGroupBox);
m_playerList->addColumn(i18n("Player"));
m_playerList->addColumn(i18n("Bid"));
m_playerList->setSorting(1, false);
- KListViewItem *item;
+ TDEListViewItem *item;
Player *player, *pSelf = m_atlanticCore->playerSelf();
TQPtrList<Player> playerList = m_atlanticCore->players();
@@ -63,7 +63,7 @@ AuctionWidget::AuctionWidget(AtlanticCore *atlanticCore, Auction *auction, TQWid
{
if ( (player = *it) && player->game() == pSelf->game() )
{
- item = new KListViewItem(m_playerList, player->name(), TQString("0"));
+ item = new TDEListViewItem(m_playerList, player->name(), TQString("0"));
item->setPixmap(0, TQPixmap(SmallIcon("personal")));
m_playerItems[player] = item;
diff --git a/atlantik/libatlantikui/auction_widget.h b/atlantik/libatlantikui/auction_widget.h
index 717c1a32..6bf93220 100644
--- a/atlantik/libatlantikui/auction_widget.h
+++ b/atlantik/libatlantikui/auction_widget.h
@@ -27,7 +27,7 @@ class TQVGroupBox;
class TQSpinBox;
class TQLabel;
-class KListViewItem;
+class TDEListViewItem;
class AtlanticCore;
class Player;
@@ -54,10 +54,10 @@ private:
TQVBoxLayout *m_mainLayout;
TQVGroupBox *m_playerGroupBox;
TQSpinBox *m_bidSpinBox;
- TQMap<Player *, KListViewItem *> m_playerItems;
+ TQMap<Player *, TDEListViewItem *> m_playerItems;
TQLabel *m_statusLabel;
- KListView *m_playerList;
+ TDEListView *m_playerList;
AtlanticCore *m_atlanticCore;
Auction *m_auction;
diff --git a/atlantik/libatlantikui/estatedetails.cpp b/atlantik/libatlantikui/estatedetails.cpp
index e4e52ea1..75837b99 100644
--- a/atlantik/libatlantikui/estatedetails.cpp
+++ b/atlantik/libatlantikui/estatedetails.cpp
@@ -56,7 +56,7 @@ EstateDetails::EstateDetails(Estate *estate, TQString text, TQWidget *parent, co
m_mainLayout->addItem(new TQSpacerItem(KDialog::spacingHint(), KDialog::spacingHint()+50, TQSizePolicy::Fixed, TQSizePolicy::Minimum));
- m_infoListView = new KListView(this, "infoListView");
+ m_infoListView = new TDEListView(this, "infoListView");
m_infoListView->addColumn(m_estate ? m_estate->name() : TQString("") );
m_infoListView->setSorting(-1);
m_mainLayout->addWidget(m_infoListView);
diff --git a/atlantik/libatlantikui/estatedetails.h b/atlantik/libatlantikui/estatedetails.h
index 4c9402a0..f44d3132 100644
--- a/atlantik/libatlantikui/estatedetails.h
+++ b/atlantik/libatlantikui/estatedetails.h
@@ -25,7 +25,7 @@ class TQHBoxLayout;
class TQVBoxLayout;
class TQVGroupBox;
-class KListView;
+class TDEListView;
class KPixmap;
class KPushButton;
@@ -65,7 +65,7 @@ private:
Estate *m_estate;
TQPixmap *m_pixmap;
KPixmap *m_quartzBlocks;
- KListView *m_infoListView;
+ TDEListView *m_infoListView;
KPushButton *m_closeButton;
bool b_recreate, m_recreateQuartz;
TQVBoxLayout *m_mainLayout;
diff --git a/atlantik/libatlantikui/estateview.cpp b/atlantik/libatlantikui/estateview.cpp
index a9f4b83d..5cb865e5 100644
--- a/atlantik/libatlantikui/estateview.cpp
+++ b/atlantik/libatlantikui/estateview.cpp
@@ -434,7 +434,7 @@ void EstateView::mousePressEvent(TQMouseEvent *e)
{
if (e->button()==Qt::RightButton && m_estate->isOwned())
{
- KPopupMenu *rmbMenu = new KPopupMenu(this);
+ TDEPopupMenu *rmbMenu = new TDEPopupMenu(this);
rmbMenu->insertTitle(m_estate->name());
if (m_estate->isOwnedBySelf())
@@ -480,7 +480,7 @@ void EstateView::mousePressEvent(TQMouseEvent *e)
rmbMenu->insertItem(i18n("Request Trade with %1").arg(player->name()), 3);
}
- KPopupMenu *pm = dynamic_cast<KPopupMenu *>(rmbMenu);
+ TDEPopupMenu *pm = dynamic_cast<TDEPopupMenu *>(rmbMenu);
if (pm) {
connect(pm, TQT_SIGNAL(activated(int)), this, TQT_SLOT(slotMenuAction(int)));
}
diff --git a/atlantik/libatlantikui/kwrappedlistviewitem.cpp b/atlantik/libatlantikui/kwrappedlistviewitem.cpp
index eb0a0d9e..ffcf6728 100644
--- a/atlantik/libatlantikui/kwrappedlistviewitem.cpp
+++ b/atlantik/libatlantikui/kwrappedlistviewitem.cpp
@@ -32,13 +32,13 @@
#include "kwrappedlistviewitem.h"
KWrappedListViewItem::KWrappedListViewItem( TQListView *parent, TQString text, TQString t2 )
-: TQObject(), KListViewItem( parent )
+: TQObject(), TDEListViewItem( parent )
{
init( parent, text, t2 );
}
KWrappedListViewItem::KWrappedListViewItem( TQListView *parent, TQListViewItem *after, TQString text, TQString t2 )
-: TQObject(), KListViewItem( parent, after )
+: TQObject(), TDEListViewItem( parent, after )
{
init( parent, text, t2 );
}
diff --git a/atlantik/libatlantikui/kwrappedlistviewitem.h b/atlantik/libatlantikui/kwrappedlistviewitem.h
index 81d73985..09e91a29 100644
--- a/atlantik/libatlantikui/kwrappedlistviewitem.h
+++ b/atlantik/libatlantikui/kwrappedlistviewitem.h
@@ -32,7 +32,7 @@
class KWordWrap;
-class KWrappedListViewItem : public TQObject, public KListViewItem
+class KWrappedListViewItem : public TQObject, public TDEListViewItem
{
Q_OBJECT
diff --git a/atlantik/libatlantikui/portfolioview.cpp b/atlantik/libatlantikui/portfolioview.cpp
index c2a7b1a4..ce8474d1 100644
--- a/atlantik/libatlantikui/portfolioview.cpp
+++ b/atlantik/libatlantikui/portfolioview.cpp
@@ -254,7 +254,7 @@ void PortfolioView::mousePressEvent(TQMouseEvent *e)
if ( e->button()==Qt::RightButton && (m_player != playerSelf) )
{
- KPopupMenu *rmbMenu = new KPopupMenu(this);
+ TDEPopupMenu *rmbMenu = new TDEPopupMenu(this);
rmbMenu->insertTitle(m_player->name());
if ( m_portfolioEstates.count() )
diff --git a/atlantik/libatlantikui/trade_widget.cpp b/atlantik/libatlantikui/trade_widget.cpp
index be8b2749..f581af6a 100644
--- a/atlantik/libatlantikui/trade_widget.cpp
+++ b/atlantik/libatlantikui/trade_widget.cpp
@@ -114,7 +114,7 @@ TradeDisplay::TradeDisplay(Trade *trade, AtlanticCore *atlanticCore, TQWidget *p
connect(m_updateButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(updateComponent()));
- m_componentList = new KListView(this, "componentList");
+ m_componentList = new TDEListView(this, "componentList");
listCompBox->addWidget(m_componentList);
m_componentList->addColumn(i18n("Player"));
@@ -122,7 +122,7 @@ TradeDisplay::TradeDisplay(Trade *trade, AtlanticCore *atlanticCore, TQWidget *p
m_componentList->addColumn(i18n("Player"));
m_componentList->addColumn(i18n("Item"));
- connect(m_componentList, TQT_SIGNAL(contextMenu(KListView*, TQListViewItem *, const TQPoint&)), TQT_SLOT(contextMenu(KListView *, TQListViewItem *, const TQPoint&)));
+ connect(m_componentList, TQT_SIGNAL(contextMenu(TDEListView*, TQListViewItem *, const TQPoint&)), TQT_SLOT(contextMenu(TDEListView *, TQListViewItem *, const TQPoint&)));
connect(m_componentList, TQT_SIGNAL(clicked(TQListViewItem *)), this, TQT_SLOT(setCombos(TQListViewItem *)));
TQHBoxLayout *actionBox = new TQHBoxLayout(this, 0, KDialog::spacingHint());
@@ -147,7 +147,7 @@ TradeDisplay::TradeDisplay(Trade *trade, AtlanticCore *atlanticCore, TQWidget *p
// mPlayerList->header()->hide();
// mPlayerList->setRootIsDecorated(true);
-// mPlayerList->setResizeMode(KListView::AllColumns);
+// mPlayerList->setResizeMode(TDEListView::AllColumns);
connect(m_trade, TQT_SIGNAL(itemAdded(TradeItem *)), this, TQT_SLOT(tradeItemAdded(TradeItem *)));
connect(m_trade, TQT_SIGNAL(itemRemoved(TradeItem *)), this, TQT_SLOT(tradeItemRemoved(TradeItem *)));
@@ -177,7 +177,7 @@ void TradeDisplay::closeEvent(TQCloseEvent *e)
void TradeDisplay::tradeItemAdded(TradeItem *tradeItem)
{
- KListViewItem *item = new KListViewItem(m_componentList, (tradeItem->from() ? tradeItem->from()->name() : TQString("?")), i18n("gives is transitive ;)", "gives"), (tradeItem->to() ? tradeItem->to()->name() : TQString("?")), tradeItem->text());
+ TDEListViewItem *item = new TDEListViewItem(m_componentList, (tradeItem->from() ? tradeItem->from()->name() : TQString("?")), i18n("gives is transitive ;)", "gives"), (tradeItem->to() ? tradeItem->to()->name() : TQString("?")), tradeItem->text());
connect(tradeItem, TQT_SIGNAL(changed(TradeItem *)), this, TQT_SLOT(tradeItemChanged(TradeItem *)));
item->setPixmap(0, TQPixmap(SmallIcon("personal")));
@@ -194,14 +194,14 @@ void TradeDisplay::tradeItemAdded(TradeItem *tradeItem)
void TradeDisplay::tradeItemRemoved(TradeItem *t)
{
- KListViewItem *item = m_componentMap[t];
+ TDEListViewItem *item = m_componentMap[t];
delete item;
m_componentMap[t] = 0;
}
void TradeDisplay::tradeItemChanged(TradeItem *t)
{
- KListViewItem *item = m_componentMap[t];
+ TDEListViewItem *item = m_componentMap[t];
if (item)
{
item->setText(0, t->from() ? t->from()->name() : TQString("?"));
@@ -225,7 +225,7 @@ void TradeDisplay::playerChanged(Player *player)
m_playerTargetCombo->changeItem(player->name(), m_playerTargetRevMap[player]);
TradeItem *item = 0;
- for (TQMap<KListViewItem *, TradeItem *>::Iterator it=m_componentRevMap.begin() ; it != m_componentRevMap.end() && (item = *it) ; ++it)
+ for (TQMap<TDEListViewItem *, TradeItem *>::Iterator it=m_componentRevMap.begin() ; it != m_componentRevMap.end() && (item = *it) ; ++it)
tradeItemChanged(item);
}
@@ -293,7 +293,7 @@ void TradeDisplay::setEstateCombo(int index)
void TradeDisplay::setCombos(TQListViewItem *i)
{
- TradeItem *item = m_componentRevMap[(KListViewItem *)(i)];
+ TradeItem *item = m_componentRevMap[(TDEListViewItem *)(i)];
if (TradeEstate *tradeEstate = dynamic_cast<TradeEstate*>(item))
{
setTypeCombo(0);
@@ -348,11 +348,11 @@ void TradeDisplay::accept()
emit accept(m_trade);
}
-void TradeDisplay::contextMenu(KListView *, TQListViewItem *i, const TQPoint& p)
+void TradeDisplay::contextMenu(TDEListView *, TQListViewItem *i, const TQPoint& p)
{
- m_contextTradeItem = m_componentRevMap[(KListViewItem *)(i)];
+ m_contextTradeItem = m_componentRevMap[(TDEListViewItem *)(i)];
- KPopupMenu *rmbMenu = new KPopupMenu(this);
+ TDEPopupMenu *rmbMenu = new TDEPopupMenu(this);
// rmbMenu->insertTitle( ... );
rmbMenu->insertItem(i18n("Remove From Trade"), 0);
diff --git a/atlantik/libatlantikui/trade_widget.h b/atlantik/libatlantikui/trade_widget.h
index ebdd6a50..6a74f857 100644
--- a/atlantik/libatlantikui/trade_widget.h
+++ b/atlantik/libatlantikui/trade_widget.h
@@ -26,8 +26,8 @@ class TQLabel;
class TQListViewItem;
class TQSpinBox;
-class KListView;
-class KListViewItem;
+class TDEListView;
+class TDEListViewItem;
class KComboBox;
class KPushButton;
@@ -65,7 +65,7 @@ private slots:
void reject();
void accept();
- void contextMenu(KListView *l, TQListViewItem *i, const TQPoint& p);
+ void contextMenu(TDEListView *l, TQListViewItem *i, const TQPoint& p);
void contextMenuClicked(int item);
signals:
@@ -80,7 +80,7 @@ private:
TQSpinBox *m_moneyBox;
KComboBox *m_editTypeCombo, *m_playerFromCombo, *m_playerTargetCombo, *m_estateCombo;
- KListView *m_componentList;
+ TDEListView *m_componentList;
KPushButton *m_updateButton, *m_rejectButton, *m_acceptButton;
AtlanticCore *m_atlanticCore;
@@ -88,8 +88,8 @@ private:
TradeItem *m_contextTradeItem;
// TODO: Wouldn't TQPair make more sense here?
- TQMap<TradeItem *, KListViewItem *> m_componentMap;
- TQMap<KListViewItem *, TradeItem *> m_componentRevMap;
+ TQMap<TradeItem *, TDEListViewItem *> m_componentMap;
+ TQMap<TDEListViewItem *, TradeItem *> m_componentRevMap;
TQMap<int, Estate *> m_estateMap;
TQMap<Estate *, int> m_estateRevMap;
TQMap<int, Player *> m_playerFromMap, m_playerTargetMap;
diff --git a/kasteroids/toplevel.cpp b/kasteroids/toplevel.cpp
index 70636311..44d00995 100644
--- a/kasteroids/toplevel.cpp
+++ b/kasteroids/toplevel.cpp
@@ -246,11 +246,11 @@ KAstTopLevel::KAstTopLevel()
powerMeter->setFixedSize( 200, 12 );
hbd->addWidget( powerMeter );
- initKAction();
+ initTDEAction();
setCentralWidget( mainWin );
- setupGUI( KMainWindow::Save | Create );
+ setupGUI( TDEMainWindow::Save | Create );
setFocusPolicy( TQ_StrongFocus );
setFocus();
@@ -277,7 +277,7 @@ KAstTopLevel::~KAstTopLevel()
#endif
}
-void KAstTopLevel::initKAction()
+void KAstTopLevel::initTDEAction()
{
// game
KStdGameAction::gameNew( TQT_TQOBJECT(this), TQT_SLOT( slotNewGame() ), actionCollection() );
@@ -290,14 +290,14 @@ void KAstTopLevel::initKAction()
KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT( slotPref() ), actionCollection());
// keyboard-only actions
- keycodes.insert(Thrust, new KAction(i18n("Thrust"), TQt::Key_Up, 0, 0, actionCollection(), "Thrust"));
- keycodes.insert(RotateLeft, new KAction(i18n("Rotate Left"), TQt::Key_Left, 0, 0, actionCollection(), "RotateLeft"));
- keycodes.insert(RotateRight, new KAction(i18n("Rotate Right"), TQt::Key_Right, 0, 0, actionCollection(), "RotateRight"));
- keycodes.insert(Shoot, new KAction(i18n("Shoot"), TQt::Key_Space, 0, 0, actionCollection(), "Shoot"));
-// keycodes.insert(Teleport, new KAction(i18n("Teleport"), TQt::Key_Z, 0, 0, actionCollection(), "Teleport"));
- keycodes.insert(Brake, new KAction(i18n("Brake"), TQt::Key_X, 0, 0, actionCollection(), "Brake"));
- keycodes.insert(Shield, new KAction(i18n("Shield"), TQt::Key_S, 0, 0, actionCollection(), "Shield"));
- launchAction = new KAction(i18n("Launch"), TQt::Key_L, TQT_TQOBJECT(this), TQT_SLOT(slotLaunch()), actionCollection(), "Launch");
+ keycodes.insert(Thrust, new TDEAction(i18n("Thrust"), TQt::Key_Up, 0, 0, actionCollection(), "Thrust"));
+ keycodes.insert(RotateLeft, new TDEAction(i18n("Rotate Left"), TQt::Key_Left, 0, 0, actionCollection(), "RotateLeft"));
+ keycodes.insert(RotateRight, new TDEAction(i18n("Rotate Right"), TQt::Key_Right, 0, 0, actionCollection(), "RotateRight"));
+ keycodes.insert(Shoot, new TDEAction(i18n("Shoot"), TQt::Key_Space, 0, 0, actionCollection(), "Shoot"));
+// keycodes.insert(Teleport, new TDEAction(i18n("Teleport"), TQt::Key_Z, 0, 0, actionCollection(), "Teleport"));
+ keycodes.insert(Brake, new TDEAction(i18n("Brake"), TQt::Key_X, 0, 0, actionCollection(), "Brake"));
+ keycodes.insert(Shield, new TDEAction(i18n("Shield"), TQt::Key_S, 0, 0, actionCollection(), "Shield"));
+ launchAction = new TDEAction(i18n("Launch"), TQt::Key_L, TQT_TQOBJECT(this), TQT_SLOT(slotLaunch()), actionCollection(), "Launch");
}
@@ -354,7 +354,7 @@ bool KAstTopLevel::processKeyPress( TQKeyEvent *event )
{
KKey key(event);
Action a = Invalid;
- TQMap<Action, KAction*>::Iterator it = keycodes.begin();
+ TQMap<Action, TDEAction*>::Iterator it = keycodes.begin();
for (; it != keycodes.end(); ++it)
{
if ( (*it)->shortcut().contains(key) )
@@ -407,7 +407,7 @@ bool KAstTopLevel::processKeyRelease( TQKeyEvent *event )
{
KKey key(event);
Action a = Invalid;
- TQMap<Action, KAction*>::Iterator it = keycodes.begin();
+ TQMap<Action, TDEAction*>::Iterator it = keycodes.begin();
for (; it != keycodes.end(); ++it)
{
if ( (*it)->shortcut().contains(key) )
@@ -460,7 +460,7 @@ void KAstTopLevel::focusInEvent( TQFocusEvent *e )
#if defined TQ_WS_X11 && ! defined K_WS_TQTONLY
XAutoRepeatOff( tqt_xdisplay() );
#endif
- KMainWindow::focusInEvent(e);
+ TDEMainWindow::focusInEvent(e);
}
void KAstTopLevel::focusOutEvent( TQFocusEvent *e )
@@ -469,7 +469,7 @@ void KAstTopLevel::focusOutEvent( TQFocusEvent *e )
#if defined TQ_WS_X11 && ! defined K_WS_TQTONLY
XAutoRepeatOn( tqt_xdisplay() );
#endif
- KMainWindow::focusOutEvent(e);
+ TDEMainWindow::focusOutEvent(e);
}
void KAstTopLevel::slotNewGame()
@@ -663,7 +663,7 @@ void KAstTopLevel::slotPause()
//and we "play" when we close this messagebox
//so before this action was 'checked/uncheched'
//so I force to unchecked it when we close messagebox.
- KToggleAction * act = (KToggleAction *)(sender());
+ TDEToggleAction * act = (TDEToggleAction *)(sender());
act->setChecked(false);
}
diff --git a/kasteroids/toplevel.h b/kasteroids/toplevel.h
index af8838b1..72d0f19c 100644
--- a/kasteroids/toplevel.h
+++ b/kasteroids/toplevel.h
@@ -20,7 +20,7 @@ class KALedMeter;
class TQLCDNumber;
class KDialogBase;
-class KAstTopLevel : public KMainWindow
+class KAstTopLevel : public TDEMainWindow
{
Q_OBJECT
@@ -29,7 +29,7 @@ public:
virtual ~KAstTopLevel();
private:
- void initKAction();
+ void initTDEAction();
void playSound( const char *snd );
void readSoundMapping();
void doStats();
@@ -86,9 +86,9 @@ private:
enum Action { Invalid, Launch, Thrust, RotateLeft, RotateRight, Shoot,
Teleport, Brake, Shield };
- TQMap<Action, KAction*> keycodes;
+ TQMap<Action, TDEAction*> keycodes;
- KAction *launchAction;
+ TDEAction *launchAction;
};
#endif
diff --git a/katomic/toplevel.cpp b/katomic/toplevel.cpp
index 56244c3a..1a26d4ac 100644
--- a/katomic/toplevel.cpp
+++ b/katomic/toplevel.cpp
@@ -40,7 +40,7 @@ extern Options settings;
void AtomTopLevel::createMenu()
{
- KAction *act = KStdGameAction::highscores(TQT_TQOBJECT(main), TQT_SLOT(showHighscores()), actionCollection());
+ TDEAction *act = KStdGameAction::highscores(TQT_TQOBJECT(main), TQT_SLOT(showHighscores()), actionCollection());
act->setText(i18n("Show &Highscores"));
KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
KStdGameAction::restart(TQT_TQOBJECT(main), TQT_SLOT(restartLevel()), actionCollection());
@@ -54,13 +54,13 @@ void AtomTopLevel::createMenu()
connect (main, TQT_SIGNAL (enableRedo(bool)), TQT_SLOT(enableRedo(bool)));
connect (main, TQT_SIGNAL (enableUndo(bool)), TQT_SLOT(enableUndo(bool)));
- new KAction(i18n("Atom Up"), Key_Up, TQT_TQOBJECT(main), TQT_SLOT(moveUp()), actionCollection(), "atom_up");
- new KAction(i18n("Atom Down"), Key_Down, TQT_TQOBJECT(main), TQT_SLOT(moveDown()), actionCollection(), "atom_down");
- new KAction(i18n("Atom Left"), Key_Left, TQT_TQOBJECT(main), TQT_SLOT(moveLeft()), actionCollection(), "atom_left");
- new KAction(i18n("Atom Right"), Key_Right, TQT_TQOBJECT(main), TQT_SLOT(moveRight()), actionCollection(), "atom_right");
+ new TDEAction(i18n("Atom Up"), Key_Up, TQT_TQOBJECT(main), TQT_SLOT(moveUp()), actionCollection(), "atom_up");
+ new TDEAction(i18n("Atom Down"), Key_Down, TQT_TQOBJECT(main), TQT_SLOT(moveDown()), actionCollection(), "atom_down");
+ new TDEAction(i18n("Atom Left"), Key_Left, TQT_TQOBJECT(main), TQT_SLOT(moveLeft()), actionCollection(), "atom_left");
+ new TDEAction(i18n("Atom Right"), Key_Right, TQT_TQOBJECT(main), TQT_SLOT(moveRight()), actionCollection(), "atom_right");
- new KAction(i18n("Next Atom"), Key_Tab, TQT_TQOBJECT(main), TQT_SLOT(nextAtom()), actionCollection(), "next_atom");
- new KAction(i18n("Previous Atom"), SHIFT+Key_Tab, TQT_TQOBJECT(main), TQT_SLOT(previousAtom()), actionCollection(), "prev_atom");
+ new TDEAction(i18n("Next Atom"), Key_Tab, TQT_TQOBJECT(main), TQT_SLOT(nextAtom()), actionCollection(), "next_atom");
+ new TDEAction(i18n("Previous Atom"), SHIFT+Key_Tab, TQT_TQOBJECT(main), TQT_SLOT(previousAtom()), actionCollection(), "prev_atom");
}
void AtomTopLevel::configopts()
@@ -93,7 +93,7 @@ AtomTopLevel::AtomTopLevel()
initConfig();
setCentralWidget(main);
- setupGUI( KMainWindow::Save | Keys | Create );
+ setupGUI( TDEMainWindow::Save | Keys | Create );
}
AtomTopLevel::~AtomTopLevel()
diff --git a/katomic/toplevel.h b/katomic/toplevel.h
index 274b28a0..2f29229b 100644
--- a/katomic/toplevel.h
+++ b/katomic/toplevel.h
@@ -8,7 +8,7 @@
#define TOPLEVEL_H
class GameWidget;
-class KAction;
+class TDEAction;
class TDEConfig;
#include <kmainwindow.h>
@@ -21,7 +21,7 @@ class TDEConfig;
* @author Andreas W�st
*/
-class AtomTopLevel : public KMainWindow
+class AtomTopLevel : public TDEMainWindow
{
Q_OBJECT
@@ -51,7 +51,7 @@ class AtomTopLevel : public KMainWindow
GameWidget *main;
- KAction *redoAction, *undoAction;
+ TDEAction *redoAction, *undoAction;
protected slots:
void enableRedo(bool enable);
diff --git a/kbackgammon/engines/fibs/kbgfibs.cpp b/kbackgammon/engines/fibs/kbgfibs.cpp
index 4f8282b4..531010bf 100644
--- a/kbackgammon/engines/fibs/kbgfibs.cpp
+++ b/kbackgammon/engines/fibs/kbgfibs.cpp
@@ -2159,9 +2159,9 @@ KBgEngineFIBS::KBgEngineFIBS(TQWidget *parent, TQString *name, TQPopupMenu *pmen
/*
* Initialize the FIBS submenu - this is also put in the play menu
*/
- conAction = new KAction(i18n("&Connect"), 0, this, TQT_SLOT( connectFIBS()), this);
- newAction = new KAction(i18n("New Account"), 0, this, TQT_SLOT( newAccount()), this);
- disAction = new KAction(i18n("&Disconnect"), 0, this, TQT_SLOT(disconnectFIBS()), this);
+ conAction = new TDEAction(i18n("&Connect"), 0, this, TQT_SLOT( connectFIBS()), this);
+ newAction = new TDEAction(i18n("New Account"), 0, this, TQT_SLOT( newAccount()), this);
+ disAction = new TDEAction(i18n("&Disconnect"), 0, this, TQT_SLOT(disconnectFIBS()), this);
conAction->setEnabled(true ); conAction->plug(menu);
disAction->setEnabled(false); disAction->plug(menu);
@@ -2169,7 +2169,7 @@ KBgEngineFIBS::KBgEngineFIBS(TQWidget *parent, TQString *name, TQPopupMenu *pmen
menu->insertSeparator();
- (invAction = new KAction(i18n("&Invite..."), 0, this, TQT_SLOT(inviteDialog()), this))->plug(menu);
+ (invAction = new TDEAction(i18n("&Invite..."), 0, this, TQT_SLOT(inviteDialog()), this))->plug(menu);
/*
* Create and fill the response menu. This is for all these: type this or
@@ -2177,8 +2177,8 @@ KBgEngineFIBS::KBgEngineFIBS(TQWidget *parent, TQString *name, TQPopupMenu *pmen
*/
cmdMenuID = menu->insertItem(i18n("&Commands"), cmdMenu); {
- (actAway = new KAction(i18n("Away"), 0, this, TQT_SLOT(away()), this))->plug(cmdMenu);
- (actBack = new KAction(i18n("Back"), 0, this, TQT_SLOT(back()), this))->plug(cmdMenu);
+ (actAway = new TDEAction(i18n("Away"), 0, this, TQT_SLOT(away()), this))->plug(cmdMenu);
+ (actBack = new TDEAction(i18n("Back"), 0, this, TQT_SLOT(back()), this))->plug(cmdMenu);
actAway->setEnabled(true);
actBack->setEnabled(false);
@@ -2194,14 +2194,14 @@ KBgEngineFIBS::KBgEngineFIBS(TQWidget *parent, TQString *name, TQPopupMenu *pmen
for (int i = 0; i < NumFIBSOpt; i++)
fibsOpt[i] = 0;
- fibsOpt[OptReady] = new KToggleAction(i18n("Ready to Play"),
+ fibsOpt[OptReady] = new TDEToggleAction(i18n("Ready to Play"),
0, this, TQT_SLOT(toggle_ready()), this);
- fibsOpt[OptRatings] = new KToggleAction(i18n("Show Rating Computations"),
+ fibsOpt[OptRatings] = new TDEToggleAction(i18n("Show Rating Computations"),
0, this, TQT_SLOT(toggle_ratings()), this);
fibsOpt[OptRatings]->setCheckedState(i18n("Hide Rating Computations"));
- fibsOpt[OptGreedy] = new KToggleAction(i18n("Greedy Bearoffs"),
+ fibsOpt[OptGreedy] = new TDEToggleAction(i18n("Greedy Bearoffs"),
0, this, TQT_SLOT(toggle_greedy()), this);
- fibsOpt[OptDouble] = new KToggleAction(i18n("Ask for Doubles"),
+ fibsOpt[OptDouble] = new TDEToggleAction(i18n("Ask for Doubles"),
0, this, TQT_SLOT(toggle_double()), this);
for (int i = 0; i < NumFIBSOpt; i++)
@@ -2216,16 +2216,16 @@ KBgEngineFIBS::KBgEngineFIBS(TQWidget *parent, TQString *name, TQPopupMenu *pmen
*/
respMenuID = menu->insertItem(i18n("&Response"), respMenu); {
- (actAccept = new KAction(i18n("Accept"), 0, this, TQT_SLOT(accept()), this))->plug(respMenu);
- (actReject = new KAction(i18n("Reject"), 0, this, TQT_SLOT(reject()), this))->plug(respMenu);
+ (actAccept = new TDEAction(i18n("Accept"), 0, this, TQT_SLOT(accept()), this))->plug(respMenu);
+ (actReject = new TDEAction(i18n("Reject"), 0, this, TQT_SLOT(reject()), this))->plug(respMenu);
actAccept->setEnabled(false);
actReject->setEnabled(false);
respMenu->insertSeparator();
- (actConti = new KAction(i18n("Join"), 0, this, TQT_SLOT(match_conti()), this))->plug(respMenu);
- (actLeave = new KAction(i18n("Leave"), 0, this, TQT_SLOT(match_leave()), this))->plug(respMenu);
+ (actConti = new TDEAction(i18n("Join"), 0, this, TQT_SLOT(match_conti()), this))->plug(respMenu);
+ (actLeave = new TDEAction(i18n("Leave"), 0, this, TQT_SLOT(match_leave()), this))->plug(respMenu);
actConti->setEnabled(false);
actLeave->setEnabled(false);
@@ -2238,14 +2238,14 @@ KBgEngineFIBS::KBgEngineFIBS(TQWidget *parent, TQString *name, TQPopupMenu *pmen
joinMenuID = menu->insertItem(i18n("&Join"), joinMenu); {
numJoin = -1;
- actJoin[0] = new KAction("", 0, this, TQT_SLOT(join_0()), this);
- actJoin[1] = new KAction("", 0, this, TQT_SLOT(join_1()), this);
- actJoin[2] = new KAction("", 0, this, TQT_SLOT(join_2()), this);
- actJoin[3] = new KAction("", 0, this, TQT_SLOT(join_3()), this);
- actJoin[4] = new KAction("", 0, this, TQT_SLOT(join_4()), this);
- actJoin[5] = new KAction("", 0, this, TQT_SLOT(join_5()), this);
- actJoin[6] = new KAction("", 0, this, TQT_SLOT(join_6()), this);
- actJoin[7] = new KAction("", 0, this, TQT_SLOT(join_7()), this);
+ actJoin[0] = new TDEAction("", 0, this, TQT_SLOT(join_0()), this);
+ actJoin[1] = new TDEAction("", 0, this, TQT_SLOT(join_1()), this);
+ actJoin[2] = new TDEAction("", 0, this, TQT_SLOT(join_2()), this);
+ actJoin[3] = new TDEAction("", 0, this, TQT_SLOT(join_3()), this);
+ actJoin[4] = new TDEAction("", 0, this, TQT_SLOT(join_4()), this);
+ actJoin[5] = new TDEAction("", 0, this, TQT_SLOT(join_5()), this);
+ actJoin[6] = new TDEAction("", 0, this, TQT_SLOT(join_6()), this);
+ actJoin[7] = new TDEAction("", 0, this, TQT_SLOT(join_7()), this);
}
menu->setItemEnabled(joinMenuID, false);
@@ -2258,8 +2258,8 @@ KBgEngineFIBS::KBgEngineFIBS(TQWidget *parent, TQString *name, TQPopupMenu *pmen
*/
menu->insertSeparator();
- (listAct = new KToggleAction(i18n("&Player List"), 0, this, TQT_SLOT(showList()), this))->plug(menu);
- (chatAct = new KToggleAction(i18n("&Chat"), 0, this, TQT_SLOT(showChat()), this))->plug(menu);
+ (listAct = new TDEToggleAction(i18n("&Player List"), 0, this, TQT_SLOT(showList()), this))->plug(menu);
+ (chatAct = new TDEToggleAction(i18n("&Chat"), 0, this, TQT_SLOT(showChat()), this))->plug(menu);
connect(playerlist, TQT_SIGNAL(windowVisible(bool)), listAct, TQT_SLOT(setChecked(bool)));
connect(chatWindow, TQT_SIGNAL(windowVisible(bool)), chatAct, TQT_SLOT(setChecked(bool)));
diff --git a/kbackgammon/engines/fibs/kbgfibs.h b/kbackgammon/engines/fibs/kbgfibs.h
index 71b75adc..a2c9e048 100644
--- a/kbackgammon/engines/fibs/kbgfibs.h
+++ b/kbackgammon/engines/fibs/kbgfibs.h
@@ -46,8 +46,8 @@ class TQSocket;
class TQPopupMenu;
class TQCheckBox;
-class KAction;
-class KToggleAction;
+class TDEAction;
+class TDEToggleAction;
/**
*
@@ -228,11 +228,11 @@ private:
bool redoPossible;
int undoCounter;
- KAction *conAction, *disAction, *newAction, *invAction;
+ TDEAction *conAction, *disAction, *newAction, *invAction;
- KAction *actAccept, *actReject, *actConti, *actLeave, *actAway, *actBack;
+ TDEAction *actAccept, *actReject, *actConti, *actLeave, *actAway, *actBack;
- KToggleAction *chatAct, *listAct;
+ TDEToggleAction *chatAct, *listAct;
// ###########################################################################
@@ -253,7 +253,7 @@ private:
* is eight and this is hardcoded in a lot of places (not the least
* of which are the slots join_N().
