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-rw-r--r--atlantik/client/atlantik.cpp853
1 files changed, 853 insertions, 0 deletions
diff --git a/atlantik/client/atlantik.cpp b/atlantik/client/atlantik.cpp
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+++ b/atlantik/client/atlantik.cpp
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+// Copyright (c) 2002-2004 Rob Kaper <[email protected]>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// version 2 as published by the Free Software Foundation.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; see the file COPYING. If not, write to
+// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+// Boston, MA 02110-1301, USA.
+
+#include <errno.h>
+
+#include <qcolor.h>
+#include <qdatetime.h>
+#include <qlineedit.h>
+#include <qscrollview.h>
+#include <qpopupmenu.h>
+
+#include <kaboutapplication.h>
+#include <kaction.h>
+#include <kapplication.h>
+#include <kcmdlineargs.h>
+#include <kconfig.h>
+#include <klocale.h>
+#include <kmessagebox.h>
+#include <knotifyclient.h>
+#include <knotifydialog.h>
+#include <kstatusbar.h>
+#include <kstdgameaction.h>
+#include <kstdaction.h>
+#include <ktoolbar.h>
+
+#include <kdeversion.h>
+#undef KDE_3_2_FEATURES
+#if defined(KDE_MAKE_VERSION)
+#if KDE_VERSION >= KDE_MAKE_VERSION(3,2,0)
+ #define KDE_3_2_FEATURES
+#endif
+#endif
+
+#include <kdebug.h>
+
+#include <atlantic_core.h>
+#include <auction.h>
+#include <estate.h>
+#include <player.h>
+#include <trade.h>
+#include "atlantik.moc"
+
+#include <atlantik_network.h>
+
+#include <board.h>
+#include <trade_widget.h>
+
+#include "eventlogwidget.h"
+#include "main.h"
+#include "selectserver_widget.h"
+#include "selectgame_widget.h"
+#include "selectconfiguration_widget.h"
+
+LogTextEdit::LogTextEdit( QWidget *parent, const char *name ) : QTextEdit( parent, name )
+{
+#ifdef KDE_3_2_FEATURES
+ m_clear = KStdAction::clear( this, SLOT( clear() ), 0 );
+#else
+ m_clear = new KAction( i18n("Clear"), "clear", NULL, this, SLOT( clear() ), static_cast<KActionCollection *>(0), "clear" );
+#endif
+ m_selectAll = KStdAction::selectAll( this, SLOT( selectAll() ), 0 );
+ m_copy = KStdAction::copy( this, SLOT( copy() ), 0 );
+}
+
+LogTextEdit::~LogTextEdit()
+{
+ delete m_clear;
+ delete m_selectAll;
+ delete m_copy;
+}
+
+QPopupMenu *LogTextEdit::createPopupMenu( const QPoint & )
+{
+ QPopupMenu *rmbMenu = new QPopupMenu( this );
+ m_clear->plug( rmbMenu );
+ rmbMenu->insertSeparator();
+ m_copy->setEnabled( hasSelectedText() );
+ m_copy->plug( rmbMenu );
+ m_selectAll->plug( rmbMenu );
+
+ return rmbMenu;
+}
+
+Atlantik::Atlantik ()
+ : KMainWindow (),
+ m_runningGame( false )
+{
+ // Read application configuration
+ readConfig();
+
+ // Toolbar: Game
+// KStdGameAction::gameNew(this, SLOT(slotNewGame()), actionCollection(), "game_new");
+ m_showEventLog = new KAction(i18n("Show Event &Log")/*, "atlantik_showeventlog"*/, CTRL+Key_L, this, SLOT(showEventLog()), actionCollection(), "showeventlog");
+ KStdGameAction::quit(kapp, SLOT(closeAllWindows()), actionCollection(), "game_quit");
+
+ // Toolbar: Settings
+ KStdAction::preferences(this, SLOT(slotConfigure()), actionCollection());
+ KStdAction::configureNotifications(this, SLOT(configureNotifications()), actionCollection());
+
+ // Initialize pointers to 0L
+ m_configDialog = 0;
+ m_board = 0;
+ m_eventLogWidget = 0;
+ m_selectServer = 0;
+ m_selectGame = 0;
+ m_selectConfiguration = 0;
