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+// Copyright (c) 2002 Rob Kaper <[email protected]>
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License version 2.1 as published by the Free Software Foundation.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this library; see the file COPYING.LIB. If not, write to
+// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+// Boston, MA 02110-1301, USA.
+
+//#include <kdebug.h>
+
+#include "estate.h"
+#include "estate.moc"
+#include "player.h"
+
+Estate::Estate(int estateId) : QObject()
+{
+ m_id = estateId;
+ m_name = QString::null;
+ m_owner = 0;
+ m_houses = 0;
+ m_price = 0;
+ m_money = 0;
+ m_estateGroup = 0;
+ m_changed = m_canBeOwned = m_canBuyHouses = m_canSellHouses = m_isMortgaged = m_canToggleMortgage = false;
+ m_bgColor = QColor();
+ m_color = QColor();
+}
+
+void Estate::setEstateGroup(EstateGroup *estateGroup)
+{
+ if (m_estateGroup != estateGroup)
+ m_estateGroup = estateGroup;
+}
+
+void Estate::setOwner(Player *player)
+{
+ if (m_owner != player)
+ {
+ m_owner = player;
+ m_changed = true;
+ }
+}
+bool Estate::isOwned() const
+{
+ if (m_owner)
+ return true;
+ else
+ return false;
+}
+
+bool Estate::isOwnedBySelf() const
+{
+ if (m_owner && m_owner->isSelf())
+ return true;
+ else
+ return false;
+}
+
+void Estate::setHouses(unsigned int houses)
+{
+ if (m_houses != houses)
+ m_houses = houses;
+ m_changed = true;
+}
+
+void Estate::setName(QString name)
+{
+ if (m_name != name)
+ {
+ m_name = name;
+ m_changed = true;
+ }
+}
+
+QString Estate::name() const
+{
+ return m_name;
+}
+
+void Estate::setColor(QColor color)
+{
+ if (m_color != color)
+ {
+ m_color = color;
+ m_changed = true;
+ }
+}
+
+void Estate::setBgColor(QColor color)
+{
+ if (m_bgColor != color)
+ {
+ m_bgColor = color;
+ m_changed = true;
+ }
+}
+
+void Estate::setCanBeOwned(const bool canBeOwned)
+{
+ if (m_canBeOwned != canBeOwned)
+ m_canBeOwned = canBeOwned;
+}
+
+void Estate::setCanBuyHouses(const bool canBuyHouses)
+{
+ if (m_canBuyHouses != canBuyHouses)
+ m_canBuyHouses = canBuyHouses;
+}
+
+void Estate::setCanSellHouses(const bool canSellHouses)
+{
+ if (m_canSellHouses != canSellHouses)
+ m_canSellHouses = canSellHouses;
+}
+
+void Estate::setIsMortgaged(const bool isMortgaged)
+{
+ if (m_isMortgaged != isMortgaged)
+ {
+ m_isMortgaged = isMortgaged;
+ m_changed = true;
+ }
+}
+
+void Estate::setCanToggleMortgage(const bool canToggleMortgage)
+{
+ if (m_canToggleMortgage != canToggleMortgage)
+ {
+ m_canToggleMortgage = canToggleMortgage;
+ m_changed = true;
+ }
+}
+
+void Estate::setMoney(int money)
+{
+ if (m_money != money)
+ {
+ m_money = money;
+ m_changed = true;
+ }
+}
+
+int Estate::money()
+{
+ return m_money;
+}
+
+void Estate::update(bool force)
+{
+ if (m_changed || force)
+ {
+ emit changed();
+ m_changed = false;
+ }
+}