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+// Copyright (c) 2003 Rob Kaper <[email protected]>
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License version 2.1 as published by the Free Software Foundation.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this library; see the file COPYING.LIB. If not, write to
+// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+// Boston, MA 02110-1301, USA.
+
+#ifndef LIBATLANTIC_GAME_H
+#define LIBATLANTIC_GAME_H
+
+#include <qobject.h>
+
+#include "libatlantic_export.h"
+
+class QString;
+
+class Player;
+
+class LIBATLANTIC_EXPORT Game : public QObject
+{
+Q_OBJECT
+
+public:
+ Game(int gameId);
+
+ int id() const;
+ void setCanBeJoined(const bool &canBeJoined);
+ bool canBeJoined() const;
+ void setDescription(const QString &description);
+ QString description() const;
+ void setName(const QString &name);
+ QString name() const;
+ void setType(const QString &type);
+ QString type() const;
+ int players();
+ void setPlayers(int players);
+ Player *master();
+ void setMaster(Player *master);
+
+ void update(bool force = false);
+
+signals:
+ void changed(Game *game);
+
+private:
+ bool m_changed;
+ bool m_canBeJoined;
+ QString m_description, m_name, m_type;
+ int m_id, m_players;
+ Player *m_master;
+};
+
+#endif