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-rw-r--r--katomic/toplevel.cpp16
-rw-r--r--katomic/toplevel.h6
2 files changed, 11 insertions, 11 deletions
diff --git a/katomic/toplevel.cpp b/katomic/toplevel.cpp
index 56244c3a..1a26d4ac 100644
--- a/katomic/toplevel.cpp
+++ b/katomic/toplevel.cpp
@@ -40,7 +40,7 @@ extern Options settings;
void AtomTopLevel::createMenu()
{
- KAction *act = KStdGameAction::highscores(TQT_TQOBJECT(main), TQT_SLOT(showHighscores()), actionCollection());
+ TDEAction *act = KStdGameAction::highscores(TQT_TQOBJECT(main), TQT_SLOT(showHighscores()), actionCollection());
act->setText(i18n("Show &Highscores"));
KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
KStdGameAction::restart(TQT_TQOBJECT(main), TQT_SLOT(restartLevel()), actionCollection());
@@ -54,13 +54,13 @@ void AtomTopLevel::createMenu()
connect (main, TQT_SIGNAL (enableRedo(bool)), TQT_SLOT(enableRedo(bool)));
connect (main, TQT_SIGNAL (enableUndo(bool)), TQT_SLOT(enableUndo(bool)));
- new KAction(i18n("Atom Up"), Key_Up, TQT_TQOBJECT(main), TQT_SLOT(moveUp()), actionCollection(), "atom_up");
- new KAction(i18n("Atom Down"), Key_Down, TQT_TQOBJECT(main), TQT_SLOT(moveDown()), actionCollection(), "atom_down");
- new KAction(i18n("Atom Left"), Key_Left, TQT_TQOBJECT(main), TQT_SLOT(moveLeft()), actionCollection(), "atom_left");
- new KAction(i18n("Atom Right"), Key_Right, TQT_TQOBJECT(main), TQT_SLOT(moveRight()), actionCollection(), "atom_right");
+ new TDEAction(i18n("Atom Up"), Key_Up, TQT_TQOBJECT(main), TQT_SLOT(moveUp()), actionCollection(), "atom_up");
+ new TDEAction(i18n("Atom Down"), Key_Down, TQT_TQOBJECT(main), TQT_SLOT(moveDown()), actionCollection(), "atom_down");
+ new TDEAction(i18n("Atom Left"), Key_Left, TQT_TQOBJECT(main), TQT_SLOT(moveLeft()), actionCollection(), "atom_left");
+ new TDEAction(i18n("Atom Right"), Key_Right, TQT_TQOBJECT(main), TQT_SLOT(moveRight()), actionCollection(), "atom_right");
- new KAction(i18n("Next Atom"), Key_Tab, TQT_TQOBJECT(main), TQT_SLOT(nextAtom()), actionCollection(), "next_atom");
- new KAction(i18n("Previous Atom"), SHIFT+Key_Tab, TQT_TQOBJECT(main), TQT_SLOT(previousAtom()), actionCollection(), "prev_atom");
+ new TDEAction(i18n("Next Atom"), Key_Tab, TQT_TQOBJECT(main), TQT_SLOT(nextAtom()), actionCollection(), "next_atom");
+ new TDEAction(i18n("Previous Atom"), SHIFT+Key_Tab, TQT_TQOBJECT(main), TQT_SLOT(previousAtom()), actionCollection(), "prev_atom");
}
void AtomTopLevel::configopts()
@@ -93,7 +93,7 @@ AtomTopLevel::AtomTopLevel()
initConfig();
setCentralWidget(main);
- setupGUI( KMainWindow::Save | Keys | Create );
+ setupGUI( TDEMainWindow::Save | Keys | Create );
}
AtomTopLevel::~AtomTopLevel()
diff --git a/katomic/toplevel.h b/katomic/toplevel.h
index 274b28a0..2f29229b 100644
--- a/katomic/toplevel.h
+++ b/katomic/toplevel.h
@@ -8,7 +8,7 @@
#define TOPLEVEL_H
class GameWidget;
-class KAction;
+class TDEAction;
class TDEConfig;
#include <kmainwindow.h>
@@ -21,7 +21,7 @@ class TDEConfig;
* @author Andreas W�st
*/
-class AtomTopLevel : public KMainWindow
+class AtomTopLevel : public TDEMainWindow
{
Q_OBJECT
@@ -51,7 +51,7 @@ class AtomTopLevel : public KMainWindow
GameWidget *main;
- KAction *redoAction, *undoAction;
+ TDEAction *redoAction, *undoAction;
protected slots:
void enableRedo(bool enable);