diff options
-rw-r--r-- | atlantik/client/configdlg.cpp | 2 | ||||
-rw-r--r-- | libkdegames/kgame/dialogs/kgamedebugdialog.cpp | 2 | ||||
-rw-r--r-- | libkdegames/kgame/kgame.cpp | 4 |
3 files changed, 4 insertions, 4 deletions
diff --git a/atlantik/client/configdlg.cpp b/atlantik/client/configdlg.cpp index d6f32a9a..257942e2 100644 --- a/atlantik/client/configdlg.cpp +++ b/atlantik/client/configdlg.cpp @@ -258,7 +258,7 @@ ConfigBoard::ConfigBoard(ConfigDialog *configDialog, TQWidget *parent, const cha m_configDialog = configDialog; TQVBoxLayout *tqlayout = new TQVBoxLayout(parent, KDialog::marginHint(), KDialog::spacingHint()); - TQGroupBox *box = new TQGroupBox(1, Qt::Horizontal, i18n("Game tqStatus Feedback"), parent); + TQGroupBox *box = new TQGroupBox(1, Qt::Horizontal, i18n("Game Status Feedback"), parent); tqlayout->addWidget(box); m_indicateUnowned = new TQCheckBox(i18n("Display title deed card on unowned properties"), box); diff --git a/libkdegames/kgame/dialogs/kgamedebugdialog.cpp b/libkdegames/kgame/dialogs/kgamedebugdialog.cpp index 6a7e1155..49623238 100644 --- a/libkdegames/kgame/dialogs/kgamedebugdialog.cpp +++ b/libkdegames/kgame/dialogs/kgamedebugdialog.cpp @@ -166,7 +166,7 @@ void KGameDebugDialog::initGamePage() d->mGameMaster = new TQListViewItem(v, i18n("Is Master")); d->mGameAdmin = new TQListViewItem(v, i18n("Is Admin")); d->mGameOffering = new TQListViewItem(v, i18n("Is Offering Connections")); - d->mGametqStatus = new TQListViewItem(v, i18n("Game tqStatus")); + d->mGametqStatus = new TQListViewItem(v, i18n("Game Status")); d->mGameRunning = new TQListViewItem(v, i18n("Game is Running")); d->mGameMaxPlayers = new TQListViewItem(v, i18n("Maximal Players")); d->mGameMinPlayers = new TQListViewItem(v, i18n("Minimal Players")); diff --git a/libkdegames/kgame/kgame.cpp b/libkdegames/kgame/kgame.cpp index a917df81..2eebac64 100644 --- a/libkdegames/kgame/kgame.cpp +++ b/libkdegames/kgame/kgame.cpp @@ -95,7 +95,7 @@ KGame::KGame(int cookie,TQObject* parent) : KGameNetwork(cookie,parent) d->mMaxPlayer.setLocal(-1); // Infinite d->mMinPlayer.registerData(KGamePropertyBase::IdMinPlayer, this, i18n("MinPlayers")); d->mMinPlayer.setLocal(0); // Always ok - d->mGametqStatus.registerData(KGamePropertyBase::IdGametqStatus, this, i18n("GametqStatus")); + d->mGametqStatus.registerData(KGamePropertyBase::IdGametqStatus, this, i18n("GameStatus")); d->mGametqStatus.setLocal(Init); // d->mUniquePlayerNumber = 0; d->mRandom = new KRandomSequence; @@ -1244,7 +1244,7 @@ void KGame::Debug() kdDebug(11001) << "------------------- KGAME -------------------------" << endl; kdDebug(11001) << "this: " << this << endl; kdDebug(11001) << "uniquePlayer " << d->mUniquePlayerNumber << endl; - kdDebug(11001) << "gametqStatus " << gametqStatus() << endl; + kdDebug(11001) << "gameStatus " << gametqStatus() << endl; kdDebug(11001) << "MaxPlayers : " << maxPlayers() << endl; kdDebug(11001) << "NoOfPlayers : " << playerCount() << endl; kdDebug(11001) << "NoOfInactive: " << d->mInactivePlayerList.count() << endl; |