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Diffstat (limited to 'atlantik/libatlantikui/estateview.h')
-rw-r--r-- | atlantik/libatlantikui/estateview.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/atlantik/libatlantikui/estateview.h b/atlantik/libatlantikui/estateview.h new file mode 100644 index 00000000..864c8983 --- /dev/null +++ b/atlantik/libatlantikui/estateview.h @@ -0,0 +1,80 @@ +// Copyright (c) 2002-2003 Rob Kaper <[email protected]> +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License version 2.1 as published by the Free Software Foundation. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this library; see the file COPYING.LIB. If not, write to +// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, +// Boston, MA 02110-1301, USA. + +#ifndef ATLANTIK_ESTATEVIEW_H +#define ATLANTIK_ESTATEVIEW_H + +#include <qwidget.h> +#include <qpixmap.h> + +#include <kpixmap.h> + +#include "portfolioestate.h" + +enum EstateOrientation { North=0, East=1, South=2, West=3 }; + +class Player; +class Estate; + +class EstateView : public QWidget +{ +Q_OBJECT + + public: + EstateView(Estate *estate, EstateOrientation orientation, const QString &, bool indicateUnowned, bool highliteUnowned, bool darkenMortgaged, bool quartzEffects, QWidget *parent, const char *name = 0); + void setViewProperties(bool indicateUnowned, bool highliteUnowned, bool darkenMortgaged, bool quartzEffects); + Estate *estate() { return m_estate; } + void updatePE(); + EstateOrientation orientation() { return m_orientation; } + + public slots: + void slotResizeAftermath(); + + signals: + void estateToggleMortgage(Estate *estate); + void estateHouseBuy(Estate *estate); + void estateHouseSell(Estate *estate); + void newTrade(Player *player); + void LMBClicked(Estate *estate); + + protected: + void paintEvent(QPaintEvent *); + void resizeEvent(QResizeEvent *); + void mousePressEvent(QMouseEvent *); + +private: + void updateToolTip(); + + QPixmap *rotatePixmap(QPixmap *); + KPixmap *rotatePixmap(KPixmap *); + void drawQuartzBlocks(KPixmap *pi, KPixmap &p, const QColor &c1, const QColor &c2); + void repositionPortfolioEstate(); + + Estate *m_estate; + QPixmap *qpixmap, *icon; + KPixmap *m_quartzBlocks; + bool m_indicateUnowned, m_highliteUnowned, m_darkenMortgaged, m_quartzEffects; + bool b_recreate, m_recreateQuartz; + int m_titleWidth, m_titleHeight; + EstateOrientation m_orientation; + PortfolioEstate *pe; + + private slots: + void slotMenuAction(int); + void estateChanged(); +}; + +#endif |