*/
- KAction *actJoin[8];
+ TDEAction *actJoin[8];
int numJoin;
protected slots:
@@ -304,7 +304,7 @@ private:
*/
enum FIBSOpt {OptReady, OptGreedy, OptDouble,
OptAllowPip, OptAutoMove, OptCrawford, OptSilent, OptRatings, OptMoves, NumFIBSOpt};
- KToggleAction *fibsOpt[NumFIBSOpt];
+ TDEToggleAction *fibsOpt[NumFIBSOpt];
public slots:
diff --git a/kbackgammon/engines/fibs/kbgfibschat.cpp b/kbackgammon/engines/fibs/kbgfibschat.cpp
index ece5e9ef..95fd222d 100644
--- a/kbackgammon/engines/fibs/kbgfibschat.cpp
+++ b/kbackgammon/engines/fibs/kbgfibschat.cpp
@@ -159,7 +159,7 @@ public:
/*
* Available actions
*/
- KAction *mAct[MaxAction];
+ TDEAction *mAct[MaxAction];
/*
* Context menu and invitation menu
@@ -193,7 +193,7 @@ KBgChat::KBgChat(TQWidget *parent, const char *name)
: KChat(parent, false)
{
d = new KBgChatPrivate();
- KActionCollection* actions = new KActionCollection(this);
+ TDEActionCollection* actions = new TDEActionCollection(this);
d->mName[0] = TQString();
d->mChat = 0;
@@ -230,34 +230,34 @@ KBgChat::KBgChat(TQWidget *parent, const char *name)
/*
* Define set of available actions
*/
- d->mAct[KBgChatPrivate::Inquire] = new KAction(i18n("Info On"),
+ d->mAct[KBgChatPrivate::Inquire] = new TDEAction(i18n("Info On"),
TQIconSet(kapp->iconLoader()->loadIcon(
"help.xpm", KIcon::Small)),
0, TQT_TQOBJECT(this), TQT_SLOT(slotInquire()), actions);
- d->mAct[KBgChatPrivate::Talk] = new KAction(i18n("Talk To"),
+ d->mAct[KBgChatPrivate::Talk] = new TDEAction(i18n("Talk To"),
TQIconSet(kapp->iconLoader()->loadIcon(
PROG_NAME "-chat.png", KIcon::Small)),
0, TQT_TQOBJECT(this), TQT_SLOT(slotTalk()), actions);
- d->mAct[KBgChatPrivate::InviteD] = new KAction(i18n("Use Dialog"), 0, TQT_TQOBJECT(this),
+ d->mAct[KBgChatPrivate::InviteD] = new TDEAction(i18n("Use Dialog"), 0, TQT_TQOBJECT(this),
TQT_SLOT(slotInviteD()), actions);
- d->mAct[KBgChatPrivate::Invite1] = new KAction(i18n("1 Point Match"), 0, TQT_TQOBJECT(this),
+ d->mAct[KBgChatPrivate::Invite1] = new TDEAction(i18n("1 Point Match"), 0, TQT_TQOBJECT(this),
TQT_SLOT(slotInvite1()), actions);
- d->mAct[KBgChatPrivate::Invite2] = new KAction(i18n("2 Point Match"), 0, TQT_TQOBJECT(this),
+ d->mAct[KBgChatPrivate::Invite2] = new TDEAction(i18n("2 Point Match"), 0, TQT_TQOBJECT(this),
TQT_SLOT(slotInvite2()), actions);
- d->mAct[KBgChatPrivate::Invite3] = new KAction(i18n("3 Point Match"), 0, TQT_TQOBJECT(this),
+ d->mAct[KBgChatPrivate::Invite3] = new TDEAction(i18n("3 Point Match"), 0, TQT_TQOBJECT(this),
TQT_SLOT(slotInvite3()), actions);
- d->mAct[KBgChatPrivate::Invite4] = new KAction(i18n("4 Point Match"), 0, TQT_TQOBJECT(this),
+ d->mAct[KBgChatPrivate::Invite4] = new TDEAction(i18n("4 Point Match"), 0, TQT_TQOBJECT(this),
TQT_SLOT(slotInvite4()), actions);
- d->mAct[KBgChatPrivate::Invite5] = new KAction(i18n("5 Point Match"), 0, TQT_TQOBJECT(this),
+ d->mAct[KBgChatPrivate::Invite5] = new TDEAction(i18n("5 Point Match"), 0, TQT_TQOBJECT(this),
TQT_SLOT(slotInvite5()), actions);
- d->mAct[KBgChatPrivate::Invite6] = new KAction(i18n("6 Point Match"), 0, TQT_TQOBJECT(this),
+ d->mAct[KBgChatPrivate::Invite6] = new TDEAction(i18n("6 Point Match"), 0, TQT_TQOBJECT(this),
TQT_SLOT(slotInvite6()), actions);
- d->mAct[KBgChatPrivate::Invite7] = new KAction(i18n("7 Point Match"), 0, TQT_TQOBJECT(this),
+ d->mAct[KBgChatPrivate::Invite7] = new TDEAction(i18n("7 Point Match"), 0, TQT_TQOBJECT(this),
TQT_SLOT(slotInvite7()), actions);
- d->mAct[KBgChatPrivate::InviteU] = new KAction(i18n("Unlimited"), 0, TQT_TQOBJECT(this),
+ d->mAct[KBgChatPrivate::InviteU] = new TDEAction(i18n("Unlimited"), 0, TQT_TQOBJECT(this),
TQT_SLOT(slotInviteU()), actions);
- d->mAct[KBgChatPrivate::InviteR] = new KAction(i18n("Resume"), 0, TQT_TQOBJECT(this),
+ d->mAct[KBgChatPrivate::InviteR] = new TDEAction(i18n("Resume"), 0, TQT_TQOBJECT(this),
TQT_SLOT(slotInviteR()), actions);
d->mAct[KBgChatPrivate::InviteD]->plug(d->mInvt);
@@ -277,13 +277,13 @@ KBgChat::KBgChat(TQWidget *parent, const char *name)
d->mAct[KBgChatPrivate::InviteU]->plug(d->mInvt);
d->mAct[KBgChatPrivate::InviteR]->plug(d->mInvt);
- d->mAct[KBgChatPrivate::Gag] = new KAction(i18n("Gag"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotGag()), actions);
- d->mAct[KBgChatPrivate::Ungag] = new KAction(i18n("Ungag"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotUngag()), actions);
- d->mAct[KBgChatPrivate::Cleargag] = new KAction(i18n("Clear Gag List"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotCleargag()), actions);
+ d->mAct[KBgChatPrivate::Gag] = new TDEAction(i18n("Gag"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotGag()), actions);
+ d->mAct[KBgChatPrivate::Ungag] = new TDEAction(i18n("Ungag"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotUngag()), actions);
+ d->mAct[KBgChatPrivate::Cleargag] = new TDEAction(i18n("Clear Gag List"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotCleargag()), actions);
d->mAct[KBgChatPrivate::Copy] = KStdAction::copy(TQT_TQOBJECT(this), TQT_SLOT(slotCopy()), actions);
- d->mAct[KBgChatPrivate::Clear] = new KAction(i18n("Clear"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotClear()), actions);
+ d->mAct[KBgChatPrivate::Clear] = new TDEAction(i18n("Clear"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotClear()), actions);
d->mAct[KBgChatPrivate::Close] = KStdAction::close(TQT_TQOBJECT(this), TQT_SLOT(hide()), actions);
- d->mAct[KBgChatPrivate::Silent] = new KToggleAction(i18n("Silent"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotSilent()), actions);
+ d->mAct[KBgChatPrivate::Silent] = new TDEToggleAction(i18n("Silent"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotSilent()), actions);
}
@@ -316,7 +316,7 @@ void KBgChat::readConfig()
config->readBoolEntry("vis", false) ? show() : hide();
- ((KToggleAction *)d->mAct[KBgChatPrivate::Silent])->setChecked(config->readBoolEntry("sil", false));
+ ((TDEToggleAction *)d->mAct[KBgChatPrivate::Silent])->setChecked(config->readBoolEntry("sil", false));
d->mGag = config->readListEntry("gag");
}
@@ -334,7 +334,7 @@ void KBgChat::saveConfig()
config->writeEntry("wdt", width());
config->writeEntry("vis", isVisible());
- config->writeEntry("sil", ((KToggleAction *)d->mAct[KBgChatPrivate::Silent])->isChecked());
+ config->writeEntry("sil", ((TDEToggleAction *)d->mAct[KBgChatPrivate::Silent])->isChecked());
config->writeEntry("gag", d->mGag);
}
@@ -557,7 +557,7 @@ void KBgChat::handleData(const TQString &msg)
break;
case CLIP_SHOUTS:
- if ((!((KToggleAction *)d->mAct[KBgChatPrivate::Silent])->isChecked()) && (!d->mGag.contains(user))) {
+ if ((!((TDEToggleAction *)d->mAct[KBgChatPrivate::Silent])->isChecked()) && (!d->mGag.contains(user))) {
cMsg = i18n("<u>%1 shouts:</u> %2").arg(user).arg(cMsg.replace(TQRegExp("^" + user), ""));
cMsg = "<font color=\"black\">" + cMsg + "</font>";
} else
@@ -784,7 +784,7 @@ void KBgChat::slotInquire()
void KBgChat::slotSilent()
{
TQString msg;
- if (((KToggleAction *)d->mAct[KBgChatPrivate::Silent])->isChecked())
+ if (((TDEToggleAction *)d->mAct[KBgChatPrivate::Silent])->isChecked())
msg = "<font color=\"blue\">" + i18n("You will not hear what people shout.") + "</font>";
else
msg = "<font color=\"blue\">" + i18n("You will hear what people shout.") + "</font>";
diff --git a/kbackgammon/engines/fibs/kbgfibschat.h b/kbackgammon/engines/fibs/kbgfibschat.h
index ec009a5f..1c39aaf8 100644
--- a/kbackgammon/engines/fibs/kbgfibschat.h
+++ b/kbackgammon/engines/fibs/kbgfibschat.h
@@ -37,7 +37,7 @@ class TQListBoxItem;
class TQPopupMenu;
class KTabCtl;
-class KAction;
+class TDEAction;
class KBgChatPrivate;
diff --git a/kbackgammon/engines/fibs/kplayerlist.cpp b/kbackgammon/engines/fibs/kplayerlist.cpp
index d811b1f2..1c4feb47 100644
--- a/kbackgammon/engines/fibs/kplayerlist.cpp
+++ b/kbackgammon/engines/fibs/kplayerlist.cpp
@@ -72,14 +72,14 @@ public:
* Extension of the TQListViewItem class that has a custom key function
* that can deal with the different items of the player list.
*/
-class KFibsPlayerListLVI : public KListViewItem {
+class KFibsPlayerListLVI : public TDEListViewItem {
public:
/*
* Constructor
*/
- KFibsPlayerListLVI(KFibsPlayerList *parent) : KListViewItem(parent) { _plist = parent; }
+ KFibsPlayerListLVI(KFibsPlayerList *parent) : TDEListViewItem(parent) { _plist = parent; }
/*
* Destructor
@@ -145,7 +145,7 @@ public:
/*
* Various actions for the context menu
*/
- KAction *mAct[ActionEnd];
+ TDEAction *mAct[ActionEnd];
/*
* All relevant information on the columns
@@ -201,10 +201,10 @@ public:
* Construct the playerlist and do some initial setup
*/
KFibsPlayerList::KFibsPlayerList(TQWidget *parent, const char *name)
- : KListView(parent, name)
+ : TDEListView(parent, name)
{
d = new KFibsPlayerListPrivate();
- KActionCollection* actions = new KActionCollection(this);
+ TDEActionCollection* actions = new TDEActionCollection(this);
/*
* Allocate the column information
@@ -286,44 +286,44 @@ KFibsPlayerList::KFibsPlayerList(TQWidget *parent, const char *name)
/*
* Create the whole set of actions
*/
- d->mAct[KFibsPlayerListPrivate::Info] = new KAction(i18n("Info"),
+ d->mAct[KFibsPlayerListPrivate::Info] = new TDEAction(i18n("Info"),
TQIconSet(kapp->iconLoader()->loadIcon
("help.xpm", KIcon::Small)),
0, TQT_TQOBJECT(this), TQT_SLOT(slotInfo()), actions);
- d->mAct[KFibsPlayerListPrivate::Talk] = new KAction(i18n("Talk"),
+ d->mAct[KFibsPlayerListPrivate::Talk] = new TDEAction(i18n("Talk"),
TQIconSet(kapp->iconLoader()->loadIcon
(PROG_NAME "-chat.png", KIcon::Small)),
0, TQT_TQOBJECT(this), TQT_SLOT(slotTalk()), actions);
- d->mAct[KFibsPlayerListPrivate::Look] = new KAction(i18n("Look"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotLook()), actions);
- d->mAct[KFibsPlayerListPrivate::Watch] = new KAction(i18n("Watch"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotWatch()), actions);
- d->mAct[KFibsPlayerListPrivate::Unwatch] = new KAction(i18n("Unwatch"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotUnwatch()),actions);
- d->mAct[KFibsPlayerListPrivate::BlindAct] = new KAction(i18n("Blind"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotBlind()), actions);
- d->mAct[KFibsPlayerListPrivate::Update] = new KAction(i18n("Update"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotUpdate()), actions);
+ d->mAct[KFibsPlayerListPrivate::Look] = new TDEAction(i18n("Look"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotLook()), actions);
+ d->mAct[KFibsPlayerListPrivate::Watch] = new TDEAction(i18n("Watch"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotWatch()), actions);
+ d->mAct[KFibsPlayerListPrivate::Unwatch] = new TDEAction(i18n("Unwatch"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotUnwatch()),actions);
+ d->mAct[KFibsPlayerListPrivate::BlindAct] = new TDEAction(i18n("Blind"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotBlind()), actions);
+ d->mAct[KFibsPlayerListPrivate::Update] = new TDEAction(i18n("Update"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotUpdate()), actions);
d->mAct[KFibsPlayerListPrivate::Reload] = KStdAction::redisplay(TQT_TQOBJECT(this), TQT_SLOT(slotReload()), actions);
d->mAct[KFibsPlayerListPrivate::Mail] = KStdAction::mail(TQT_TQOBJECT(this), TQT_SLOT(slotMail()), actions);
d->mAct[KFibsPlayerListPrivate::Close] = KStdAction::close(TQT_TQOBJECT(this), TQT_SLOT(hide()), actions);
- d->mAct[KFibsPlayerListPrivate::InviteD] = new KAction(i18n("Use Dialog"), 0, TQT_TQOBJECT(this),
+ d->mAct[KFibsPlayerListPrivate::InviteD] = new TDEAction(i18n("Use Dialog"), 0, TQT_TQOBJECT(this),
TQT_SLOT(slotInviteD()), actions);
- d->mAct[KFibsPlayerListPrivate::Invite1] = new KAction(i18n("1 Point Match"), 0, TQT_TQOBJECT(this),
+ d->mAct[KFibsPlayerListPrivate::Invite1] = new TDEAction(i18n("1 Point Match"), 0, TQT_TQOBJECT(this),
TQT_SLOT(slotInvite1()), actions);
- d->mAct[KFibsPlayerListPrivate::Invite2] = new KAction(i18n("2 Point Match"), 0, TQT_TQOBJECT(this),
+ d->mAct[KFibsPlayerListPrivate::Invite2] = new TDEAction(i18n("2 Point Match"), 0, TQT_TQOBJECT(this),
TQT_SLOT(slotInvite2()), actions);
- d->mAct[KFibsPlayerListPrivate::Invite3] = new KAction(i18n("3 Point Match"), 0, TQT_TQOBJECT(this),
+ d->mAct[KFibsPlayerListPrivate::Invite3] = new TDEAction(i18n("3 Point Match"), 0, TQT_TQOBJECT(this),
TQT_SLOT(slotInvite3()), actions);
- d->mAct[KFibsPlayerListPrivate::Invite4] = new KAction(i18n("4 Point Match"), 0, TQT_TQOBJECT(this),
+ d->mAct[KFibsPlayerListPrivate::Invite4] = new TDEAction(i18n("4 Point Match"), 0, TQT_TQOBJECT(this),
TQT_SLOT(slotInvite4()), actions);
- d->mAct[KFibsPlayerListPrivate::Invite5] = new KAction(i18n("5 Point Match"), 0, TQT_TQOBJECT(this),
+ d->mAct[KFibsPlayerListPrivate::Invite5] = new TDEAction(i18n("5 Point Match"), 0, TQT_TQOBJECT(this),
TQT_SLOT(slotInvite5()), actions);
- d->mAct[KFibsPlayerListPrivate::Invite6] = new KAction(i18n("6 Point Match"), 0, TQT_TQOBJECT(this),
+ d->mAct[KFibsPlayerListPrivate::Invite6] = new TDEAction(i18n("6 Point Match"), 0, TQT_TQOBJECT(this),
TQT_SLOT(slotInvite6()), actions);
- d->mAct[KFibsPlayerListPrivate::Invite7] = new KAction(i18n("7 Point Match"), 0, TQT_TQOBJECT(this),
+ d->mAct[KFibsPlayerListPrivate::Invite7] = new TDEAction(i18n("7 Point Match"), 0, TQT_TQOBJECT(this),
TQT_SLOT(slotInvite7()), actions);
- d->mAct[KFibsPlayerListPrivate::InviteU] = new KAction(i18n("Unlimited"), 0, TQT_TQOBJECT(this),
+ d->mAct[KFibsPlayerListPrivate::InviteU] = new TDEAction(i18n("Unlimited"), 0, TQT_TQOBJECT(this),
TQT_SLOT(slotInviteU()), actions);
- d->mAct[KFibsPlayerListPrivate::InviteR] = new KAction(i18n("Resume"), 0, TQT_TQOBJECT(this),
+ d->mAct[KFibsPlayerListPrivate::InviteR] = new TDEAction(i18n("Resume"), 0, TQT_TQOBJECT(this),
TQT_SLOT(slotInviteR()), actions);
/*
@@ -363,8 +363,8 @@ KFibsPlayerList::KFibsPlayerList(TQWidget *parent, const char *name)
/*
* Right mouse button gets context menu, double click gets player info
*/
- connect(this, TQT_SIGNAL(contextMenu(KListView *, TQListViewItem *, const TQPoint &)),
- this, TQT_SLOT(showContextMenu(KListView *, TQListViewItem *, const TQPoint &)));
+ connect(this, TQT_SIGNAL(contextMenu(TDEListView *, TQListViewItem *, const TQPoint &)),
+ this, TQT_SLOT(showContextMenu(TDEListView *, TQListViewItem *, const TQPoint &)));
connect(this, TQT_SIGNAL(doubleClicked(TQListViewItem *, const TQPoint &, int)),
this, TQT_SLOT(getPlayerInfo(TQListViewItem *, const TQPoint &, int)));
}
@@ -562,7 +562,7 @@ void KFibsPlayerList::saveConfig()
/*
* Save selected player, update the menu entries and show the popup menu
*/
-void KFibsPlayerList::showContextMenu(KListView *, TQListViewItem *i, const TQPoint &p)
+void KFibsPlayerList::showContextMenu(TDEListView *, TQListViewItem *i, const TQPoint &p)
{
/*
* Get the name of the selected player
@@ -849,7 +849,7 @@ int KFibsPlayerList::cIndex(int col)
*/
void KFibsPlayerList::showEvent(TQShowEvent *e)
{
- KListView::showEvent(e);
+ TDEListView::showEvent(e);
emit windowVisible(true);
}
@@ -859,7 +859,7 @@ void KFibsPlayerList::showEvent(TQShowEvent *e)
void KFibsPlayerList::hideEvent(TQHideEvent *e)
{
emit windowVisible(false);
- KListView::hideEvent(e);
+ TDEListView::hideEvent(e);
}
/*
diff --git a/kbackgammon/engines/fibs/kplayerlist.h b/kbackgammon/engines/fibs/kplayerlist.h
index fb0bbd5f..054960a9 100644
--- a/kbackgammon/engines/fibs/kplayerlist.h
+++ b/kbackgammon/engines/fibs/kplayerlist.h
@@ -43,7 +43,7 @@ class KFibsPlayerListPrivate;
* @author Jens Hoefkens <[email protected]>
*
*/
-class KFibsPlayerList : public KListView
+class KFibsPlayerList : public TDEListView
{
Q_OBJECT
@@ -166,7 +166,7 @@ protected slots:
/**
* Display a popup menu for the current player
*/
- void showContextMenu(KListView *, TQListViewItem *, const TQPoint &);
+ void showContextMenu(TDEListView *, TQListViewItem *, const TQPoint &);
/**
* Reload the whole list
diff --git a/kbackgammon/engines/gnubg/kbggnubg.cpp b/kbackgammon/engines/gnubg/kbggnubg.cpp
index ff6f6bdb..df845f5f 100644
--- a/kbackgammon/engines/gnubg/kbggnubg.cpp
+++ b/kbackgammon/engines/gnubg/kbggnubg.cpp
@@ -439,7 +439,7 @@ KBgEngineGNU::KBgEngineGNU(TQWidget *parent, TQString *name, TQPopupMenu *pmenu)
/*
* Setup of menu
*/
- resAction = new KAction(i18n("&Restart GNU Backgammon"), 0, this, TQT_SLOT(startGNU()), this);
+ resAction = new TDEAction(i18n("&Restart GNU Backgammon"), 0, this, TQT_SLOT(startGNU()), this);
resAction->setEnabled(false); resAction->plug(menu);
/*
diff --git a/kbackgammon/engines/gnubg/kbggnubg.h b/kbackgammon/engines/gnubg/kbggnubg.h
index b86e9130..dd4bc9b2 100644
--- a/kbackgammon/engines/gnubg/kbggnubg.h
+++ b/kbackgammon/engines/gnubg/kbggnubg.h
@@ -205,7 +205,7 @@ private:
int turn;
- KAction *resAction;
+ TDEAction *resAction;
protected slots:
diff --git a/kbackgammon/engines/nextgen/kbgng.cpp b/kbackgammon/engines/nextgen/kbgng.cpp
index 72fe77ab..0bc1d26c 100644
--- a/kbackgammon/engines/nextgen/kbgng.cpp
+++ b/kbackgammon/engines/nextgen/kbgng.cpp
@@ -68,13 +68,13 @@ KBgEngineNg::KBgEngineNg(TQWidget *parent, TQString *name, TQPopupMenu *pmenu)
for (int i = 0; i < MaxTypes; i++)
list.append(label[i]);
- _gameSelect = new KSelectAction(i18n("&Types"), 0, this, TQT_SLOT(setGame()), this);
+ _gameSelect = new TDESelectAction(i18n("&Types"), 0, this, TQT_SLOT(setGame()), this);
_gameSelect->setItems(list);
_gameSelect->plug(menu);
menu->insertSeparator();
- _connectAction = new KAction(i18n("&Names..."), 0, this, TQT_SLOT(changeName()), this);
+ _connectAction = new TDEAction(i18n("&Names..."), 0, this, TQT_SLOT(changeName()), this);
_connectAction->plug(menu);
// Restore last settings
diff --git a/kbackgammon/engines/nextgen/kbgng.h b/kbackgammon/engines/nextgen/kbgng.h
index 4e4b8730..58d86172 100644
--- a/kbackgammon/engines/nextgen/kbgng.h
+++ b/kbackgammon/engines/nextgen/kbgng.h
@@ -212,9 +212,9 @@ private:
enum GameTypes {None = -1, Local, NetServer, NetClient, MaxTypes};
- KSelectAction * _gameSelect;
- KAction* _connectAction;
- KAction* _nameAction;
+ TDESelectAction * _gameSelect;
+ TDEAction* _connectAction;
+ TDEAction* _nameAction;
int _currGame;
int _nLocalPlayers;
diff --git a/kbackgammon/engines/offline/kbgoffline.cpp b/kbackgammon/engines/offline/kbgoffline.cpp
index b0b33034..57b6aa2a 100644
--- a/kbackgammon/engines/offline/kbgoffline.cpp
+++ b/kbackgammon/engines/offline/kbgoffline.cpp
@@ -70,8 +70,8 @@ public:
/*
* Game actions
*/
- KAction *mNew, *mSwap;
- KToggleAction *mEdit;
+ TDEAction *mNew, *mSwap;
+ TDEToggleAction *mEdit;
/*
* Player's names
@@ -120,10 +120,10 @@ KBgEngineOffline::KBgEngineOffline(TQWidget *parent, TQString *name, TQPopupMenu
/*
* Create engine specific actions
*/
- d->mNew = new KAction(i18n("&New Game..."), 0, this, TQT_SLOT(newGame()), this);
- d->mSwap = new KAction(i18n("&Swap Colors"), 0, this, TQT_SLOT(swapColors()), this);
+ d->mNew = new TDEAction(i18n("&New Game..."), 0, this, TQT_SLOT(newGame()), this);
+ d->mSwap = new TDEAction(i18n("&Swap Colors"), 0, this, TQT_SLOT(swapColors()), this);
- d->mEdit = new KToggleAction(i18n("&Edit Mode"), 0, this,
+ d->mEdit = new TDEToggleAction(i18n("&Edit Mode"), 0, this,
TQT_SLOT(toggleEditMode()), this);
d->mEdit->setChecked(false);
diff --git a/kbackgammon/kbg.cpp b/kbackgammon/kbg.cpp
index f2fea097..70bff939 100644
--- a/kbackgammon/kbg.cpp
+++ b/kbackgammon/kbg.cpp
@@ -105,7 +105,7 @@ KBg::KBg()
TQStringList list;
for (int i = 0; i < MaxEngine; i++)
list.append(engineString[i]);
- engineSet = new KSelectAction(i18n("&Engine"), 0, TQT_TQOBJECT(this), TQT_SLOT(setupEngine()), actionCollection(),
+ engineSet = new TDESelectAction(i18n("&Engine"), 0, TQT_TQOBJECT(this), TQT_SLOT(setupEngine()), actionCollection(),
"move_engine");
engineSet->setItems(list);
@@ -121,7 +121,7 @@ KBg::KBg()
rollAction->setEnabled(false);
endAction = KStdGameAction::endTurn(TQT_TQOBJECT(this), TQT_SLOT(done()), actionCollection());
endAction->setEnabled(false);
- cubeAction = new KAction(i18n("Double Cube"), TQIconSet(kapp->iconLoader()->loadIcon
+ cubeAction = new TDEAction(i18n("Double Cube"), TQIconSet(kapp->iconLoader()->loadIcon
(PROG_NAME "-double.xpm", KIcon::Toolbar)),
0, TQT_TQOBJECT(this), TQT_SLOT(cube()), actionCollection(), "move_cube");
cubeAction->setEnabled(false);
@@ -130,12 +130,12 @@ KBg::KBg()
KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(setupDlg()), actionCollection());
KStdAction::saveOptions(TQT_TQOBJECT(this), TQT_SLOT(saveConfig()), actionCollection());
- KPopupMenu *p = (new KActionMenu(i18n("&Backgammon on the Web"),
+ TDEPopupMenu *p = (new TDEActionMenu(i18n("&Backgammon on the Web"),
actionCollection(), "help_www"))->popupMenu();
- (new KAction(helpTopic[FIBSHome][0], 0, TQT_TQOBJECT(this), TQT_SLOT(wwwFIBS()),
+ (new TDEAction(helpTopic[FIBSHome][0], 0, TQT_TQOBJECT(this), TQT_SLOT(wwwFIBS()),
actionCollection(), "help_www_fibs"))->plug(p);
- (new KAction(helpTopic[RuleHome][0], 0, TQT_TQOBJECT(this), TQT_SLOT(wwwRule()),
+ (new TDEAction(helpTopic[RuleHome][0], 0, TQT_TQOBJECT(this), TQT_SLOT(wwwRule()),
actionCollection(), "help_www_rule"))->plug(p);
/*
@@ -812,7 +812,7 @@ void KBg::allowCommand(int cmd, bool f)
*/
void KBg::hideEvent(TQHideEvent *e)
{
- KMainWindow::hideEvent(e);
+ TDEMainWindow::hideEvent(e);
engine[currEngine]->hideEvent();
}
@@ -822,7 +822,7 @@ void KBg::hideEvent(TQHideEvent *e)
*/
void KBg::showEvent(TQShowEvent *e)
{
- KMainWindow::showEvent(e);
+ TDEMainWindow::showEvent(e);
engine[currEngine]->showEvent();
}
diff --git a/kbackgammon/kbg.h b/kbackgammon/kbg.h
index a0a064cf..b7daa0c8 100644
--- a/kbackgammon/kbg.h
+++ b/kbackgammon/kbg.h
@@ -34,8 +34,8 @@ class TQSplitter;
class TQCheckBox;
class TQPopupMenu;
class TQLabel;
-class KAction;
-class KSelectAction;
+class TDEAction;
+class TDESelectAction;
class KLineEdit;
class KDialogBase;
class KDoubleNumInput;
@@ -45,7 +45,7 @@ class KBgTextView;
class KBgBoardSetup;
-class KBg : public KMainWindow
+class KBg : public TDEMainWindow
{
Q_OBJECT
@@ -193,7 +193,7 @@ protected slots:
void setupCancel();
private:
- KAction *newAction, *undoAction, *redoAction, *rollAction, *cubeAction, *endAction, *loadAction;
+ TDEAction *newAction, *undoAction, *redoAction, *rollAction, *cubeAction, *endAction, *loadAction;
/*
* Each engine has its own identifier.