+ m_atlantikNetwork = 0;
+
+ // Game and network core
+ m_atlanticCore = new AtlanticCore(this, "atlanticCore");
+ connect(m_atlanticCore, SIGNAL(createGUI(Player *)), this, SLOT(newPlayer(Player *)));
+ connect(m_atlanticCore, SIGNAL(removeGUI(Player *)), this, SLOT(removeGUI(Player *)));
+ connect(m_atlanticCore, SIGNAL(createGUI(Trade *)), this, SLOT(newTrade(Trade *)));
+ connect(m_atlanticCore, SIGNAL(removeGUI(Trade *)), this, SLOT(removeGUI(Trade *)));
+
+ initEventLog();
+ initNetworkObject();
+
+ // Menu,toolbar: Move
+ m_roll = KStdGameAction::roll(this, SIGNAL(rollDice()), actionCollection());
+ m_roll->setEnabled(false);
+ m_buyEstate = new KAction(i18n("&Buy"), "atlantik_buy_estate", CTRL+Key_B, this, SIGNAL(buyEstate()), actionCollection(), "buy_estate");
+ m_buyEstate->setEnabled(false);
+ m_auctionEstate = new KAction(i18n("&Auction"), "auction", CTRL+Key_A, this, SIGNAL(auctionEstate()), actionCollection(), "auction");
+ m_auctionEstate->setEnabled(false);
+ m_endTurn = KStdGameAction::endTurn(this, SIGNAL(endTurn()), actionCollection());
+ m_endTurn->setEnabled(false);
+ m_jailCard = new KAction(i18n("Use Card to Leave Jail")/*, "atlantik_move_jail_card"*/, 0, this, SIGNAL(jailCard()), actionCollection(), "move_jailcard");
+ m_jailCard->setEnabled(false);
+ m_jailPay = new KAction(i18n("&Pay to Leave Jail"), "jail_pay", CTRL+Key_P, this, SIGNAL(jailPay()), actionCollection(), "move_jailpay");
+ m_jailPay->setEnabled(false);
+ m_jailRoll = new KAction(i18n("Roll to Leave &Jail")/*, "atlantik_move_jail_roll"*/, CTRL+Key_J, this, SIGNAL(jailRoll()), actionCollection(), "move_jailroll");
+ m_jailRoll->setEnabled(false);
+
+ // Mix code and XML into GUI
+ KMainWindow::createGUI();
+ applyMainWindowSettings( KGlobal::config(), "AtlantikMainWindow" );
+ KMainWindow::statusBar()->insertItem("Atlantik " ATLANTIK_VERSION_STRING, 0);
+ KMainWindow::statusBar()->insertItem(QString::null, 1);
+ connect(statusBar(), SIGNAL(released(int)), this, SLOT(statusBarClick(int)));
+
+ // Main widget, containing all others
+ m_mainWidget = new QWidget(this, "main");
+ m_mainWidget->show();
+ m_mainLayout = new QGridLayout(m_mainWidget, 3, 2);
+ setCentralWidget(m_mainWidget);
+
+ // Vertical view area for portfolios.
+ m_portfolioScroll = new QScrollView(m_mainWidget, "pfScroll");
+ m_mainLayout->addWidget( m_portfolioScroll, 0, 0 );
+ m_portfolioScroll->setHScrollBarMode( QScrollView::AlwaysOff );
+ m_portfolioScroll->setResizePolicy( QScrollView::AutoOneFit );
+ m_portfolioScroll->setFixedHeight( 200 );
+ m_portfolioScroll->hide();
+
+ m_portfolioWidget = new QWidget( m_portfolioScroll->viewport(), "pfWidget" );
+ m_portfolioScroll->addChild( m_portfolioWidget );
+ m_portfolioWidget->show();
+
+ m_portfolioLayout = new QVBoxLayout(m_portfolioWidget);
+ m_portfolioViews.setAutoDelete(true);
+
+ // Nice label
+// m_portfolioLabel = new QLabel(i18n("Players"), m_portfolioWidget, "pfLabel");
+// m_portfolioLayout->addWidget(m_portfolioLabel);
+// m_portfolioLabel->show();
+
+ // Text view for chat and status messages from server.
+ m_serverMsgs = new LogTextEdit(m_mainWidget, "serverMsgs");
+ m_serverMsgs->setTextFormat(QTextEdit::PlainText);
+ m_serverMsgs->setReadOnly(true);
+ m_serverMsgs->setHScrollBarMode(QScrollView::AlwaysOff);
+ m_serverMsgs->setMinimumWidth(200);
+ m_mainLayout->addWidget(m_serverMsgs, 1, 0);
+
+ // LineEdit to enter commands and chat messages.
