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+// Copyright (c) 2002-2003 Rob Kaper <[email protected]>
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License version 2.1 as published by the Free Software Foundation.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this library; see the file COPYING.LIB. If not, write to
+// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+// Boston, MA 02110-1301, USA.
+
+#ifndef ATLANTIK_ESTATEVIEW_H
+#define ATLANTIK_ESTATEVIEW_H
+
+#include <qwidget.h>
+#include <qpixmap.h>
+
+#include <kpixmap.h>
+
+#include "portfolioestate.h"
+
+enum EstateOrientation { North=0, East=1, South=2, West=3 };
+
+class Player;
+class Estate;
+
+class EstateView : public QWidget
+{
+Q_OBJECT
+
+ public:
+ EstateView(Estate *estate, EstateOrientation orientation, const QString &, bool indicateUnowned, bool highliteUnowned, bool darkenMortgaged, bool quartzEffects, QWidget *parent, const char *name = 0);
+ void setViewProperties(bool indicateUnowned, bool highliteUnowned, bool darkenMortgaged, bool quartzEffects);
+ Estate *estate() { return m_estate; }
+ void updatePE();
+ EstateOrientation orientation() { return m_orientation; }
+
+ public slots:
+ void slotResizeAftermath();
+
+ signals:
+ void estateToggleMortgage(Estate *estate);
+ void estateHouseBuy(Estate *estate);
+ void estateHouseSell(Estate *estate);
+ void newTrade(Player *player);
+ void LMBClicked(Estate *estate);
+
+ protected:
+ void paintEvent(QPaintEvent *);
+ void resizeEvent(QResizeEvent *);
+ void mousePressEvent(QMouseEvent *);
+
+private:
+ void updateToolTip();
+
+ QPixmap *rotatePixmap(QPixmap *);
+ KPixmap *rotatePixmap(KPixmap *);
+ void drawQuartzBlocks(KPixmap *pi, KPixmap &p, const QColor &c1, const QColor &c2);
+ void repositionPortfolioEstate();
+
+ Estate *m_estate;
+ QPixmap *qpixmap, *icon;
+ KPixmap *m_quartzBlocks;
+ bool m_indicateUnowned, m_highliteUnowned, m_darkenMortgaged, m_quartzEffects;
+ bool b_recreate, m_recreateQuartz;
+ int m_titleWidth, m_titleHeight;
+ EstateOrientation m_orientation;
+ PortfolioEstate *pe;
+
+ private slots:
+ void slotMenuAction(int);
+ void estateChanged();
+};
+
+#endif