@@ -206,7 +206,7 @@ private:
TQPopupMenu *dummyPopup;
enum HelpTopics {FIBSHome, RuleHome, MaxHelpTopic};
TQString helpTopic[MaxHelpTopic][2];
- KSelectAction *engineSet;
+ TDESelectAction *engineSet;
/**
* Notebook for the setup
diff --git a/kbackgammon/kbgboard.cpp b/kbackgammon/kbgboard.cpp
index 4f6f11a3..ee50f3e8 100644
--- a/kbackgammon/kbgboard.cpp
+++ b/kbackgammon/kbgboard.cpp
@@ -235,7 +235,7 @@ void KBgBoardSetup::getSetupPages(KDialogBase *nb)
* ===================
*/
w = new TQWidget(tc);
- kf = new KFontChooser(w);
+ kf = new TDEFontChooser(w);
kf->setFont(getFont());
gl = new TQGridLayout(w, 1, 1, nb->spacingHint());
gl->addWidget(kf, 0, 0);
diff --git a/kbackgammon/kbgboard.h b/kbackgammon/kbgboard.h
index 149a9157..11988e4f 100644
--- a/kbackgammon/kbgboard.h
+++ b/kbackgammon/kbgboard.h
@@ -958,7 +958,7 @@ private:
/**
* Save settings before the user changed them
*/
- KFontChooser *kf;
+ TDEFontChooser *kf;
TQRadioButton *rbMove[3];
diff --git a/kbackgammon/kbgtextview.cpp b/kbackgammon/kbgtextview.cpp
index 0de7a040..61ff1d5d 100644
--- a/kbackgammon/kbgtextview.cpp
+++ b/kbackgammon/kbgtextview.cpp
@@ -75,7 +75,7 @@ void KBgTextView::clear()
void KBgTextView::selectFont()
{
TQFont f = font();
- KFontDialog::getFont(f, false, this, true);
+ TDEFontDialog::getFont(f, false, this, true);
setFont(f);
}
diff --git a/kbattleship/kbattleship/kbattleship.cpp b/kbattleship/kbattleship/kbattleship.cpp
index a1aee315..9a3c141a 100644
--- a/kbattleship/kbattleship/kbattleship.cpp
+++ b/kbattleship/kbattleship/kbattleship.cpp
@@ -36,7 +36,7 @@
extern const char *clientVersion;
-KBattleshipWindow::KBattleshipWindow() : KMainWindow()
+KBattleshipWindow::KBattleshipWindow() : TDEMainWindow()
{
shift = false;
m_connection = 0;
@@ -93,20 +93,20 @@ void KBattleshipWindow::initStatusBar()
void KBattleshipWindow::initActions()
{
KStdAction::configureNotifications(TQT_TQOBJECT(this), TQT_SLOT(slotConfigureNotifications()), actionCollection());
- m_gameServerConnect = new KAction(i18n("&Connect to Server..."), "connect_no", Key_F2, TQT_TQOBJECT(this), TQT_SLOT(slotServerConnect()), actionCollection(), "game_serverconnect");
- m_gameNewServer = new KAction(i18n("&Start Server..."), "network", Key_F3, TQT_TQOBJECT(this), TQT_SLOT(slotNewServer()), actionCollection(), "game_newserver");
- m_gameSingle = new KAction(i18n("S&ingle Player..."), "gear", Key_F4, TQT_TQOBJECT(this), TQT_SLOT(slotSinglePlayer()), actionCollection(), "game_singleplayer");
+ m_gameServerConnect = new TDEAction(i18n("&Connect to Server..."), "connect_no", Key_F2, TQT_TQOBJECT(this), TQT_SLOT(slotServerConnect()), actionCollection(), "game_serverconnect");
+ m_gameNewServer = new TDEAction(i18n("&Start Server..."), "network", Key_F3, TQT_TQOBJECT(this), TQT_SLOT(slotNewServer()), actionCollection(), "game_newserver");
+ m_gameSingle = new TDEAction(i18n("S&ingle Player..."), "gear", Key_F4, TQT_TQOBJECT(this), TQT_SLOT(slotSinglePlayer()), actionCollection(), "game_singleplayer");
m_gameQuit = KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(slotHighscore()), actionCollection());
- m_gameEnemyInfo = new KAction(i18n("&Enemy Info"), "view_text", Key_F11, TQT_TQOBJECT(this), TQT_SLOT(slotEnemyClientInfo()), actionCollection(), "game_enemyinfo");
+ m_gameEnemyInfo = new TDEAction(i18n("&Enemy Info"), "view_text", Key_F11, TQT_TQOBJECT(this), TQT_SLOT(slotEnemyClientInfo()), actionCollection(), "game_enemyinfo");
- m_configSound = new KToggleAction(i18n("&Play Sounds"), 0, actionCollection(), "options_configure_sound");
- m_configGrid = new KToggleAction(i18n("&Show Grid"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotShowGrid()), actionCollection(), "options_show_grid");
+ m_configSound = new TDEToggleAction(i18n("&Play Sounds"), 0, actionCollection(), "options_configure_sound");
+ m_configGrid = new TDEToggleAction(i18n("&Show Grid"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotShowGrid()), actionCollection(), "options_show_grid");
m_configGrid->setCheckedState(i18n("Hide Grid"));
m_gameEnemyInfo->setEnabled(false);
- setupGUI( KMainWindow::Save | StatusBar | Keys | Create );
+ setupGUI( TDEMainWindow::Save | StatusBar | Keys | Create );
}
void KBattleshipWindow::initChat()
diff --git a/kbattleship/kbattleship/kbattleship.h b/kbattleship/kbattleship/kbattleship.h
index d24abdc5..47a2f4d7 100644
--- a/kbattleship/kbattleship/kbattleship.h
+++ b/kbattleship/kbattleship/kbattleship.h
@@ -44,7 +44,7 @@
#include "kshiplist.h"
#include "kstatdialog.h"
-class KBattleshipWindow : public KMainWindow
+class KBattleshipWindow : public TDEMainWindow
{
Q_OBJECT
@@ -145,13 +145,13 @@ private:
KChatWidget *m_chat;
KStatDialog *m_stat;
KBattleshipView *m_view;
- KAction *m_gameServerConnect;
- KAction *m_gameNewServer;
- KAction *m_gameQuit;
- KAction *m_gameEnemyInfo;
- KAction *m_gameSingle;
- KToggleAction *m_configSound;
- KToggleAction *m_configGrid;
+ TDEAction *m_gameServerConnect;
+ TDEAction *m_gameNewServer;
+ TDEAction *m_gameQuit;
+ TDEAction *m_gameEnemyInfo;
+ TDEAction *m_gameSingle;
+ TDEToggleAction *m_configSound;
+ TDEToggleAction *m_configGrid;
KClientDialog *m_client;
TDEServerDialog *m_server;
KShipList *m_ownshiplist;
diff --git a/kblackbox/kbbgame.cpp b/kblackbox/kbbgame.cpp
index aabdbff5..a8c51100 100644
--- a/kblackbox/kbbgame.cpp
+++ b/kblackbox/kbbgame.cpp
@@ -87,7 +87,7 @@ KBBGame::KBBGame()
statusBar()->insertItem(i18n("Run: yesno"), SRUN);
statusBar()->insertItem(i18n("Size: 00 x 00"), SSIZE);
- initKAction();
+ initTDEAction();
connect( gr, TQT_SIGNAL(inputAt(int,int,int)),
this, TQT_SLOT(gotInputAt(int,int,int)) );
@@ -695,40 +695,40 @@ void KBBGame::gotInputAt( int col, int row, int state )
updateStats();
}
-void KBBGame::initKAction()
+void KBBGame::initTDEAction()
{
// game
KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection());
- (void)new KAction( i18n("&Give Up"), SmallIcon("giveup"), 0, TQT_TQOBJECT(this), TQT_SLOT(giveUp()), actionCollection(), "game_giveup" );
- (void)new KAction( i18n("&Done"), SmallIcon("done"), 0, TQT_TQOBJECT(this), TQT_SLOT(gameFinished()), actionCollection(), "game_done" );
- (void)new KAction( i18n("&Resize"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotResize()), actionCollection(), "game_resize" );
+ (void)new TDEAction( i18n("&Give Up"), SmallIcon("giveup"), 0, TQT_TQOBJECT(this), TQT_SLOT(giveUp()), actionCollection(), "game_giveup" );
+ (void)new TDEAction( i18n("&Done"), SmallIcon("done"), 0, TQT_TQOBJECT(this), TQT_SLOT(gameFinished()), actionCollection(), "game_done" );
+ (void)new TDEAction( i18n("&Resize"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotResize()), actionCollection(), "game_resize" );
KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
// settings
- sizeAction = new KSelectAction( i18n("&Size"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotSize()), actionCollection(), "options_size");
+ sizeAction = new TDESelectAction( i18n("&Size"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotSize()), actionCollection(), "options_size");
TQStringList list;
list.append(i18n(" 8 x 8 "));
list.append(i18n(" 10 x 10 "));
list.append(i18n(" 12 x 12 "));
sizeAction->setItems(list);
- ballsAction = new KSelectAction( i18n("&Balls"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotBalls()), actionCollection(), "options_balls");
+ ballsAction = new TDESelectAction( i18n("&Balls"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotBalls()), actionCollection(), "options_balls");
list.clear();
list.append(i18n(" 4 "));
list.append(i18n(" 6 "));
list.append(i18n(" 8 "));
ballsAction->setItems(list);
- tutorialAction = new KToggleAction( i18n("&Tutorial"), 0, TQT_TQOBJECT(this), TQT_SLOT(tutorialSwitch()), actionCollection(), "options_tutorial" );
+ tutorialAction = new TDEToggleAction( i18n("&Tutorial"), 0, TQT_TQOBJECT(this), TQT_SLOT(tutorialSwitch()), actionCollection(), "options_tutorial" );
// KStdAction::keyBindings(guiFactory(), TQT_SLOT(configureShortcuts()),
//actionCollection());
// keyboard only
- (void)new KAction( i18n("Move Down"), TQt::Key_Down, TQT_TQOBJECT(gr), TQT_SLOT(slotDown()), actionCollection(), "move_down" );
- (void)new KAction( i18n("Move Up"), TQt::Key_Up, TQT_TQOBJECT(gr), TQT_SLOT(slotUp()), actionCollection(), "move_up" );
- (void)new KAction( i18n("Move Left"), TQt::Key_Left, TQT_TQOBJECT(gr), TQT_SLOT(slotLeft()), actionCollection(), "move_left" );
- (void)new KAction( i18n("Move Right"), TQt::Key_Right, TQT_TQOBJECT(gr), TQT_SLOT(slotRight()), actionCollection(), "move_right" );
- (void)new KAction( i18n("Trigger Action"), TQt::Key_Return, TQT_TQOBJECT(gr), TQT_SLOT(slotInput()), actionCollection(), "move_trigger" );
+ (void)new TDEAction( i18n("Move Down"), TQt::Key_Down, TQT_TQOBJECT(gr), TQT_SLOT(slotDown()), actionCollection(), "move_down" );
+ (void)new TDEAction( i18n("Move Up"), TQt::Key_Up, TQT_TQOBJECT(gr), TQT_SLOT(slotUp()), actionCollection(), "move_up" );
+ (void)new TDEAction( i18n("Move Left"), TQt::Key_Left, TQT_TQOBJECT(gr), TQT_SLOT(slotLeft()), actionCollection(), "move_left" );
+ (void)new TDEAction( i18n("Move Right"), TQt::Key_Right, TQT_TQOBJECT(gr), TQT_SLOT(slotRight()), actionCollection(), "move_right" );
+ (void)new TDEAction( i18n("Trigger Action"), TQt::Key_Return, TQT_TQOBJECT(gr), TQT_SLOT(slotInput()), actionCollection(), "move_trigger" );
}
void KBBGame::slotResize()
diff --git a/kblackbox/kbbgame.h b/kblackbox/kbbgame.h
index 22305a46..de73cb9e 100644
--- a/kblackbox/kbbgame.h
+++ b/kblackbox/kbbgame.h
@@ -18,8 +18,8 @@
#include <kmainwindow.h>
#include <krandomsequence.h>
-class KSelectAction;
-class KToggleAction;
+class TDESelectAction;
+class TDEToggleAction;
/*
Types of the boxes (used f.e.g. in the traceRay() method)
@@ -47,7 +47,7 @@ class KToggleAction;
#define SRUN 2
#define SSIZE 3
-class KBBGame : public KMainWindow
+class KBBGame : public TDEMainWindow
{
Q_OBJECT
@@ -83,7 +83,7 @@ private:
int traceRay( int startX, int startY, int *endX, int *endY );
void remap( RectOnArray *gam, RectOnArray *gra );
void getResults();
- void initKAction();
+ void initTDEAction();
int balls;
int detourCounter;
@@ -98,8 +98,8 @@ private:
TQLabel *statusText;*/
KRandomSequence random;
- KSelectAction *ballsAction, *sizeAction;
- KToggleAction *tutorialAction;
+ TDESelectAction *ballsAction, *sizeAction;
+ TDEToggleAction *tutorialAction;
};
#endif // KBBGAME_H
diff --git a/kbounce/kbounce.cpp b/kbounce/kbounce.cpp
index f8bb905d..4a3e09ff 100644
--- a/kbounce/kbounce.cpp
+++ b/kbounce/kbounce.cpp
@@ -122,7 +122,7 @@ void KJezzball::initXMLUI()
m_newAction = KStdGameAction::gameNew( TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection() );
// AB: originally KBounce/KJezzball used Space for new game - but Ctrl+N is
// default. We solve this by providing space as an alternative key
- KShortcut s = m_newAction->shortcut();
+ TDEShortcut s = m_newAction->shortcut();
s.append(KKeySequence(TQKeySequence(Key_Space)));
m_newAction->setShortcut(s);
@@ -132,16 +132,16 @@ void KJezzball::initXMLUI()
KStdGameAction::end(TQT_TQOBJECT(this), TQT_SLOT(closeGame()), actionCollection());
KStdGameAction::configureHighscores(TQT_TQOBJECT(this), TQT_SLOT(configureHighscores()),actionCollection());
- new KAction( i18n("&Select Background Folder..."), 0, TQT_TQOBJECT(this), TQT_SLOT(selectBackground()),
+ new TDEAction( i18n("&Select Background Folder..."), 0, TQT_TQOBJECT(this), TQT_SLOT(selectBackground()),
actionCollection(), "background_select" );
m_backgroundShowAction =
- new KToggleAction( i18n("Show &Backgrounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(showBackground()),
+ new TDEToggleAction( i18n("Show &Backgrounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(showBackground()),
actionCollection(), "background_show" );
m_backgroundShowAction->setCheckedState(i18n("Hide &Backgrounds"));
m_backgroundShowAction->setEnabled( !m_backgroundDir.isEmpty() );
m_backgroundShowAction->setChecked( m_showBackground );
- m_soundAction = new KToggleAction( i18n("&Play Sounds"), 0, 0, 0, actionCollection(), "toggle_sound");
+ m_soundAction = new TDEToggleAction( i18n("&Play Sounds"), 0, 0, 0, actionCollection(), "toggle_sound");
}
void KJezzball::newGame()
@@ -336,7 +336,7 @@ void KJezzball::focusOutEvent( TQFocusEvent *ev )
// m_gameWidget->display( i18n("Game suspended") );
}
- KMainWindow::focusOutEvent( ev );
+ TDEMainWindow::focusOutEvent( ev );
}
void KJezzball::focusInEvent ( TQFocusEvent *ev )
@@ -350,7 +350,7 @@ void KJezzball::focusInEvent ( TQFocusEvent *ev )
//m_gameWidget->display( TQString() );
}
- KMainWindow::focusInEvent( ev );
+ TDEMainWindow::focusInEvent( ev );
}
void KJezzball::second()
diff --git a/kbounce/kbounce.h b/kbounce/kbounce.h
index e1012a1c..408adde4 100644
--- a/kbounce/kbounce.h
+++ b/kbounce/kbounce.h
@@ -24,10 +24,10 @@
class JezzGame;
class TQLCDNumber;
class TQGridLayout;
-class KToggleAction;
-class KAction;
+class TDEToggleAction;
+class TDEAction;
-class KJezzball : public KMainWindow
+class KJezzball : public TDEMainWindow
{
Q_OBJECT
@@ -74,8 +74,8 @@ protected:
TQLCDNumber *m_scoreLCD;
TQLCDNumber *m_percentLCD;
TQLCDNumber *m_timeLCD;
- KToggleAction *m_pauseButton, *m_backgroundShowAction, *m_soundAction;
- KAction *m_newAction;
+ TDEToggleAction *m_pauseButton, *m_backgroundShowAction, *m_soundAction;
+ TDEAction *m_newAction;
TQTimer *m_timer;
TQTimer *m_nextLevelTimer;
diff --git a/kenolaba/AbTop.cpp b/kenolaba/AbTop.cpp
index beec2d5a..e58d53bd 100644
--- a/kenolaba/AbTop.cpp
+++ b/kenolaba/AbTop.cpp
@@ -47,7 +47,7 @@ const AbTop::Data AbTop::IPLAY[Nb_IPlays] = {
};
AbTop::AbTop()
- :KMainWindow(0)
+ :TDEMainWindow(0)
{
timerState = noGame;
@@ -135,15 +135,15 @@ void AbTop::setupActions()
newAction = KStdGameAction::gameNew( TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection() );
KStdGameAction::quit( TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection() );
- stopAction = new KAction( i18n("&Stop Search"), "stop", Key_S, TQT_TQOBJECT(this),
+ stopAction = new TDEAction( i18n("&Stop Search"), "stop", Key_S, TQT_TQOBJECT(this),
TQT_SLOT(stopSearch()), actionCollection(), "move_stop");
- backAction = new KAction( i18n("Take &Back"), "back",
- KStdAccel::shortcut(KStdAccel::Prior), TQT_TQOBJECT(this),
+ backAction = new TDEAction( i18n("Take &Back"), "back",
+ TDEStdAccel::shortcut(TDEStdAccel::Prior), TQT_TQOBJECT(this),
TQT_SLOT(back()), actionCollection(), "move_back");
- forwardAction = new KAction( i18n("&Forward"), "forward",
- KStdAccel::shortcut(KStdAccel::Next), TQT_TQOBJECT(this),
+ forwardAction = new TDEAction( i18n("&Forward"), "forward",
+ TDEStdAccel::shortcut(TDEStdAccel::Next), TQT_TQOBJECT(this),
TQT_SLOT(forward()), actionCollection(), "move_forward");
hintAction = KStdGameAction::hint(TQT_TQOBJECT(this), TQT_SLOT(suggestion()), actionCollection());
@@ -151,23 +151,23 @@ void AbTop::setupActions()
KStdAction::copy( TQT_TQOBJECT(this), TQT_SLOT(copy()), actionCollection());
pasteAction = KStdAction::paste( TQT_TQOBJECT(this), TQT_SLOT(paste()), actionCollection());
- (void) new KAction( i18n("&Restore Position"),
- KStdAccel::shortcut(KStdAccel::Open),
+ (void) new TDEAction( i18n("&Restore Position"),
+ TDEStdAccel::shortcut(TDEStdAccel::Open),
TQT_TQOBJECT(this), TQT_SLOT(restorePosition()),
actionCollection(), "edit_restore" );
- (void) new KAction( i18n("&Save Position"),
- KStdAccel::shortcut(KStdAccel::Save),
+ (void) new TDEAction( i18n("&Save Position"),
+ TDEStdAccel::shortcut(TDEStdAccel::Save),
TQT_TQOBJECT(this), TQT_SLOT(savePosition()),
actionCollection(), "edit_save" );
- KToggleAction *ta;
+ TDEToggleAction *ta;
- ta = new KToggleAction( i18n("&Network Play"), "network", Key_N,
+ ta = new TDEToggleAction( i18n("&Network Play"), "network", Key_N,
actionCollection(), "game_net");
connect(ta, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(gameNetwork(bool)));
- editAction = new KToggleAction( i18n("&Modify"), "edit",
+ editAction = new TDEToggleAction( i18n("&Modify"), "edit",
CTRL+Key_Insert, actionCollection(), "edit_modify");
connect(editAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT( editModify(bool)));
@@ -176,15 +176,15 @@ void AbTop::setupActions()
KStdAction::preferences( TQT_TQOBJECT(this), TQT_SLOT(configure()), actionCollection());
- moveSlowAction = new KToggleAction( i18n("&Move Slow"), 0,
+ moveSlowAction = new TDEToggleAction( i18n("&Move Slow"), 0,
actionCollection(), "options_moveSlow");
connect(moveSlowAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(optionMoveSlow(bool)));
- renderBallsAction = new KToggleAction( i18n("&Render Balls"), 0,
+ renderBallsAction = new TDEToggleAction( i18n("&Render Balls"), 0,
actionCollection(), "options_renderBalls");
connect(renderBallsAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(optionRenderBalls(bool)));
- showSpyAction = new KToggleAction( i18n("&Spy"), 0,
+ showSpyAction = new TDEToggleAction( i18n("&Spy"), 0,
actionCollection(), "options_showSpy");
connect(showSpyAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(optionShowSpy(bool)));
@@ -196,7 +196,7 @@ void AbTop::setupActions()
levelAction->setItems(list);
connect(levelAction, TQT_SIGNAL(activated(int)), TQT_SLOT(setLevel(int)));
- iplayAction = new KSelectAction(i18n("&Computer Play"), 0, actionCollection(), "options_iplay");
+ iplayAction = new TDESelectAction(i18n("&Computer Play"), 0, actionCollection(), "options_iplay");
list.clear();
for (uint i=0; i<Nb_IPlays; i++)
list.append( i18n(IPLAY[i].label) );
@@ -410,7 +410,7 @@ void AbTop::setupStatusBar()
#ifdef MYTRACE
/* Create a toolbar menu for debugging output level */
- KToolBar *tb = toolBar("mainToolBar");
+ TDEToolBar *tb = toolBar("mainToolBar");
if (tb) {
TQPopupMenu* spyPopup = new TQPopupMenu;
spy0 = BarIcon( "spy0" );
diff --git a/kenolaba/AbTop.h b/kenolaba/AbTop.h
index 4538cd94..e13b34c3 100644
--- a/kenolaba/AbTop.h
+++ b/kenolaba/AbTop.h
@@ -15,9 +15,9 @@ class TQTimer;
class TQPopupMenu;
class TQLabel;
-class KAction;
-class KToggleAction;
-class KSelectAction;
+class TDEAction;
+class TDEToggleAction;
+class TDESelectAction;
class Network;
class Board;
@@ -31,7 +31,7 @@ class Spy;
-class AbTop: public KMainWindow
+class AbTop: public TDEMainWindow
{
Q_OBJECT
@@ -132,10 +132,10 @@ private:
int myPort;
TQStrList hosts;
- KAction *newAction, *stopAction, *backAction, *forwardAction, *hintAction, *pasteAction;
- KToggleAction *showMenubar, *renderBallsAction, *moveSlowAction,
+ TDEAction *newAction, *stopAction, *backAction, *forwardAction, *hintAction, *pasteAction;
+ TDEToggleAction *showMenubar, *renderBallsAction, *moveSlowAction,
*showSpyAction, *editAction;
- KSelectAction *levelAction, *iplayAction;
+ TDESelectAction *levelAction, *iplayAction;
struct Data {
const char *key, *label;
diff --git a/kenolaba/ChangeLog b/kenolaba/ChangeLog
index dc3947a5..ae7cce41 100644
--- a/kenolaba/ChangeLog
+++ b/kenolaba/ChangeLog
@@ -10,7 +10,7 @@ Version 1.02 (16.10.97)
(see Board::calcRating / readRating)
- New option "Spy": See some of the internals of the computers thoughts !
- Session management
- - KStdAccel used for standard key bindings
+ - TDEStdAccel used for standard key bindings
- Icon/MiniIcon supplied
diff --git a/kenolaba/kenolaba.cpp b/kenolaba/kenolaba.cpp
index 7b47c64f..fe9bbacc 100644
--- a/kenolaba/kenolaba.cpp
+++ b/kenolaba/kenolaba.cpp
@@ -55,7 +55,7 @@ int main(int argc, char *argv[])
/* session management */
if ( app.isRestored() ) {
uint n = 1;
- while ( KMainWindow::canBeRestored(n) ) {
+ while ( TDEMainWindow::canBeRestored(n) ) {
AbTop *top = create(args);
top->restore(n);
n++;
diff --git a/kgoldrunner/src/kgoldrunner.cpp b/kgoldrunner/src/kgoldrunner.cpp
index f793af47..b7a31d78 100644
--- a/kgoldrunner/src/kgoldrunner.cpp
+++ b/kgoldrunner/src/kgoldrunner.cpp
@@ -34,7 +34,7 @@
#include "kgoldrunner.h"
KGoldrunner::KGoldrunner()
- : KMainWindow (0, "KGoldrunner"),
+ : TDEMainWindow (0, "KGoldrunner"),
view (new KGrCanvas (this))
{
/******************************************************************************/
@@ -78,7 +78,7 @@ KGoldrunner::KGoldrunner()
// Get catalog for translation
TDEGlobal::locale()->insertCatalogue("libtdegames");
- // Tell the KMainWindow that this is the main widget
+ // Tell the TDEMainWindow that this is the main widget
setCentralWidget (view);
// Set up our actions (menu, toolbar and keystrokes) ...
@@ -154,21 +154,21 @@ void KGoldrunner::setupActions()
// Tutorial
// --------------------------
- KAction * newAction = KStdGameAction::
+ TDEAction * newAction = KStdGameAction::
gameNew (
game,
TQT_SLOT(startLevelOne()), actionCollection());
newAction-> setText (i18n("&New Game..."));
- KAction * loadGame = KStdGameAction::
+ TDEAction * loadGame = KStdGameAction::
load (
game, TQT_SLOT(loadGame()), actionCollection());
loadGame-> setText (i18n("&Load Saved Game..."));
- (void) new KAction (
+ (void) new TDEAction (
i18n("&Play Any Level..."),
0,
game, TQT_SLOT(startAnyLevel()), actionCollection(),
"play_any");
- (void) new KAction (
+ (void) new TDEAction (
i18n("Play &Next Level..."),
0,
game,
@@ -198,12 +198,12 @@ void KGoldrunner::setupActions()
highScore = KStdGameAction::
highscores (
game, TQT_SLOT(showHighScores()), actionCollection());
- hintAction = new KAction (
+ hintAction = new TDEAction (
i18n("&Get Hint"), "ktip",
0,
game, TQT_SLOT(showHint()), actionCollection(),
"get_hint");
- killHero = new KAction (
+ killHero = new TDEAction (
i18n("&Kill Hero"),
Key_Q,
game, TQT_SLOT(herosDead()), actionCollection(),
@@ -225,17 +225,17 @@ void KGoldrunner::setupActions()
// Edit Next Level...
// --------------------------
- (void) new KAction (
+ (void) new TDEAction (
i18n("&Create Level"),
0,
TQT_TQOBJECT(game), TQT_SLOT(createLevel()), actionCollection(),
"create");
- (void) new KAction (
+ (void) new TDEAction (
i18n("&Edit Any Level..."),
0,
TQT_TQOBJECT(game), TQT_SLOT(updateLevel()), actionCollection(),
"edit_any");
- (void) new KAction (
+ (void) new TDEAction (
i18n("Edit &Next Level..."),
0,
TQT_TQOBJECT(game), TQT_SLOT(updateNext()), actionCollection(),
@@ -246,19 +246,19 @@ void KGoldrunner::setupActions()
// Delete Level...
// --------------------------
- saveEdits = new KAction (
+ saveEdits = new TDEAction (
i18n("&Save Edits..."),
0,
TQT_TQOBJECT(game), TQT_SLOT(saveLevelFile()), actionCollection(),
"save_edits");
saveEdits->setEnabled (FALSE); // Nothing to save, yet.
- (void) new KAction (
+ (void) new TDEAction (
i18n("&Move Level..."),
0,
TQT_TQOBJECT(game), TQT_SLOT(moveLevelFile()), actionCollection(),
"move_level");
- (void) new KAction (
+ (void) new TDEAction (
i18n("&Delete Level..."),
0,
TQT_TQOBJECT(game),
@@ -269,12 +269,12 @@ void KGoldrunner::setupActions()
// Edit Game Info...
// --------------------------
- (void) new KAction (
+ (void) new TDEAction (
i18n("Create Game..."),
0,
TQT_TQOBJECT(this), TQT_SLOT(createGame()), actionCollection(),
"create_game");
- (void) new KAction (
+ (void) new TDEAction (
i18n("Edit Game Info..."),
0,
TQT_TQOBJECT(this),
@@ -287,27 +287,27 @@ void KGoldrunner::setupActions()
// Default shortcut keys are set by "kgoldrunnerui.rc".
- setKGoldrunner = new KRadioAction (
+ setKGoldrunner = new TDERadioAction (
"K&Goldrunner",
0, // Default Shift+G
TQT_TQOBJECT(this), TQT_SLOT(lsKGoldrunner()), actionCollection(),
"kgoldrunner");
- setAppleII = new KRadioAction (
+ setAppleII = new TDERadioAction (
"&Apple II",
0, // Default Shift+A
TQT_TQOBJECT(this), TQT_SLOT(lsApple2()), actionCollection(),
"apple_2");
- setIceCave = new KRadioAction (
+ setIceCave = new TDERadioAction (
i18n("&Ice Cave"),
0, // Default Shift+I
TQT_TQOBJECT(this), TQT_SLOT(lsIceCave()), actionCollection(),
"ice_cave");
- setMidnight = new KRadioAction (
+ setMidnight = new TDERadioAction (
i18n("&Midnight"),
0, // Default Shift+M
TQT_TQOBJECT(this), TQT_SLOT(lsMidnight()), actionCollection(),
"midnight");
- setKDEKool = new KRadioAction (
+ setKDEKool = new TDERadioAction (
i18n("&TDE Kool"),
0, // Default Shift+K
TQT_TQOBJECT(this), TQT_SLOT(lsKDEKool()), actionCollection(),
@@ -328,13 +328,13 @@ void KGoldrunner::setupActions()
// Keyboard Controls Hero
// --------------------------
- setMouse = new KRadioAction (
+ setMouse = new TDERadioAction (
i18n("&Mouse Controls Hero"),
0,
TQT_TQOBJECT(this),
TQT_SLOT(setMouseMode()), actionCollection(),
"mouse_mode");
- setKeyboard = new KRadioAction (
+ setKeyboard = new TDERadioAction (
i18n("&Keyboard Controls Hero"),
0,
TQT_TQOBJECT(this),
@@ -352,27 +352,27 @@ void KGoldrunner::setupActions()
// Decrease Speed
// --------------------------
- KRadioAction * nSpeed = new KRadioAction (
+ TDERadioAction * nSpeed = new TDERadioAction (
i18n("Normal Speed"),
0,
TQT_TQOBJECT(this), TQT_SLOT(normalSpeed()), actionCollection(),
"normal_speed");
- KRadioAction * bSpeed = new KRadioAction (
+ TDERadioAction * bSpeed = new TDERadioAction (
i18n("Beginner Speed"),
0,
TQT_TQOBJECT(this), TQT_SLOT(beginSpeed()), actionCollection(),
"beginner_speed");
- KRadioAction * cSpeed = new KRadioAction (
+ TDERadioAction * cSpeed = new TDERadioAction (
i18n("Champion Speed"),
0,
TQT_TQOBJECT(this), TQT_SLOT(champSpeed()), actionCollection(),
"champion_speed");
- (void) new KAction ( // Repeatable action.
+ (void) new TDEAction ( // Repeatable action.
i18n("Increase Speed"),
Key_Plus,
TQT_TQOBJECT(this), TQT_SLOT(incSpeed()), actionCollection(),
"increase_speed");
- (void) new KAction ( // Repeatable action.
+ (void) new TDEAction ( // Repeatable action.
i18n("Decrease Speed"),
Key_Minus,
TQT_TQOBJECT(this), TQT_SLOT(decSpeed()), actionCollection(),
@@ -387,12 +387,12 @@ void KGoldrunner::setupActions()
// KGoldrunner Rules
// --------------------------
- tradRules = new KRadioAction (
+ tradRules = new TDERadioAction (
i18n("&Traditional Rules"),
0,
TQT_TQOBJECT(this), TQT_SLOT(setTradRules()), actionCollection(),
"trad_rules");
- kgrRules = new KRadioAction (
+ kgrRules = new TDERadioAction (
i18n("K&Goldrunner Rules"),
0,
TQT_TQOBJECT(this), TQT_SLOT(setKGrRules()), actionCollection(),
@@ -406,12 +406,12 @@ void KGoldrunner::setupActions()
// Smaller Playing Area
// --------------------------
- (void) new KAction (
+ (void) new TDEAction (
i18n("Larger Playing Area"),
0,
TQT_TQOBJECT(this), TQT_SLOT(makeLarger()), actionCollection(),
"larger_area");
- (void) new KAction (
+ (void) new TDEAction (
i18n("Smaller Playing Area"),
0,
TQT_TQOBJECT(this), TQT_SLOT(makeSmaller()), actionCollection(),
@@ -434,19 +434,19 @@ void KGoldrunner::setupActions()
// Two-handed KB controls and alternate one-handed controls for the hero.
- (void) new KAction (i18n("Move Up"), Key_Up,
+ (void) new TDEAction (i18n("Move Up"), Key_Up,
TQT_TQOBJECT(this), TQT_SLOT(goUp()), actionCollection(), "move_up");
- (void) new KAction (i18n("Move Right"), Key_Right,
+ (void) new TDEAction (i18n("Move Right"), Key_Right,
TQT_TQOBJECT(this), TQT_SLOT(goR()), actionCollection(), "move_right");
- (void) new KAction (i18n("Move Down"), Key_Down,
+ (void) new TDEAction (i18n("Move Down"), Key_Down,
TQT_TQOBJECT(this), TQT_SLOT(goDown()), actionCollection(), "move_down");
- (void) new KAction (i18n("Move Left"), Key_Left,
+ (void) new TDEAction (i18n("Move Left"), Key_Left,
TQT_TQOBJECT(this), TQT_SLOT(goL()), actionCollection(), "move_left");
- (void) new KAction (i18n("Stop"), Key_Space,
+ (void) new TDEAction (i18n("Stop"), Key_Space,
TQT_TQOBJECT(this), TQT_SLOT(stop()), actionCollection(), "stop");
- (void) new KAction (i18n("Dig Right"), Key_C,
+ (void) new TDEAction (i18n("Dig Right"), Key_C,
TQT_TQOBJECT(this), TQT_SLOT(digR()), actionCollection(), "dig_right");
- (void) new KAction (i18n("Dig Left"), Key_Z,
+ (void) new TDEAction (i18n("Dig Left"), Key_Z,
TQT_TQOBJECT(this), TQT_SLOT(digL()), actionCollection(), "dig_left");
// Alternate one-handed controls. Set up in "kgoldrunnerui.rc".
@@ -462,31 +462,31 @@ void KGoldrunner::setupActions()
#ifdef KGR_DEBUG
// Authors' debugging aids.
- (void) new KAction (i18n("Step"), Key_Period,
+ (void) new TDEAction (i18n("Step"), Key_Period,
game, TQT_SLOT(doStep()), actionCollection(), "do_step");
- (void) new KAction (i18n("Test Bug Fix"), Key_B,
+ (void) new TDEAction (i18n("Test Bug Fix"), Key_B,
game, TQT_SLOT(bugFix()), actionCollection(), "bug_fix");
- (void) new KAction (i18n("Show Positions"), Key_D,
+ (void) new TDEAction (i18n("Show Positions"), Key_D,
game, TQT_SLOT(showFigurePositions()), actionCollection(), "step");
- (void) new KAction (i18n("Start Logging"), Key_G,
+ (void) new TDEAction (i18n("Start Logging"), Key_G,
game, TQT_SLOT(startLogging()), actionCollection(), "logging");
- (void) new KAction (i18n("Show Hero"), Key_H,
+ (void) new TDEAction (i18n("Show Hero"), Key_H,
game, TQT_SLOT(showHeroState()), actionCollection(), "show_hero");
- (void) new KAction (i18n("Show Object"), Key_Question,
+ (void) new TDEAction (i18n("Show Object"), Key_Question,
game, TQT_SLOT(showObjectState()), actionCollection(), "show_obj");
- (void) new KAction (i18n("Show Enemy") + "0", Key_0,
+ (void) new TDEAction (i18n("Show Enemy") + "0", Key_0,
this, TQT_SLOT(showEnemy0()), actionCollection(), "show_enemy_0");
- (void) new KAction (i18n("Show Enemy") + "1", Key_1,
+ (void) new TDEAction (i18n("Show Enemy") + "1", Key_1,
this, TQT_SLOT(showEnemy1()), actionCollection(), "show_enemy_1");
- (void) new KAction (i18n("Show Enemy") + "2", Key_2,
+ (void) new TDEAction (i18n("Show Enemy") + "2", Key_2,
this, TQT_SLOT(showEnemy2()), actionCollection(), "show_enemy_2");
- (void) new KAction (i18n("Show Enemy") + "3", Key_3,
+ (void) new TDEAction (i18n("Show Enemy") + "3", Key_3,
this, TQT_SLOT(showEnemy3()), actionCollection(), "show_enemy_3");
- (void) new KAction (i18n("Show Enemy") + "4", Key_4,
+ (void) new TDEAction (i18n("Show Enemy") + "4", Key_4,
this, TQT_SLOT(showEnemy4()), actionCollection(), "show_enemy_4");
- (void) new KAction (i18n("Show Enemy") + "5", Key_5,
+ (void) new TDEAction (i18n("Show Enemy") + "5", Key_5,
this, TQT_SLOT(showEnemy5()), actionCollection(), "show_enemy_5");
- (void) new KAction (i18n("Show Enemy") + "6", Key_6,
+ (void) new TDEAction (i18n("Show Enemy") + "6", Key_6,
this, TQT_SLOT(showEnemy6()), actionCollection(), "show_enemy_6");
#endif
@@ -987,7 +987,7 @@ void KGoldrunner::makeEditToolbar()
edenemybg = edenemybg.xForm (w);
}
- editToolbar = new KToolBar (this, TQt::DockTop, TRUE, "Editor", TRUE);
+ editToolbar = new TDEToolBar (this, TQt::DockTop, TRUE, "Editor", TRUE);
// Choose a colour that enhances visibility of the KGoldrunner pixmaps.
// editToolbar->setPalette (TQPalette (TQColor (150, 150, 230)));
diff --git a/kgoldrunner/src/kgoldrunner.h b/kgoldrunner/src/kgoldrunner.h
index e498c570..d96fd707 100644
--- a/kgoldrunner/src/kgoldrunner.h
+++ b/kgoldrunner/src/kgoldrunner.h
@@ -37,7 +37,7 @@ class KGrHero;
* @author $AUTHOR <$EMAIL>
* @version $APP_VERSION
*/
-class KGoldrunner : public KMainWindow
+class KGoldrunner : public TDEMainWindow
{
Q_OBJECT
@@ -161,35 +161,35 @@ private:
TQString systemDataDir; // Where the system levels are stored.
TQString userDataDir; // Where the user levels are stored.
- KAction * saveGame; // Save game, level, lives and score.
+ TDEAction * saveGame; // Save game, level, lives and score.
- KAction * myPause; // Pause or resume the game.
+ TDEAction * myPause; // Pause or resume the game.
TQString pauseKeys; // Keystroke names to put in status bar.
- KAction * hintAction; // Display a hint, if available.
- KAction * killHero; // Kill hero (disabled during edits).
- KAction * highScore; // High scores (disabled during edits).
+ TDEAction * hintAction; // Display a hint, if available.
+ TDEAction * killHero; // Kill hero (disabled during edits).
+ TDEAction * highScore; // High scores (disabled during edits).
- KAction * saveEdits; // Save a level that has been edited.
+ TDEAction * saveEdits; // Save a level that has been edited.
- KRadioAction * setKGoldrunner; // Show default "KGoldrunner" landscape.
- KRadioAction * setAppleII; // Show "Apple II" landscape.
- KRadioAction * setIceCave; // Show "Ice Cave" landscape.
- KRadioAction * setMidnight; // Show "Midnight" landscape.
- KRadioAction * setKDEKool; // Show "KDE Kool" landscape.
+ TDERadioAction * setKGoldrunner; // Show default "KGoldrunner" landscape.
+ TDERadioAction * setAppleII; // Show "Apple II" landscape.
+ TDERadioAction * setIceCave; // Show "Ice Cave" landscape.
+ TDERadioAction * setMidnight; // Show "Midnight" landscape.
+ TDERadioAction * setKDEKool; // Show "KDE Kool" landscape.
- KRadioAction * setMouse; // Show mouse/keyboard mode on menu.
- KRadioAction * setKeyboard; // Show mouse/keyboard mode on menu.
+ TDERadioAction * setMouse; // Show mouse/keyboard mode on menu.
+ TDERadioAction * setKeyboard; // Show mouse/keyboard mode on menu.
- KRadioAction * tradRules; // Set Traditional rules.
- KRadioAction * kgrRules; // Set KGoldrunner rules.
+ TDERadioAction * tradRules; // Set Traditional rules.
+ TDERadioAction * kgrRules; // Set KGoldrunner rules.
KGrHero * hero; // Pointer to the hero.
- // KToggleAction * m_toolbarAction;
- // KToggleAction * m_statusbarAction;
+ // TDEToggleAction * m_toolbarAction;
+ // TDEToggleAction * m_statusbarAction;
- KToolBar * editToolbar; // Toolbar for creating/editing levels.
+ TDEToolBar * editToolbar; // Toolbar for creating/editing levels.
int pressedButton; // ID of currently set toolbar button.
private slots:
diff --git a/kjumpingcube/kjumpingcube.cpp b/kjumpingcube/kjumpingcube.cpp
index f6ed8a87..dfab89ff 100644
--- a/kjumpingcube/kjumpingcube.cpp
+++ b/kjumpingcube/kjumpingcube.cpp
@@ -56,7 +56,7 @@ KJumpingCube::KJumpingCube()
connect(view,TQT_SIGNAL(startedThinking()),TQT_SLOT(enableStop_Thinking()));
connect(view,TQT_SIGNAL(playerWon(int)),TQT_SLOT(showWinner(int)));
- // tell the KMainWindow that this is indeed the main widget
+ // tell the TDEMainWindow that this is indeed the main widget
setCentralWidget(view);
// init statusbar
@@ -71,11 +71,11 @@ KJumpingCube::KJumpingCube()
statusBar()->addWidget(currentPlayer, ID_STATUS_TURN, false);
statusBar()->setItemAlignment(ID_STATUS_TURN, AlignLeft | AlignVCenter);
- initKAction();
+ initTDEAction();
changePlayer(1);
}
-void KJumpingCube::initKAction() {
+void KJumpingCube::initTDEAction() {
KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection());
KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(openGame()), actionCollection());
KStdGameAction::save(TQT_TQOBJECT(this), TQT_SLOT(save()), actionCollection());
@@ -83,7 +83,7 @@ void KJumpingCube::initKAction() {
KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
hintAction = KStdGameAction::hint(TQT_TQOBJECT(view), TQT_SLOT(getHint()), actionCollection());
- stopAction = new KAction(i18n("Stop &Thinking"), "stop",
+ stopAction = new TDEAction(i18n("Stop &Thinking"), "stop",
TQt::Key_Escape, TQT_TQOBJECT(this), TQT_SLOT(stop()), actionCollection(), "game_stop");
stopAction->setEnabled(false);
undoAction = KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(undo()), actionCollection());
diff --git a/kjumpingcube/kjumpingcube.h b/kjumpingcube/kjumpingcube.h
index 4b5b895f..0da7127b 100644
--- a/kjumpingcube/kjumpingcube.h
+++ b/kjumpingcube/kjumpingcube.h
@@ -29,7 +29,7 @@
#include <kmainwindow.h>
#include <kurl.h>
-class KAction;
+class TDEAction;
class KCubeBoxWidget;
/**
@@ -40,7 +40,7 @@ class KCubeBoxWidget;
* @author Matthias Kiefer <[email protected]>
* @version 0.7.2
*/
-class KJumpingCube : public KMainWindow {
+class KJumpingCube : public TDEMainWindow {
Q_OBJECT
@@ -51,10 +51,10 @@ public:
private:
KCubeBoxWidget *view;
TQWidget *currentPlayer;
- KAction *undoAction, *stopAction, *hintAction;
+ TDEAction *undoAction, *stopAction, *hintAction;
KURL gameURL;
- void initKAction();
+ void initTDEAction();
private slots:
void newGame();
diff --git a/klines/klines.cpp b/klines/klines.cpp
index be076db9..39cf4b71 100644
--- a/klines/klines.cpp
+++ b/klines/klines.cpp
@@ -80,7 +80,7 @@ KLines::KLines()
statusBar()->insertItem(i18n(" Level: "), 0, 1);
statusBar()->setItemAlignment(0, AlignVCenter | AlignLeft);
- initKAction();
+ initTDEAction();
connect(&demoTimer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(slotDemo()));
@@ -100,9 +100,9 @@ KLines::~KLines()
}
/*
- Init KAction objects (menubar, toolbar, shortcuts)
+ Init TDEAction objects (menubar, toolbar, shortcuts)
*/
-void KLines::initKAction()
+void KLines::initTDEAction()
{
KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(startGame()), actionCollection());
act_demo = KStdGameAction::demo(TQT_TQOBJECT(this), TQT_SLOT(startDemo()), actionCollection());
@@ -110,10 +110,10 @@ void KLines::initKAction()
KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(viewHighScore()), actionCollection());
KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
endTurnAction = KStdGameAction::endTurn(TQT_TQOBJECT(this), TQT_SLOT(makeTurn()), actionCollection());
- showNextAction = new KToggleAction(i18n("&Show Next"), KShortcut(CTRL+Key_P),
+ showNextAction = new TDEToggleAction(i18n("&Show Next"), TDEShortcut(CTRL+Key_P),
TQT_TQOBJECT(this), TQT_SLOT(switchPrompt()), actionCollection(), "options_show_next");
showNextAction->setCheckedState(i18n("Hide Next"));
- showNumberedAction = new KToggleAction(i18n("&Use Numbered Balls"), KShortcut(),
+ showNumberedAction = new TDEToggleAction(i18n("&Use Numbered Balls"), TDEShortcut(),
TQT_TQOBJECT(this), TQT_SLOT(switchNumbered()), actionCollection(), "options_show_numbered");
undoAction = KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(undo()), actionCollection());
@@ -128,13 +128,13 @@ void KLines::initKAction()
showNumberedAction->setChecked(Prefs::numberedBalls());
lPrompt->setPrompt(Prefs::showNext());
- (void)new KAction(i18n("Move Left"), Key_Left, TQT_TQOBJECT(lsb), TQT_SLOT(moveLeft()), actionCollection(), "left");
- (void)new KAction(i18n("Move Right"), Key_Right, TQT_TQOBJECT(lsb), TQT_SLOT(moveRight()), actionCollection(), "right");
- (void)new KAction(i18n("Move Up"), Key_Up, TQT_TQOBJECT(lsb), TQT_SLOT(moveUp()), actionCollection(), "up");
- (void)new KAction(i18n("Move Down"), Key_Down, TQT_TQOBJECT(lsb), TQT_SLOT(moveDown()), actionCollection(), "down");
- (void)new KAction(i18n("Move Ball"), Key_Space, TQT_TQOBJECT(lsb), TQT_SLOT(placePlayerBall()), actionCollection(), "place_ball");
+ (void)new TDEAction(i18n("Move Left"), Key_Left, TQT_TQOBJECT(lsb), TQT_SLOT(moveLeft()), actionCollection(), "left");
+ (void)new TDEAction(i18n("Move Right"), Key_Right, TQT_TQOBJECT(lsb), TQT_SLOT(moveRight()), actionCollection(), "right");
+ (void)new TDEAction(i18n("Move Up"), Key_Up, TQT_TQOBJECT(lsb), TQT_SLOT(moveUp()), actionCollection(), "up");
+ (void)new TDEAction(i18n("Move Down"), Key_Down, TQT_TQOBJECT(lsb), TQT_SLOT(moveDown()), actionCollection(), "down");
+ (void)new TDEAction(i18n("Move Ball"), Key_Space, TQT_TQOBJECT(lsb), TQT_SLOT(placePlayerBall()), actionCollection(), "place_ball");
- setupGUI( KMainWindow::Save | Keys | StatusBar | Create );
+ setupGUI( TDEMainWindow::Save | Keys | StatusBar | Create );
}
void KLines::startGame()
@@ -421,7 +421,7 @@ void KLines::focusOutEvent(TQFocusEvent *ev)
demoTimer.stop();
statusBar()->changeItem(i18n(" Level: %1").arg(i18n("Tutorial - Paused")), 0);
}
- KMainWindow::focusOutEvent(ev);
+ TDEMainWindow::focusOutEvent(ev);
}
void KLines::focusInEvent(TQFocusEvent *ev)
@@ -431,7 +431,7 @@ void KLines::focusInEvent(TQFocusEvent *ev)
statusBar()->changeItem(i18n(" Level: %1").arg(levelStr), 0);
slotDemo();
}
- KMainWindow::focusInEvent(ev);
+ TDEMainWindow::focusInEvent(ev);
}
void KLines::stopGame()
@@ -581,5 +581,5 @@ void KLines::keyPressEvent(TQKeyEvent *e)
startGame();
return;
}
- KMainWindow::keyPressEvent(e);
+ TDEMainWindow::keyPressEvent(e);
}
diff --git a/klines/klines.h b/klines/klines.h
index 71e510c3..93f7f80f 100644
--- a/klines/klines.h
+++ b/klines/klines.h
@@ -22,11 +22,11 @@
#include "mwidget.h"
#include "prompt.h"
-class KSelectAction;
-class KAction;
-class KToggleAction;
+class TDESelectAction;
+class TDEAction;
+class TDEToggleAction;
-class KLines : public KMainWindow
+class KLines : public TDEMainWindow
{
Q_OBJECT
@@ -36,7 +36,7 @@ public:
protected:
void keyPressEvent(TQKeyEvent *e);
- void initKAction();
+ void initTDEAction();
void setLevel(int level);
void focusOutEvent(TQFocusEvent *);
@@ -62,10 +62,10 @@ private:
LinesBoard* lsb;
MainWidget *mwidget;
LinesPrompt *lPrompt;
- KAction *act_demo, *undoAction, *endTurnAction;
- KSelectAction *levelAction;
- KToggleAction *showNextAction;
- KToggleAction *showNumberedAction;
+ TDEAction *act_demo, *undoAction, *endTurnAction;
+ TDESelectAction *levelAction;
+ TDEToggleAction *showNextAction;
+ TDEToggleAction *showNumberedAction;
TQString levelStr;
bool bNewTurn;
diff --git a/kmahjongg/Editor.cpp b/kmahjongg/Editor.cpp
index 8e143107..3d3166ca 100644
--- a/kmahjongg/Editor.cpp
+++ b/kmahjongg/Editor.cpp
@@ -106,8 +106,8 @@ void Editor::setupToolbar()
{
KIconLoader *loader = TDEGlobal::iconLoader();
- topToolbar = new KToolBar( this, "editToolBar" );
- KToolBarRadioGroup *radio = new KToolBarRadioGroup(topToolbar);
+ topToolbar = new TDEToolBar( this, "editToolBar" );
+ TDEToolBarRadioGroup *radio = new TDEToolBarRadioGroup(topToolbar);
// new game
topToolbar->insertButton(loader->loadIcon("filenew", KIcon::Toolbar),
@@ -180,7 +180,7 @@ void Editor::setupToolbar()
topToolbar->updateRects(0);
topToolbar->setFullSize(true);
- topToolbar->setBarPos(KToolBar::Top);
+ topToolbar->setBarPos(TDEToolBar::Top);
// topToolbar->enableMoving(false);
topToolbar->adjustSize();
setMinimumWidth(topToolbar->width());
diff --git a/kmahjongg/Editor.h b/kmahjongg/Editor.h
index 61634ae4..53537ba1 100644
--- a/kmahjongg/Editor.h
+++ b/kmahjongg/Editor.h
@@ -55,7 +55,7 @@ protected:
private:
int mode;
int numTiles;
- KToolBar *topToolbar;
+ TDEToolBar *topToolbar;
FrameImage * drawFrame;
Tileset tiles;
BoardLayout theBoard;
diff --git a/kmahjongg/kmahjongg.cpp b/kmahjongg/kmahjongg.cpp
index 6a63abc4..a55c7769 100644
--- a/kmahjongg/kmahjongg.cpp
+++ b/kmahjongg/kmahjongg.cpp
@@ -58,7 +58,7 @@ int is_paused = 0;
Constructor.