+ m_input = new QLineEdit(m_mainWidget, "input");
+ m_mainLayout->addWidget(m_input, 2, 0);
+
+ m_serverMsgs->setFocusProxy(m_input);
+
+ connect(m_input, SIGNAL(returnPressed()), this, SLOT(slotSendMsg()));
+
+ // Set stretching where we want it.
+ m_mainLayout->setRowStretch(1, 1); // make m_board+m_serverMsgs stretch vertically, not the rest
+ m_mainLayout->setColStretch(1, 1); // make m_board stretch horizontally, not the rest
+
+ // Check command-line args to see if we need to connect or show Monopigator window
+ KCmdLineArgs *args = KCmdLineArgs::parsedArgs();
+
+ QCString host = args->getOption("host");
+ QCString port = args->getOption("port");
+ if (!host.isNull() && !port.isNull())
+ m_atlantikNetwork->serverConnect(host, port.toInt());
+ else
+ showSelectServer();
+}
+
+void Atlantik::readConfig()
+{
+ // Read configuration settings
+ KConfig *config = kapp->config();
+
+ // General configuration
+ config->setGroup("General");
+ m_config.chatTimestamps = config->readBoolEntry("ChatTimeStamps", false);
+
+ // Personalization configuration
+ config->setGroup("Personalization");
+ m_config.playerName = config->readEntry("PlayerName", "Atlantik");
+ m_config.playerImage = config->readEntry("PlayerImage", "cube.png");
+
+ // Board configuration
+ config->setGroup("Board");
+ m_config.indicateUnowned = config->readBoolEntry("IndicateUnowned", true);
+ m_config.highliteUnowned = config->readBoolEntry("HighliteUnowned", false);
+ m_config.darkenMortgaged = config->readBoolEntry("DarkenMortgaged", true);
+ m_config.animateTokens = config->readBoolEntry("AnimateToken", false);
+ m_config.quartzEffects = config->readBoolEntry("QuartzEffects", true);
+
+ // Meta server configuation
+ config->setGroup("Monopigator");
+ m_config.connectOnStart = config->readBoolEntry("ConnectOnStart", false);
+ m_config.hideDevelopmentServers = config->readBoolEntry("HideDevelopmentServers", true);
+
+ // Portfolio colors
+ config->setGroup("WM");
+ QColor activeDefault(204, 204, 204), inactiveDefault(153, 153, 153);
+ m_config.activeColor = config->readColorEntry("activeBackground", &activeDefault);
+ m_config.inactiveColor = config->readColorEntry("inactiveBlend", &inactiveDefault);
+}
+
+void Atlantik::newPlayer(Player *player)
+{
+ initBoard();
+ m_board->addToken(player);
+ addPortfolioView(player);
+
+ // Player::changed() is not connected until later this method, so
+ // we'd better force an update.
+ playerChanged(player);
+
+ connect(player, SIGNAL(changed(Player *)), this, SLOT(playerChanged(Player *)));
+ connect(player, SIGNAL(gainedTurn()), this, SLOT(gainedTurn()));
+ connect(player, SIGNAL(changed(Player *)), m_board, SLOT(playerChanged(Player *)));
+
+ KNotifyClient::event(winId(), "newplayer");
+}
+
+void Atlantik::newEstate(Estate *estate)
+{
+ initBoard();
+ m_board->addEstateView(estate, m_config.indicateUnowned, m_config.highliteUnowned, m_config.darkenMortgaged, m_config.quartzEffects);
+}
+
+void Atlantik::newTrade(Trade *trade)
+{
+ TradeDisplay *tradeDisplay = new TradeDisplay(trade, m_atlanticCore, 0, "tradeDisplay");
+ m_tradeGUIMap[trade] = tradeDisplay;
+ tradeDisplay->show();
+}
+
+void Atlantik::newAuction(Auction *auction)
+{
+ initBoard();
+ m_board->addAuctionWidget(auction);
+}
+
+void Atlantik::removeGUI(Player *player)
+{
+ // Find and remove portfolioview
+ PortfolioView *portfolioView = findPortfolioView(player);
+ if (portfolioView)
+ m_portfolioViews.remove(portfolioView);
+
+ if (m_board)
+ m_board->removeToken(player);
+}
+
