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+// Copyright (c) 2002-2003 Rob Kaper <[email protected]>
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License version 2.1 as published by the Free Software Foundation.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this library; see the file COPYING.LIB. If not, write to
+// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+// Boston, MA 02110-1301, USA.
+
+#ifndef LIBATLANTIC_PLAYER_H
+#define LIBATLANTIC_PLAYER_H
+
+#include <qobject.h>
+#include <qstring.h>
+
+#include "libatlantic_export.h"
+
+class Estate;
+class Game;
+
+class LIBATLANTIC_EXPORT Player : public QObject
+{
+Q_OBJECT
+
+public:
+ Player(int playerId);
+
+ int id() { return m_id; }
+ void setGame(Game *game);
+ Game *game();
+ void setLocation(Estate *location);
+ Estate *location() { return m_location; }
+ void setDestination(Estate *destination);
+ Estate *destination() { return m_destination; }
+ void setIsSelf(const bool isSelf) { m_isSelf = isSelf; }
+ bool isSelf() const { return m_isSelf; }
+ void setBankrupt(bool bankrupt);
+ bool isBankrupt() { return m_bankrupt; }
+ void setHasDebt(bool hasDebt);
+ bool hasDebt() { return m_hasDebt; }
+ void setHasTurn(const bool hasTurn);
+ bool hasTurn() const { return m_hasTurn; }
+ void setCanRoll(bool canRoll);
+ bool canRoll() const { return m_canRoll; }
+ void setCanBuy(bool canBuy);
+ bool canBuy() const { return m_canBuy; }
+ void setCanAuction(bool canAuction);
+ bool canAuction() const { return m_canAuction; }
+ void setCanUseCard(bool canUseCard);
+ bool canUseCard() const { return m_canUseCard; }
+ void setInJail(const bool inJail);
+ bool inJail() const { return m_inJail; }
+ void setName(const QString _n);
+ QString name() const { return m_name; }
+ void setHost(const QString &host);
+ QString host() const { return m_host; }
+ void setImage(const QString &image);
+ const QString image() const { return m_image; }
+ void setMoney(unsigned int _m);
+ unsigned int money() const { return m_money; }
+ void update(bool force = false);
+
+signals:
+ void changed(Player *player);
+ void gainedTurn();
+
+private:
+ int m_id;
+ bool m_changed, m_isSelf;
+ bool m_bankrupt, m_hasDebt, m_hasTurn, m_canRoll, m_canBuy, m_canAuction, m_canUseCard, m_inJail;
+ unsigned int m_money;
+ QString m_name, m_host, m_image;
+ Game *m_game;
+ Estate *m_location, *m_destination;
+};
+
+#endif