*/
KMahjongg::KMahjongg( TQWidget* parent, const char *name)
- : KMainWindow(parent, name)
+ : TDEMainWindow(parent, name)
{
boardEditor = 0;
@@ -69,7 +69,7 @@ KMahjongg::KMahjongg( TQWidget* parent, const char *name)
previewLoad = new Preview(this);
setupStatusBar();
- setupKAction();
+ setupTDEAction();
gameTimer = new GameTimer(toolBar());
toolBar()->insertWidget(ID_GAME_TIMER, gameTimer->width() , gameTimer);
@@ -125,7 +125,7 @@ KMahjongg::~KMahjongg()
}
// ---------------------------------------------------------
-void KMahjongg::setupKAction()
+void KMahjongg::setupTDEAction()
{
// game
KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection());
@@ -133,17 +133,17 @@ void KMahjongg::setupKAction()
KStdGameAction::save(TQT_TQOBJECT(this), TQT_SLOT(saveGame()), actionCollection());
KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
KStdGameAction::restart(TQT_TQOBJECT(this), TQT_SLOT(restartGame()), actionCollection());
- new KAction(i18n("New Numbered Game..."), "newnum", 0, TQT_TQOBJECT(this), TQT_SLOT(startNewNumeric()), actionCollection(), "game_new_numeric");
- new KAction(i18n("Open Th&eme..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openTheme()), actionCollection(), "game_open_theme");
- new KAction(i18n("Open &Tileset..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openTileset()), actionCollection(), "game_open_tileset");
- new KAction(i18n("Open &Background..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openBackground()), actionCollection(), "game_open_background");
- new KAction(i18n("Open La&yout..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openLayout()), actionCollection(), "game_open_layout");
- new KAction(i18n("Sa&ve Theme..."), 0, TQT_TQOBJECT(this), TQT_SLOT(saveTheme()), actionCollection(), "game_save_theme");
+ new TDEAction(i18n("New Numbered Game..."), "newnum", 0, TQT_TQOBJECT(this), TQT_SLOT(startNewNumeric()), actionCollection(), "game_new_numeric");
+ new TDEAction(i18n("Open Th&eme..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openTheme()), actionCollection(), "game_open_theme");
+ new TDEAction(i18n("Open &Tileset..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openTileset()), actionCollection(), "game_open_tileset");
+ new TDEAction(i18n("Open &Background..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openBackground()), actionCollection(), "game_open_background");
+ new TDEAction(i18n("Open La&yout..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openLayout()), actionCollection(), "game_open_layout");
+ new TDEAction(i18n("Sa&ve Theme..."), 0, TQT_TQOBJECT(this), TQT_SLOT(saveTheme()), actionCollection(), "game_save_theme");
// originally "file" ends here
KStdGameAction::hint(TQT_TQOBJECT(bw), TQT_SLOT(helpMove()), actionCollection());
- new KAction(i18n("Shu&ffle"), "reload", 0, TQT_TQOBJECT(bw), TQT_SLOT(shuffle()), actionCollection(), "move_shuffle");
+ new TDEAction(i18n("Shu&ffle"), "reload", 0, TQT_TQOBJECT(bw), TQT_SLOT(shuffle()), actionCollection(), "move_shuffle");
demoAction = KStdGameAction::demo(TQT_TQOBJECT(this), TQT_SLOT(demoMode()), actionCollection());
- showMatchingTilesAction = new KToggleAction(i18n("Show &Matching Tiles"), 0, TQT_TQOBJECT(this), TQT_SLOT(showMatchingTiles()), actionCollection(), "options_show_matching_tiles");
+ showMatchingTilesAction = new TDEToggleAction(i18n("Show &Matching Tiles"), 0, TQT_TQOBJECT(this), TQT_SLOT(showMatchingTiles()), actionCollection(), "options_show_matching_tiles");
showMatchingTilesAction->setCheckedState(i18n("Hide &Matching Tiles"));
showMatchingTilesAction->setChecked(Prefs::showMatchingTiles());
bw->setShowMatch( Prefs::showMatchingTiles() );
@@ -159,7 +159,7 @@ void KMahjongg::setupKAction()
redoAction = KStdGameAction::redo(TQT_TQOBJECT(this), TQT_SLOT(redo()), actionCollection());
// edit
- new KAction(i18n("&Board Editor"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotBoardEditor()), actionCollection(), "edit_board_editor");
+ new TDEAction(i18n("&Board Editor"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotBoardEditor()), actionCollection(), "edit_board_editor");
// settings
KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection());
diff --git a/kmahjongg/kmahjongg.h b/kmahjongg/kmahjongg.h
index 5bee8b2e..7a0f5839 100644
--- a/kmahjongg/kmahjongg.h
+++ b/kmahjongg/kmahjongg.h
@@ -41,14 +41,14 @@
class GameTimer;
class Editor;
-class KToggleAction;
+class TDEToggleAction;
class TQLabel;
/**
...
@author Mathias
*/
-class KMahjongg : public KMainWindow
+class KMahjongg : public TDEMainWindow
{
Q_OBJECT
@@ -92,7 +92,7 @@ private slots:
void openTileset();
protected:
- void setupKAction();
+ void setupTDEAction();
void setupStatusBar();
private:
@@ -111,8 +111,8 @@ private:
bool bDemoModeActive;
- KToggleAction *showMatchingTilesAction, *pauseAction, *demoAction;
- KAction *undoAction, *redoAction;
+ TDEToggleAction *showMatchingTilesAction, *pauseAction, *demoAction;
+ TDEAction *undoAction, *redoAction;
};
diff --git a/kmines/CHANGELOG b/kmines/CHANGELOG
index b8e0af2a..c48af9ae 100644
--- a/kmines/CHANGELOG
+++ b/kmines/CHANGELOG
@@ -154,7 +154,7 @@
* keyboard is disabled by default
2.0.6 (23 August 2000)
- * use of KMainWindow (replace KTMainWindow) but this does not solve the
+ * use of TDEMainWindow (replace KTMainWindow) but this does not solve the
resizing problems :(
* pause game when high scores requested
* custom game settings are saved [feature suggested by Toan Nguyen,
@@ -190,7 +190,7 @@
* XMLify the GUI
2.0.1 (19 February 2000)
- * KAction/KAccel integrated
+ * TDEAction/TDEAccel integrated
* keyboard play
* can choose case size (font is scaled)
* less flicker in repainting (+ fixed a strange divide negative int by
diff --git a/kmines/kzoommainwindow.cpp b/kmines/kzoommainwindow.cpp
index 95b5b359..3bab5661 100644
--- a/kmines/kzoommainwindow.cpp
+++ b/kmines/kzoommainwindow.cpp
@@ -26,7 +26,7 @@
#include <kcmenumngr.h>
KZoomMainWindow::KZoomMainWindow(uint min, uint max, uint step, const char *name)
- : KMainWindow(0, name), _zoomStep(step), _minZoom(min), _maxZoom(max)
+ : TDEMainWindow(0, name), _zoomStep(step), _minZoom(min), _maxZoom(max)
{
installEventFilter(this);
@@ -77,7 +77,7 @@ bool KZoomMainWindow::eventFilter(TQObject *o, TQEvent *e)
setFixedSize(minimumSize()); // because K/TQMainWindow
// does not manage fixed central widget
// with hidden menubar...
- return KMainWindow::eventFilter(o, e);
+ return TDEMainWindow::eventFilter(o, e);
}
void KZoomMainWindow::setZoom(uint zoom)
@@ -111,5 +111,5 @@ void KZoomMainWindow::toggleMenubar()
bool KZoomMainWindow::queryExit()
{
writeMenubarVisibleSetting(_menu->isChecked());
- return KMainWindow::queryExit();
+ return TDEMainWindow::queryExit();
}
diff --git a/kmines/kzoommainwindow.h b/kmines/kzoommainwindow.h
index 43a23cee..38b857bc 100644
--- a/kmines/kzoommainwindow.h
+++ b/kmines/kzoommainwindow.h
@@ -22,7 +22,7 @@
#include <kmainwindow.h>
-class KToggleAction;
+class TDEToggleAction;
/**
* KZoomMainWindow is a main window of fixed size. Its size can be
@@ -39,7 +39,7 @@ class KToggleAction;
* This class also has a "show/hide menubar" action and allows the use
* of a context popup menu (useful to restore the menubar when hidden).
*/
-class KZoomMainWindow : public KMainWindow
+class KZoomMainWindow : public TDEMainWindow
{
Q_OBJECT
@@ -117,8 +117,8 @@ private slots:
private:
uint _zoom, _zoomStep, _minZoom, _maxZoom;
TQPtrList<TQWidget> _widgets;
- KAction *_zoomInAction, *_zoomOutAction;
- KToggleAction *_menu;
+ TDEAction *_zoomInAction, *_zoomOutAction;
+ TDEToggleAction *_menu;
class KZoomMainWindowPrivate;
KZoomMainWindowPrivate *d;
diff --git a/kmines/main.cpp b/kmines/main.cpp
index e4dd1081..335c4208 100644
--- a/kmines/main.cpp
+++ b/kmines/main.cpp
@@ -76,10 +76,10 @@ MainWidget::MainWidget()
KStdGameAction::quit(TQT_TQOBJECT(tqApp), TQT_SLOT(quit()), actionCollection());
// keyboard
- _keybCollection = new KActionCollection(this);
+ _keybCollection = new TDEActionCollection(this);
for (uint i=0; i<NB_KEYS; i++) {
const KeyData &d = KEY_DATA[i];
- (void)new KAction(i18n(d.label), d.keycode, TQT_TQOBJECT(_status),
+ (void)new TDEAction(i18n(d.label), d.keycode, TQT_TQOBJECT(_status),
d.slot, _keybCollection, d.name);
}
@@ -103,24 +103,24 @@ MainWidget::MainWidget()
_advise =
KStdGameAction::hint(TQT_TQOBJECT(_status), TQT_SLOT(advise()), actionCollection());
_solve = KStdGameAction::solve(TQT_TQOBJECT(_status), TQT_SLOT(solve()), actionCollection());
- (void)new KAction(i18n("Solving Rate..."), 0, TQT_TQOBJECT(_status), TQT_SLOT(solveRate()),
+ (void)new TDEAction(i18n("Solving Rate..."), 0, TQT_TQOBJECT(_status), TQT_SLOT(solveRate()),
actionCollection(), "solve_rate");
// Log
- (void)new KAction(KGuiItem(i18n("View Log"), "viewmag"), 0,
+ (void)new TDEAction(KGuiItem(i18n("View Log"), "viewmag"), 0,
TQT_TQOBJECT(_status), TQT_SLOT(viewLog()),
actionCollection(), "log_view");
- (void)new KAction(KGuiItem(i18n("Replay Log"), "player_play"),
+ (void)new TDEAction(KGuiItem(i18n("Replay Log"), "player_play"),
0, TQT_TQOBJECT(_status), TQT_SLOT(replayLog()),
actionCollection(), "log_replay");
- (void)new KAction(KGuiItem(i18n("Save Log..."), "filesave"), 0,
+ (void)new TDEAction(KGuiItem(i18n("Save Log..."), "filesave"), 0,
TQT_TQOBJECT(_status), TQT_SLOT(saveLog()),
actionCollection(), "log_save");
- (void)new KAction(KGuiItem(i18n("Load Log..."), "fileopen"), 0,
+ (void)new TDEAction(KGuiItem(i18n("Load Log..."), "fileopen"), 0,
TQT_TQOBJECT(_status), TQT_SLOT(loadLog()),
actionCollection(), "log_load");
- setupGUI( KMainWindow::Save | Create );
+ setupGUI( TDEMainWindow::Save | Create );
readSettings();
setCentralWidget(_status);
init("popup");
@@ -150,7 +150,7 @@ void MainWidget::focusOutEvent(TQFocusEvent *e)
{
if ( Settings::pauseFocus() && e->reason()==TQFocusEvent::ActiveWindow
&& _status->isPlaying() ) pause();
- KMainWindow::focusOutEvent(e);
+ TDEMainWindow::focusOutEvent(e);
}
void MainWidget::configureSettings()
@@ -177,8 +177,8 @@ void MainWidget::configureHighscores()
void MainWidget::settingsChanged()
{
bool enabled = Settings::keyboardGame();
- TQValueList<KAction *> list = _keybCollection->actions();
- TQValueList<KAction *>::Iterator it;
+ TQValueList<TDEAction *> list = _keybCollection->actions();
+ TQValueList<TDEAction *>::Iterator it;
for (it = list.begin(); it!=list.end(); ++it)
(*it)->setEnabled(enabled);
_status->settingsChanged();
diff --git a/kmines/main.h b/kmines/main.h
index c8b74512..06100dc6 100644
--- a/kmines/main.h
+++ b/kmines/main.h
@@ -23,9 +23,9 @@
#include "defines.h"
-class KAction;
-class KToggleAction;
-class KSelectAction;
+class TDEAction;
+class TDEToggleAction;
+class TDESelectAction;
class Status;
class MainWidget : public KZoomMainWindow, public KMines
@@ -51,10 +51,10 @@ class MainWidget : public KZoomMainWindow, public KMines
private:
Status *_status;
- KToggleAction *_pause;
- KSelectAction *_levels;
- KAction *_advise, *_solve;
- KActionCollection *_keybCollection;
+ TDEToggleAction *_pause;
+ TDESelectAction *_levels;
+ TDEAction *_advise, *_solve;
+ TDEActionCollection *_keybCollection;
struct KeyData {
const char *label, *name;
diff --git a/knetwalk/src/mainwindow.cpp b/knetwalk/src/mainwindow.cpp
index 5d45af3b..ff83825b 100644
--- a/knetwalk/src/mainwindow.cpp
+++ b/knetwalk/src/mainwindow.cpp
@@ -53,7 +53,7 @@
static TQMap<Cell::Dirs, Cell::Dirs> contrdirs;
MainWindow::MainWindow(TQWidget *parent, const char* name, WFlags /*fl*/) :
- KMainWindow(parent, name, WStyle_NoBorder)
+ TDEMainWindow(parent, name, WStyle_NoBorder)
{
m_clickcount = 0;
diff --git a/knetwalk/src/mainwindow.h b/knetwalk/src/mainwindow.h
index 5d6a8742..4fa08593 100644
--- a/knetwalk/src/mainwindow.h
+++ b/knetwalk/src/mainwindow.h
@@ -22,9 +22,9 @@ class Cell;
class TQAction;
class TQSound;
class TQLCDNumber;
-class KSelectAction;
+class TDESelectAction;
-class MainWindow : public KMainWindow
+class MainWindow : public TDEMainWindow
{
Q_OBJECT
@@ -91,7 +91,7 @@ class MainWindow : public KMainWindow
TQPopupMenu* skillmenu;
int m_clickcount;
- KSelectAction* m_levels;
+ TDESelectAction* m_levels;
};
#endif // MAINWINDOW_H
diff --git a/kolf/editor.cpp b/kolf/editor.cpp
index ae9cde32..422db798 100644
--- a/kolf/editor.cpp
+++ b/kolf/editor.cpp
@@ -19,7 +19,7 @@ Editor::Editor(ObjectList *list, TQWidget *parent, const char *name)
TQVBoxLayout *vlayout = new TQVBoxLayout(hlayout, KDialog::spacingHint());
vlayout->addWidget(new TQLabel(i18n("Add object:"), this));
- listbox = new KListBox(this, "Listbox");
+ listbox = new TDEListBox(this, "Listbox");
vlayout->addWidget(listbox);
hlayout->setStretchFactor(vlayout, 2);
diff --git a/kolf/editor.h b/kolf/editor.h
index bf41645a..901cb71a 100644
--- a/kolf/editor.h
+++ b/kolf/editor.h
@@ -5,7 +5,7 @@
#include "game.h"
-class KListBox;
+class TDEListBox;
class TQHBoxLayout;
class TQListBoxItem;
class Config;
@@ -31,7 +31,7 @@ private slots:
private:
ObjectList *list;
TQHBoxLayout *hlayout;
- KListBox *listbox;
+ TDEListBox *listbox;
Config *config;
};
diff --git a/kolf/kolf.cpp b/kolf/kolf.cpp
index b933c333..d51df8df 100644
--- a/kolf/kolf.cpp
+++ b/kolf/kolf.cpp
@@ -48,7 +48,7 @@
#include "kolf.h"
Kolf::Kolf()
- : KMainWindow(0, "Kolf")
+ : TDEMainWindow(0, "Kolf")
{
competition = false;
game = 0;
@@ -91,63 +91,63 @@ void Kolf::initGUI()
saveAsAction = KStdAction::saveAs(TQT_TQOBJECT(this), TQT_SLOT(saveAs()), actionCollection(), "game_save_as");
saveAsAction->setText(i18n("Save &Course As..."));
- saveGameAction = new KAction(i18n("&Save Game"), 0, TQT_TQOBJECT(this), TQT_SLOT(saveGame()), actionCollection(), "savegame");
- saveGameAsAction = new KAction(i18n("&Save Game As..."), 0, TQT_TQOBJECT(this), TQT_SLOT(saveGameAs()), actionCollection(), "savegameas");
+ saveGameAction = new TDEAction(i18n("&Save Game"), 0, TQT_TQOBJECT(this), TQT_SLOT(saveGame()), actionCollection(), "savegame");
+ saveGameAsAction = new TDEAction(i18n("&Save Game As..."), 0, TQT_TQOBJECT(this), TQT_SLOT(saveGameAs()), actionCollection(), "savegameas");
loadGameAction = KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(loadGame()), actionCollection());
loadGameAction->setText(i18n("Load Saved Game..."));
highScoreAction = KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighScores()), actionCollection());
- editingAction = new KToggleAction(i18n("&Edit"), "pencil", CTRL+Key_E, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "editing");
- newHoleAction = new KAction(i18n("&New"), "filenew", CTRL+SHIFT+Key_N, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "newhole");
- clearHoleAction = new KAction(KStdGuiItem::clear().text(), "locationbar_erase", CTRL+Key_Delete, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "clearhole");
- resetHoleAction = new KAction(i18n("&Reset"), CTRL+Key_R, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "resethole");
+ editingAction = new TDEToggleAction(i18n("&Edit"), "pencil", CTRL+Key_E, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "editing");
+ newHoleAction = new TDEAction(i18n("&New"), "filenew", CTRL+SHIFT+Key_N, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "newhole");
+ clearHoleAction = new TDEAction(KStdGuiItem::clear().text(), "locationbar_erase", CTRL+Key_Delete, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "clearhole");
+ resetHoleAction = new TDEAction(i18n("&Reset"), CTRL+Key_R, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "resethole");
undoShotAction = KStdAction::undo(TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "undoshot");
undoShotAction->setText(i18n("&Undo Shot"));
- //replayShotAction = new KAction(i18n("&Replay Shot"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "replay");
+ //replayShotAction = new TDEAction(i18n("&Replay Shot"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "replay");
- holeAction = new KListAction(i18n("Switch to Hole"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "switchhole");
- nextAction = new KAction(i18n("&Next Hole"), "forward", KStdAccel::shortcut(KStdAccel::Forward), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "nexthole");
- prevAction = new KAction(i18n("&Previous Hole"), "back", KStdAccel::shortcut(KStdAccel::Back), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "prevhole");
- firstAction = new KAction(i18n("&First Hole"), "gohome", KStdAccel::shortcut(KStdAccel::Home), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "firsthole");
- lastAction = new KAction(i18n("&Last Hole"), CTRL+SHIFT+Key_End, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "lasthole");
- randAction = new KAction(i18n("&Random Hole"), "goto", 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "randhole");
+ holeAction = new TDEListAction(i18n("Switch to Hole"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "switchhole");
+ nextAction = new TDEAction(i18n("&Next Hole"), "forward", TDEStdAccel::shortcut(TDEStdAccel::Forward), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "nexthole");
+ prevAction = new TDEAction(i18n("&Previous Hole"), "back", TDEStdAccel::shortcut(TDEStdAccel::Back), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "prevhole");
+ firstAction = new TDEAction(i18n("&First Hole"), "gohome", TDEStdAccel::shortcut(TDEStdAccel::Home), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "firsthole");
+ lastAction = new TDEAction(i18n("&Last Hole"), CTRL+SHIFT+Key_End, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "lasthole");
+ randAction = new TDEAction(i18n("&Random Hole"), "goto", 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "randhole");
- useMouseAction = new KToggleAction(i18n("Enable &Mouse for Moving Putter"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "usemouse");
+ useMouseAction = new TDEToggleAction(i18n("Enable &Mouse for Moving Putter"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "usemouse");
useMouseAction->setCheckedState(i18n("Disable &Mouse for Moving Putter"));
connect(useMouseAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(useMouseChanged(bool)));
TDEConfig *config = kapp->config();
config->setGroup("Settings");
useMouseAction->setChecked(config->readBoolEntry("useMouse", true));
- useAdvancedPuttingAction = new KToggleAction(i18n("Enable &Advanced Putting"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "useadvancedputting");
+ useAdvancedPuttingAction = new TDEToggleAction(i18n("Enable &Advanced Putting"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "useadvancedputting");
useAdvancedPuttingAction->setCheckedState(i18n("Disable &Advanced Putting"));
connect(useAdvancedPuttingAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(useAdvancedPuttingChanged(bool)));
useAdvancedPuttingAction->setChecked(config->readBoolEntry("useAdvancedPutting", false));
- showInfoAction = new KToggleAction(i18n("Show &Info"), "info", CTRL+Key_I, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "showinfo");
+ showInfoAction = new TDEToggleAction(i18n("Show &Info"), "info", CTRL+Key_I, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "showinfo");
showInfoAction->setCheckedState(i18n("Hide &Info"));
connect(showInfoAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(showInfoChanged(bool)));
showInfoAction->setChecked(config->readBoolEntry("showInfo", false));
- showGuideLineAction = new KToggleAction(i18n("Show Putter &Guideline"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "showguideline");
+ showGuideLineAction = new TDEToggleAction(i18n("Show Putter &Guideline"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "showguideline");
showGuideLineAction->setCheckedState(i18n("Hide Putter &Guideline"));
connect(showGuideLineAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(showGuideLineChanged(bool)));
showGuideLineAction->setChecked(config->readBoolEntry("showGuideLine", true));
- KToggleAction *act=new KToggleAction(i18n("Enable All Dialog Boxes"), 0, TQT_TQOBJECT(this), TQT_SLOT(enableAllMessages()), actionCollection(), "enableAll");
+ TDEToggleAction *act=new TDEToggleAction(i18n("Enable All Dialog Boxes"), 0, TQT_TQOBJECT(this), TQT_SLOT(enableAllMessages()), actionCollection(), "enableAll");
act->setCheckedState(i18n("Disable All Dialog Boxes"));
- soundAction = new KToggleAction(i18n("Play &Sounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "sound");
+ soundAction = new TDEToggleAction(i18n("Play &Sounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "sound");
connect(soundAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(soundChanged(bool)));
soundAction->setChecked(config->readBoolEntry("sound", true));
- (void) new KAction(i18n("&Reload Plugins"), 0, TQT_TQOBJECT(this), TQT_SLOT(initPlugins()), actionCollection(), "reloadplugins");
- (void) new KAction(i18n("Show &Plugins"), 0, TQT_TQOBJECT(this), TQT_SLOT(showPlugins()), actionCollection(), "showplugins");
+ (void) new TDEAction(i18n("&Reload Plugins"), 0, TQT_TQOBJECT(this), TQT_SLOT(initPlugins()), actionCollection(), "reloadplugins");
+ (void) new TDEAction(i18n("Show &Plugins"), 0, TQT_TQOBJECT(this), TQT_SLOT(showPlugins()), actionCollection(), "showplugins");
- aboutAction = new KAction(i18n("&About Course"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "aboutcourse");
- tutorialAction = new KAction(i18n("&Tutorial"), 0, TQT_TQOBJECT(this), TQT_SLOT(tutorial()), actionCollection(), "tutorial");
+ aboutAction = new TDEAction(i18n("&About Course"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "aboutcourse");
+ tutorialAction = new TDEAction(i18n("&Tutorial"), 0, TQT_TQOBJECT(this), TQT_SLOT(tutorial()), actionCollection(), "tutorial");
statusBar();
setupGUI();
@@ -808,7 +808,7 @@ void Kolf::setCurrentHole(int hole)
{
if (!holeAction)
return;
- // Golf is 1-based, KListAction is 0-based
+ // Golf is 1-based, TDEListAction is 0-based
holeAction->setCurrentItem(hole - 1);
}
diff --git a/kolf/kolf.h b/kolf/kolf.h
index c8488876..987f710f 100644
--- a/kolf/kolf.h
+++ b/kolf/kolf.h
@@ -13,9 +13,9 @@
#include "game.h"
class KolfGame;
-class KToggleAction;
-class KListAction;
-class KAction;
+class TDEToggleAction;
+class TDEListAction;
+class TDEAction;
class TQGridLayout;
class ScoreBoard;
class TQCloseEvent;
@@ -24,7 +24,7 @@ class Player;
class TQWidget;
class Editor;
-class KDE_EXPORT Kolf : public KMainWindow
+class KDE_EXPORT Kolf : public TDEMainWindow
{
Q_OBJECT
@@ -90,34 +90,34 @@ private:
PlayerList spacerPlayers;
TQGridLayout *layout;
ScoreBoard *scoreboard;
- KToggleAction *editingAction;
- KAction *newHoleAction;
- KAction *resetHoleAction;
- KAction *undoShotAction;
- //KAction *replayShotAction;
- KAction *clearHoleAction;
- KAction *tutorialAction;
- KAction *newAction;
- KAction *endAction;
- KAction *printAction;
- KAction *saveAction;
- KAction *saveAsAction;
- KAction *saveGameAction;
- KAction *saveGameAsAction;
- KAction *loadGameAction;
- KAction *aboutAction;
- KListAction *holeAction;
- KAction *highScoreAction;
- KAction *nextAction;
- KAction *prevAction;
- KAction *firstAction;
- KAction *lastAction;
- KAction *randAction;
- KToggleAction *showInfoAction;
- KToggleAction *useMouseAction;
- KToggleAction *useAdvancedPuttingAction;
- KToggleAction *showGuideLineAction;
- KToggleAction *soundAction;
+ TDEToggleAction *editingAction;
+ TDEAction *newHoleAction;
+ TDEAction *resetHoleAction;
+ TDEAction *undoShotAction;
+ //TDEAction *replayShotAction;
+ TDEAction *clearHoleAction;
+ TDEAction *tutorialAction;
+ TDEAction *newAction;
+ TDEAction *endAction;
+ TDEAction *printAction;
+ TDEAction *saveAction;
+ TDEAction *saveAsAction;
+ TDEAction *saveGameAction;
+ TDEAction *saveGameAsAction;
+ TDEAction *loadGameAction;
+ TDEAction *aboutAction;
+ TDEListAction *holeAction;
+ TDEAction *highScoreAction;
+ TDEAction *nextAction;
+ TDEAction *prevAction;
+ TDEAction *firstAction;
+ TDEAction *lastAction;
+ TDEAction *randAction;
+ TDEToggleAction *showInfoAction;
+ TDEToggleAction *useMouseAction;
+ TDEToggleAction *useAdvancedPuttingAction;
+ TDEToggleAction *showGuideLineAction;
+ TDEToggleAction *soundAction;
void setHoleMovementEnabled(bool);
void setHoleOtherEnabled(bool);
inline void setEditingEnabled(bool);
diff --git a/kolf/newgame.cpp b/kolf/newgame.cpp
index 6ef8d95d..4fb92f4e 100644
--- a/kolf/newgame.cpp
+++ b/kolf/newgame.cpp
@@ -127,7 +127,7 @@ NewGameDialog::NewGameDialog(bool enableCourses, TQWidget *parent, const char *_
names.append(TQString());
nameList.append(newName);
- courseList = new KListBox(coursePage);
+ courseList = new TDEListBox(coursePage);
hlayout->addWidget(courseList);
courseList->insertStringList(nameList);
courseList->setCurrentItem(curItem);
diff --git a/kolf/newgame.h b/kolf/newgame.h
index 93bc46bc..96dfb95b 100644
--- a/kolf/newgame.h
+++ b/kolf/newgame.h
@@ -21,7 +21,7 @@ class TQFrame;
class TQVBoxLayout;
class TQVBox;
class TQPainter;
-class KListBox;
+class TDEListBox;
class TQEvent;
class PlayerEditor : public TQWidget
@@ -93,7 +93,7 @@ private:
TQStringList extraCourses;
- KListBox *courseList;
+ TDEListBox *courseList;
TQLabel *name;
TQLabel *author;
TQLabel *par;
diff --git a/konquest/fleetdlg.cc b/konquest/fleetdlg.cc
index d45cb88e..ebe230c3 100644
--- a/konquest/fleetdlg.cc
+++ b/konquest/fleetdlg.cc
@@ -40,7 +40,7 @@ FleetDlg::FleetDlg( TQWidget *parent, AttackFleetList *fleets )
{
setCaption( kapp->makeStdCaption(i18n("Fleet Overview")) );
- fleetTable = new KListView( this, 0 );
+ fleetTable = new TDEListView( this, 0 );
fleetTable->addColumn(i18n("Fleet No."));
fleetTable->addColumn(i18n("Destination"));
fleetTable->addColumn(i18n("Ships"));
diff --git a/konquest/mainwin.cc b/konquest/mainwin.cc
index a5306172..fdc44e13 100644
--- a/konquest/mainwin.cc
+++ b/konquest/mainwin.cc
@@ -26,7 +26,7 @@ MainWindow::MainWindow()
setCaption( i18n("Galactic Conquest") );
setupGameBoard();
- setupKAction();
+ setupTDEAction();
setupGUI();
}
@@ -35,22 +35,22 @@ MainWindow::~MainWindow()
}
void
-MainWindow::setupKAction()
+MainWindow::setupTDEAction()
{
KStdGameAction::gameNew( TQT_TQOBJECT(gameBoard), TQT_SLOT( startNewGame() ), actionCollection() );
KStdGameAction::quit( TQT_TQOBJECT(this), TQT_SLOT( close() ), actionCollection() );
endAction = KStdGameAction::end( TQT_TQOBJECT(gameBoard), TQT_SLOT( shutdownGame() ), actionCollection() );
endAction->setEnabled(false);
- //AB: there is no icon for disabled - KToolBar::insertButton shows the
- //different state - KAction not :-(
- measureAction = new KAction( i18n("&Measure Distance"), "ruler", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( measureDistance() ), actionCollection(), "game_measure" );
+ //AB: there is no icon for disabled - TDEToolBar::insertButton shows the
+ //different state - TDEAction not :-(
+ measureAction = new TDEAction( i18n("&Measure Distance"), "ruler", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( measureDistance() ), actionCollection(), "game_measure" );
measureAction->setEnabled(false);
- standingAction = new KAction( i18n("&Show Standings"), "help", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( showScores() ), actionCollection(), "game_scores" );
+ standingAction = new TDEAction( i18n("&Show Standings"), "help", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( showScores() ), actionCollection(), "game_scores" );
standingAction->setEnabled(false);
- fleetAction = new KAction( i18n("&Fleet Overview"), "launch", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( showFleets() ), actionCollection(), "game_fleets" );
+ fleetAction = new TDEAction( i18n("&Fleet Overview"), "launch", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( showFleets() ), actionCollection(), "game_fleets" );
fleetAction->setEnabled(false);
- toolBar()->setBarPos( KToolBar::Left );
+ toolBar()->setBarPos( TDEToolBar::Left );
toolBar()->setMovingEnabled( false );
}
diff --git a/konquest/mainwin.h b/konquest/mainwin.h
index 230e69f2..63a68c0d 100644
--- a/konquest/mainwin.h
+++ b/konquest/mainwin.h
@@ -8,7 +8,7 @@
class ConquestMap;
class PlanetStatusTable;
-class MainWindow : public KMainWindow
+class MainWindow : public TDEMainWindow
{
Q_OBJECT
@@ -18,12 +18,12 @@ public:
~MainWindow();
protected:
- void setupKAction();
+ void setupTDEAction();
void setupGameBoard();
private:
GameBoard *gameBoard;
- KAction *endAction, *measureAction, *standingAction, *fleetAction;
