diff options
Diffstat (limited to 'kblackbox/kbbgame.cpp')
-rw-r--r-- | kblackbox/kbbgame.cpp | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/kblackbox/kbbgame.cpp b/kblackbox/kbbgame.cpp index 82028871..6370291d 100644 --- a/kblackbox/kbbgame.cpp +++ b/kblackbox/kbbgame.cpp @@ -10,12 +10,12 @@ #include <config.h> -#include <qpopupmenu.h> -#include <qkeycode.h> -#include <qlabel.h> -#include <qpushbutton.h> -#include <qtooltip.h> -#include <qstring.h> +#include <tqpopupmenu.h> +#include <tqkeycode.h> +#include <tqlabel.h> +#include <tqpushbutton.h> +#include <tqtooltip.h> +#include <tqstring.h> #include <kmessagebox.h> #include <kdebug.h> @@ -58,8 +58,8 @@ KBBGame::KBBGame() { int i; - QPixmap **pix = new QPixmap * [NROFTYPES]; - pix[0] = new QPixmap(); + TQPixmap **pix = new TQPixmap * [NROFTYPES]; + pix[0] = new TQPixmap(); *pix[0] = BarIcon( pFNames[0] ); if (!pix[0]->isNull()) { kdDebug(12009) << "Pixmap \"" << pFNames[0] << "\" loaded." << endl; @@ -89,15 +89,15 @@ KBBGame::KBBGame() initKAction(); - connect( gr, SIGNAL(inputAt(int,int,int)), - this, SLOT(gotInputAt(int,int,int)) ); - connect( this, SIGNAL(gameRuns(bool)), - gr, SLOT(setInputAccepted(bool)) ); - connect( gr, SIGNAL(endMouseClicked()), - this, SLOT(gameFinished()) ); + connect( gr, TQT_SIGNAL(inputAt(int,int,int)), + this, TQT_SLOT(gotInputAt(int,int,int)) ); + connect( this, TQT_SIGNAL(gameRuns(bool)), + gr, TQT_SLOT(setInputAccepted(bool)) ); + connect( gr, TQT_SIGNAL(endMouseClicked()), + this, TQT_SLOT(gameFinished()) ); /* - QToolTip::add( doneButton, i18n( + TQToolTip::add( doneButton, i18n( "Click here when you think you placed all the balls.") ); */ @@ -164,7 +164,7 @@ KBBGame::KBBGame() KBBGame::~KBBGame() { KConfig *kConf; - QString s; + TQString s; kConf = kapp->config(); kConf->setGroup( "KBlackBox Setup" ); @@ -266,7 +266,7 @@ void KBBGame::newGame() if (running) { bool cancel; cancel = KMessageBox::warningContinueCancel(0, - i18n("Do you really want to give up this game?"),QString::null,i18n("Give Up")) + i18n("Do you really want to give up this game?"),TQString::null,i18n("Give Up")) == KMessageBox::Cancel; if (cancel) return; @@ -314,7 +314,7 @@ void KBBGame::newGame() void KBBGame::gameFinished() { if (running) { - QString s; + TQString s; if (ballsPlaced == balls) { getResults(); abortGame(); @@ -388,7 +388,7 @@ void KBBGame::giveUp() bool stop; stop = KMessageBox::warningContinueCancel(0, i18n( - "Do you really want to give up this game?"),QString::null,i18n("Give Up")) + "Do you really want to give up this game?"),TQString::null,i18n("Give Up")) == KMessageBox::Continue; if (stop) { @@ -404,8 +404,8 @@ void KBBGame::giveUp() void KBBGame::updateStats() { - QString tmp; - QString s = i18n("Run: "); + TQString tmp; + TQString s = i18n("Run: "); if (running) s += i18n("Yes"); else @@ -442,7 +442,7 @@ bool KBBGame::setSize( int w, int h ) if (running) { ok = KMessageBox::warningContinueCancel(0, i18n( - "This will be the end of the current game!"),QString::null,i18n("End Game")) + "This will be the end of the current game!"),TQString::null,i18n("End Game")) == KMessageBox::Continue; } else ok = TRUE; @@ -470,7 +470,7 @@ bool KBBGame::setBalls( int n ) if (balls != n) { if (running) { ok = KMessageBox::warningContinueCancel(0, - i18n("This will be the end of the current game!"),QString::null,i18n("End Game")) + i18n("This will be the end of the current game!"),TQString::null,i18n("End Game")) == KMessageBox::Continue; } else ok = TRUE; if (ok) { @@ -698,37 +698,37 @@ void KBBGame::gotInputAt( int col, int row, int state ) void KBBGame::initKAction() { // game - KStdGameAction::gameNew(this, SLOT(newGame()), actionCollection()); - (void)new KAction( i18n("&Give Up"), SmallIcon("giveup"), 0, this, SLOT(giveUp()), actionCollection(), "game_giveup" ); - (void)new KAction( i18n("&Done"), SmallIcon("done"), 0, this, SLOT(gameFinished()), actionCollection(), "game_done" ); - (void)new KAction( i18n("&Resize"), 0, this, SLOT(slotResize()), actionCollection(), "game_resize" ); - KStdGameAction::quit(this, SLOT(close()), actionCollection()); + KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection()); + (void)new KAction( i18n("&Give Up"), SmallIcon("giveup"), 0, this, TQT_SLOT(giveUp()), actionCollection(), "game_giveup" ); + (void)new KAction( i18n("&Done"), SmallIcon("done"), 0, this, TQT_SLOT(gameFinished()), actionCollection(), "game_done" ); + (void)new KAction( i18n("&Resize"), 0, this, TQT_SLOT(slotResize()), actionCollection(), "game_resize" ); + KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); // settings - sizeAction = new KSelectAction( i18n("&Size"), 0, this, SLOT(slotSize()), actionCollection(), "options_size"); - QStringList list; + sizeAction = new KSelectAction( i18n("&Size"), 0, this, TQT_SLOT(slotSize()), actionCollection(), "options_size"); + TQStringList list; list.append(i18n(" 8 x 8 ")); list.append(i18n(" 10 x 10 ")); list.append(i18n(" 12 x 12 ")); sizeAction->setItems(list); - ballsAction = new KSelectAction( i18n("&Balls"), 0, this, SLOT(slotBalls()), actionCollection(), "options_balls"); + ballsAction = new KSelectAction( i18n("&Balls"), 0, this, TQT_SLOT(slotBalls()), actionCollection(), "options_balls"); list.clear(); list.append(i18n(" 4 ")); list.append(i18n(" 6 ")); list.append(i18n(" 8 ")); ballsAction->setItems(list); - tutorialAction = new KToggleAction( i18n("&Tutorial"), 0, this, SLOT(tutorialSwitch()), actionCollection(), "options_tutorial" ); -// KStdAction::keyBindings(guiFactory(), SLOT(configureShortcuts()), + tutorialAction = new KToggleAction( i18n("&Tutorial"), 0, this, TQT_SLOT(tutorialSwitch()), actionCollection(), "options_tutorial" ); +// KStdAction::keyBindings(guiFactory(), TQT_SLOT(configureShortcuts()), //actionCollection()); // keyboard only - (void)new KAction( i18n("Move Down"), Qt::Key_Down, gr, SLOT(slotDown()), actionCollection(), "move_down" ); - (void)new KAction( i18n("Move Up"), Qt::Key_Up, gr, SLOT(slotUp()), actionCollection(), "move_up" ); - (void)new KAction( i18n("Move Left"), Qt::Key_Left, gr, SLOT(slotLeft()), actionCollection(), "move_left" ); - (void)new KAction( i18n("Move Right"), Qt::Key_Right, gr, SLOT(slotRight()), actionCollection(), "move_right" ); - (void)new KAction( i18n("Trigger Action"), Qt::Key_Return, gr, SLOT(slotInput()), actionCollection(), "move_trigger" ); + (void)new KAction( i18n("Move Down"), Qt::Key_Down, gr, TQT_SLOT(slotDown()), actionCollection(), "move_down" ); + (void)new KAction( i18n("Move Up"), Qt::Key_Up, gr, TQT_SLOT(slotUp()), actionCollection(), "move_up" ); + (void)new KAction( i18n("Move Left"), Qt::Key_Left, gr, TQT_SLOT(slotLeft()), actionCollection(), "move_left" ); + (void)new KAction( i18n("Move Right"), Qt::Key_Right, gr, TQT_SLOT(slotRight()), actionCollection(), "move_right" ); + (void)new KAction( i18n("Trigger Action"), Qt::Key_Return, gr, TQT_SLOT(slotInput()), actionCollection(), "move_trigger" ); } void KBBGame::slotResize() |