+void Atlantik::removeGUI(Trade *trade)
+{
+ if (TradeDisplay *tradeDisplay = m_tradeGUIMap[trade])
+ delete tradeDisplay;
+}
+
+void Atlantik::showSelectServer()
+{
+ if (m_selectServer)
+ return;
+
+ m_selectServer = new SelectServer(m_config.connectOnStart, m_config.hideDevelopmentServers, m_mainWidget, "selectServer");
+ m_mainLayout->addMultiCellWidget(m_selectServer, 0, 2, 1, 1);
+ m_selectServer->show();
+
+ if (m_selectGame)
+ {
+ delete m_selectGame;
+ m_selectGame = 0;
+ }
+
+ m_atlanticCore->reset(true);
+ initNetworkObject();
+
+ connect(m_selectServer, SIGNAL(serverConnect(const QString, int)), m_atlantikNetwork, SLOT(serverConnect(const QString, int)));
+ connect(m_selectServer, SIGNAL(msgStatus(const QString &)), this, SLOT(slotMsgStatus(const QString &)));
+
+ m_selectServer->slotRefresh( m_config.connectOnStart );
+}
+
+void Atlantik::showSelectGame()
+{
+ if (m_selectGame)
+ return;
+
+ m_selectGame = new SelectGame(m_atlanticCore, m_mainWidget, "selectGame");
+ m_atlanticCore->emitGames();
+
+ m_mainLayout->addMultiCellWidget(m_selectGame, 0, 2, 1, 1);
+ m_selectGame->show();
+
+ // Reset core and GUI
+ if (m_board)
+ {
+ m_board->hide();
+ m_board->reset();
+// delete m_board;
+// m_board = 0;
+
+ // m_portfolioViews.clear();
+ m_atlanticCore->reset();
+ }
+
+ if (m_selectServer)
+ {
+ delete m_selectServer;
+ m_selectServer = 0;
+ }
+ if (m_selectConfiguration)
+ {
+ delete m_selectConfiguration;
+ m_selectConfiguration = 0;
+ }
+
+ connect(m_selectGame, SIGNAL(joinGame(int)), m_atlantikNetwork, SLOT(joinGame(int)));
+ connect(m_selectGame, SIGNAL(newGame(const QString &)), m_atlantikNetwork, SLOT(newGame(const QString &)));
+ connect(m_selectGame, SIGNAL(leaveServer()), this, SLOT(showSelectServer()));
+ connect(m_selectGame, SIGNAL(msgStatus(const QString &)), this, SLOT(slotMsgStatus(const QString &)));
+}
+
+void Atlantik::showSelectConfiguration()
+{
+ if (m_selectConfiguration)
+ return;
+
+ if (m_selectGame)
+ {
+ delete m_selectGame;
+ m_selectGame = 0;
+ }
+
+ m_selectConfiguration = new SelectConfiguration(m_atlanticCore, m_mainWidget, "selectConfiguration");
+ m_mainLayout->addMultiCellWidget(m_selectConfiguration, 0, 2, 1, 1);
+ m_selectConfiguration->show();
+
+ connect(m_atlanticCore, SIGNAL(createGUI(ConfigOption *)), m_selectConfiguration, SLOT(addConfigOption(ConfigOption *)));
+ connect(m_atlantikNetwork, SIGNAL(gameOption(QString, QString, QString, QString, QString)), m_selectConfiguration, SLOT(gameOption(QString, QString, QString, QString, QString)));
+ connect(m_atlantikNetwork, SIGNAL(gameInit()), m_selectConfiguration, SLOT(initGame()));
+ connect(m_selectConfiguration, SIGNAL(startGame()), m_atlantikNetwork, SLOT(startGame()));
+ connect(m_selectConfiguration, SIGNAL(leaveGame()), m_atlantikNetwork, SLOT(leaveGame()));
+ connect(m_selectConfiguration, SIGNAL(changeOption(int, const QString &)), m_atlantikNetwork, SLOT(changeOption(int, const QString &)));
+ connect(m_selectConfiguration, SIGNAL(buttonCommand(QString)), m_atlantikNetwork, SLOT(writeData(QString)));
+ connect(m_selectConfiguration, SIGNAL(iconSelected(const QString &)), m_atlantikNetwork, SLOT(setImage(const QString &)));
+ connect(m_selectConfiguration, SIGNAL(statusMessage(const QString &)), this, SLOT(slotMsgStatus(const QString &)));
+}
+
+void Atlantik::initBoard()
+{
+ if (m_board)
+ return;
+
+ m_board = new AtlantikBoard(m_atlanticCore, 40, AtlantikBoard::Play, m_mainWidget, "board");