+ TDEAction *endAction, *measureAction, *standingAction, *fleetAction;
private slots:
void gameStateChange( GameState );
diff --git a/konquest/scoredlg.cc b/konquest/scoredlg.cc
index fee4a404..0e259b95 100644
--- a/konquest/scoredlg.cc
+++ b/konquest/scoredlg.cc
@@ -32,7 +32,7 @@ ScoreDlg::ScoreDlg( TQWidget *parent, const TQString& title, PlayerList *players
{
setCaption( kapp->makeStdCaption(title) );
- scoreTable = new KListView( this, 0 );
+ scoreTable = new TDEListView( this, 0 );
scoreTable->addColumn(i18n("Player"));
scoreTable->addColumn(i18n("Ships Built"));
scoreTable->addColumn(i18n("Planets Conquered"));
diff --git a/kpat/clock.cpp b/kpat/clock.cpp
index 7fcb94b4..433fa2d9 100644
--- a/kpat/clock.cpp
+++ b/kpat/clock.cpp
@@ -4,7 +4,7 @@
#include <assert.h>
#include "cardmaps.h"
-Clock::Clock( KMainWindow* parent, const char *name )
+Clock::Clock( TDEMainWindow* parent, const char *name )
: Dealer( parent, name )
{
const int dist_x = cardMap::CARDX() * 11 / 10 + 1;
@@ -85,7 +85,7 @@ static class LocalDealerInfo11 : public DealerInfo
{
public:
LocalDealerInfo11() : DealerInfo(I18N_NOOP("G&randfather's Clock"), 11) {}
- virtual Dealer *createGame(KMainWindow *parent) { return new Clock(parent); }
+ virtual Dealer *createGame(TDEMainWindow *parent) { return new Clock(parent); }
} gfi11;
#include "clock.moc"
diff --git a/kpat/clock.h b/kpat/clock.h
index a126b0fc..eac9a984 100644
--- a/kpat/clock.h
+++ b/kpat/clock.h
@@ -8,7 +8,7 @@ class Clock : public Dealer {
public:
- Clock( KMainWindow* parent=0, const char* name=0);
+ Clock( TDEMainWindow* parent=0, const char* name=0);
virtual bool checkAdd ( int checkIndex, const Pile *c1, const CardList& c2) const;
virtual bool startAutoDrop() { return false; }
diff --git a/kpat/computation.cpp b/kpat/computation.cpp
index 22f104aa..f8475d0a 100644
--- a/kpat/computation.cpp
+++ b/kpat/computation.cpp
@@ -27,7 +27,7 @@
#include <assert.h>
#include "cardmaps.h"
-Computation::Computation( KMainWindow *parent, const char *name )
+Computation::Computation( TDEMainWindow *parent, const char *name )
:Dealer( parent, name)
{
deck = Deck::new_deck(this);
@@ -114,7 +114,7 @@ static class LocalDealerInfo6 : public DealerInfo
{
public:
LocalDealerInfo6() : DealerInfo(I18N_NOOP("&Calculation"), 6) {}
- virtual Dealer *createGame(KMainWindow *parent) { return new Computation(parent); }
+ virtual Dealer *createGame(TDEMainWindow *parent) { return new Computation(parent); }
} ldi6;
#include "computation.moc"
diff --git a/kpat/computation.h b/kpat/computation.h
index 1aded3b1..bc063f11 100644
--- a/kpat/computation.h
+++ b/kpat/computation.h
@@ -33,7 +33,7 @@ class Computation : public Dealer {
public:
- Computation( KMainWindow *parent = 0, const char *name=0 );
+ Computation( TDEMainWindow *parent = 0, const char *name=0 );
virtual void restart();
diff --git a/kpat/dealer.cpp b/kpat/dealer.cpp
index 2867e113..6757680c 100644
--- a/kpat/dealer.cpp
+++ b/kpat/dealer.cpp
@@ -55,7 +55,7 @@ void DealerInfoList::add(DealerInfo *dealer)
Dealer *Dealer::s_instance = 0;
-Dealer::Dealer( KMainWindow* _parent , const char* _name )
+Dealer::Dealer( TDEMainWindow* _parent , const char* _name )
: TQCanvasView( 0, _parent, _name ),
towait(0),
myActions(0),
@@ -108,13 +108,13 @@ void Dealer::setBackgroundPixmap(const TQPixmap &background, const TQColor &midc
void Dealer::setupActions() {
- TQPtrList<KAction> actionlist;
+ TQPtrList<TDEAction> actionlist;
kdDebug(11111) << "setupActions " << actions() << endl;
if (actions() & Dealer::Hint) {
- ahint = new KAction( i18n("&Hint"), TQString::fromLatin1("wizard"), Key_H, TQT_TQOBJECT(this),
+ ahint = new TDEAction( i18n("&Hint"), TQString::fromLatin1("wizard"), Key_H, TQT_TQOBJECT(this),
TQT_SLOT(hint()),
parent()->actionCollection(), "game_hint");
actionlist.append(ahint);
@@ -122,7 +122,7 @@ void Dealer::setupActions() {
ahint = 0;
if (actions() & Dealer::Demo) {
- ademo = new KToggleAction( i18n("&Demo"), TQString::fromLatin1("1rightarrow"), CTRL+Key_D, TQT_TQOBJECT(this),
+ ademo = new TDEToggleAction( i18n("&Demo"), TQString::fromLatin1("1rightarrow"), CTRL+Key_D, TQT_TQOBJECT(this),
TQT_SLOT(toggleDemo()),
parent()->actionCollection(), "game_demo");
actionlist.append(ademo);
@@ -130,7 +130,7 @@ void Dealer::setupActions() {
ademo = 0;
if (actions() & Dealer::Redeal) {
- aredeal = new KAction (i18n("&Redeal"), TQString::fromLatin1("queue"), 0, TQT_TQOBJECT(this),
+ aredeal = new TDEAction (i18n("&Redeal"), TQString::fromLatin1("queue"), 0, TQT_TQOBJECT(this),
TQT_SLOT(redeal()),
parent()->actionCollection(), "game_redeal");
actionlist.append(aredeal);
@@ -154,9 +154,9 @@ Dealer::~Dealer()
s_instance = 0;
}
-KMainWindow *Dealer::parent() const
+TDEMainWindow *Dealer::parent() const
{
- return dynamic_cast<KMainWindow*>(TQCanvasView::parent());
+ return dynamic_cast<TDEMainWindow*>(TQCanvasView::parent());
}
diff --git a/kpat/dealer.h b/kpat/dealer.h
index 814e33d4..7dfc5825 100644
--- a/kpat/dealer.h
+++ b/kpat/dealer.h
@@ -6,12 +6,12 @@
#include <krandomsequence.h>
class TQDomDocument;
-class KMainWindow;
+class TDEMainWindow;
class Dealer;
class DealerInfo;
-class KAction;
-class KSelectAction;
-class KToggleAction;
+class TDEAction;
+class TDESelectAction;
+class TDEToggleAction;
class KPixmap;
class DealerInfoList {
@@ -35,7 +35,7 @@ public:
}
const char *name;
uint gameindex;
- virtual Dealer *createGame(KMainWindow *parent) = 0;
+ virtual Dealer *createGame(TDEMainWindow *parent) = 0;
};
class CardState;
@@ -61,7 +61,7 @@ class Dealer: public TQCanvasView
public:
- Dealer( KMainWindow* parent = 0, const char* name = 0 );
+ Dealer( TDEMainWindow* parent = 0, const char* name = 0 );
virtual ~Dealer();
static const Dealer *instance();
@@ -171,7 +171,7 @@ protected:
// it's not const because it changes the random seed
virtual MoveHint *chooseHint();
- KMainWindow *parent() const;
+ TDEMainWindow *parent() const;
bool waiting() const { return _waiting != 0; }
void setWaiting(bool w);
@@ -206,8 +206,8 @@ protected:
int myActions;
bool toldAboutLostGame;
- KToggleAction *ademo;
- KAction *ahint, *aredeal;
+ TDEToggleAction *ademo;
+ TDEAction *ahint, *aredeal;
KRandomSequence randseq;
TQColor _midcolor;
diff --git a/kpat/fortyeight.cpp b/kpat/fortyeight.cpp
index 1747b647..05fabd74 100644
--- a/kpat/fortyeight.cpp
+++ b/kpat/fortyeight.cpp
@@ -27,7 +27,7 @@ void HorLeftPile::initSizes()
}
-Fortyeight::Fortyeight( KMainWindow* parent, const char* name)
+Fortyeight::Fortyeight( TDEMainWindow* parent, const char* name)
: Dealer(parent,name)
{
deck = Deck::new_deck(this, 2);
@@ -194,7 +194,7 @@ static class LocalDealerInfo8 : public DealerInfo
{
public:
LocalDealerInfo8() : DealerInfo(I18N_NOOP("Forty && &Eight"), 8) {}
- virtual Dealer *createGame(KMainWindow *parent) { return new Fortyeight(parent); }
+ virtual Dealer *createGame(TDEMainWindow *parent) { return new Fortyeight(parent); }
} ldi9;
//-------------------------------------------------------------------------//
diff --git a/kpat/fortyeight.h b/kpat/fortyeight.h
index fcf6c4a5..5a97e01a 100644
--- a/kpat/fortyeight.h
+++ b/kpat/fortyeight.h
@@ -20,7 +20,7 @@ class Fortyeight : public Dealer
public:
- Fortyeight( KMainWindow* parent=0, const char* name=0);
+ Fortyeight( TDEMainWindow* parent=0, const char* name=0);
virtual bool isGameLost() const;
public slots:
diff --git a/kpat/freecell.cpp b/kpat/freecell.cpp
index 4575d95b..7cbb9470 100644
--- a/kpat/freecell.cpp
+++ b/kpat/freecell.cpp
@@ -49,7 +49,7 @@ void FreecellPile::moveCards(CardList &c, Pile *to)
//-------------------------------------------------------------------------//
FreecellBase::FreecellBase( int decks, int stores, int freecells, int fill, bool unlimit,
- KMainWindow* parent, const char* name)
+ TDEMainWindow* parent, const char* name)
: Dealer(parent,name),
solver_instance(0), es_filling(fill), solver_ret(FCS_STATE_NOT_BEGAN_YET),
unlimited_move(unlimit)
@@ -813,11 +813,11 @@ bool FreecellBase::checkRemove(int checkIndex, const Pile *p, const Card *c) con
class Freecell : public FreecellBase
{
public:
- Freecell( KMainWindow* parent=0, const char* name=0);
+ Freecell( TDEMainWindow* parent=0, const char* name=0);
virtual void deal();
};
-Freecell::Freecell( KMainWindow* parent, const char* name)
+Freecell::Freecell( TDEMainWindow* parent, const char* name)
: FreecellBase(1, 8, 4, FCS_ES_FILLED_BY_ANY_CARD, false, parent, name)
{
for (int i = 0; i < 8; i++)
@@ -846,7 +846,7 @@ static class LocalDealerInfo3 : public DealerInfo
{
public:
LocalDealerInfo3() : DealerInfo(I18N_NOOP("&Freecell"), 3) {}
- virtual Dealer *createGame(KMainWindow *parent) { return new Freecell(parent); }
+ virtual Dealer *createGame(TDEMainWindow *parent) { return new Freecell(parent); }
} ldi8;
//-------------------------------------------------------------------------//
diff --git a/kpat/freecell.h b/kpat/freecell.h
index aaa1d55b..feca1963 100644
--- a/kpat/freecell.h
+++ b/kpat/freecell.h
@@ -38,7 +38,7 @@ class FreecellBase : public Dealer
public:
FreecellBase( int decks, int stores, int freecells, int es_filling, bool unlimited_move,
- KMainWindow* parent=0, const char* name=0);
+ TDEMainWindow* parent=0, const char* name=0);
void moveCards(CardList &c, FreecellPile *from, Pile *to);
TQString solverFormat() const;
virtual ~FreecellBase();
diff --git a/kpat/golf.cpp b/kpat/golf.cpp
index 053525da..7f21744f 100644
--- a/kpat/golf.cpp
+++ b/kpat/golf.cpp
@@ -19,7 +19,7 @@ TQSize HorRightPile::cardOffset( bool _spread, bool, const Card *) const
//-------------------------------------------------------------------------//
-Golf::Golf( KMainWindow* parent, const char* _name)
+Golf::Golf( TDEMainWindow* parent, const char* _name)
: Dealer( parent, _name )
{
const int dist_x = cardMap::CARDX() * 11 / 10 + 1;
@@ -158,7 +158,7 @@ static class LocalDealerInfo13 : public DealerInfo
{
public:
LocalDealerInfo13() : DealerInfo(I18N_NOOP("Go&lf"), 12) {}
- virtual Dealer *createGame(KMainWindow *parent) { return new Golf(parent); }
+ virtual Dealer *createGame(TDEMainWindow *parent) { return new Golf(parent); }
} ldi13;
//-------------------------------------------------------------------------//
diff --git a/kpat/golf.h b/kpat/golf.h
index 7227c478..7b6b51fe 100644
--- a/kpat/golf.h
+++ b/kpat/golf.h
@@ -19,7 +19,7 @@ class Golf : public Dealer
public:
- Golf( KMainWindow* parent=0, const char* name=0);
+ Golf( TDEMainWindow* parent=0, const char* name=0);
void deal();
virtual void restart();
virtual bool isGameLost() const;
diff --git a/kpat/grandf.cpp b/kpat/grandf.cpp
index c15c6103..39cd1280 100644
--- a/kpat/grandf.cpp
+++ b/kpat/grandf.cpp
@@ -25,7 +25,7 @@
#include <assert.h>
#include "cardmaps.h"
-Grandf::Grandf( KMainWindow* parent, const char *name )
+Grandf::Grandf( TDEMainWindow* parent, const char *name )
: Dealer( parent, name )
{
deck = Deck::new_deck(this);
@@ -221,7 +221,7 @@ static class LocalDealerInfo1 : public DealerInfo
{
public:
LocalDealerInfo1() : DealerInfo(I18N_NOOP("&Grandfather"), 1) {}
- virtual Dealer *createGame(KMainWindow *parent) { return new Grandf(parent); }
+ virtual Dealer *createGame(TDEMainWindow *parent) { return new Grandf(parent); }
} gfdi;
#include "grandf.moc"
diff --git a/kpat/grandf.h b/kpat/grandf.h
index 77f368a2..b479ad74 100644
--- a/kpat/grandf.h
+++ b/kpat/grandf.h
@@ -29,17 +29,17 @@
#include "dealer.h"
-class KAction;
+class TDEAction;
class Pile;
class Deck;
-class KMainWindow;
+class TDEMainWindow;
class Grandf : public Dealer {
Q_OBJECT
public:
- Grandf( KMainWindow* parent=0, const char* name=0);
+ Grandf( TDEMainWindow* parent=0, const char* name=0);
public slots:
void redeal();
diff --git a/kpat/gypsy.cpp b/kpat/gypsy.cpp
index 5432336a..db38aa20 100644
--- a/kpat/gypsy.cpp
+++ b/kpat/gypsy.cpp
@@ -3,7 +3,7 @@
#include "deck.h"
#include "cardmaps.h"
-Gypsy::Gypsy( KMainWindow* parent, const char *name )
+Gypsy::Gypsy( TDEMainWindow* parent, const char *name )
: Dealer( parent, name )
{
const int dist_x = cardMap::CARDX() * 11 / 10 + 1;
@@ -111,7 +111,7 @@ static class LocalDealerInfo7 : public DealerInfo
{
public:
LocalDealerInfo7() : DealerInfo(I18N_NOOP("Gy&psy"), 7) {}
- virtual Dealer *createGame(KMainWindow *parent) { return new Gypsy(parent); }
+ virtual Dealer *createGame(TDEMainWindow *parent) { return new Gypsy(parent); }
} gyfdi;
#include "gypsy.moc"
diff --git a/kpat/gypsy.h b/kpat/gypsy.h
index beb3e6ea..96f4502e 100644
--- a/kpat/gypsy.h
+++ b/kpat/gypsy.h
@@ -4,17 +4,17 @@
#include "dealer.h"
-class KAction;
+class TDEAction;
class Pile;
class Deck;
-class KMainWindow;
+class TDEMainWindow;
class Gypsy : public Dealer {
Q_OBJECT
public:
- Gypsy( KMainWindow* parent=0, const char* name=0);
+ Gypsy( TDEMainWindow* parent=0, const char* name=0);
virtual bool isGameLost() const;
public slots:
diff --git a/kpat/idiot.cpp b/kpat/idiot.cpp
index 3ac49ef5..40fd041c 100644
--- a/kpat/idiot.cpp
+++ b/kpat/idiot.cpp
@@ -25,7 +25,7 @@
#include "cardmaps.h"
-Idiot::Idiot( KMainWindow* parent, const char* _name)
+Idiot::Idiot( TDEMainWindow* parent, const char* _name)
: Dealer( parent, _name )
{
// Create the deck to the left.
@@ -227,7 +227,7 @@ static class LocalDealerInfo2 : public DealerInfo
{
public:
LocalDealerInfo2() : DealerInfo(I18N_NOOP("&Aces Up"), 2) {}
- virtual Dealer *createGame(KMainWindow *parent) { return new Idiot(parent); }
+ virtual Dealer *createGame(TDEMainWindow *parent) { return new Idiot(parent); }
} ldi4;
diff --git a/kpat/idiot.h b/kpat/idiot.h
index d0871b56..f6b61323 100644
--- a/kpat/idiot.h
+++ b/kpat/idiot.h
@@ -33,7 +33,7 @@ class Idiot: public Dealer
public:
- Idiot( KMainWindow* parent = 0, const char* name = 0 );
+ Idiot( TDEMainWindow* parent = 0, const char* name = 0 );
virtual bool isGameWon() const;
diff --git a/kpat/kings.cpp b/kpat/kings.cpp
index 7654a88f..739d3166 100644
--- a/kpat/kings.cpp
+++ b/kpat/kings.cpp
@@ -6,7 +6,7 @@
#include "freecell-solver/fcs_enums.h"
#include "cardmaps.h"
-Kings::Kings( KMainWindow* parent, const char *name )
+Kings::Kings( TDEMainWindow* parent, const char *name )
: FreecellBase( 2, 8, 8, FCS_ES_FILLED_BY_KINGS_ONLY, true, parent, name )
{
const int dist_x = cardMap::CARDX() * 11 / 10 + 1;
@@ -125,7 +125,7 @@ static class LocalDealerInfo12 : public DealerInfo
{
public:
LocalDealerInfo12() : DealerInfo(I18N_NOOP("&The Kings"), 12) {}
- virtual Dealer *createGame(KMainWindow *parent) { return new Kings(parent); }
+ virtual Dealer *createGame(TDEMainWindow *parent) { return new Kings(parent); }
} gfdi12;
#endif
diff --git a/kpat/kings.h b/kpat/kings.h
index 881110fc..73b5795a 100644
--- a/kpat/kings.h
+++ b/kpat/kings.h
@@ -5,14 +5,14 @@
class Pile;
class Deck;
-class KMainWindow;
+class TDEMainWindow;
class Kings : public FreecellBase {
Q_OBJECT
public:
- Kings( KMainWindow* parent=0, const char* name=0);
+ Kings( TDEMainWindow* parent=0, const char* name=0);
virtual bool isGameLost() const;
public slots:
diff --git a/kpat/klondike.cpp b/kpat/klondike.cpp
index dcf4c1f8..cb137c0c 100644
--- a/kpat/klondike.cpp
+++ b/kpat/klondike.cpp
@@ -50,7 +50,7 @@ private:
CardList cardlist;
};
-Klondike::Klondike( bool easy, KMainWindow* parent, const char* _name )
+Klondike::Klondike( bool easy, TDEMainWindow* parent, const char* _name )
: Dealer( parent, _name )
{
// The units of the follwoing constants are pixels
@@ -481,14 +481,14 @@ static class LocalDealerInfo0 : public DealerInfo
{
public:
LocalDealerInfo0() : DealerInfo(I18N_NOOP("&Klondike"), 0) {}
- virtual Dealer *createGame(KMainWindow *parent) { return new Klondike(true, parent); }
+ virtual Dealer *createGame(TDEMainWindow *parent) { return new Klondike(true, parent); }
} ldi0;
static class LocalDealerInfo14 : public DealerInfo
{
public:
LocalDealerInfo14() : DealerInfo(I18N_NOOP("Klondike (&draw 3)"), 13) {}
- virtual Dealer *createGame(KMainWindow *parent) { return new Klondike(false, parent); }
+ virtual Dealer *createGame(TDEMainWindow *parent) { return new Klondike(false, parent); }
} ldi14;
diff --git a/kpat/klondike.h b/kpat/klondike.h
index 75ff9fe4..4ed7088c 100644
--- a/kpat/klondike.h
+++ b/kpat/klondike.h
@@ -36,7 +36,7 @@ class Klondike : public Dealer {
public:
- Klondike( bool easy, KMainWindow* parent=0, const char* name=0);
+ Klondike( bool easy, TDEMainWindow* parent=0, const char* name=0);
public:
virtual void restart();
diff --git a/kpat/mod3.cpp b/kpat/mod3.cpp
index 45a8d026..96b42a5a 100644
--- a/kpat/mod3.cpp
+++ b/kpat/mod3.cpp
@@ -26,7 +26,7 @@
//-------------------------------------------------------------------------//
-Mod3::Mod3( KMainWindow* parent, const char* _name)
+Mod3::Mod3( TDEMainWindow* parent, const char* _name)
: Dealer( parent, _name )
{
const int dist_x = cardMap::CARDX() * 11 / 10 + 1;
@@ -301,7 +301,7 @@ static class LocalDealerInfo5 : public DealerInfo
{
public:
LocalDealerInfo5() : DealerInfo(I18N_NOOP("M&od3"), 5) {}
- virtual Dealer *createGame(KMainWindow *parent) { return new Mod3(parent); }
+ virtual Dealer *createGame(TDEMainWindow *parent) { return new Mod3(parent); }
} ldi5;
//-------------------------------------------------------------------------//
diff --git a/kpat/mod3.h b/kpat/mod3.h
index 1eb19fef..396832e2 100644
--- a/kpat/mod3.h
+++ b/kpat/mod3.h
@@ -31,7 +31,7 @@ class Mod3 : public Dealer
public:
- Mod3( KMainWindow* parent=0, const char* name=0);
+ Mod3( TDEMainWindow* parent=0, const char* name=0);
void deal();
diff --git a/kpat/napoleon.cpp b/kpat/napoleon.cpp
index 7f7c7f95..289501a0 100644
--- a/kpat/napoleon.cpp
+++ b/kpat/napoleon.cpp
@@ -22,7 +22,7 @@
#include "deck.h"
#include "cardmaps.h"
-Napoleon::Napoleon( KMainWindow* parent, const char* _name )
+Napoleon::Napoleon( TDEMainWindow* parent, const char* _name )
: Dealer( parent, _name )
{
deck = Deck::new_deck( this );
@@ -198,7 +198,7 @@ static class LocalDealerInfo4 : public DealerInfo
{
public:
LocalDealerInfo4() : DealerInfo(I18N_NOOP("&Napoleon's Tomb"), 4) {}
- virtual Dealer *createGame(KMainWindow *parent) { return new Napoleon(parent); }
+ virtual Dealer *createGame(TDEMainWindow *parent) { return new Napoleon(parent); }
} ldi3;
#include "napoleon.moc"
diff --git a/kpat/napoleon.h b/kpat/napoleon.h
index 89342331..1f500d89 100644
--- a/kpat/napoleon.h
+++ b/kpat/napoleon.h
@@ -28,7 +28,7 @@ class Napoleon : public Dealer {
Q_OBJECT
public:
- Napoleon (KMainWindow* parent=0, const char* name=0);
+ Napoleon (TDEMainWindow* parent=0, const char* name=0);
virtual void restart();
virtual void getHints();
diff --git a/kpat/pwidget.cpp b/kpat/pwidget.cpp
index 7e0f85c2..003b4b6f 100644
--- a/kpat/pwidget.cpp
+++ b/kpat/pwidget.cpp
@@ -55,7 +55,7 @@ void saveGame(int) {
}
pWidget::pWidget()
- : KMainWindow(0, "pwidget"), dill(0)
+ : TDEMainWindow(0, "pwidget"), dill(0)
{
current_pwidget = this;
// KCrash::setEmergencySaveFunction(::saveGame);
@@ -73,14 +73,14 @@ pWidget::pWidget()
recent->loadEntries(TDEGlobal::config());
(void)KStdAction::saveAs(TQT_TQOBJECT(this), TQT_SLOT(saveGame()),
actionCollection(), "save");
- (void)new KAction(i18n("&Choose Game..."), 0, TQT_TQOBJECT(this), TQT_SLOT(chooseGame()),
+ (void)new TDEAction(i18n("&Choose Game..."), 0, TQT_TQOBJECT(this), TQT_SLOT(chooseGame()),
actionCollection(), "choose_game");
- (void)new KAction(i18n("Restart &Game"), TQString::fromLatin1("reload"), 0,
+ (void)new TDEAction(i18n("Restart &Game"), TQString::fromLatin1("reload"), 0,
TQT_TQOBJECT(this), TQT_SLOT(restart()),
actionCollection(), "restart_game");
(void)KStdAction::help(TQT_TQOBJECT(this), TQT_SLOT(helpGame()), actionCollection(), "help_game");
- games = new KSelectAction(i18n("&Game Type"), 0, TQT_TQOBJECT(this),
+ games = new TDESelectAction(i18n("&Game Type"), 0, TQT_TQOBJECT(this),
TQT_SLOT(newGameType()),
actionCollection(), "game_type");
TQStringList list;
@@ -104,7 +104,7 @@ pWidget::pWidget()
TDEGlobal::dirs()->addResourceType("wallpaper", TDEStandardDirs::kde_default("data") + "kpat/backgrounds/");
TDEGlobal::dirs()->addResourceType("wallpaper", TDEStandardDirs::kde_default("data") + "ksnake/backgrounds/");
- wallpapers = new KSelectAction(i18n("&Change Background"), 0, TQT_TQOBJECT(this),
+ wallpapers = new TDESelectAction(i18n("&Change Background"), 0, TQT_TQOBJECT(this),
TQT_SLOT(changeWallpaper()),
actionCollection(), "wallpaper");
list.clear();
@@ -131,16 +131,16 @@ pWidget::pWidget()
(void)new cardMap(midcolor);
- backs = new KAction(i18n("&Switch Cards..."), 0, TQT_TQOBJECT(this),
+ backs = new TDEAction(i18n("&Switch Cards..."), 0, TQT_TQOBJECT(this),
TQT_SLOT(changeBackside()),
actionCollection(), "backside");
- stats = new KAction(i18n("&Statistics"), 0, TQT_TQOBJECT(this), TQT_SLOT(showStats()),
+ stats = new TDEAction(i18n("&Statistics"), 0, TQT_TQOBJECT(this), TQT_SLOT(showStats()),
actionCollection(),"game_stats");
- animation = new KToggleAction(i18n( "&Animation on Startup" ),
+ animation = new TDEToggleAction(i18n( "&Animation on Startup" ),
0, TQT_TQOBJECT(this), TQT_SLOT(animationChanged()),
actionCollection(), "animation");
- dropaction = new KToggleAction(i18n("&Enable Autodrop"),
+ dropaction = new TDEToggleAction(i18n("&Enable Autodrop"),
0, TQT_TQOBJECT(this), TQT_SLOT(enableAutoDrop()),
actionCollection(), "enable_autodrop");
dropaction->setCheckedState(i18n("Disable Autodrop"));
@@ -168,7 +168,7 @@ pWidget::pWidget()
statusBar()->insertItem( "", 1, 0, true );
createGUI(TQString(), false);
- KAcceleratorManager::manage(menuBar());
+ TDEAcceleratorManager::manage(menuBar());
newGameType();
adjustSize();
@@ -394,7 +394,7 @@ void pWidget::showEvent(TQShowEvent *e)
{
if (dill)
dill->setMinimumSize(TQSize(0,0));
- KMainWindow::showEvent(e);
+ TDEMainWindow::showEvent(e);
}
void pWidget::slotGameInfo(const TQString &text)
diff --git a/kpat/pwidget.h b/kpat/pwidget.h
index b07eb917..1c1564f5 100644
--- a/kpat/pwidget.h
+++ b/kpat/pwidget.h
@@ -26,14 +26,14 @@
#include <kmainwindow.h>
class Dealer;
-class KToggleAction;
-class KSelectAction;
-class KRecentFilesAction;
-class KAction;
+class TDEToggleAction;
+class TDESelectAction;
+class TDERecentFilesAction;
+class TDEAction;
class TQWidgetStack;
class TQLabel;
-class pWidget: public KMainWindow {
+class pWidget: public TDEMainWindow {
Q_OBJECT
@@ -74,18 +74,18 @@ private:
Dealer *dill; // The current patience
- KSelectAction *games;
- KSelectAction *wallpapers;
- KAction *backs;
- KAction *undo;
- KToggleAction *animation;
- KToggleAction *dropaction;
- KAction *stats;
+ TDESelectAction *games;
+ TDESelectAction *wallpapers;
+ TDEAction *backs;
+ TDEAction *undo;
+ TDEToggleAction *animation;
+ TDEToggleAction *dropaction;
+ TDEAction *stats;
TQPixmap background;
TQColor midcolor;
TQStringList wallpaperlist;
- KRecentFilesAction *recent;
+ TDERecentFilesAction *recent;
};
#endif
diff --git a/kpat/simon.cpp b/kpat/simon.cpp
index 287ecd00..0639ded4 100644
--- a/kpat/simon.cpp
+++ b/kpat/simon.cpp
@@ -5,7 +5,7 @@
#include <assert.h>
#include "cardmaps.h"
-Simon::Simon( KMainWindow* parent, const char *name )
+Simon::Simon( TDEMainWindow* parent, const char *name )
: Dealer( parent, name )
{
deck = Deck::new_deck(this);
@@ -150,7 +150,7 @@ static class LocalDealerInfo9 : public DealerInfo
{
public:
LocalDealerInfo9() : DealerInfo(I18N_NOOP("&Simple Simon"), 9) {}
- virtual Dealer *createGame(KMainWindow *parent) { return new Simon(parent); }
+ virtual Dealer *createGame(TDEMainWindow *parent) { return new Simon(parent); }
} gfi9;
#include "simon.moc"
diff --git a/kpat/simon.h b/kpat/simon.h
index bcf2300b..be6733de 100644
--- a/kpat/simon.h
+++ b/kpat/simon.h
@@ -8,7 +8,7 @@ class Simon : public Dealer {
public:
- Simon( KMainWindow* parent=0, const char* name=0);
+ Simon( TDEMainWindow* parent=0, const char* name=0);
public slots:
void deal();
diff --git a/kpat/spider.cpp b/kpat/spider.cpp
index c8e6abc5..b4ac19c0 100644
--- a/kpat/spider.cpp
+++ b/kpat/spider.cpp
@@ -48,7 +48,7 @@ void SpiderPile::moveCards(CardList &c, Pile *to)
//-------------------------------------------------------------------------//
-Spider::Spider(int suits, KMainWindow* parent, const char* _name)
+Spider::Spider(int suits, TDEMainWindow* parent, const char* _name)
: Dealer(parent, _name)
{
const int dist_x = cardMap::CARDX() * 11 / 10 + 1;
@@ -459,21 +459,21 @@ static class LocalDealerInfo15 : public DealerInfo
{
public:
LocalDealerInfo15() : DealerInfo(I18N_NOOP("S&pider (Easy)"), 14) {}
- virtual Dealer *createGame(KMainWindow *parent) { return new Spider(1, parent); }
+ virtual Dealer *createGame(TDEMainWindow *parent) { return new Spider(1, parent); }
} ldi15;
static class LocalDealerInfo16 : public DealerInfo
{
public:
LocalDealerInfo16() : DealerInfo(I18N_NOOP("Spider (&Medium)"), 15) {}
- virtual Dealer *createGame(KMainWindow *parent) { return new Spider(2, parent); }
+ virtual Dealer *createGame(TDEMainWindow *parent) { return new Spider(2, parent); }
} ldi16;
static class LocalDealerInfo17 : public DealerInfo
{
public:
LocalDealerInfo17() : DealerInfo(I18N_NOOP("Spider (&Hard)"), 16) {}
- virtual Dealer *createGame(KMainWindow *parent) { return new Spider(4, parent); }
+ virtual Dealer *createGame(TDEMainWindow *parent) { return new Spider(4, parent); }
} ldi17;
//-------------------------------------------------------------------------//
diff --git a/kpat/spider.h b/kpat/spider.h
index 4a3e9cc0..0b5d7a9f 100644
--- a/kpat/spider.h
+++ b/kpat/spider.h
@@ -37,7 +37,7 @@ class Spider : public Dealer
public:
- Spider(int suits, KMainWindow *parent=0, const char *name=0);
+ Spider(int suits, TDEMainWindow *parent=0, const char *name=0);
void deal();
void dealRow();
void checkPileDeck(Pile *to);
diff --git a/kpat/yukon.cpp b/kpat/yukon.cpp
index 859b3746..dad4e7f8 100644
--- a/kpat/yukon.cpp
+++ b/kpat/yukon.cpp
@@ -5,7 +5,7 @@
#include <assert.h>
#include "cardmaps.h"
-Yukon::Yukon( KMainWindow* parent, const char *name )
+Yukon::Yukon( TDEMainWindow* parent, const char *name )
: Dealer( parent, name )
{
const int dist_x = cardMap::CARDX() * 11 / 10 + 1;
@@ -124,7 +124,7 @@ static class LocalDealerInfo10 : public DealerInfo
{
public:
LocalDealerInfo10() : DealerInfo(I18N_NOOP("&Yukon"), 10) {}
- virtual Dealer *createGame(KMainWindow *parent) { return new Yukon(parent); }
+ virtual Dealer *createGame(TDEMainWindow *parent) { return new Yukon(parent); }
} gfi10;
#include "yukon.moc"
diff --git a/kpat/yukon.h b/kpat/yukon.h
index a11cfbee..8acb7195 100644
--- a/kpat/yukon.h
+++ b/kpat/yukon.h
@@ -8,7 +8,7 @@ class Yukon : public Dealer {
public:
- Yukon( KMainWindow* parent=0, const char* name=0);
+ Yukon( TDEMainWindow* parent=0, const char* name=0);
virtual bool isGameLost() const;
public slots:
diff --git a/kpoker/top.cpp b/kpoker/top.cpp
index 56cf07bb..30365fd1 100644
--- a/kpoker/top.cpp
+++ b/kpoker/top.cpp
@@ -63,7 +63,7 @@ PokerWindow::PokerWindow()
m_kpok->updateLHLabel();
//FIXME: LHLabel is shown twize until the bar is repainted!
- initKAction();
+ initTDEAction();
readOptions();
}
@@ -76,7 +76,7 @@ PokerWindow::~PokerWindow()
// ----------------------------------------------------------------
-void PokerWindow::initKAction()
+void PokerWindow::initTDEAction()
{
//Game
KStdGameAction::gameNew(TQT_TQOBJECT(m_kpok), TQT_SLOT(newGame()), actionCollection());
@@ -87,15 +87,15 @@ void PokerWindow::initKAction()
showMenubarAction =
KStdAction::showMenubar(TQT_TQOBJECT(this), TQT_SLOT(toggleMenubar()), actionCollection());
- soundAction = new KToggleAction(i18n("Soun&d"), 0, TQT_TQOBJECT(m_kpok),
+ soundAction = new TDEToggleAction(i18n("Soun&d"), 0, TQT_TQOBJECT(m_kpok),
TQT_SLOT(toggleSound()), actionCollection(), "options_sound");
if (m_kpok->getSound())
m_kpok->toggleSound();
- blinkingAction = new KToggleAction(i18n("&Blinking Cards"), 0, TQT_TQOBJECT(m_kpok),
+ blinkingAction = new TDEToggleAction(i18n("&Blinking Cards"), 0, TQT_TQOBJECT(m_kpok),
TQT_SLOT(toggleBlinking()), actionCollection(), "options_blinking");
if (m_kpok->getBlinking())
m_kpok->toggleBlinking();
- adjustAction = new KToggleAction(i18n("&Adjust Bet is Default"), 0,
+ adjustAction = new TDEToggleAction(i18n("&Adjust Bet is Default"), 0,
TQT_TQOBJECT(m_kpok), TQT_SLOT(toggleAdjust()), actionCollection(), "options_adjust");
if (m_kpok->getAdjust())
m_kpok->toggleAdjust();
@@ -108,20 +108,20 @@ void PokerWindow::initKAction()
KStdAction::preferences(TQT_TQOBJECT(m_kpok), TQT_SLOT(slotPreferences()), actionCollection());
// Keyboard shortcuts.
