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-rw-r--r--atlantik/libatlantic/game.cpp130
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diff --git a/atlantik/libatlantic/game.cpp b/atlantik/libatlantic/game.cpp
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+// Copyright (c) 2003 Rob Kaper <[email protected]>
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License version 2.1 as published by the Free Software Foundation.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this library; see the file COPYING.LIB. If not, write to
+// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+// Boston, MA 02110-1301, USA.
+
+#include <qstring.h>
+
+#include "game.h"
+
+Game::Game(int gameId) : QObject()
+{
+ m_id = gameId;
+ m_description = QString::null;
+ m_type = QString::null;
+ m_players = 0;
+ m_master = 0;
+
+ m_changed = false;
+}
+
+int Game::id() const
+{
+ return m_id;
+}
+
+void Game::setCanBeJoined(const bool &canBeJoined)
+{
+ if (m_canBeJoined != canBeJoined)
+ {
+ m_canBeJoined = canBeJoined;
+ m_changed = true;
+ }
+}
+
+bool Game::canBeJoined() const
+{
+ return m_canBeJoined;
+}
+
+void Game::setDescription(const QString &description)
+{
+ if (m_description != description)
+ {
+ m_description = description;
+ m_changed = true;
+ }
+}
+
+QString Game::description() const
+{
+ return m_description;
+}
+
+void Game::setName(const QString &name)
+{
+ if (m_name != name)
+ {
+ m_name = name;
+ m_changed = true;
+ }
+}
+
+QString Game::name() const
+{
+ return m_name;
+}
+
+void Game::setType(const QString &type)
+{
+ if (m_type != type)
+ {
+ m_type = type;
+ m_changed = true;
+ }
+}
+
+QString Game::type() const
+{
+ return m_type;
+}
+
+void Game::update(bool force)
+{
+ if (m_changed || force)
+ {
+ emit changed(this);
+ m_changed = false;
+ }
+}
+
+int Game::players()
+{
+ return m_players;
+}
+
+void Game::setPlayers(int players)
+{
+ if (m_players != players)
+ {
+ m_players = players;
+ m_changed = true;
+ }
+}
+
+Player *Game::master()
+{
+ return m_master;
+}
+
+void Game::setMaster(Player *master)
+{
+ if (m_master != master)
+ {
+ m_master = master;
+ m_changed = true;
+ }
+}
+
+#include "game.moc"