+ m_board->setViewProperties(m_config.indicateUnowned, m_config.highliteUnowned, m_config.darkenMortgaged, m_config.quartzEffects, m_config.animateTokens);
+
+ connect(m_atlantikNetwork, SIGNAL(displayDetails(QString, bool, bool, Estate *)), m_board, SLOT(insertDetails(QString, bool, bool, Estate *)));
+ connect(m_atlantikNetwork, SIGNAL(addCommandButton(QString, QString, bool)), m_board, SLOT(displayButton(QString, QString, bool)));
+ connect(m_atlantikNetwork, SIGNAL(addCloseButton()), m_board, SLOT(addCloseButton()));
+ connect(m_board, SIGNAL(tokenConfirmation(Estate *)), m_atlantikNetwork, SLOT(tokenConfirmation(Estate *)));
+ connect(m_board, SIGNAL(buttonCommand(QString)), m_atlantikNetwork, SLOT(writeData(QString)));
+}
+
+void Atlantik::showBoard()
+{
+ if (m_selectGame)
+ {
+ delete m_selectGame;
+ m_selectGame = 0;
+ }
+
+ if (m_selectConfiguration)
+ {
+ delete m_selectConfiguration;
+ m_selectConfiguration = 0;
+ }
+
+ if (!m_board)
+ initBoard();
+
+ m_runningGame = true;
+
+ m_mainLayout->addMultiCellWidget(m_board, 0, 2, 1, 1);
+ m_board->displayDefault();
+ m_board->show();
+
+ PortfolioView *portfolioView = 0;
+ for (QPtrListIterator<PortfolioView> it(m_portfolioViews); *it; ++it)
+ if ((portfolioView = dynamic_cast<PortfolioView*>(*it)))
+ portfolioView->buildPortfolio();
+}
+
+void Atlantik::freezeBoard()
+{
+ if (!m_board)
+ showBoard();
+
+ m_runningGame = false;
+ // TODO: m_board->freeze();
+}
+
+void Atlantik::slotNetworkConnected()
+{
+}
+
+void Atlantik::slotNetworkError(int errnum)
+{
+ QString errMsg(i18n("Error connecting: "));
+
+ switch (m_atlantikNetwork->status())
+ {
+ case IO_ConnectError:
+ if (errnum == ECONNREFUSED)
+ errMsg.append(i18n("connection refused by host."));
+ else
+ errMsg.append(i18n("could not connect to host."));
+ break;
+
+ case IO_LookupError:
+ errMsg.append(i18n("host not found."));
+ break;
+
+ default:
+ errMsg.append(i18n("unknown error."));
+ }
+
+ serverMsgsAppend(errMsg);
+
+ // Re-init network object
+ initNetworkObject();
+}
+
+void Atlantik::networkClosed(int status)
+{
+ switch( status )
+ {
+ case KBufferedIO::involuntary:
+ slotMsgStatus( i18n("Connection with server %1:%2 lost.").arg(m_atlantikNetwork->host()).arg(m_atlantikNetwork->port()), QString("connect_no") );
+ showSelectServer();
+ break;
+ default:
+ if ( !m_atlantikNetwork->host().isEmpty() )
+ slotMsgStatus( i18n("Disconnected from %1:%2.").arg(m_atlantikNetwork->host()).arg(m_atlantikNetwork->port()), QString("connect_no") );
+ break;
+ }
+}
+
+void Atlantik::slotConfigure()
+{
+ if (m_configDialog == 0)
+ m_configDialog = new ConfigDialog(this);
+ m_configDialog->show();
+
+ connect(m_configDialog, SIGNAL(okClicked()), this, SLOT(slotUpdateConfig()));
+}
+
+void Atlantik::showEventLog()
+{
+ if (!m_eventLogWidget)
+ m_eventLogWidget = new EventLogWidget(m_eventLog, 0);
+ m_eventLogWidget->show();
+}
+
+void Atlantik::configureNotifications()
+{
+ KNotifyDialog::configure(this);
+}
+
+void Atlantik::slotUpdateConfig()
+{
+ KConfig *config=kapp->config();
+ bool optBool, configChanged = false;
+ QString optStr;
+
+ optBool = m_configDialog->chatTimestamps();
+ if (m_config.chatTimestamps != optBool)
+ {
+ m_config.chatTimestamps = optBool;
+ configChanged = true;
+ }
+
+ optStr = m_configDialog->playerName();
+ if (m_config.playerName != optStr)
+ {
+ m_config.playerName = optStr;
+ m_atlantikNetwork->setName(optStr);
+ }
+
+ optStr = m_configDialog->playerImage();
+ if (m_config.playerImage != optStr)
+ {
+ m_config.playerImage = optStr;
+ m_atlantikNetwork->setImage(optStr);