- (void)new KAction(i18n("Draw"), KShortcut(TQt::Key_Return), TQT_TQOBJECT(m_kpok),
+ (void)new TDEAction(i18n("Draw"), TDEShortcut(TQt::Key_Return), TQT_TQOBJECT(m_kpok),
TQT_SLOT(drawClick()), actionCollection(), "draw");
- (void)new KAction(i18n("Exchange Card 1"), KShortcut(TQt::Key_1), TQT_TQOBJECT(m_kpok),
+ (void)new TDEAction(i18n("Exchange Card 1"), TDEShortcut(TQt::Key_1), TQT_TQOBJECT(m_kpok),
TQT_SLOT(exchangeCard1()), actionCollection(), "exchange_card_1");
- (void)new KAction(i18n("Exchange Card 2"), KShortcut(TQt::Key_2), TQT_TQOBJECT(m_kpok),
+ (void)new TDEAction(i18n("Exchange Card 2"), TDEShortcut(TQt::Key_2), TQT_TQOBJECT(m_kpok),
TQT_SLOT(exchangeCard2()), actionCollection(), "exchange_card_2");
- (void)new KAction(i18n("Exchange Card 3"), KShortcut(TQt::Key_3), TQT_TQOBJECT(m_kpok),
+ (void)new TDEAction(i18n("Exchange Card 3"), TDEShortcut(TQt::Key_3), TQT_TQOBJECT(m_kpok),
TQT_SLOT(exchangeCard3()), actionCollection(), "exchange_card_3");
- (void)new KAction(i18n("Exchange Card 4"), KShortcut(TQt::Key_4), TQT_TQOBJECT(m_kpok),
+ (void)new TDEAction(i18n("Exchange Card 4"), TDEShortcut(TQt::Key_4), TQT_TQOBJECT(m_kpok),
TQT_SLOT(exchangeCard4()), actionCollection(), "exchange_card_4");
- (void)new KAction(i18n("Exchange Card 5"), KShortcut(TQt::Key_5), TQT_TQOBJECT(m_kpok),
+ (void)new TDEAction(i18n("Exchange Card 5"), TDEShortcut(TQt::Key_5), TQT_TQOBJECT(m_kpok),
TQT_SLOT(exchangeCard5()), actionCollection(), "exchange_card_5");
- setupGUI( KMainWindow::Save | StatusBar | Keys | Create);
+ setupGUI( TDEMainWindow::Save | StatusBar | Keys | Create);
}
@@ -168,7 +168,7 @@ void PokerWindow::toggleStatusbar()
/* Ask the user if he/she wants to save the game. This virtual method
- * is called from the Quit KAction (I think).
+ * is called from the Quit TDEAction (I think).
*/
bool PokerWindow::queryClose()
diff --git a/kpoker/top.h b/kpoker/top.h
index 995e8575..f1a3010c 100644
--- a/kpoker/top.h
+++ b/kpoker/top.h
@@ -23,11 +23,11 @@
class TQLabel;
-class KToggleAction;
+class TDEToggleAction;
class kpok;
-class PokerWindow : public KMainWindow
+class PokerWindow : public TDEMainWindow
{
Q_OBJECT
@@ -39,7 +39,7 @@ class PokerWindow : public KMainWindow
protected:
virtual bool queryClose();
bool eventFilter(TQObject*, TQEvent*);
- void initKAction();
+ void initTDEAction();
void readOptions();
protected slots:
@@ -56,11 +56,11 @@ class PokerWindow : public KMainWindow
private:
kpok *m_kpok;
- KToggleAction *soundAction;
- KToggleAction *blinkingAction;
- KToggleAction *adjustAction;
- KToggleAction *showMenubarAction;
- KToggleAction *showStatusbarAction;
+ TDEToggleAction *soundAction;
+ TDEToggleAction *blinkingAction;
+ TDEToggleAction *adjustAction;
+ TDEToggleAction *showMenubarAction;
+ TDEToggleAction *showStatusbarAction;
// statusbar elements:
TQLabel *LHLabel;
diff --git a/kreversi/ChangeLog b/kreversi/ChangeLog
index 0df10052..e9938661 100644
--- a/kreversi/ChangeLog
+++ b/kreversi/ChangeLog
@@ -317,7 +317,7 @@
2004-09-25 Inge Wallin <[email protected]>
- Transfer the rest of the slots for KActions to kreversi.cpp
+ Transfer the rest of the slots for TDEActions to kreversi.cpp
* Board::interrupt() -> KReversi::slotInterrupt()
* Board::doContinue() -> KReversi::slotContinue()
@@ -332,7 +332,7 @@
Start the work to port KReversi to KGame/Kplayer:
- Transfer the slots for most KActions to kreversi.cpp
+ Transfer the slots for most TDEActions to kreversi.cpp
* Board::undo() -> KReversi::slotUndo()
(Board::doUndo()): Do the real work of undoing.
* Board->hint() -> KReversi::slotHint()
diff --git a/kreversi/DESIGN b/kreversi/DESIGN
index 08c329fd..8b01b879 100644
--- a/kreversi/DESIGN
+++ b/kreversi/DESIGN
@@ -102,7 +102,7 @@ QReversiBoardView
KReversi
The main class for the KReversi program
- Contains: KActions
+ Contains: TDEActions
*QReversiGame (owner)
*KReversiGameView (owner)
*Engine (owner)
diff --git a/kreversi/TODO b/kreversi/TODO
index 4e81f5d1..e3b13243 100644
--- a/kreversi/TODO
+++ b/kreversi/TODO
@@ -46,7 +46,7 @@ Next
1. Fix a ReversiGame (formerly known as Game) DONE
- Clean it up. (Only store the moves).
- Add a few necessary methods.
- 2. Move all the slots for KActions to kreversi.cpp DONE
+ 2. Move all the slots for TDEActions to kreversi.cpp DONE
3. Move the ownership of the engine and the game to kreversi. DONE
4. Create a new class QReversiGame, that inherits ReversiGame DONE
and sends a lot of signals.
diff --git a/kreversi/kreversi.cpp b/kreversi/kreversi.cpp
index c3a047e3..5132d730 100644
--- a/kreversi/kreversi.cpp
+++ b/kreversi/kreversi.cpp
@@ -108,7 +108,7 @@ KReversi::KReversi()
top->addMultiCellWidget(m_gameView, 0, 1, 0, 0);
// Populate the GUI.
- createKActions();
+ createTDEActions();
addWidget(m_gameView);
// Connect the signals from the game with slots of the view
@@ -144,10 +144,10 @@ KReversi::~KReversi()
-// Create all KActions used in KReversi.
+// Create all TDEActions used in KReversi.
//
-void KReversi::createKActions()
+void KReversi::createTDEActions()
{
// Standard Game Actions.
KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(slotNewGame()), actionCollection(),
@@ -161,13 +161,13 @@ void KReversi::createKActions()
"game_undo");
// Non-standard Game Actions: Stop, Continue, Switch sides
- stopAction = new KAction(i18n("&Stop Thinking"), "game_stop", TQt::Key_Escape,
+ stopAction = new TDEAction(i18n("&Stop Thinking"), "game_stop", TQt::Key_Escape,
TQT_TQOBJECT(this), TQT_SLOT(slotInterrupt()), actionCollection(),
"game_stop");
- continueAction = new KAction(i18n("&Continue Thinking"), "reload", 0,
+ continueAction = new TDEAction(i18n("&Continue Thinking"), "reload", 0,
TQT_TQOBJECT(this), TQT_SLOT(slotContinue()), actionCollection(),
"game_continue");
- new KAction(i18n("S&witch Sides"), 0, 0,
+ new TDEAction(i18n("S&witch Sides"), 0, 0,
TQT_TQOBJECT(this), TQT_SLOT(slotSwitchSides()), actionCollection(),
"game_switch_sides");
@@ -176,11 +176,11 @@ void KReversi::createKActions()
KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(slotEditSettings()), actionCollection());
// Actions for the view(s).
- showLastMoveAction = new KToggleAction(i18n("Show Last Move"), "lastmoves", 0,
+ showLastMoveAction = new TDEToggleAction(i18n("Show Last Move"), "lastmoves", 0,
TQT_TQOBJECT(this), TQT_SLOT(slotShowLastMove()),
actionCollection(),
"show_last_move");
- showLegalMovesAction = new KToggleAction(i18n("Show Legal Moves"), "legalmoves", 0,
+ showLegalMovesAction = new TDEToggleAction(i18n("Show Legal Moves"), "legalmoves", 0,
TQT_TQOBJECT(this), TQT_SLOT(slotShowLegalMoves()),
actionCollection(),
"show_legal_moves");
@@ -209,7 +209,7 @@ void KReversi::setStrength(uint strength)
// ----------------------------------------------------------------
-// Slots for KActions
+// Slots for TDEActions
// A slot that is called when the user wants a new game.
diff --git a/kreversi/kreversi.h b/kreversi/kreversi.h
index f702189b..efdbc4e7 100644
--- a/kreversi/kreversi.h
+++ b/kreversi/kreversi.h
@@ -53,7 +53,7 @@
class TQLabel;
-class KAction;
+class TDEAction;
class KReversi : public KZoomMainWindow
@@ -88,7 +88,7 @@ public:
private:
// Initialisation
- void createKActions();
+ void createTDEActions();
// View functions.
TQString getPlayerName();
@@ -105,7 +105,7 @@ private:
private slots:
- // Slots for KActions.
+ // Slots for TDEActions.
void slotNewGame();
void slotOpenGame();
void slotSave();
@@ -113,7 +113,7 @@ private slots:
void slotUndo();
void slotSwitchSides();
- // Interrupt and continue the engines thinking (also KActions).
+ // Interrupt and continue the engines thinking (also TDEActions).
void slotInterrupt();
void slotContinue();
void slotShowLastMove();
@@ -151,11 +151,11 @@ private:
private:
// Some Actions that need to be manipulated.
- KAction *stopAction;
- KAction *continueAction;
+ TDEAction *stopAction;
+ TDEAction *continueAction;
- KToggleAction *showLastMoveAction;
- KToggleAction *showLegalMovesAction;
+ TDEToggleAction *showLastMoveAction;
+ TDEToggleAction *showLegalMovesAction;
// The game itself and game properties
QReversiGame *m_game; // The main document - the game
diff --git a/kreversi/kzoommainwindow.cpp b/kreversi/kzoommainwindow.cpp
index 6d8b29fb..edc0311f 100644
--- a/kreversi/kzoommainwindow.cpp
+++ b/kreversi/kzoommainwindow.cpp
@@ -29,7 +29,7 @@
KZoomMainWindow::KZoomMainWindow(uint min, uint max, uint step,
const char *name)
- : KMainWindow(0, name), m_zoomStep(step), m_minZoom(min), m_maxZoom(max)
+ : TDEMainWindow(0, name), m_zoomStep(step), m_minZoom(min), m_maxZoom(max)
{
installEventFilter(this);
@@ -87,7 +87,7 @@ bool KZoomMainWindow::eventFilter(TQObject *o, TQEvent *e)
setFixedSize(minimumSize()); // because K/TQMainWindow
// does not manage fixed central widget
// with hidden menubar...
- return KMainWindow::eventFilter(o, e);
+ return TDEMainWindow::eventFilter(o, e);
}
@@ -131,5 +131,5 @@ bool KZoomMainWindow::queryExit()
{
writeMenubarVisibleSetting(m_menu->isChecked());
- return KMainWindow::queryExit();
+ return TDEMainWindow::queryExit();
}
diff --git a/kreversi/kzoommainwindow.h b/kreversi/kzoommainwindow.h
index 0e74b715..2eccc59d 100644
--- a/kreversi/kzoommainwindow.h
+++ b/kreversi/kzoommainwindow.h
@@ -25,7 +25,7 @@
#include <kmainwindow.h>
-class KToggleAction;
+class TDEToggleAction;
/**
@@ -44,7 +44,7 @@ class KToggleAction;
* of a context popup menu (useful to restore the menubar when hidden).
*/
-class KZoomMainWindow : public KMainWindow
+class KZoomMainWindow : public TDEMainWindow
{
Q_OBJECT
@@ -127,9 +127,9 @@ private:
TQPtrList<TQWidget> m_widgets;
- KAction *m_zoomInAction;
- KAction *m_zoomOutAction;
- KToggleAction *m_menu;
+ TDEAction *m_zoomInAction;
+ TDEAction *m_zoomOutAction;
+ TDEToggleAction *m_menu;
class KZoomMainWindowPrivate;
KZoomMainWindowPrivate *d;
diff --git a/ksame/KSameWidget.cpp b/ksame/KSameWidget.cpp
index e9583ae2..438154f1 100644
--- a/ksame/KSameWidget.cpp
+++ b/ksame/KSameWidget.cpp
@@ -47,17 +47,17 @@ static int default_colors=3;
#define Board KScoreDialog::Custom1
KSameWidget::KSameWidget(TQWidget *parent, const char* name, WFlags fl) :
- KMainWindow(parent,name,fl)
+ TDEMainWindow(parent,name,fl)
{
KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(m_new()), actionCollection(), "game_new");
- restart = new KAction(i18n("&Restart This Board"), CTRL+Key_R, TQT_TQOBJECT(this),
+ restart = new TDEAction(i18n("&Restart This Board"), CTRL+Key_R, TQT_TQOBJECT(this),
TQT_SLOT(m_restart()), actionCollection(), "game_restart");
KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(m_showhs()), actionCollection(), "game_highscores");
KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection(), "game_quit");
undo = KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(m_undo()), actionCollection(), "edit_undo");
- random = new KToggleAction(i18n("&Random Board"), 0, 0, 0, actionCollection(), "random_board");
- showNumberRemaining = new KToggleAction(i18n("&Show Number Remaining"), 0, TQT_TQOBJECT(this), TQT_SLOT(showNumberRemainingToggled()), actionCollection(), "showNumberRemaining");
+ random = new TDEToggleAction(i18n("&Random Board"), 0, 0, 0, actionCollection(), "random_board");
+ showNumberRemaining = new TDEToggleAction(i18n("&Show Number Remaining"), 0, TQT_TQOBJECT(this), TQT_SLOT(showNumberRemainingToggled()), actionCollection(), "showNumberRemaining");
KStdAction::configureNotifications(TQT_TQOBJECT(this), TQT_SLOT(configureNotifications()),
actionCollection());
@@ -85,7 +85,7 @@ KSameWidget::KSameWidget(TQWidget *parent, const char* name, WFlags fl) :
// Once the main view can scale then use defualt setupGUI() and remove the
// noMerge="1" from the uirc file
// StatusBar | ToolBar
- setupGUI(KMainWindow::Save | Keys | Create );
+ setupGUI(TDEMainWindow::Save | Keys | Create );
random->setChecked(true);
setScore(0);
diff --git a/ksame/KSameWidget.h b/ksame/KSameWidget.h
index 94982cab..599c8d9b 100644
--- a/ksame/KSameWidget.h
+++ b/ksame/KSameWidget.h
@@ -24,10 +24,10 @@
#include <kmainwindow.h>
-class KToggleAction;
+class TDEToggleAction;
class StoneWidget;
-class KSameWidget: public KMainWindow {
+class KSameWidget: public TDEMainWindow {
Q_OBJECT
@@ -69,10 +69,10 @@ private:
StoneWidget *stone;
KStatusBar *status;
- KToggleAction *random;
- KToggleAction *showNumberRemaining;
- KAction *restart;
- KAction *undo;
+ TDEToggleAction *random;
+ TDEToggleAction *showNumberRemaining;
+ TDEAction *restart;
+ TDEAction *undo;
};
diff --git a/kshisen/app.cpp b/kshisen/app.cpp
index 77a96b5c..87d14fae 100644
--- a/kshisen/app.cpp
+++ b/kshisen/app.cpp
@@ -62,7 +62,7 @@
#include "prefs.h"
#include "settings.h"
-App::App(TQWidget *parent, const char *name) : KMainWindow(parent, name),
+App::App(TQWidget *parent, const char *name) : TDEMainWindow(parent, name),
cheat(false)
{
highscoreTable = new KHighscore(TQT_TQOBJECT(this));
@@ -80,7 +80,7 @@ App::App(TQWidget *parent, const char *name) : KMainWindow(parent, name),
statusBar()->insertFixedItem(i18n(" Cheat mode "), SBI_CHEAT);
statusBar()->changeItem("", SBI_CHEAT);
- initKAction();
+ initTDEAction();
board = new Board(this, "board");
loadSettings();
@@ -103,7 +103,7 @@ App::App(TQWidget *parent, const char *name) : KMainWindow(parent, name),
enableItems();
}
-void App::initKAction()
+void App::initTDEAction()
{
// Game
KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection());
@@ -116,11 +116,11 @@ void App::initKAction()
KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(undo()), actionCollection());
KStdGameAction::redo(TQT_TQOBJECT(this), TQT_SLOT(redo()), actionCollection());
KStdGameAction::hint(TQT_TQOBJECT(this), TQT_SLOT(hint()), actionCollection());
- //new KAction(i18n("Is Game Solvable?"), 0, this,
+ //new TDEAction(i18n("Is Game Solvable?"), 0, this,
// TQT_SLOT(isSolvable()), actionCollection(), "move_solvable");
#ifdef DEBUGGING
- (void)new KAction(i18n("&Finish"), 0, board, TQT_SLOT(finish()), actionCollection(), "move_finish");
+ (void)new TDEAction(i18n("&Finish"), 0, board, TQT_SLOT(finish()), actionCollection(), "move_finish");
#endif
// Settings
@@ -209,7 +209,7 @@ void App::loadSettings()
{
TQSize s = board->unscaledSize();
- // We would have liked to have used KMainWindow::sizeForCentralWidgetSize(),
+ // We would have liked to have used TDEMainWindow::sizeForCentralWidgetSize(),
// but this function does not seem to work when the toolbar is docked on the
// left. sizeForCentralWidgetSize() even reports a value 1 pixel too small
// when the toolbar is docked at the top...
@@ -227,14 +227,14 @@ void App::lockMenus(bool lock)
// Disable all actions apart from (un)pause, quit and those that are help-related.
// (Only undo/redo and hint actually *need* to be disabled, but disabling everything
// provides a good visual hint to the user, that they need to unpause to continue.
- KPopupMenu* help = dynamic_cast<KPopupMenu*>(child("help", "KPopupMenu", false));
- KActionPtrList actions = actionCollection()->actions();
- KActionPtrList::iterator actionIter = actions.begin();
- KActionPtrList::iterator actionIterEnd = actions.end();
+ TDEPopupMenu* help = dynamic_cast<TDEPopupMenu*>(child("help", "TDEPopupMenu", false));
+ TDEActionPtrList actions = actionCollection()->actions();
+ TDEActionPtrList::iterator actionIter = actions.begin();
+ TDEActionPtrList::iterator actionIterEnd = actions.end();
while(actionIter != actionIterEnd)
{
- KAction* a = *actionIter;
+ TDEAction* a = *actionIter;
if(!a->isPlugged(help))
a->setEnabled(!lock);
++actionIter;
diff --git a/kshisen/app.h b/kshisen/app.h
index 9852c88f..06ac6957 100644
--- a/kshisen/app.h
+++ b/kshisen/app.h
@@ -59,7 +59,7 @@ struct HighScore
const unsigned HIGHSCORE_MAX = 10;
-class App : public KMainWindow
+class App : public TDEMainWindow
{
Q_OBJECT
@@ -105,7 +105,7 @@ private:
bool isBetter(const HighScore &, const HighScore &);
void showHighscore(int focusitem = -1);
- void initKAction();
+ void initTDEAction();
void setCheatMode();
void resetCheatMode();
diff --git a/ksirtet/CHANGELOG b/ksirtet/CHANGELOG
index a1283f36..dfff48a3 100644
--- a/ksirtet/CHANGELOG
+++ b/ksirtet/CHANGELOG
@@ -37,7 +37,7 @@
2.1.6 (6 June 2002)
* simplify start/pause button (ugly with large texts)
* arcade mode (only 6 levels) for KSirtet [idea by Douglas Smith]
- * KAccel is not used anymore...
+ * TDEAccel is not used anymore...
* some code cleanup and separation of source directories
2.1.5 (16 April 2002)
@@ -126,7 +126,7 @@
tdelibs/kaccel ; thanks to Chris]
2.0.3
- * use of KMainWindow + interception of LayoutHint events to fix the resize
+ * use of TDEMainWindow + interception of LayoutHint events to fix the resize
problems ...
2.0.2 (19 June 2000)
@@ -155,7 +155,7 @@
* new "progressive falling on remove" animation for ksirtet
1.1.14 (2 April 2000)
- * KAction
+ * TDEAction
* separated in two executables (ksirtet and kfouleggs)
* use of QCanvas done
* fixed a nasty bug for kfouleggs (segfault when the piece is almost at top
diff --git a/ksmiletris/gamewindow.cpp b/ksmiletris/gamewindow.cpp
index d3bef18d..1937e996 100644
--- a/ksmiletris/gamewindow.cpp
+++ b/ksmiletris/gamewindow.cpp
@@ -43,7 +43,7 @@ const int default_width = 362;
const int default_height = 460;
GameWindow::GameWindow(TQWidget *, const char *name)
- : KMainWindow(0, name)
+ : TDEMainWindow(0, name)
{
//New Games
(void)KStdGameAction::gameNew(TQT_TQOBJECT(this),
@@ -71,15 +71,15 @@ GameWindow::GameWindow(TQWidget *, const char *name)
actionCollection());
TQStringList list;
- KSelectAction* piecesAct =
- new KSelectAction(i18n("&Pieces"), 0, TQT_TQOBJECT(this), TQT_SLOT(menu_pieces()),
+ TDESelectAction* piecesAct =
+ new TDESelectAction(i18n("&Pieces"), 0, TQT_TQOBJECT(this), TQT_SLOT(menu_pieces()),
actionCollection(), "settings_pieces");
list.append(i18n("&Smiles"));
list.append(i18n("S&ymbols"));
list.append(i18n("&Icons"));
piecesAct->setItems(list);
- (void)new KToggleAction(i18n("&Sounds"), 0, TQT_TQOBJECT(this),
+ (void)new TDEToggleAction(i18n("&Sounds"), 0, TQT_TQOBJECT(this),
TQT_SLOT(menu_sounds()), actionCollection(), "settings_sounds");
@@ -102,11 +102,11 @@ GameWindow::GameWindow(TQWidget *, const char *name)
connect(game, TQT_SIGNAL(gameOver()), TQT_TQOBJECT(this), TQT_SLOT(gameOver()));
//keys
- (void)new KAction(i18n("Move Left"), Key_Left, TQT_TQOBJECT(game), TQT_SLOT(keyLeft()), actionCollection(), "left");
- (void)new KAction(i18n("Move Right"), Key_Right, TQT_TQOBJECT(game), TQT_SLOT(keyRight()), actionCollection(), "right");
- (void)new KAction(i18n("Rotate Left"), Key_Up, TQT_TQOBJECT(game), TQT_SLOT(keyUp()), actionCollection(), "up");
- (void)new KAction(i18n("Rotate Right"), Key_Down, TQT_TQOBJECT(game), TQT_SLOT(keyDown()), actionCollection(), "down");
- (void)new KAction(i18n("Drop Down"), Key_Space, TQT_TQOBJECT(game), TQT_SLOT(keySpace()), actionCollection(), "space");
+ (void)new TDEAction(i18n("Move Left"), Key_Left, TQT_TQOBJECT(game), TQT_SLOT(keyLeft()), actionCollection(), "left");
+ (void)new TDEAction(i18n("Move Right"), Key_Right, TQT_TQOBJECT(game), TQT_SLOT(keyRight()), actionCollection(), "right");
+ (void)new TDEAction(i18n("Rotate Left"), Key_Up, TQT_TQOBJECT(game), TQT_SLOT(keyUp()), actionCollection(), "up");
+ (void)new TDEAction(i18n("Rotate Right"), Key_Down, TQT_TQOBJECT(game), TQT_SLOT(keyDown()), actionCollection(), "down");
+ (void)new TDEAction(i18n("Drop Down"), Key_Space, TQT_TQOBJECT(game), TQT_SLOT(keySpace()), actionCollection(), "space");
game->setFixedSize(default_width, default_height);
adjustSize();
@@ -117,18 +117,18 @@ GameWindow::GameWindow(TQWidget *, const char *name)
config->setGroup("Options");
PiecesType pieces_type = (PiecesType)config->readNumEntry("Pieces", static_cast<int>(Pieces_Smiles));
game->setPieces(pieces_type);
- ((KSelectAction*)actionCollection()->action("settings_pieces"))->setCurrentItem((int)pieces_type);
+ ((TDESelectAction*)actionCollection()->action("settings_pieces"))->setCurrentItem((int)pieces_type);
game->do_sounds = config->readBoolEntry("Sounds", true);
- ((KToggleAction*)actionCollection()->action("settings_sounds"))->setChecked(game->do_sounds);
+ ((TDEToggleAction*)actionCollection()->action("settings_sounds"))->setChecked(game->do_sounds);
- setupGUI(KMainWindow::Save | Keys | StatusBar | Create);
+ setupGUI(TDEMainWindow::Save | Keys | StatusBar | Create);
}
void GameWindow::menu_newGame()
{
- ((KToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(false);
+ ((TDEToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(false);
game->newGame();
}
@@ -136,7 +136,7 @@ void GameWindow::menu_pause()
{
if (game->in_game) {
game->in_pause = !game->in_pause;
- ((KToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(game->in_pause);
+ ((TDEToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(game->in_pause);
game->repaintChilds();
}
}
@@ -146,7 +146,7 @@ void GameWindow::menu_endGame()
if (game->in_game) {
game->in_game = false;
game->repaintChilds();
- ((KToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(false);
+ ((TDEToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(false);
gameOver();
}
}
@@ -159,7 +159,7 @@ void GameWindow::menu_highScores()
void GameWindow::menu_pieces()
{
- int index = ((KSelectAction*)actionCollection()->action("settings_pieces"))->currentItem();
+ int index = ((TDESelectAction*)actionCollection()->action("settings_pieces"))->currentItem();
game->setPieces((PiecesType)index);
TDEConfig *config = kapp->config();
@@ -170,7 +170,7 @@ void GameWindow::menu_pieces()
void GameWindow::menu_sounds()
{
game->do_sounds = !game->do_sounds;
- ((KToggleAction*)actionCollection()->action("settings_sounds"))->setChecked(game->do_sounds);
+ ((TDEToggleAction*)actionCollection()->action("settings_sounds"))->setChecked(game->do_sounds);
TDEConfig *config = kapp->config();
config->setGroup("Options");
diff --git a/ksmiletris/gamewindow.h b/ksmiletris/gamewindow.h
index 55d6434b..565192a3 100644
--- a/ksmiletris/gamewindow.h
+++ b/ksmiletris/gamewindow.h
@@ -33,7 +33,7 @@ class TQPopupMenu;
class GameWidget;
class KStatusBar;
-class GameWindow : public KMainWindow {
+class GameWindow : public TDEMainWindow {
Q_OBJECT
diff --git a/ksnake/game.cpp b/ksnake/game.cpp
index 1b92e741..8054a901 100644
--- a/ksnake/game.cpp
+++ b/ksnake/game.cpp
@@ -54,7 +54,7 @@
#define SCORE 1
#define LIVES 2
-Game::Game(TQWidget *parent, const char *name) : KMainWindow(parent,name)
+Game::Game(TQWidget *parent, const char *name) : TDEMainWindow(parent,name)
{
// create statusbar
statusBar()->insertItem(i18n("Score: 0"), SCORE);
@@ -79,7 +79,7 @@ Game::Game(TQWidget *parent, const char *name) : KMainWindow(parent,name)
setCentralWidget(view);
createMenu();
- setupGUI(KMainWindow::Save | StatusBar | Create );
+ setupGUI(TDEMainWindow::Save | StatusBar | Create );
}
Game::~Game()
@@ -113,10 +113,10 @@ void Game::showHighScores()
void Game::createMenu()
{
actionCollection()->setAutoConnectShortcuts(false);
- (void)new KAction(i18n("Move Up"), Key_Up, 0, 0, actionCollection(), "Pl1Up");
- (void)new KAction(i18n("Move Down"), Key_Down, 0, 0, actionCollection(), "Pl1Down");
- (void)new KAction(i18n("Move Right"), Key_Right, 0, 0, actionCollection(), "Pl1Right");
- (void)new KAction(i18n("Move Left"), Key_Left, 0, 0, actionCollection(), "Pl1Left");
+ (void)new TDEAction(i18n("Move Up"), Key_Up, 0, 0, actionCollection(), "Pl1Up");
+ (void)new TDEAction(i18n("Move Down"), Key_Down, 0, 0, actionCollection(), "Pl1Down");
+ (void)new TDEAction(i18n("Move Right"), Key_Right, 0, 0, actionCollection(), "Pl1Right");
+ (void)new TDEAction(i18n("Move Left"), Key_Left, 0, 0, actionCollection(), "Pl1Left");
actionCollection()->setAutoConnectShortcuts(true);
rattler->setActionCollection(actionCollection());
diff --git a/ksnake/game.h b/ksnake/game.h
index 719695ef..35e8cb38 100644
--- a/ksnake/game.h
+++ b/ksnake/game.h
@@ -28,12 +28,12 @@
#include <kmainwindow.h>
-class KAction;
+class TDEAction;
class Rattler;
class Levels;
class View;
-class Game : public KMainWindow {
+class Game : public TDEMainWindow {
Q_OBJECT
@@ -56,7 +56,7 @@ private:
View *view;
Rattler *rattler;
Levels *levels;
- KAction *pause;
+ TDEAction *pause;
void createMenu();
};
diff --git a/ksnake/rattler.cpp b/ksnake/rattler.cpp
index 458c88bf..df9748ad 100644
--- a/ksnake/rattler.cpp
+++ b/ksnake/rattler.cpp
@@ -308,7 +308,7 @@ void Rattler::pause()
gameState.setBit(Paused);
stop();
- KAction* tempPauseAction = KStdGameAction::pause();
+ TDEAction* tempPauseAction = KStdGameAction::pause();
label = new TQLabel(this);
label->setFont( TQFont( "Times", 14, TQFont::Bold ) );
diff --git a/ksnake/rattler.h b/ksnake/rattler.h
index 1f824621..bd61e871 100644
--- a/ksnake/rattler.h
+++ b/ksnake/rattler.h
@@ -48,7 +48,7 @@ class Rattler : public TQWidget
public:
Rattler ( TQWidget *parent=0, const char *name=0 );
~Rattler();
- void setActionCollection(KActionCollection *a){ actionCollection = a;}
+ void setActionCollection(TDEActionCollection *a){ actionCollection = a;}
void setBalls(int);
@@ -108,7 +108,7 @@ protected:
void mousePressEvent( TQMouseEvent * );
void focusOutEvent( TQFocusEvent * ) { ; }
void focusInEvent( TQFocusEvent * ) { ; }
- KActionCollection *actionCollection;
+ TDEActionCollection *actionCollection;
private:
Board *board;
diff --git a/ksokoban/MainWindow.cpp b/ksokoban/MainWindow.cpp
index 626aded8..2efaad97 100644
--- a/ksokoban/MainWindow.cpp
+++ b/ksokoban/MainWindow.cpp
@@ -70,7 +70,7 @@ MainWindow::createCollectionMenu() {
}
-MainWindow::MainWindow() : KMainWindow(0), externalCollection_(0) {
+MainWindow::MainWindow() : TDEMainWindow(0), externalCollection_(0) {
int i;
TQPixmap pixmap;
@@ -102,12 +102,12 @@ MainWindow::MainWindow() : KMainWindow(0), externalCollection_(0) {
game_->insertItem(i18n("&Level Collection"), collection_);
pixmap = SmallIcon("undo");
- game_->insertItem(TQIconSet(pixmap), i18n("&Undo"), playField_, TQT_SLOT(undo()),TQKeySequence( (KStdAccel::undo()).toString()));
+ game_->insertItem(TQIconSet(pixmap), i18n("&Undo"), playField_, TQT_SLOT(undo()),TQKeySequence( (TDEStdAccel::undo()).toString()));
pixmap = SmallIcon("redo");
- game_->insertItem(TQIconSet(pixmap), i18n("&Redo"), playField_, TQT_SLOT(redo()), TQKeySequence( (KStdAccel::redo()).toString()));
+ game_->insertItem(TQIconSet(pixmap), i18n("&Redo"), playField_, TQT_SLOT(redo()), TQKeySequence( (TDEStdAccel::redo()).toString()));
game_->insertSeparator();
pixmap = SmallIcon("exit");
- game_->insertItem(TQIconSet(pixmap), i18n("&Quit"), TDEApplication::kApplication(), TQT_SLOT(closeAllWindows()), TQKeySequence( (KStdAccel::quit()).toString()));
+ game_->insertItem(TQIconSet(pixmap), i18n("&Quit"), TDEApplication::kApplication(), TQT_SLOT(closeAllWindows()), TQKeySequence( (TDEStdAccel::quit()).toString()));
menu_->insertItem(i18n("&Game"), game_);
animation_ = new TQPopupMenu(0,"animation menu");
diff --git a/ksokoban/MainWindow.h b/ksokoban/MainWindow.h
index 6e5437f9..3e81f35d 100644
--- a/ksokoban/MainWindow.h
+++ b/ksokoban/MainWindow.h
@@ -33,7 +33,7 @@ class TQDragEnterEvent;
class TQDropEvent;
class LevelCollection;
-class MainWindow : public KMainWindow {
+class MainWindow : public TDEMainWindow {
Q_OBJECT
public:
diff --git a/kspaceduel/mainview.cpp b/kspaceduel/mainview.cpp
index 09056ecc..16766d5b 100644
--- a/kspaceduel/mainview.cpp
+++ b/kspaceduel/mainview.cpp
@@ -16,7 +16,7 @@
#include "ai.h"
#include "options.h"
-KToggleAction *MyMainView::pauseAction = 0;
+TDEToggleAction *MyMainView::pauseAction = 0;
MyMainView::MyMainView(TQWidget *parent)
:TQWidget(parent),
@@ -103,7 +103,7 @@ MyMainView::~MyMainView()
writeConfig();
}
-void MyMainView::setActionCollection(KActionCollection *a)
+void MyMainView::setActionCollection(TDEActionCollection *a)
{
actionCollection = a;
}
@@ -492,7 +492,7 @@ void MyMainView::newRound()
field.update();
TQString str = i18n("Press %1 to start")
- .arg(KShortcut(GAME_START_SHORTCUT).toString());
+ .arg(TDEShortcut(GAME_START_SHORTCUT).toString());
emit(setStatusText(str,IDS_MAIN));
emit( setStatusText( "", IDS_PAUSE ) );
stop( );
@@ -557,7 +557,7 @@ void MyMainView::timerEvent(TQTimerEvent *event)
emit(wins(0,w));
}
TQString str = i18n("Press %1 for new round")
- .arg(KShortcut(GAME_START_SHORTCUT).toString());
+ .arg(TDEShortcut(GAME_START_SHORTCUT).toString());
emit(setStatusText(str,IDS_MAIN));
stop( );
}
diff --git a/kspaceduel/mainview.h b/kspaceduel/mainview.h
index 41622278..f39e3134 100644
--- a/kspaceduel/mainview.h
+++ b/kspaceduel/mainview.h
@@ -4,8 +4,8 @@
#include <tqwidget.h>
#include <tqimage.h>
-class KToggleAction;
-class KActionCollection;
+class TDEToggleAction;
+class TDEActionCollection;
#include <krandomsequence.h>
#include "sprites.h"
@@ -24,8 +24,8 @@ public:
MyMainView(TQWidget *parent=0);
~MyMainView();
- static KToggleAction *pauseAction;
- void setActionCollection(KActionCollection *a);
+ static TDEToggleAction *pauseAction;
+ void setActionCollection(TDEActionCollection *a);
public slots:
void newRound();
@@ -60,7 +60,7 @@ protected:
void calculatePowerups();
void collisions();
private:
- KActionCollection *actionCollection;
+ TDEActionCollection *actionCollection;
TQCanvas field;
TQCanvasView view;
diff --git a/kspaceduel/topwidget.cpp b/kspaceduel/topwidget.cpp
index 424b4ea6..b805447a 100644
--- a/kspaceduel/topwidget.cpp
+++ b/kspaceduel/topwidget.cpp
@@ -64,52 +64,52 @@ void MyTopLevelWidget::initActions( )
{
KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
KStdGameAction::gameNew(TQT_TQOBJECT(playfield), TQT_SLOT(newGame()), actionCollection());
- ( void )new KAction( i18n( "&New Round" ), "spnewround",
+ ( void )new TDEAction( i18n( "&New Round" ), "spnewround",
CTRL + Key_R, TQT_TQOBJECT(playfield), TQT_SLOT( newRound( ) ),
actionCollection( ), "new_round" );
MyMainView::pauseAction =
KStdGameAction::pause(TQT_TQOBJECT(playfield), TQT_SLOT(togglePause()), actionCollection());
MyMainView::pauseAction->setChecked( false );
- KAction* gameStart = new KAction( i18n( "Start" ), GAME_START_SHORTCUT,
+ TDEAction* gameStart = new TDEAction( i18n( "Start" ), GAME_START_SHORTCUT,
TQT_TQOBJECT(playfield), TQT_SLOT( start( ) ), actionCollection( ), "game_start" );
KStdAction::preferences(TQT_TQOBJECT(playfield), TQT_SLOT(gameSetup()), actionCollection());
- KAccel* acc = new KAccel(this);
+ TDEAccel* acc = new TDEAccel(this);
gameStart->plugAccel(acc);
// Default keys
actionCollection()->setAutoConnectShortcuts(false);
- KAction* ac;
- ac = new KAction(i18n("Player 1 Rotate Left"), Key_S, 0, 0,
+ TDEAction* ac;
+ ac = new TDEAction(i18n("Player 1 Rotate Left"), Key_S, 0, 0,
actionCollection(), "P1KeyLeft");
ac->setEnabled( false );
- ac = new KAction(i18n("Player 1 Rotate Right"), Key_F, 0, 0,
+ ac = new TDEAction(i18n("Player 1 Rotate Right"), Key_F, 0, 0,
actionCollection(), "P1KeyRight");
ac->setEnabled( false );
- ac = new KAction(i18n("Player 1 Accelerate"), Key_E, 0, 0,
+ ac = new TDEAction(i18n("Player 1 Accelerate"), Key_E, 0, 0,
actionCollection(), "P1KeyAcc");
ac->setEnabled( false );
- ac = new KAction(i18n("Player 1 Shot"), Key_D, 0, 0,
+ ac = new TDEAction(i18n("Player 1 Shot"), Key_D, 0, 0,
actionCollection(), "P1Shot");
ac->setEnabled( false );
- ac = new KAction(i18n("Player 1 Mine"), Key_A, 0, 0,
+ ac = new TDEAction(i18n("Player 1 Mine"), Key_A, 0, 0,
actionCollection(), "P1Mine");
ac->setEnabled( false );
- ac = new KAction(i18n("Player 2 Rotate Left"), Key_Left, 0, 0,
+ ac = new TDEAction(i18n("Player 2 Rotate Left"), Key_Left, 0, 0,
actionCollection(), "P2KeyLeft");
ac->setEnabled( false );
- ac = new KAction(i18n("Player 2 Rotate Right"), Key_Right, 0, 0,
+ ac = new TDEAction(i18n("Player 2 Rotate Right"), Key_Right, 0, 0,
actionCollection(), "P2KeyRight");
ac->setEnabled( false );
- ac = new KAction(i18n("Player 2 Accelerate"), Key_Up, 0, 0,
+ ac = new TDEAction(i18n("Player 2 Accelerate"), Key_Up, 0, 0,
actionCollection(), "P2KeyAcc");
ac->setEnabled( false );
- ac = new KAction(i18n("Player 2 Shot"), Key_Down, 0, 0,
+ ac = new TDEAction(i18n("Player 2 Shot"), Key_Down, 0, 0,
actionCollection(), "P2Shot");
ac->setEnabled( false );
- ac = new KAction(i18n("Player 2 Mine"), Key_Insert, 0, 0,
+ ac = new TDEAction(i18n("Player 2 Mine"), Key_Insert, 0, 0,
actionCollection(), "P2Mine");
ac->setEnabled( false );
diff --git a/kspaceduel/topwidget.h b/kspaceduel/topwidget.h
index c3b66d03..d0d020d5 100644
--- a/kspaceduel/topwidget.h
+++ b/kspaceduel/topwidget.h
@@ -6,7 +6,7 @@
class PlayerInfo;
class MyMainView;
-class MyTopLevelWidget:public KMainWindow
+class MyTopLevelWidget:public TDEMainWindow
{
Q_OBJECT
diff --git a/ktron/ktron.cpp b/ktron/ktron.cpp
index 6ef3c4e1..19786300 100644
--- a/ktron/ktron.cpp
+++ b/ktron/ktron.cpp
@@ -42,7 +42,7 @@
/**
