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Diffstat (limited to 'atlantik/libatlantic/estate.h')
-rw-r--r-- | atlantik/libatlantic/estate.h | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/atlantik/libatlantic/estate.h b/atlantik/libatlantic/estate.h new file mode 100644 index 00000000..b6b768a5 --- /dev/null +++ b/atlantik/libatlantic/estate.h @@ -0,0 +1,95 @@ +// Copyright (c) 2002-2003 Rob Kaper <[email protected]> +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License version 2.1 as published by the Free Software Foundation. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this library; see the file COPYING.LIB. If not, write to +// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, +// Boston, MA 02110-1301, USA. + +#ifndef LIBATLANTIC_ESTATE_H +#define LIBATLANTIC_ESTATE_H + +#include <qobject.h> +#include <qcolor.h> + +#include "libatlantic_export.h" + +class EstateGroup; +class Player; + +class LIBATLANTIC_EXPORT Estate : public QObject +{ +Q_OBJECT + +public: + Estate(int estateId); + int id() { return m_id; } + void setName(QString name); + QString name() const; + void setEstateGroup(EstateGroup *estateGroup); + EstateGroup *estateGroup() { return m_estateGroup; } + void setOwner(Player *player); + bool isOwned() const; + bool isOwnedBySelf() const; + Player *owner() { return m_owner; } + void setHouses(unsigned int houses); + unsigned int houses() { return m_houses; } + void setCanBeOwned(const bool canBeOwned); + bool canBeOwned() const { return m_canBeOwned; } + void setCanBuyHouses(const bool canBuyHouses); + bool canBuyHouses() const { return m_canBuyHouses; } + void setCanSellHouses(const bool canSellHouses); + bool canSellHouses() const { return m_canSellHouses; } + void setHousePrice(const unsigned int housePrice) { m_housePrice = housePrice; } + unsigned int housePrice() const { return m_housePrice; } + void setHouseSellPrice(const unsigned int houseSellPrice) { m_houseSellPrice = houseSellPrice; } + unsigned int houseSellPrice() const { return m_houseSellPrice; } + void setIsMortgaged(const bool isMortgaged); + bool isMortgaged() const { return m_isMortgaged; } + void setCanToggleMortgage(const bool canToggleMortgage); + bool canToggleMortgage() const { return m_canToggleMortgage; } + void setMortgagePrice(const unsigned int mortgagePrice) { m_mortgagePrice = mortgagePrice; } + unsigned int mortgagePrice() const { return m_mortgagePrice; } + void setUnmortgagePrice(const unsigned int unmortgagePrice) { m_unmortgagePrice = unmortgagePrice; } + unsigned int unmortgagePrice() const { return m_unmortgagePrice; } + void setColor(QColor color); + QColor color() const { return m_color; } + void setBgColor(QColor color); + QColor bgColor() const { return m_bgColor; } + void setPrice(const unsigned int price) { m_price = price; } + unsigned int price() const { return m_price; } + void setMoney(int money); + int money(); + void update(bool force = false); + +signals: + void changed(); + void estateToggleMortgage(Estate *estate); + void estateHouseBuy(Estate *estate); + void estateHouseSell(Estate *estate); + void newTrade(Player *player); + void LMBClicked(Estate *estate); + +protected: + bool m_changed; + int m_id; + +private: + QString m_name; + Player *m_owner; + EstateGroup *m_estateGroup; + unsigned int m_houses, m_price, m_housePrice, m_houseSellPrice, m_mortgagePrice, m_unmortgagePrice; + int m_money; + bool m_canBeOwned, m_canBuyHouses, m_canSellHouses, m_isMortgaged, m_canToggleMortgage; + QColor m_bgColor, m_color; +}; + +#endif |