+ }
+
+ optBool = m_configDialog->indicateUnowned();
+ if (m_config.indicateUnowned != optBool)
+ {
+ m_config.indicateUnowned = optBool;
+ configChanged = true;
+ }
+
+ optBool = m_configDialog->highliteUnowned();
+ if (m_config.highliteUnowned != optBool)
+ {
+ m_config.highliteUnowned = optBool;
+ configChanged = true;
+ }
+
+ optBool = m_configDialog->darkenMortgaged();
+ if (m_config.darkenMortgaged != optBool)
+ {
+ m_config.darkenMortgaged = optBool;
+ configChanged = true;
+ }
+
+ optBool = m_configDialog->animateToken();
+ if (m_config.animateTokens != optBool)
+ {
+ m_config.animateTokens = optBool;
+ configChanged = true;
+ }
+
+ optBool = m_configDialog->quartzEffects();
+ if (m_config.quartzEffects != optBool)
+ {
+ m_config.quartzEffects = optBool;
+ configChanged = true;
+ }
+
+ optBool = m_configDialog->connectOnStart();
+ if (m_config.connectOnStart != optBool)
+ {
+ m_config.connectOnStart = optBool;
+ configChanged = true;
+ }
+
+ optBool = m_configDialog->hideDevelopmentServers();
+ if (m_config.hideDevelopmentServers != optBool)
+ {
+ m_config.hideDevelopmentServers = optBool;
+ if (m_selectServer)
+ m_selectServer->setHideDevelopmentServers(optBool);
+
+ configChanged = true;
+ }
+
+ config->setGroup("General");
+ config->writeEntry("ChatTimeStamps", m_config.chatTimestamps);
+
+ config->setGroup("Personalization");
+ config->writeEntry("PlayerName", m_config.playerName);
+ config->writeEntry("PlayerImage", m_config.playerImage);
+
+ config->setGroup("Board");
+ config->writeEntry("IndicateUnowned", m_config.indicateUnowned);
+ config->writeEntry("HighliteUnowned", m_config.highliteUnowned);
+ config->writeEntry("DarkenMortgaged", m_config.darkenMortgaged);
+ config->writeEntry("AnimateToken", m_config.animateTokens);
+ config->writeEntry("QuartzEffects", m_config.quartzEffects);
+
+ config->setGroup("Monopigator");
+ config->writeEntry("ConnectOnStart", m_config.connectOnStart);
+ config->writeEntry("HideDevelopmentServers", m_config.hideDevelopmentServers);
+
+ config->sync();
+
+ if (configChanged && m_board)
+ m_board->setViewProperties(m_config.indicateUnowned, m_config.highliteUnowned, m_config.darkenMortgaged, m_config.quartzEffects, m_config.animateTokens);
+}
+
+void Atlantik::slotSendMsg()
+{
+ m_atlantikNetwork->cmdChat(m_input->text());
+ m_input->setText(QString::null);
+}
+
+void Atlantik::slotMsgInfo(QString msg)
+{
+ serverMsgsAppend(msg);
+}
+
+void Atlantik::slotMsgError(QString msg)
+{
+ serverMsgsAppend("Error: " + msg);
+}
+
+void Atlantik::slotMsgStatus(const QString &message, const QString &icon)
+{
+ KMainWindow::statusBar()->changeItem(message, 1);
+ m_eventLog->addEvent(message, icon);
+}
+
+void Atlantik::slotMsgChat(QString player, QString msg)
+{
+ if (m_config.chatTimestamps)
+ {
+ QTime time = QTime::currentTime();
+ serverMsgsAppend(QString("[%1] %2: %3").arg(time.toString("hh:mm")).arg(player).arg(msg));
+ }
+ else
+ serverMsgsAppend(player + ": " + msg);
+ KNotifyClient::event(winId(), "chat");
+}
+
+void Atlantik::serverMsgsAppend(QString msg)
+{
+ // Use append, not setText(old+new) because that one doesn't wrap
+ m_serverMsgs->append(msg);
+ m_serverMsgs->ensureVisible(0, m_serverMsgs->contentsHeight());
+}
+
+void Atlantik::playerChanged(Player *player)
+{
+ PortfolioView *portfolioView = findPortfolioView(player);
+ if (!portfolioView)
+ portfolioView = addPortfolioView(player);
+
+ Player *playerSelf = m_atlanticCore->playerSelf();
+ if (player == playerSelf)
+ {
+ // We changed ourselves..