* Constuctor
*/
-KTron::KTron(TQWidget *parent, const char *name) : KMainWindow(parent, name) {
+KTron::KTron(TQWidget *parent, const char *name) : TDEMainWindow(parent, name) {
playerPoints[0]=playerPoints[1]=0;
tron=new Tron(this, "Tron");
@@ -56,27 +56,27 @@ KTron::KTron(TQWidget *parent, const char *name) : KMainWindow(parent, name) {
// We match up keyboard events ourselves in Tron::keyPressEvent()
// We must disable the actions, otherwise we don't get the keyPressEvent's
- KAction *act;
- act = new KAction(i18n("Player 1 Up"), Key_R, 0, 0, actionCollection(), "Pl1Up");
+ TDEAction *act;
+ act = new TDEAction(i18n("Player 1 Up"), Key_R, 0, 0, actionCollection(), "Pl1Up");
act->setEnabled(false);
- act = new KAction(i18n("Player 1 Down"), Key_F, 0, 0, actionCollection(), "Pl1Down");
+ act = new TDEAction(i18n("Player 1 Down"), Key_F, 0, 0, actionCollection(), "Pl1Down");
act->setEnabled(false);
- act = new KAction(i18n("Player 1 Right"), Key_G, 0, 0, actionCollection(), "Pl1Right");
+ act = new TDEAction(i18n("Player 1 Right"), Key_G, 0, 0, actionCollection(), "Pl1Right");
act->setEnabled(false);
- act = new KAction(i18n("Player 1 Left"), Key_D, 0, 0, actionCollection(), "Pl1Left");
+ act = new TDEAction(i18n("Player 1 Left"), Key_D, 0, 0, actionCollection(), "Pl1Left");
act->setEnabled(false);
- act = new KAction(i18n("Player 1 Accelerator"), Key_A, 0, 0, actionCollection(), "Pl1Ac");
+ act = new TDEAction(i18n("Player 1 Accelerator"), Key_A, 0, 0, actionCollection(), "Pl1Ac");
act->setEnabled(false);
- act = new KAction(i18n("Player 2 Up"), Key_Up, 0, 0, actionCollection(), "Pl2Up");
+ act = new TDEAction(i18n("Player 2 Up"), Key_Up, 0, 0, actionCollection(), "Pl2Up");
act->setEnabled(false);
- act = new KAction(i18n("Player 2 Down"), Key_Down, 0, 0, actionCollection(), "Pl2Down");
+ act = new TDEAction(i18n("Player 2 Down"), Key_Down, 0, 0, actionCollection(), "Pl2Down");
act->setEnabled(false);
- act = new KAction(i18n("Player 2 Right"), Key_Right, 0, 0, actionCollection(), "Pl2Right");
+ act = new TDEAction(i18n("Player 2 Right"), Key_Right, 0, 0, actionCollection(), "Pl2Right");
act->setEnabled(false);
- act = new KAction(i18n("Player 2 Left"), Key_Left, 0, 0, actionCollection(), "Pl2Left");
+ act = new TDEAction(i18n("Player 2 Left"), Key_Left, 0, 0, actionCollection(), "Pl2Left");
act->setEnabled(false);
- act = new KAction(i18n("Player 2 Accelerator"), Key_0, 0, 0, actionCollection(), "Pl2Ac");
+ act = new TDEAction(i18n("Player 2 Accelerator"), Key_0, 0, 0, actionCollection(), "Pl2Ac");
act->setEnabled(false);
tron->setActionCollection(actionCollection());
@@ -86,7 +86,7 @@ KTron::KTron(TQWidget *parent, const char *name) : KMainWindow(parent, name) {
KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT( close() ), actionCollection());
KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection());
- setupGUI( KMainWindow::Keys | StatusBar | Save | Create);
+ setupGUI( TDEMainWindow::Keys | StatusBar | Save | Create);
loadSettings();
}
diff --git a/ktron/ktron.h b/ktron/ktron.h
index d063b792..262d56ef 100644
--- a/ktron/ktron.h
+++ b/ktron/ktron.h
@@ -29,14 +29,14 @@
#include <kmainwindow.h>
#include "tron.h"
-class KAccel;
-class KSelectAction;
+class TDEAccel;
+class TDESelectAction;
class Tron;
/**
* @short The main window of KTron
*/
-class KTron : public KMainWindow {
+class KTron : public TDEMainWindow {
Q_OBJECT
@@ -45,7 +45,7 @@ public:
KTron(TQWidget *parent=0, const char *name=0);
private:
- KAccel *accel;
+ TDEAccel *accel;
Tron *tron;
TQString playerName[2];
int playerPoints[2];
diff --git a/ktron/tron.cpp b/ktron/tron.cpp
index 585aedd0..ae219a7d 100644
--- a/ktron/tron.cpp
+++ b/ktron/tron.cpp
@@ -422,7 +422,7 @@ void Tron::drawRect(TQPainter & p, int x, int y)
** config functions **
** *************************************************************** */
-void Tron::setActionCollection(KActionCollection *a)
+void Tron::setActionCollection(TDEActionCollection *a)
{
actionCollection = a;
}
diff --git a/ktron/tron.h b/ktron/tron.h
index 821beddb..eeeab068 100644
--- a/ktron/tron.h
+++ b/ktron/tron.h
@@ -32,7 +32,7 @@
#include <math.h>
#include <krandomsequence.h>
-class KActionCollection;
+class TDEActionCollection;
#include "player.h"
@@ -51,7 +51,7 @@ class Tron : public TQWidget
public:
Tron(TQWidget *parent=0, const char *name=0);
~Tron();
- void setActionCollection(KActionCollection*);
+ void setActionCollection(TDEActionCollection*);
void updatePixmap();
void setBackgroundPix(TQPixmap);
void setComputerplayer(Player player, bool);
@@ -91,7 +91,7 @@ protected:
private:
/** Stores key shortcuts */
- KActionCollection* actionCollection;
+ TDEActionCollection* actionCollection;
/** Drawing buffer */
TQPixmap *pixmap;
/** The playingfield */
diff --git a/ktuberling/toplevel.cpp b/ktuberling/toplevel.cpp
index 9593ef73..16869adb 100644
--- a/ktuberling/toplevel.cpp
+++ b/ktuberling/toplevel.cpp
@@ -23,7 +23,7 @@
// Constructor
TopLevel::TopLevel()
- : KMainWindow(0)
+ : TDEMainWindow(0)
{
readOptions();
@@ -34,7 +34,7 @@ TopLevel::TopLevel()
setCentralWidget(playGround);
- setupKAction();
+ setupTDEAction();
}
// Destructor
@@ -57,25 +57,25 @@ void TopLevel::enableRedo(bool enable) const
// Register an available gameboard
void TopLevel::registerGameboard(const TQString &menuItem, const char *actionId)
{
- KToggleAction *t = 0;
+ TDEToggleAction *t = 0;
switch (gameboards)
{
- case 0: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard0()), actionCollection(), actionId);
+ case 0: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard0()), actionCollection(), actionId);
break;
- case 1: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard1()), actionCollection(), actionId);
+ case 1: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard1()), actionCollection(), actionId);
break;
- case 2: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard2()), actionCollection(), actionId);
+ case 2: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard2()), actionCollection(), actionId);
break;
- case 3: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard3()), actionCollection(), actionId);
+ case 3: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard3()), actionCollection(), actionId);
break;
- case 4: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard4()), actionCollection(), actionId);
+ case 4: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard4()), actionCollection(), actionId);
break;
- case 5: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard5()), actionCollection(), actionId);
+ case 5: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard5()), actionCollection(), actionId);
break;
- case 6: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard6()), actionCollection(), actionId);
+ case 6: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard6()), actionCollection(), actionId);
break;
- case 7: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard7()), actionCollection(), actionId);
+ case 7: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard7()), actionCollection(), actionId);
break;
}
@@ -89,41 +89,41 @@ void TopLevel::registerGameboard(const TQString &menuItem, const char *actionId)
// Register an available language
void TopLevel::registerLanguage(const TQString &menuItem, const char *actionId, bool enabled)
{
- KToggleAction *t = 0;
+ TDEToggleAction *t = 0;
switch (languages)
{
- case 0: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language0()), actionCollection(), actionId);
+ case 0: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language0()), actionCollection(), actionId);
break;
- case 1: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language1()), actionCollection(), actionId);
+ case 1: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language1()), actionCollection(), actionId);
break;
- case 2: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language2()), actionCollection(), actionId);
+ case 2: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language2()), actionCollection(), actionId);
break;
- case 3: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language3()), actionCollection(), actionId);
+ case 3: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language3()), actionCollection(), actionId);
break;
- case 4: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language4()), actionCollection(), actionId);
+ case 4: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language4()), actionCollection(), actionId);
break;
- case 5: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language5()), actionCollection(), actionId);
+ case 5: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language5()), actionCollection(), actionId);
break;
- case 6: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language6()), actionCollection(), actionId);
+ case 6: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language6()), actionCollection(), actionId);
break;
- case 7: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language7()), actionCollection(), actionId);
+ case 7: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language7()), actionCollection(), actionId);
break;
- case 8: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language8()), actionCollection(), actionId);
+ case 8: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language8()), actionCollection(), actionId);
break;
- case 9: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language9()), actionCollection(), actionId);
+ case 9: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language9()), actionCollection(), actionId);
break;
- case 10: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language10()), actionCollection(), actionId);
+ case 10: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language10()), actionCollection(), actionId);
break;
- case 11: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language11()), actionCollection(), actionId);
+ case 11: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language11()), actionCollection(), actionId);
break;
- case 12: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language12()), actionCollection(), actionId);
+ case 12: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language12()), actionCollection(), actionId);
break;
- case 13: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language13()), actionCollection(), actionId);
+ case 13: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language13()), actionCollection(), actionId);
break;
- case 14: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language14()), actionCollection(), actionId);
+ case 14: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language14()), actionCollection(), actionId);
break;
- case 15: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language15()), actionCollection(), actionId);
+ case 15: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language15()), actionCollection(), actionId);
break;
}
@@ -141,19 +141,19 @@ void TopLevel::changeGameboard(uint newGameboard)
// Do not accept to switch to same gameboard
if (newGameboard == selectedGameboard) {
// select this gameboard again
- ((KToggleAction*) actionCollection()->action(gameboardActions[newGameboard].latin1()))->setChecked(true);
+ ((TDEToggleAction*) actionCollection()->action(gameboardActions[newGameboard].latin1()))->setChecked(true);
return;
}
// Unselect preceding gameboard
- ((KToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->setChecked(false);
+ ((TDEToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->setChecked(false);
// Change gameboard in the remembered options
selectedGameboard = newGameboard;
writeOptions();
- if( !((KToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->isChecked() )
- ((KToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->setChecked(true);
+ if( !((TDEToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->isChecked() )
+ ((TDEToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->setChecked(true);
// Change gameboard effectively
playGround->change(newGameboard);
@@ -169,13 +169,13 @@ void TopLevel::changeLanguage(uint newLanguage)
// Do not accept to switch to same language
if (newLanguage == selectedLanguage && soundEnabled) {
// newLanguage should stay checked
- ((KToggleAction*) actionCollection()->action(languageActions[newLanguage].latin1()))->setChecked(true);
+ ((TDEToggleAction*) actionCollection()->action(languageActions[newLanguage].latin1()))->setChecked(true);
return;
}
// Unselect preceding language
- if (!soundEnabled) ((KToggleAction*) actionCollection()->action("speech_no_sound"))->setChecked(false);
- ((KToggleAction*) actionCollection()->action(languageActions[selectedLanguage].latin1()))->setChecked(false);
+ if (!soundEnabled) ((TDEToggleAction*) actionCollection()->action("speech_no_sound"))->setChecked(false);
+ ((TDEToggleAction*) actionCollection()->action(languageActions[selectedLanguage].latin1()))->setChecked(false);
// Change language in the remembered options
soundEnabled = true;
@@ -250,8 +250,8 @@ void TopLevel::writeOptions()
config->sync();
}
-// KAction initialization (aka menubar + toolbar init)
-void TopLevel::setupKAction()
+// TDEAction initialization (aka menubar + toolbar init)
+void TopLevel::setupTDEAction()
{
//Game
KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(fileNew()), actionCollection());
@@ -259,7 +259,7 @@ void TopLevel::setupKAction()
KStdGameAction::save(TQT_TQOBJECT(this), TQT_SLOT(fileSave()), actionCollection());
KStdGameAction::print(TQT_TQOBJECT(this), TQT_SLOT(filePrint()), actionCollection());
KStdGameAction::quit(TQT_TQOBJECT(kapp), TQT_SLOT(quit()), actionCollection());
- (void) new KAction(i18n("Save &as Picture..."), 0, TQT_TQOBJECT(this), TQT_SLOT(filePicture()), actionCollection(), "game_save_picture");
+ (void) new TDEAction(i18n("Save &as Picture..."), 0, TQT_TQOBJECT(this), TQT_SLOT(filePicture()), actionCollection(), "game_save_picture");
//Edit
KStdAction::copy(TQT_TQOBJECT(this), TQT_SLOT(editCopy()), actionCollection());
@@ -269,7 +269,7 @@ void TopLevel::setupKAction()
enableRedo(false);
//Speech
- KToggleAction* t = new KToggleAction(i18n("&No Sound"), 0, TQT_TQOBJECT(this), TQT_SLOT(soundOff()), actionCollection(), "speech_no_sound");
+ TDEToggleAction* t = new TDEToggleAction(i18n("&No Sound"), 0, TQT_TQOBJECT(this), TQT_SLOT(soundOff()), actionCollection(), "speech_no_sound");
if (!soundEnabled) t->setChecked(true);
setupGUI();
@@ -508,8 +508,8 @@ void TopLevel::soundOff()
if (!soundEnabled) return;
soundEnabled = false;
- ((KToggleAction*) actionCollection()->action(languageActions[selectedLanguage].latin1()))->setChecked(false);
- ((KToggleAction*) actionCollection()->action("speech_no_sound"))->setChecked(true);
+ ((TDEToggleAction*) actionCollection()->action(languageActions[selectedLanguage].latin1()))->setChecked(false);
+ ((TDEToggleAction*) actionCollection()->action("speech_no_sound"))->setChecked(true);
writeOptions();
}
diff --git a/ktuberling/toplevel.h b/ktuberling/toplevel.h
index 4acf6dea..7373fdac 100644
--- a/ktuberling/toplevel.h
+++ b/ktuberling/toplevel.h
@@ -15,7 +15,7 @@ class TQDomDocument;
class PlayGround;
class SoundFactory;
-class TopLevel : public KMainWindow
+class TopLevel : public TDEMainWindow
{
Q_OBJECT
@@ -42,7 +42,7 @@ protected:
void readOptions();
void writeOptions();
- void setupKAction();
+ void setupTDEAction();
private slots:
diff --git a/libksirtet/base/kzoommainwindow.cpp b/libksirtet/base/kzoommainwindow.cpp
index 95b5b359..3bab5661 100644
--- a/libksirtet/base/kzoommainwindow.cpp
+++ b/libksirtet/base/kzoommainwindow.cpp
@@ -26,7 +26,7 @@
#include <kcmenumngr.h>
KZoomMainWindow::KZoomMainWindow(uint min, uint max, uint step, const char *name)
- : KMainWindow(0, name), _zoomStep(step), _minZoom(min), _maxZoom(max)
+ : TDEMainWindow(0, name), _zoomStep(step), _minZoom(min), _maxZoom(max)
{
installEventFilter(this);
@@ -77,7 +77,7 @@ bool KZoomMainWindow::eventFilter(TQObject *o, TQEvent *e)
setFixedSize(minimumSize()); // because K/TQMainWindow
// does not manage fixed central widget
// with hidden menubar...
- return KMainWindow::eventFilter(o, e);
+ return TDEMainWindow::eventFilter(o, e);
}
void KZoomMainWindow::setZoom(uint zoom)
@@ -111,5 +111,5 @@ void KZoomMainWindow::toggleMenubar()
bool KZoomMainWindow::queryExit()
{
writeMenubarVisibleSetting(_menu->isChecked());
- return KMainWindow::queryExit();
+ return TDEMainWindow::queryExit();
}
diff --git a/libksirtet/base/kzoommainwindow.h b/libksirtet/base/kzoommainwindow.h
index b0d6aba4..3e47cb0d 100644
--- a/libksirtet/base/kzoommainwindow.h
+++ b/libksirtet/base/kzoommainwindow.h
@@ -24,7 +24,7 @@
#include <kdemacros.h>
-class KToggleAction;
+class TDEToggleAction;
/**
* KZoomMainWindow is a main window of fixed size. Its size can be
@@ -41,7 +41,7 @@ class KToggleAction;
* This class also has a "show/hide menubar" action and allows the use
* of a context popup menu (useful to restore the menubar when hidden).
*/
-class KDE_EXPORT KZoomMainWindow : public KMainWindow
+class KDE_EXPORT KZoomMainWindow : public TDEMainWindow
{
Q_OBJECT
@@ -119,8 +119,8 @@ private slots:
private:
uint _zoom, _zoomStep, _minZoom, _maxZoom;
TQPtrList<TQWidget> _widgets;
- KAction *_zoomInAction, *_zoomOutAction;
- KToggleAction *_menu;
+ TDEAction *_zoomInAction, *_zoomOutAction;
+ TDEToggleAction *_menu;
class KZoomMainWindowPrivate;
KZoomMainWindowPrivate *d;
diff --git a/libksirtet/base/main.h b/libksirtet/base/main.h
index 33b5f9d9..2c48439b 100644
--- a/libksirtet/base/main.h
+++ b/libksirtet/base/main.h
@@ -6,7 +6,7 @@
#include <kdemacros.h>
class BaseInterface;
-class KToggleAction;
+class TDEToggleAction;
class KKeyDialog;
class TDEConfigDialog;
@@ -44,7 +44,7 @@ protected:
virtual bool menubarVisibleSetting() const;
private:
- KToggleAction *_pause;
+ TDEToggleAction *_pause;
};
#endif
diff --git a/libksirtet/common/main.cpp b/libksirtet/common/main.cpp
index 7342255b..0b3aa414 100644
--- a/libksirtet/common/main.cpp
+++ b/libksirtet/common/main.cpp
@@ -25,17 +25,17 @@ void MainWindow::init()
// Modes
bool ama = ( bfactory->bbi.nbArcadeStages!=0 );
TQString s = (ama ? i18n("&Single Human (Normal)") : i18n("&Single Human"));
- (void)new KAction(s, 0, TQT_TQOBJECT(inter), TQT_SLOT(normalGame()),
+ (void)new TDEAction(s, 0, TQT_TQOBJECT(inter), TQT_SLOT(normalGame()),
actionCollection(), "mp_single_human");
- if (ama) (void)new KAction(i18n("&Single Human (Arcade)"), 0,
+ if (ama) (void)new TDEAction(i18n("&Single Human (Arcade)"), 0,
TQT_TQOBJECT(inter), TQT_SLOT(arcadeGame()),
actionCollection(), "mp_arcade");
- (void)new KAction(i18n("Human vs &Human"), 0, TQT_TQOBJECT(inter), TQT_SLOT(humanVsHuman()),
+ (void)new TDEAction(i18n("Human vs &Human"), 0, TQT_TQOBJECT(inter), TQT_SLOT(humanVsHuman()),
actionCollection(), "mp_human_vs_human");
- (void)new KAction(i18n("Human vs &Computer"), 0,
+ (void)new TDEAction(i18n("Human vs &Computer"), 0,
TQT_TQOBJECT(inter), TQT_SLOT(humanVsComputer()),
actionCollection(), "mp_human_vs_computer");
- (void)new KAction(i18n("&More..."), 0, TQT_TQOBJECT(inter), TQT_SLOT(dialog()),
+ (void)new TDEAction(i18n("&More..."), 0, TQT_TQOBJECT(inter), TQT_SLOT(dialog()),
actionCollection(), "mp_more");
buildGUI(inter);
diff --git a/libksirtet/lib/keys.cpp b/libksirtet/lib/keys.cpp
index acf4d7ac..801d46d0 100644
--- a/libksirtet/lib/keys.cpp
+++ b/libksirtet/lib/keys.cpp
@@ -43,12 +43,12 @@ void KeyData::clear()
void KeyData::createActionCollection(uint index, TQWidget *receiver)
{
Q_ASSERT( index<_cols.size() );
- _cols[index] = new KActionCollection(receiver, this);
+ _cols[index] = new TDEActionCollection(receiver, this);
for (uint k=0; k<_data.size(); k++) {
TQString label = i18n(_data[k].label);
TQString name = TQString("%2 %3").arg(index+1).arg(_data[k].name);
const char *slot = (_data[k].slotRelease ? 0 : _data[k].slot);
- KAction *a = new KAction(label, _keycodes[_cols.size()-1][index][k],
+ TDEAction *a = new TDEAction(label, _keycodes[_cols.size()-1][index][k],
TQT_TQOBJECT(receiver), slot, _cols[index], name.utf8());
a->setEnabled(false);
if ( slot==0 ) {
@@ -67,7 +67,7 @@ void KeyData::createActionCollection(uint index, TQWidget *receiver)
void KeyData::setEnabled(uint index, bool enabled)
{
for (uint k=0; k<_cols[index]->count(); k++) {
- TQMap<KAction *, SpecialData>::Iterator it =
+ TQMap<TDEAction *, SpecialData>::Iterator it =
_specActions.find(_cols[index]->action(k));
if ( it==_specActions.end() )
_cols[index]->action(k)->setEnabled(enabled);
@@ -93,7 +93,7 @@ void KeyData::keyEvent(TQKeyEvent *e, bool pressed)
if ( e->isAutoRepeat() ) return;
KKey key(e);
- TQMap<KAction *, SpecialData>::Iterator it = _specActions.begin();
+ TQMap<TDEAction *, SpecialData>::Iterator it = _specActions.begin();
for(; it!=_specActions.end(); ++it) {
if ( !it.data().enabled ) continue;
if ( !it.key()->shortcut().contains(key) ) continue;
diff --git a/libksirtet/lib/keys.h b/libksirtet/lib/keys.h
index ff2a1c5e..83b63e49 100644
--- a/libksirtet/lib/keys.h
+++ b/libksirtet/lib/keys.h
@@ -29,12 +29,12 @@ class KeyData : public TQObject
uint _maxNb;
TQMemArray<ActionData> _data;
TQMap<int, TQMap<int, TQMemArray<int> > > _keycodes;
- TQMemArray<KActionCollection *> _cols;
+ TQMemArray<TDEActionCollection *> _cols;
struct SpecialData {
bool enabled;
TQSignal *pressed, *released;
};
- TQMap<KAction *, SpecialData> _specActions;
+ TQMap<TDEAction *, SpecialData> _specActions;
TQString group() const
{ return TQString("Keys (%1 humans)").arg(_cols.size()); }
diff --git a/libksirtet/lib/mp_interface.h b/libksirtet/lib/mp_interface.h
index 7f61d13d..3ae8a0bc 100644
--- a/libksirtet/lib/mp_interface.h
+++ b/libksirtet/lib/mp_interface.h
@@ -15,7 +15,7 @@ class RemoteHostData;
class KeyData;
class KeyCollection;
class KKeyDialog;
-class KAction;
+class TDEAction;
struct ActionData {
const char *label, *name;
diff --git a/libksirtet/lib/mp_simple_interface.cpp b/libksirtet/lib/mp_simple_interface.cpp
index 1b83be40..bf81d750 100644
--- a/libksirtet/lib/mp_simple_interface.cpp
+++ b/libksirtet/lib/mp_simple_interface.cpp
@@ -9,7 +9,7 @@
#define PAUSE_ACTION \
- ((KToggleAction *)((KMainWindow *)topLevelWidget())->action("game_pause"))
+ ((TDEToggleAction *)((TDEMainWindow *)topLevelWidget())->action("game_pause"))
MPSimpleInterface::MPSimpleInterface(const MPGameInfo &gi,
uint nbActions, const ActionData *data,
diff --git a/libtdegames/highscore/kexthighscore_gui.cpp b/libtdegames/highscore/kexthighscore_gui.cpp
index a66050a6..19f9c004 100644
--- a/libtdegames/highscore/kexthighscore_gui.cpp
+++ b/libtdegames/highscore/kexthighscore_gui.cpp
@@ -46,7 +46,7 @@ namespace KExtHighscore
//-----------------------------------------------------------------------------
ShowItem::ShowItem(TQListView *list, bool highlight)
- : KListViewItem(list), _highlight(highlight)
+ : TDEListViewItem(list), _highlight(highlight)
{}
void ShowItem::paintCell(TQPainter *p, const TQColorGroup &cg,
@@ -54,12 +54,12 @@ void ShowItem::paintCell(TQPainter *p, const TQColorGroup &cg,
{
TQColorGroup cgrp(cg);
if (_highlight) cgrp.setColor(TQColorGroup::Text, red);
- KListViewItem::paintCell(p, cgrp, column, width, align);
+ TDEListViewItem::paintCell(p, cgrp, column, width, align);
}
//-----------------------------------------------------------------------------
ScoresList::ScoresList(TQWidget *parent)
- : KListView(parent)
+ : TDEListView(parent)
{
setSelectionMode(TQListView::NoSelection);
setItemMargin(3);
diff --git a/libtdegames/highscore/kexthighscore_gui.h b/libtdegames/highscore/kexthighscore_gui.h
index c1d2a35c..fbd1422c 100644
--- a/libtdegames/highscore/kexthighscore_gui.h
+++ b/libtdegames/highscore/kexthighscore_gui.h
@@ -42,7 +42,7 @@ class Score;
class AdditionalTab;
//-----------------------------------------------------------------------------
-class ShowItem : public KListViewItem
+class ShowItem : public TDEListViewItem
{
public:
ShowItem(TQListView *, bool highlight);
@@ -55,7 +55,7 @@ class ShowItem : public KListViewItem
bool _highlight;
};
-class ScoresList : public KListView
+class ScoresList : public TDEListView
{
Q_OBJECT
diff --git a/libtdegames/highscore/kexthighscore_tab.cpp b/libtdegames/highscore/kexthighscore_tab.cpp
index 55f96e6b..94e87f23 100644
--- a/libtdegames/highscore/kexthighscore_tab.cpp
+++ b/libtdegames/highscore/kexthighscore_tab.cpp
@@ -211,7 +211,7 @@ HistogramTab::HistogramTab(TQWidget *parent)
// construct GUI
TQVBoxLayout *top = static_cast<TQVBoxLayout *>(layout());
- _list = new KListView(this);
+ _list = new TDEListView(this);
_list->setSelectionMode(TQListView::NoSelection);
_list->setItemMargin(3);
_list->setAllColumnsShowFocus(true);
@@ -235,7 +235,7 @@ HistogramTab::HistogramTab(TQWidget *parent)
TQString s2;
if ( k==sh.size() ) s2 = "...";
else if ( sh[k]!=sh[k-1]+1 ) s2 = sitem->pretty(0, sh[k]);
- (void)new KListViewItem(_list, s1, s2);
+ (void)new TDEListViewItem(_list, s1, s2);
}
}
diff --git a/libtdegames/highscore/kexthighscore_tab.h b/libtdegames/highscore/kexthighscore_tab.h
index 7ad91a91..bb84f155 100644
--- a/libtdegames/highscore/kexthighscore_tab.h
+++ b/libtdegames/highscore/kexthighscore_tab.h
@@ -24,7 +24,7 @@
#include <tqmemarray.h>
class TQLabel;
-class KListView;
+class TDEListView;
namespace KExtHighscore
@@ -111,7 +111,7 @@ class HistogramTab : public AdditionalTab
private:
TQMemArray<uint> _counts;
TQMemArray<uint> _data;
- KListView *_list;
+ TDEListView *_list;
void display(uint i);
};
diff --git a/libtdegames/kchatdialog.cpp b/libtdegames/kchatdialog.cpp
index 538bb334..cb2ae837 100644
--- a/libtdegames/kchatdialog.cpp
+++ b/libtdegames/kchatdialog.cpp
@@ -133,28 +133,28 @@ void KChatDialog::init()
void KChatDialog::slotGetNameFont()
{
TQFont font = nameFont();
- KFontDialog::getFont(font);
+ TDEFontDialog::getFont(font);
setNameFont(font);
}
void KChatDialog::slotGetTextFont()
{
TQFont font = textFont();
- KFontDialog::getFont(font);
+ TDEFontDialog::getFont(font);
setTextFont(font);
}
void KChatDialog::slotGetSystemNameFont()
{
TQFont font = systemNameFont();
- KFontDialog::getFont(font);
+ TDEFontDialog::getFont(font);
setSystemNameFont(font);
}
void KChatDialog::slotGetSystemTextFont()
{
TQFont font = systemTextFont();
- KFontDialog::getFont(font);
+ TDEFontDialog::getFont(font);
setSystemTextFont(font);
}
diff --git a/libtdegames/kgame/dialogs/kgamedebugdialog.cpp b/libtdegames/kgame/dialogs/kgamedebugdialog.cpp
index ca95226e..e9ff7232 100644
--- a/libtdegames/kgame/dialogs/kgamedebugdialog.cpp
+++ b/libtdegames/kgame/dialogs/kgamedebugdialog.cpp
@@ -86,7 +86,7 @@ public:
const KGame* mGame;
TQFrame* mGamePage;
- KListView* mGameProperties;
+ TDEListView* mGameProperties;
TQListViewItem* mGameAddress;
TQListViewItem* mGameId;
TQListViewItem* mGameCookie;
@@ -100,8 +100,8 @@ public:
TQListViewItem* mGamePlayerCount;
TQFrame* mPlayerPage;
- KListBox* mPlayerList;
- KListView* mPlayerProperties;
+ TDEListBox* mPlayerList;
+ TDEListView* mPlayerProperties;
TQListViewItem* mPlayerAddress;
TQListViewItem* mPlayerId;
TQListViewItem* mPlayerName;
@@ -116,8 +116,8 @@ public:
TQListViewItem* mPlayerNetworkPriority;
TQFrame* mMessagePage;
- KListView* mMessageList;
- KListBox* mHideIdList;
+ TDEListView* mMessageList;
+ TDEListBox* mHideIdList;
};
KGameDebugDialog::KGameDebugDialog(KGame* g, TQWidget* parent, bool modal) :
@@ -144,12 +144,12 @@ void KGameDebugDialog::initGamePage()
TQVBoxLayout* topLayout = new TQVBoxLayout(d->mGamePage, marginHint(), spacingHint());
TQHBoxLayout* layout = new TQHBoxLayout(topLayout);
- KListView* v = new KListView(d->mGamePage);
+ TDEListView* v = new TDEListView(d->mGamePage);
v->addColumn(i18n("Data"));
v->addColumn(i18n("Value"));
layout->addWidget(v);
- d->mGameProperties = new KListView(d->mGamePage);
+ d->mGameProperties = new TDEListView(d->mGamePage);
d->mGameProperties->addColumn(i18n("Property"));
d->mGameProperties->addColumn(i18n("Value"));
d->mGameProperties->addColumn(i18n("Policy"));
@@ -183,17 +183,17 @@ void KGameDebugDialog::initPlayerPage()
TQVBoxLayout* listLayout = new TQVBoxLayout(layout);
TQLabel* listLabel = new TQLabel(i18n("Available Players"), d->mPlayerPage);
listLayout->addWidget(listLabel);
- d->mPlayerList = new KListBox(d->mPlayerPage);
+ d->mPlayerList = new TDEListBox(d->mPlayerPage);
connect(d->mPlayerList, TQT_SIGNAL(executed(TQListBoxItem*)), this, TQT_SLOT(slotUpdatePlayerData(TQListBoxItem*)));
listLayout->addWidget(d->mPlayerList);
d->mPlayerList->setSizePolicy(TQSizePolicy(TQSizePolicy::Preferred, TQSizePolicy::Expanding));
- KListView* v = new KListView(d->mPlayerPage);
+ TDEListView* v = new TDEListView(d->mPlayerPage);
layout->addWidget(v);
v->addColumn(i18n("Data"));
v->addColumn(i18n("Value"));
- d->mPlayerProperties = new KListView(d->mPlayerPage);
+ d->mPlayerProperties = new TDEListView(d->mPlayerPage);
d->mPlayerProperties->addColumn(i18n("Property"));
d->mPlayerProperties->addColumn(i18n("Value"));
d->mPlayerProperties->addColumn(i18n("Policy"));
@@ -221,7 +221,7 @@ void KGameDebugDialog::initMessagePage()
{
d->mMessagePage = addPage(i18n("Debug &Messages"));
TQGridLayout* layout = new TQGridLayout(d->mMessagePage, 11, 7, marginHint(), spacingHint());
- d->mMessageList = new KListView(d->mMessagePage);
+ d->mMessageList = new TDEListView(d->mMessagePage);
layout->addMultiCellWidget(d->mMessageList, 0, 9, 0, 3);
d->mMessageList->addColumn(i18n("Time"));
d->mMessageList->addColumn(i18n("ID"));
@@ -239,7 +239,7 @@ void KGameDebugDialog::initMessagePage()
TQLabel* l = new TQLabel(i18n("Do not show IDs:"), d->mMessagePage);
layout->addMultiCellWidget(l, 0, 0, 5, 6);
- d->mHideIdList = new KListBox(d->mMessagePage);
+ d->mHideIdList = new TDEListBox(d->mMessagePage);
layout->addMultiCellWidget(d->mHideIdList, 1, 8, 5, 6);
TQPushButton* clear = new KPushButton(KStdGuiItem::clear(), d->mMessagePage);
diff --git a/libtdegames/kgame/dialogs/kgamedialogconfig.cpp b/libtdegames/kgame/dialogs/kgamedialogconfig.cpp
index 11fc94d5..fee9a48b 100644
--- a/libtdegames/kgame/dialogs/kgamedialogconfig.cpp
+++ b/libtdegames/kgame/dialogs/kgamedialogconfig.cpp
@@ -596,7 +596,7 @@ public:
}
TQPtrDict<KPlayer> mItem2Player;
- KListBox* mPlayerBox;
+ TDEListBox* mPlayerBox;
};
KGameDialogConnectionConfig::KGameDialogConnectionConfig(TQWidget* parent)
@@ -607,7 +607,7 @@ KGameDialogConnectionConfig::KGameDialogConnectionConfig(TQWidget* parent)
TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
topLayout->setAutoAdd(true);
TQHGroupBox* b = new TQHGroupBox(i18n("Connected Players"), this);
- d->mPlayerBox = new KListBox(b);
+ d->mPlayerBox = new TDEListBox(b);
setMinimumHeight(100);
}
diff --git a/libtdegames/kstdgameaction.cpp b/libtdegames/kstdgameaction.cpp
index 368b26ff..0f7ec346 100644
--- a/libtdegames/kstdgameaction.cpp
+++ b/libtdegames/kstdgameaction.cpp
@@ -32,8 +32,8 @@ KStdGameAction::KStdGameAction()
KStdGameAction::~KStdGameAction()
{}
-KAction *KStdGameAction::action(StdGameAction act_enum, const TQObject *recvr,
- const char *slot, KActionCollection *parent,
+TDEAction *KStdGameAction::action(StdGameAction act_enum, const TQObject *recvr,
+ const char *slot, TDEActionCollection *parent,
const char *name)
{
return create( act_enum, name, recvr, slot, parent );
@@ -47,7 +47,7 @@ const char* KStdGameAction::stdName(StdGameAction act_enum)
struct KStdGameActionInfo
{
KStdGameAction::StdGameAction id;
- KStdAccel::StdAccel globalAccel; // if we reuse a global accel
+ TDEStdAccel::StdAccel globalAccel; // if we reuse a global accel
int shortcut; // specific shortcut (NH: should be configurable)
const char* psName;
const char* psLabel;
@@ -57,32 +57,32 @@ struct KStdGameActionInfo
const KStdGameActionInfo g_rgActionInfo[] = {
// "game" menu
- { KStdGameAction::New, KStdAccel::New, 0, "game_new", I18N_NOOP2("new game", "&New"), 0, "filenew" },
- { KStdGameAction::Load, KStdAccel::Open, 0, "game_load", I18N_NOOP("&Load..."), 0, "fileopen" },
- { KStdGameAction::LoadRecent, KStdAccel::AccelNone, 0, "game_load_recent", I18N_NOOP("Load &Recent"), 0, 0 },
- { KStdGameAction::Restart, KStdAccel::Reload, 0, "game_restart", I18N_NOOP("Restart &Game"), 0, "reload" },
- { KStdGameAction::Save, KStdAccel::Save, 0, "game_save", I18N_NOOP("&Save"), 0, "filesave" },
- { KStdGameAction::SaveAs, KStdAccel::AccelNone, 0, "game_save_as", I18N_NOOP("Save &As..."), 0, "filesaveas" },
- { KStdGameAction::End, KStdAccel::End, 0, "game_end", I18N_NOOP("&End Game"), 0, "fileclose" },
- { KStdGameAction::Pause, KStdAccel::AccelNone, TQt::Key_P, "game_pause", I18N_NOOP("Pa&use"), 0, "player_pause" },
- { KStdGameAction::Highscores, KStdAccel::AccelNone, TQt::CTRL+TQt::Key_H, "game_highscores", I18N_NOOP("Show &Highscores"), 0, "highscore" },
- { KStdGameAction::Print, KStdAccel::Print, 0, "game_print", I18N_NOOP("&Print..."), 0, "fileprint" },
- { KStdGameAction::Quit, KStdAccel::Quit, 0, "game_quit", I18N_NOOP("&Quit"), 0, "exit" },
+ { KStdGameAction::New, TDEStdAccel::New, 0, "game_new", I18N_NOOP2("new game", "&New"), 0, "filenew" },
+ { KStdGameAction::Load, TDEStdAccel::Open, 0, "game_load", I18N_NOOP("&Load..."), 0, "fileopen" },
+ { KStdGameAction::LoadRecent, TDEStdAccel::AccelNone, 0, "game_load_recent", I18N_NOOP("Load &Recent"), 0, 0 },
+ { KStdGameAction::Restart, TDEStdAccel::Reload, 0, "game_restart", I18N_NOOP("Restart &Game"), 0, "reload" },
+ { KStdGameAction::Save, TDEStdAccel::Save, 0, "game_save", I18N_NOOP("&Save"), 0, "filesave" },
+ { KStdGameAction::SaveAs, TDEStdAccel::AccelNone, 0, "game_save_as", I18N_NOOP("Save &As..."), 0, "filesaveas" },
+ { KStdGameAction::End, TDEStdAccel::End, 0, "game_end", I18N_NOOP("&End Game"), 0, "fileclose" },
+ { KStdGameAction::Pause, TDEStdAccel::AccelNone, TQt::Key_P, "game_pause", I18N_NOOP("Pa&use"), 0, "player_pause" },
+ { KStdGameAction::Highscores, TDEStdAccel::AccelNone, TQt::CTRL+TQt::Key_H, "game_highscores", I18N_NOOP("Show &Highscores"), 0, "highscore" },
+ { KStdGameAction::Print, TDEStdAccel::Print, 0, "game_print", I18N_NOOP("&Print..."), 0, "fileprint" },
+ { KStdGameAction::Quit, TDEStdAccel::Quit, 0, "game_quit", I18N_NOOP("&Quit"), 0, "exit" },
// "move" menu
- { KStdGameAction::Repeat, KStdAccel::AccelNone, 0, "move_repeat", I18N_NOOP("Repeat"), 0, 0 },
- { KStdGameAction::Undo, KStdAccel::Undo, 0, "move_undo", I18N_NOOP("Und&o"), 0, "undo" },
- { KStdGameAction::Redo, KStdAccel::Redo, 0, "move_redo", I18N_NOOP("Re&do"), 0, "redo" },
- { KStdGameAction::Roll, KStdAccel::AccelNone, TQt::CTRL+TQt::Key_R, "move_roll", I18N_NOOP("&Roll Dice"), 0, "roll" },
- { KStdGameAction::EndTurn, KStdAccel::AccelNone, 0, "move_end_turn", I18N_NOOP("End Turn"), 0, "endturn" },
- { KStdGameAction::Hint, KStdAccel::AccelNone, TQt::Key_H, "move_hint", I18N_NOOP("&Hint"), 0, "idea" },
- { KStdGameAction::Demo, KStdAccel::AccelNone, TQt::Key_D, "move_demo", I18N_NOOP("&Demo"), 0, "1rightarrow" },
- { KStdGameAction::Solve, KStdAccel::AccelNone, 0, "move_solve", I18N_NOOP("&Solve"), 0, "wizard" },
+ { KStdGameAction::Repeat, TDEStdAccel::AccelNone, 0, "move_repeat", I18N_NOOP("Repeat"), 0, 0 },
+ { KStdGameAction::Undo, TDEStdAccel::Undo, 0, "move_undo", I18N_NOOP("Und&o"), 0, "undo" },
+ { KStdGameAction::Redo, TDEStdAccel::Redo, 0, "move_redo", I18N_NOOP("Re&do"), 0, "redo" },
+ { KStdGameAction::Roll, TDEStdAccel::AccelNone, TQt::CTRL+TQt::Key_R, "move_roll", I18N_NOOP("&Roll Dice"), 0, "roll" },
+ { KStdGameAction::EndTurn, TDEStdAccel::AccelNone, 0, "move_end_turn", I18N_NOOP("End Turn"), 0, "endturn" },
+ { KStdGameAction::Hint, TDEStdAccel::AccelNone, TQt::Key_H, "move_hint", I18N_NOOP("&Hint"), 0, "idea" },
+ { KStdGameAction::Demo, TDEStdAccel::AccelNone, TQt::Key_D, "move_demo", I18N_NOOP("&Demo"), 0, "1rightarrow" },
+ { KStdGameAction::Solve, TDEStdAccel::AccelNone, 0, "move_solve", I18N_NOOP("&Solve"), 0, "wizard" },
// "settings" menu
- { KStdGameAction::ChooseGameType, KStdAccel::AccelNone, 0, "options_choose_game_type", I18N_NOOP("Choose Game &Type"), 0, 0 },
- { KStdGameAction::Carddecks, KStdAccel::AccelNone, 0, "options_configure_carddecks", I18N_NOOP("Configure &Carddecks..."), 0, 0 },
- { KStdGameAction::ConfigureHighscores, KStdAccel::AccelNone, 0, "options_configure_highscores", I18N_NOOP("Configure &Highscores..."), 0, 0 },
+ { KStdGameAction::ChooseGameType, TDEStdAccel::AccelNone, 0, "options_choose_game_type", I18N_NOOP("Choose Game &Type"), 0, 0 },
+ { KStdGameAction::Carddecks, TDEStdAccel::AccelNone, 0, "options_configure_carddecks", I18N_NOOP("Configure &Carddecks..."), 0, 0 },
+ { KStdGameAction::ConfigureHighscores, TDEStdAccel::AccelNone, 0, "options_configure_highscores", I18N_NOOP("Configure &Highscores..."), 0, 0 },
- { KStdGameAction::ActionNone, KStdAccel::AccelNone, 0, 0, 0, 0, 0 }
+ { KStdGameAction::ActionNone, TDEStdAccel::AccelNone, 0, 0, 0, 0, 0 }
};
static const KStdGameActionInfo* infoPtr( KStdGameAction::StdGameAction id )
@@ -95,35 +95,35 @@ static const KStdGameActionInfo* infoPtr( KStdGameAction::StdGameAction id )
}
-KAction* KStdGameAction::create(StdGameAction id, const char *name,
+TDEAction* KStdGameAction::create(StdGameAction id, const char *name,
const TQObject *recvr, const char *slot,
- KActionCollection* parent )
+ TDEActionCollection* parent )
{
- KAction* pAction = 0;
+ TDEAction* pAction = 0;
const KStdGameActionInfo* pInfo = infoPtr( id );
kdDebug(125) << "KStdGameAction::create( " << id << "=" << (pInfo ? pInfo->psName : (const char*)0) << ", " << parent << ", " << name << " )" << endl;
if( pInfo ) {
TQString sLabel = i18n(pInfo->psLabel);
- KShortcut cut = (pInfo->globalAccel==KStdAccel::AccelNone
- ? KShortcut(pInfo->shortcut)
- : KStdAccel::shortcut(pInfo->globalAccel));
+ TDEShortcut cut = (pInfo->globalAccel==TDEStdAccel::AccelNone
+ ? TDEShortcut(pInfo->shortcut)
+ : TDEStdAccel::shortcut(pInfo->globalAccel));
const char *n = name ? name : pInfo->psName;
switch( id ) {
case LoadRecent:
pAction =
- new KRecentFilesAction(sLabel, cut, recvr, slot, parent, n);
+ new TDERecentFilesAction(sLabel, cut, recvr, slot, parent, n);
break;
case Pause:
case Demo:
- pAction = new KToggleAction( sLabel, pInfo->psIconName, cut,
+ pAction = new TDEToggleAction( sLabel, pInfo->psIconName, cut,
recvr, slot, parent, n);
break;
case ChooseGameType:
- pAction = new KSelectAction( sLabel, pInfo->psIconName, cut,
+ pAction = new TDESelectAction( sLabel, pInfo->psIconName, cut,
recvr, slot, parent, n);
break;
default:
- pAction = new KAction( sLabel, pInfo->psIconName, cut,
+ pAction = new TDEAction( sLabel, pInfo->psIconName, cut,
recvr, slot, parent, n);
break;
}
@@ -137,73 +137,73 @@ const char* KStdGameAction::name( StdGameAction id )
return (pInfo) ? pInfo->psName : 0;
}
-KAction *KStdGameAction::gameNew(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEAction *KStdGameAction::gameNew(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(New, name, recvr, slot, parent); }
-KAction *KStdGameAction::load(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEAction *KStdGameAction::load(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(Load, name, recvr, slot, parent); }
-KRecentFilesAction *KStdGameAction::loadRecent(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
-{ return static_cast<KRecentFilesAction *>(KStdGameAction::create(LoadRecent, name, recvr, slot, parent)); }
-KAction *KStdGameAction::save(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDERecentFilesAction *KStdGameAction::loadRecent(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
+{ return static_cast<TDERecentFilesAction *>(KStdGameAction::create(LoadRecent, name, recvr, slot, parent)); }
+TDEAction *KStdGameAction::save(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(Save, name, recvr, slot, parent); }
-KAction *KStdGameAction::saveAs(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEAction *KStdGameAction::saveAs(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(SaveAs, name, recvr, slot, parent); }
-KAction *KStdGameAction::end(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEAction *KStdGameAction::end(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(End, name, recvr, slot, parent); }
-KToggleAction *KStdGameAction::pause(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
-{ return static_cast<KToggleAction *>(KStdGameAction::create(Pause, name, recvr, slot, parent)); }
-KAction *KStdGameAction::highscores(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEToggleAction *KStdGameAction::pause(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
+{ return static_cast<TDEToggleAction *>(KStdGameAction::create(Pause, name, recvr, slot, parent)); }
+TDEAction *KStdGameAction::highscores(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(Highscores, name, recvr, slot, parent); }
-KAction *KStdGameAction::print(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEAction *KStdGameAction::print(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(Print, name, recvr, slot, parent); }
-KAction *KStdGameAction::quit(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEAction *KStdGameAction::quit(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(Quit, name, recvr, slot, parent); }
-KAction *KStdGameAction::repeat(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEAction *KStdGameAction::repeat(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(Repeat, name, recvr, slot, parent); }
-KAction *KStdGameAction::undo(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEAction *KStdGameAction::undo(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(Undo, name, recvr, slot, parent); }
-KAction *KStdGameAction::redo(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEAction *KStdGameAction::redo(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(Redo, name, recvr, slot, parent); }
-KAction *KStdGameAction::roll(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEAction *KStdGameAction::roll(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(Roll, name, recvr, slot, parent); }
-KAction *KStdGameAction::endTurn(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEAction *KStdGameAction::endTurn(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(EndTurn, name, recvr, slot, parent); }
-KAction *KStdGameAction::carddecks(const TQObject *recvr, const char *slot,
- KActionCollection *parent, const char *name )
+TDEAction *KStdGameAction::carddecks(const TQObject *recvr, const char *slot,
+ TDEActionCollection *parent, const char *name )
{ return KStdGameAction::create(Carddecks, name, recvr, slot, parent); }
-KAction *KStdGameAction::configureHighscores(const TQObject*recvr, const char *slot,
- KActionCollection *parent, const char *name)
+TDEAction *KStdGameAction::configureHighscores(const TQObject*recvr, const char *slot,
+ TDEActionCollection *parent, const char *name)
{ return KStdGameAction::create(ConfigureHighscores, name, recvr, slot, parent); }
-KAction *KStdGameAction::hint(const TQObject*recvr, const char *slot,
- KActionCollection *parent, const char *name)
+TDEAction *KStdGameAction::hint(const TQObject*recvr, const char *slot,
+ TDEActionCollection *parent, const char *name)
{ return KStdGameAction::create(Hint, name, recvr, slot, parent); }
-KToggleAction *KStdGameAction::demo(const TQObject*recvr, const char *slot,
- KActionCollection *parent, const char *name)
-{ return static_cast<KToggleAction *>(KStdGameAction::create(Demo, name, recvr, slot, parent)); }
-KAction *KStdGameAction::solve(const TQObject*recvr, const char *slot,
- KActionCollection *parent, const char *name)
+TDEToggleAction *KStdGameAction::demo(const TQObject*recvr, const char *slot,
+ TDEActionCollection *parent, const char *name)
+{ return static_cast<TDEToggleAction *>(KStdGameAction::create(Demo, name, recvr, slot, parent)); }
+TDEAction *KStdGameAction::solve(const TQObject*recvr, const char *slot,
+ TDEActionCollection *parent, const char *name)
{ return KStdGameAction::create(Solve, name, recvr, slot, parent); }
-KSelectAction *KStdGameAction::chooseGameType(const TQObject*recvr, const char *slot,
- KActionCollection *parent, const char *name)
-{ return static_cast<KSelectAction *>(KStdGameAction::create(ChooseGameType, name, recvr, slot, parent)); }
-KAction *KStdGameAction::restart(const TQObject*recvr, const char *slot,
- KActionCollection *parent, const char *name)
+TDESelectAction *KStdGameAction::chooseGameType(const TQObject*recvr, const char *slot,
+ TDEActionCollection *parent, const char *name)
+{ return static_cast<TDESelectAction *>(KStdGameAction::create(ChooseGameType, name, recvr, slot, parent)); }
+TDEAction *KStdGameAction::restart(const TQObject*recvr, const char *slot,
+ TDEActionCollection *parent, const char *name)
{ return KStdGameAction::create(Restart, name, recvr, slot, parent); }
diff --git a/libtdegames/kstdgameaction.h b/libtdegames/kstdgameaction.h
index 8b408b74..f0d809b2 100644
--- a/libtdegames/kstdgameaction.h
+++ b/libtdegames/kstdgameaction.h
@@ -21,12 +21,12 @@
#ifndef KSTDGAMEACTION_H
#define KSTDGAMEACTION_H
-class KAction;
-class KToggleAction;
+class TDEAction;
+class TDEToggleAction;
class TQObject;
-class KActionCollection;
-class KRecentFilesAction;
-class KSelectAction;
+class TDEActionCollection;
+class TDERecentFilesAction;
+class TDESelectAction;
#include <kdemacros.h>
//-----------------------------------------------------------------------------
@@ -77,16 +77,16 @@ public:
* KStdAction::StdAction enum.
* @since 3.2
*/
- static KAction* create( StdGameAction id, const char *name,
+ static TDEAction* create( StdGameAction id, const char *name,
const TQObject *recvr, const char *slot,
- KActionCollection* parent );
+ TDEActionCollection* parent );
/**
* @since 3.2
*/
- static KAction* create( StdGameAction id,
+ static TDEAction* create( StdGameAction id,
const TQObject *recvr, const char *slot,
- KActionCollection* parent )
+ TDEActionCollection* parent )
{ return create( id, 0, recvr, slot, parent ); }
@@ -95,8 +95,8 @@ public:
* KStdGameAction::StdGameAction enum.
* @deprecated
*/
- static KAction *action(StdGameAction act_enum, const TQObject *recvr = 0,
- const char *slot = 0, KActionCollection *parent = 0,
+ static TDEAction *action(StdGameAction act_enum, const TQObject *recvr = 0,
+ const char *slot = 0, TDEActionCollection *parent = 0,
const char *name = 0L );
/**
@@ -114,147 +114,147 @@ public:
/**
* Start a new game
**/
- static KAction *gameNew(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *gameNew(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Load a previousely saved game
*/
- static KAction *load(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *load(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Load a recently loaded game.
*/
- static KRecentFilesAction *loadRecent(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDERecentFilesAction *loadRecent(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Save the current game.
*/
- static KAction *save(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *save(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Save the current game under a different filename.
*/
- static KAction *saveAs(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *saveAs(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Pause the game
**/
- static KToggleAction *pause(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEToggleAction *pause(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Show the highscores.
*/
- static KAction *highscores(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *highscores(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* End the current game, but do not quit the program. Think of a "close"
* entry.
*/
- static KAction *end(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *end(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Print the current screen? Game? Whatever - hardly used in games but there
* is at least one example (ktuberling)
*/
- static KAction *print(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *print(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Quit the game.
*/
- static KAction *quit(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *quit(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Repeat the last move.
**/
- static KAction *repeat(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *repeat(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Undo the last move
**/
- static KAction *undo(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *undo(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Redo the last move (which has been undone)
**/
- static KAction *redo(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *redo(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Roll die or dice
**/
- static KAction *roll(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *roll(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* End the current turn (not the game). Usually to let the next player
* start
**/
- static KAction *endTurn(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *endTurn(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Display configure carddecks dialog.
*/
- static KAction *carddecks(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *carddecks(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Display configure highscores dialog.
* @since 3.2
*/
- static KAction *configureHighscores(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *configureHighscores(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Give an advice/hint.
* @since 3.2
*/
- static KAction *hint(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *hint(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Show a demo.
* @since 3.2
*/
- static KToggleAction *demo(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEToggleAction *demo(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Solve the game.
* @since 3.2
*/
- static KAction *solve(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *solve(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Choose game type.
* @since 3.2
*/
- static KSelectAction *chooseGameType(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDESelectAction *chooseGameType(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
/**
* Restart game.
* @since 3.2
*/
- static KAction *restart(const TQObject *recvr = 0, const char *slot = 0,
- KActionCollection *parent = 0, const char *name = 0L );
+ static TDEAction *restart(const TQObject *recvr = 0, const char *slot = 0,
+ TDEActionCollection *parent = 0, const char *name = 0L );
};
diff --git a/lskat/lskat/lskat.cpp b/lskat/lskat/lskat.cpp
index 2bd00ade..73e372f9 100644
--- a/lskat/lskat/lskat.cpp
+++ b/lskat/lskat/lskat.cpp
@@ -45,7 +45,7 @@
#define ID_STATUS_MSG 1003
#define ID_STATUS_MOVER 1002
-LSkatApp::LSkatApp() : KMainWindow(0)
+LSkatApp::LSkatApp() : TDEMainWindow(0)
{
config=kapp->config();
@@ -62,7 +62,7 @@ LSkatApp::LSkatApp() : KMainWindow(0)
initGUI();
initStatusBar();
- setupGUI(KMainWindow::StatusBar | Save);
+ setupGUI(TDEMainWindow::StatusBar | Save);
createGUI(TQString(), false);
initDocument();
@@ -120,17 +120,17 @@ void LSkatApp::checkMenus(int menu)
if (!menu || (menu&CheckOptionsMenu))
{
- ((KSelectAction *)ACTION("startplayer"))->setCurrentItem(doc->GetStartPlayer());
+ ((TDESelectAction *)ACTION("startplayer"))->setCurrentItem(doc->GetStartPlayer());
if (doc->IsRunning()) disableAction("startplayer");
else enableAction("startplayer");
if (doc->GetPlayedBy(0)==KG_INPUTTYPE_INTERACTIVE)
- ((KSelectAction *)ACTION("player1"))->setCurrentItem(0);
+ ((TDESelectAction *)ACTION("player1"))->setCurrentItem(0);
else if (doc->GetPlayedBy(0)==KG_INPUTTYPE_PROCESS)
- ((KSelectAction *)ACTION("player1"))->setCurrentItem(1);
+ ((TDESelectAction *)ACTION("player1"))->setCurrentItem(1);
else
- ((KSelectAction *)ACTION("player1"))->setCurrentItem(2);
+ ((TDESelectAction *)ACTION("player1"))->setCurrentItem(2);
/*
if (doc->IsRunning()) disableAction("player1");
@@ -138,18 +138,18 @@ void LSkatApp::checkMenus(int menu)
*/
if (doc->GetPlayedBy(1)==KG_INPUTTYPE_INTERACTIVE)
- ((KSelectAction *)ACTION("player2"))->setCurrentItem(0);
+ ((TDESelectAction *)ACTION("player2"))->setCurrentItem(0);
else if (doc->GetPlayedBy(1)==KG_INPUTTYPE_PROCESS)
- ((KSelectAction *)ACTION("player2"))->setCurrentItem(1);
+ ((TDESelectAction *)ACTION("player2"))->setCurrentItem(1);
else
- ((KSelectAction *)ACTION("player2"))->setCurrentItem(2);
+ ((TDESelectAction *)ACTION("player2"))->setCurrentItem(2);
/*
if (doc->IsRunning()) disableAction("player2");
else enableAction("player2");
*/
- ((KSelectAction *)ACTION("choose_level"))->setCurrentItem(doc->GetComputerLevel()-1);
+ ((TDESelectAction *)ACTION("choose_level"))->setCurrentItem(doc->GetComputerLevel()-1);
}
}
@@ -161,15 +161,15 @@ void LSkatApp::initGUI()
(void)KStdAction::openNew(TQT_TQOBJECT(this), TQT_SLOT(slotFileNew()), actionCollection(), "new_game");
ACTION("new_game")->setStatusText(i18n("Starting a new game..."));
ACTION("new_game")->setWhatsThis(i18n("Starting a new game..."));
- (void)new KAction(i18n("&End Game"),"stop", 0, TQT_TQOBJECT(this), TQT_SLOT(slotFileEnd()),
+ (void)new TDEAction(i18n("&End Game"),"stop", 0, TQT_TQOBJECT(this), TQT_SLOT(slotFileEnd()),
actionCollection(), "end_game");
ACTION("end_game")->setStatusText(i18n("Ending the current game..."));
ACTION("end_game")->setWhatsThis(i18n("Aborts a currently played game. No winner will be declared."));
- (void)new KAction(i18n("&Clear Statistics"),"flag", 0, TQT_TQOBJECT(this), TQT_SLOT(slotFileStatistics()),
+ (void)new TDEAction(i18n("&Clear Statistics"),"flag", 0, TQT_TQOBJECT(this), TQT_SLOT(slotFileStatistics()),
actionCollection(), "clear_statistics");
ACTION("clear_statistics")->setStatusText(i18n("Delete all time statistics..."));
ACTION("clear_statistics")->setWhatsThis(i18n("Clears the all time statistics which is kept in all sessions."));
- (void)new KAction(i18n("Send &Message..."), CTRL+Key_M, TQT_TQOBJECT(this), TQT_SLOT(slotFileMessage()),
+ (void)new TDEAction(i18n("Send &Message..."), CTRL+Key_M, TQT_TQOBJECT(this), TQT_SLOT(slotFileMessage()),
actionCollection(), "send_message");
ACTION("send_message")->setStatusText(i18n("Sending message to remote player..."));
ACTION("send_message")->setWhatsThis(i18n("Allows you to talk with a remote player."));
@@ -177,16 +177,16 @@ void LSkatApp::initGUI()
ACTION("game_exit")->setStatusText(i18n("Exiting..."));
ACTION("game_exit")->setWhatsThis(i18n("Quits the program."));
- (void)new KSelectAction(i18n("Starting Player"),0,TQT_TQOBJECT(this),TQT_SLOT(slotStartplayer()),
+ (void)new TDESelectAction(i18n("Starting Player"),0,TQT_TQOBJECT(this),TQT_SLOT(slotStartplayer()),
actionCollection(), "startplayer");
ACTION("startplayer")->setStatusText(i18n("Changing starting player..."));
ACTION("startplayer")->setWhatsThis(i18n("Chooses which player begins the next game."));
list.clear();
list.append(i18n("Player &1"));
list.append(i18n("Player &2"));
- ((KSelectAction *)ACTION("startplayer"))->setItems(list);
+ ((TDESelectAction *)ACTION("startplayer"))->setItems(list);
- (void)new KSelectAction(i18n("Player &1 Played By"),0,TQT_TQOBJECT(this),TQT_SLOT(slotPlayer1By()),
+ (void)new TDESelectAction(i18n("Player &1 Played By"),0,TQT_TQOBJECT(this),TQT_SLOT(slotPlayer1By()),
actionCollection(), "player1");
ACTION("player1")->setStatusText(i18n("Changing who plays player 1..."));
ACTION("player1")->setWhatsThis(i18n("Changing who plays player 1..."));
@@ -194,14 +194,14 @@ void LSkatApp::initGUI()
list.append(i18n("&Player"));
list.append(i18n("&Computer"));
list.append(i18n("&Remote"));
- ((KSelectAction *)ACTION("player1"))->setItems(list);
- (void)new KSelectAction(i18n("Player &2 Played By"),0,TQT_TQOBJECT(this),TQT_SLOT(slotPlayer2By()),
+ ((TDESelectAction *)ACTION("player1"))->setItems(list);
+ (void)new TDESelectAction(i18n("Player &2 Played By"),0,TQT_TQOBJECT(this),TQT_SLOT(slotPlayer2By()),
actionCollection(), "player2");
ACTION("player1")->setStatusText(i18n("Changing who plays player 2..."));
ACTION("player1")->setWhatsThis(i18n("Changing who plays player 2..."));
- ((KSelectAction *)ACTION("player2"))->setItems(list);
+ ((TDESelectAction *)ACTION("player2"))->setItems(list);
- (void)new KSelectAction(i18n("&Level"),0,TQT_TQOBJECT(this),TQT_SLOT(slotLevel()),
+ (void)new TDESelectAction(i18n("&Level"),0,TQT_TQOBJECT(this),TQT_SLOT(slotLevel()),
actionCollection(), "choose_level");
ACTION("choose_level")->setStatusText(i18n("Change level..."));
ACTION("choose_level")->setWhatsThis(i18n("Change the strength of the computer player."));
@@ -209,14 +209,14 @@ void LSkatApp::initGUI()
list.append(i18n("&Normal"));
list.append(i18n("&Advanced"));
list.append(i18n("&Hard"));
- ((KSelectAction *)ACTION("choose_level"))->setItems(list);
+ ((TDESelectAction *)ACTION("choose_level"))->setItems(list);
- (void)new KAction(i18n("Select &Card Deck..."), 0, TQT_TQOBJECT(this), TQT_SLOT(slotOptionsCardDeck()),
+ (void)new TDEAction(i18n("Select &Card Deck..."), 0, TQT_TQOBJECT(this), TQT_SLOT(slotOptionsCardDeck()),
actionCollection(), "select_carddeck");
ACTION("select_carddeck")->setStatusText(i18n("Configure card decks..."));
ACTION("select_carddeck")->setWhatsThis(i18n("Choose how the cards should look."));
- (void)new KAction(i18n("Change &Names..."), 0, TQT_TQOBJECT(this), TQT_SLOT(slotOptionsNames()),
+ (void)new TDEAction(i18n("Change &Names..."), 0, TQT_TQOBJECT(this), TQT_SLOT(slotOptionsNames()),
actionCollection(), "change_names");
ACTION("change_names")->setStatusText(i18n("Configure player names..."));
ACTION("change_names")->setWhatsThis(i18n("Configure player names..."));
@@ -256,7 +256,7 @@ void LSkatApp::initDocument()
void LSkatApp::initView()
{
////////////////////////////////////////////////////////////////////
- // create the main widget here that is managed by KMainWindow's view-region and
+ // create the main widget here that is managed by TDEMainWindow's view-region and
// connect the widget to your document to display document contents.
view = new LSkatView(this);
doc->addView(view);
@@ -268,7 +268,7 @@ void LSkatApp::enableAction(const char *s)
{
if (s)
{
- KAction *act=actionCollection()->action(s);
+ TDEAction *act=actionCollection()->action(s);
if (act) act->setEnabled(true);
}
@@ -277,7 +277,7 @@ void LSkatApp::disableAction(const char *s)
{
if (s)
{
- KAction *act=actionCollection()->action(s);
+ TDEAction *act=actionCollection()->action(s);
if (act) act->setEnabled(false);
}
}
@@ -430,14 +430,14 @@ void LSkatApp::slotFileQuit()
void LSkatApp::slotStartplayer()
{
- int i=((KSelectAction *)ACTION("startplayer"))->currentItem();
+ int i=((TDESelectAction *)ACTION("startplayer"))->currentItem();
doc->SetStartPlayer(i);
doc->UpdateViews(UPDATE_STATUS);
}
void LSkatApp::slotPlayer1By()
{
- switch(((KSelectAction *)ACTION("player1"))->currentItem())
+ switch(((TDESelectAction *)ACTION("player1"))->currentItem())
{
case 0:
slotPlayer1(KG_INPUTTYPE_INTERACTIVE);
@@ -453,7 +453,7 @@ void LSkatApp::slotPlayer1By()
void LSkatApp::slotPlayer2By()
{
- switch(((KSelectAction *)ACTION("player2"))->currentItem())
+ switch(((TDESelectAction *)ACTION("player2"))->currentItem())
{
case 0:
slotPlayer2(KG_INPUTTYPE_INTERACTIVE);
@@ -533,7 +533,7 @@ void LSkatApp::slotOptionsCardDeck()
void LSkatApp::slotLevel()
{
- int i=((KSelectAction *)ACTION("choose_level"))->currentItem();
+ int i=((TDESelectAction *)ACTION("choose_level"))->currentItem();
i++; // we start at 1
doc->SetComputerLevel(i);
doc->UpdateViews(UPDATE_STATUS);
diff --git a/lskat/lskat/lskat.h b/lskat/lskat/lskat.h
index 1c29845c..83882358 100644
--- a/lskat/lskat/lskat.h
+++ b/lskat/lskat/lskat.h
@@ -56,17 +56,17 @@ class LSkatView;
* window and reads the config file as well as providing a menubar, toolbar
* and statusbar. An instance of LSkatView creates your center view, which is connected
* to the window's Doc object.
- * LSkatApp reimplements the methods that KMainWindow provides for main window handling and supports
- * full session management as well as keyboard accelerator configuration by using KAccel.
- * @see KMainWindow
+ * LSkatApp reimplements the methods that TDEMainWindow provides for main window handling and supports
+ * full session management as well as keyboard accelerator configuration by using TDEAccel.
+ * @see TDEMainWindow
* @see TDEApplication
* @see TDEConfig
- * @see KAccel
+ * @see TDEAccel
*
* @author Source Framework Automatically Generated by KDevelop, (c) The KDevelop Team.
* @version KDevelop version 0.4 code generation
*/
-class LSkatApp : public KMainWindow
+class LSkatApp : public TDEMainWindow
{
Q_OBJECT
@@ -86,7 +86,7 @@ class LSkatApp : public KMainWindow
void disableAction(const char *);
/** add a opened file to the recent file list and update recent_file_menu
*/
- /** returns a pointer to the current document connected to the KMainWindow instance and is used by
+ /** returns a pointer to the current document connected to the TDEMainWindow instance and is used by
* the View class to access the document object's methods
*/
LSkatDoc *getDocument() const;
@@ -118,31 +118,31 @@ class LSkatApp : public KMainWindow
* @see initView();
*/
void initDocument();
- /** creates the centerwidget of the KMainWindow instance and sets it as the view
+ /** creates the centerwidget of the TDEMainWindow instance and sets it as the view
*/
void initView();
- /** queryClose is called by KMainWindow on each closeEvent of a window. Against the
+ /** queryClose is called by TDEMainWindow on each closeEvent of a window. Against the
* default implementation (only returns true), this calles saveModified() on the document object to ask if the document shall
* be saved if Modified; on cancel the closeEvent is rejected.
- * @see KMainWindow#queryClose
- * @see KMainWindow#closeEvent
+ * @see TDEMainWindow#queryClose
+ * @see TDEMainWindow#closeEvent
*/
virtual bool queryClose();
- /** queryExit is called by KMainWindow when the last window of the application is going to be closed during the closeEvent().
+ /** queryExit is called by TDEMainWindow when the last window of the application is going to be closed during the closeEvent().
* Against the default implementation that just returns true, this calls saveOptions() to save the settings of the last window's
* properties.
- * @see KMainWindow#queryExit
- * @see KMainWindow#closeEvent
+ * @see TDEMainWindow#queryExit
+ * @see TDEMainWindow#closeEvent
*/
virtual bool queryExit();
/** saves the window properties for each open window during session end to the session config file, including saving the currently
* opened file by a temporary filename provided by TDEApplication.
- * @see KMainWindow#saveProperties
+ * @see TDEMainWindow#saveProperties
*/
virtual void saveProperties(TDEConfig *_cfg);
/** reads the session config file and restores the application's state including the last opened files and documents by reading the
* temporary files saved by saveProperties()
- * @see KMainWindow#readProperties
+ * @see TDEMainWindow#readProperties
*/
virtual void readProperties(TDEConfig *_cfg);
diff --git a/twin4/twin4/twin4.cpp b/twin4/twin4/twin4.cpp
index f3a4df26..6a56bbb3 100644
--- a/twin4/twin4/twin4.cpp
+++ b/twin4/twin4/twin4.cpp
@@ -107,7 +107,7 @@ void ChatDlg::setPlayer(Kwin4Player *p)
/**
* Construct the main application window
*/
-Kwin4App::Kwin4App(TQWidget *parent, const char *name) : KMainWindow(parent,name), view(0), doc(0), mChat(0), mMyChatDlg(0)
+Kwin4App::Kwin4App(TQWidget *parent, const char *name) : TDEMainWindow(parent,name), view(0), doc(0), mChat(0), mMyChatDlg(0)
{
initGUI();
initStatusBar();
@@ -201,17 +201,17 @@ void Kwin4App::initGUI()
ACTION("end_game")->setStatusText(i18n("Ending the current game..."));
ACTION("end_game")->setWhatsThis(i18n("Aborts a currently played game. No winner will be declared."));
- new KAction(i18n("&Network Configuration..."),0, TQT_TQOBJECT(this), TQT_SLOT(slotInitNetwork()),
+ new TDEAction(i18n("&Network Configuration..."),0, TQT_TQOBJECT(this), TQT_SLOT(slotInitNetwork()),
actionCollection(), "network_conf");
- new KAction(i18n("Network Chat..."),0, TQT_TQOBJECT(this), TQT_SLOT(slotChat()),
+ new TDEAction(i18n("Network Chat..."),0, TQT_TQOBJECT(this), TQT_SLOT(slotChat()),
actionCollection(), "network_chat");
if (global_debug>0)
- new KAction(i18n("Debug KGame"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotDebugKGame()),
+ new TDEAction(i18n("Debug KGame"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotDebugKGame()),
actionCollection(), "file_debug");
- new KAction(i18n("&Show Statistics"),"flag", 0, TQT_TQOBJECT(this),
+ new TDEAction(i18n("&Show Statistics"),"flag", 0, TQT_TQOBJECT(this),
TQT_SLOT(showStatistics()), actionCollection(), "statistics");
ACTION("statistics")->setStatusText(i18n("Show statistics."));
@@ -280,7 +280,7 @@ void Kwin4App::changeAction(const char *action, bool enable){
if (!action)
return;
- KAction *act=actionCollection()->action(action);
+ TDEAction *act=actionCollection()->action(action);
if (act)
act->setEnabled(enable);
}
diff --git a/twin4/twin4/twin4.h b/twin4/twin4/twin4.h
index 717e19ed..b9663a50 100644
--- a/twin4/twin4/twin4.h
+++ b/twin4/twin4/twin4.h
@@ -53,7 +53,7 @@ private:
/**
* The base class for Kwin4 application window.
*/
-class Kwin4App : public KMainWindow
+class Kwin4App : public TDEMainWindow
{
Q_OBJECT