+ PortfolioView *portfolioView = 0;
+ for (QPtrListIterator<PortfolioView> it(m_portfolioViews); *it; ++it)
+ if ((portfolioView = dynamic_cast<PortfolioView*>(*it)))
+ {
+ // Clear all portfolios if we're not in game
+ if ( !player->game() )
+ portfolioView->clearPortfolio();
+
+ // Show players in our game, hide the rest
+ Player *pTmp = portfolioView->player();
+ if (pTmp->game() == playerSelf->game())
+ portfolioView->show();
+ else
+ portfolioView->hide();
+ }
+ if (!player->game())
+ showSelectGame();
+ else
+ {
+ if ( !m_board || m_board->isHidden() )
+ showSelectConfiguration();
+ }
+
+ m_roll->setEnabled(player->canRoll());
+ m_buyEstate->setEnabled(player->canBuy());
+ m_auctionEstate->setEnabled(player->canAuction());
+
+ // TODO: Should be more finetuned, but monopd doesn't send can_endturn can_payjail can_jailroll yet
+ m_endTurn->setEnabled(player->hasTurn() && !(player->canRoll() || player->canBuy() || player->inJail()));
+ m_jailCard->setEnabled(player->canUseCard());
+ m_jailPay->setEnabled(player->hasTurn() && player->inJail());
+ m_jailRoll->setEnabled(player->hasTurn() && player->inJail());
+ }
+ else
+ {
+ // Another player changed, check if we need to show or hide
+ // his/her portfolioView.
+ if (playerSelf)
+ {
+ if (player->game() == playerSelf->game())
+ portfolioView->show();
+ else
+ portfolioView->hide();
+ }
+ else if ( !player->game() )
+ portfolioView->hide();
+ }
+}
+
+void Atlantik::gainedTurn()
+{
+ KNotifyClient::event(winId(), "gainedturn", i18n("It is your turn now.") );
+}
+
+void Atlantik::initEventLog()
+{
+ m_eventLog = new EventLog();
+}
+
+void Atlantik::initNetworkObject()
+{
+ if (m_atlantikNetwork)
+ {
+ m_atlantikNetwork->reset();
+ return;
+ }
+
+ m_atlantikNetwork = new AtlantikNetwork(m_atlanticCore);
+ connect(m_atlantikNetwork, SIGNAL(msgInfo(QString)), this, SLOT(slotMsgInfo(QString)));
+ connect(m_atlantikNetwork, SIGNAL(msgError(QString)), this, SLOT(slotMsgError(QString)));
+ connect(m_atlantikNetwork, SIGNAL(msgStatus(const QString &, const QString &)), this, SLOT(slotMsgStatus(const QString &, const QString &)));
+ connect(m_atlantikNetwork, SIGNAL(msgChat(QString, QString)), this, SLOT(slotMsgChat(QString, QString)));
+
+ connect(m_atlantikNetwork, SIGNAL(connectionSuccess()), this, SLOT(slotNetworkConnected()));
+ connect(m_atlantikNetwork, SIGNAL(connectionFailed(int)), this, SLOT(slotNetworkError(int)));
+ connect(m_atlantikNetwork, SIGNAL(closed(int)), this, SLOT(networkClosed(int)));
+
+ connect(m_atlantikNetwork, SIGNAL(receivedHandshake()), this, SLOT(sendHandshake()));
+
+ connect(m_atlantikNetwork, SIGNAL(gameConfig()), this, SLOT(showSelectConfiguration()));
+ connect(m_atlantikNetwork, SIGNAL(gameInit()), this, SLOT(initBoard()));
+ connect(m_atlantikNetwork, SIGNAL(gameRun()), this, SLOT(showBoard()));
+ connect(m_atlantikNetwork, SIGNAL(gameEnd()), this, SLOT(freezeBoard()));
+
+ connect(m_atlantikNetwork, SIGNAL(newEstate(Estate *)), this, SLOT(newEstate(Estate *)));
+ connect(m_atlantikNetwork, SIGNAL(newAuction(Auction *)), this, SLOT(newAuction(Auction *)));
+
+ connect(m_atlantikNetwork, SIGNAL(clientCookie(QString)), this, SLOT(clientCookie(QString)));
+ connect(m_atlantikNetwork, SIGNAL(networkEvent(const QString &, const QString &)), m_eventLog, SLOT(addEvent(const QString &, const QString &)));
+
+ connect(this, SIGNAL(rollDice()), m_atlantikNetwork, SLOT(rollDice()));
+ connect(this, SIGNAL(buyEstate()), m_atlantikNetwork, SLOT(buyEstate()));
+ connect(this, SIGNAL(auctionEstate()), m_atlantikNetwork, SLOT(auctionEstate()));
+ connect(this, SIGNAL(endTurn()), m_atlantikNetwork, SLOT(endTurn()));
+ connect(this, SIGNAL(jailCard()), m_atlantikNetwork, SLOT(jailCard()));
+ connect(this, SIGNAL(jailPay()), m_atlantikNetwork, SLOT(jailPay()));
+ connect(this, SIGNAL(jailRoll()), m_atlantikNetwork, SLOT(jailRoll()));
+}
+
+void Atlantik::clientCookie(QString cookie)
+{
+ KConfig *config = kapp->config();
+
+ if (cookie.isNull())
+ {
+ if (config->hasGroup("Reconnection"))
+ config->deleteGroup("Reconnection", true);
+ }
+ else if (m_atlantikNetwork)
+ {
+ config->setGroup("Reconnection");
+ config->writeEntry("Host", m_atlantikNetwork->host());
+ config->writeEntry("Port", m_atlantikNetwork->port());
+ config->writeEntry("Cookie", cookie);
+ }
+ else
+ return;
+
+ config->sync();
+}
+
+void Atlantik::sendHandshake()
+{
+ m_atlantikNetwork->setName(m_config.playerName);
+ m_atlantikNetwork->setImage(m_config.playerImage);
+
+ // Check command-line args to see if we need to auto-join
+ KCmdLineArgs *args = KCmdLineArgs::parsedArgs();
+
+ QCString game = args->getOption("game");
+ if (!game.isNull())
+ m_atlantikNetwork->joinGame(game.toInt());
+}
+
+void Atlantik::statusBarClick(int item)
+{
+ if ( item == 0 )
+ {
+ KAboutApplication dialog(kapp->aboutData(), this);
+ dialog.exec();
+ }
+ else if ( item == 1)
+ showEventLog();
+}
+
+PortfolioView *Atlantik::addPortfolioView(Player *player)
+{
+ PortfolioView *portfolioView = new PortfolioView(m_atlanticCore, player, m_config.activeColor, m_config.inactiveColor, m_portfolioWidget);
+ m_portfolioViews.append(portfolioView);
+ if ( m_portfolioViews.count() > 0 && m_portfolioScroll->isHidden() )
+ m_portfolioScroll->show();
+
+ connect(player, SIGNAL(changed(Player *)), portfolioView, SLOT(playerChanged()));
+ connect(portfolioView, SIGNAL(newTrade(Player *)), m_atlantikNetwork, SLOT(newTrade(Player *)));
+ connect(portfolioView, SIGNAL(kickPlayer(Player *)), m_atlantikNetwork, SLOT(kickPlayer(Player *)));
+ connect(portfolioView, SIGNAL(estateClicked(Estate *)), m_board, SLOT(prependEstateDetails(Estate *)));
+
+ m_portfolioLayout->addWidget(portfolioView);
+ portfolioView->show();
+
+ return portfolioView;
+}
+
+PortfolioView *Atlantik::findPortfolioView(Player *player)
+{
+ PortfolioView *portfolioView = 0;
+ for (QPtrListIterator<PortfolioView> it(m_portfolioViews); (portfolioView = *it) ; ++it)
+ if (player == portfolioView->player())
+ return portfolioView;
+
+ return 0;
+}
+
+void Atlantik::closeEvent(QCloseEvent *e)
+{
+ Game *gameSelf = m_atlanticCore->gameSelf();
+ Player *playerSelf = m_atlanticCore->playerSelf();
+
+ int result = KMessageBox::Continue;
+ if ( gameSelf && !playerSelf->isBankrupt() && m_runningGame )
+ result = KMessageBox::warningContinueCancel( this, i18n("You are currently part of an active game. Are you sure you want to close Atlantik? If you do, you forfeit the game."), i18n("Close & Forfeit?"), i18n("Close && Forfeit") );
+
+ if ( result == KMessageBox::Continue )
+ {
+ if ( m_atlantikNetwork )
+ m_atlantikNetwork->leaveGame();
+
+ saveMainWindowSettings(kapp->config(), "AtlantikMainWindow");
+ KMainWindow::closeEvent(e);
+ }
+}