diff options
Diffstat (limited to 'kenolaba/AbTop.cpp')
-rw-r--r-- | kenolaba/AbTop.cpp | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/kenolaba/AbTop.cpp b/kenolaba/AbTop.cpp index 891128b2..911fd61f 100644 --- a/kenolaba/AbTop.cpp +++ b/kenolaba/AbTop.cpp @@ -63,12 +63,12 @@ AbTop::AbTop() timer = new TQTimer; - connect( timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(timerDone()) ); + connect( timer, TQ_SIGNAL(timeout()), this, TQ_SLOT(timerDone()) ); board = new Board(); setMoveNo(0); - connect( board, TQT_SIGNAL(searchBreak()), this, TQT_SLOT(searchBreak()) ); + connect( board, TQ_SIGNAL(searchBreak()), this, TQ_SLOT(searchBreak()) ); TQ_CHECK_PTR(board); boardWidget = new BoardWidget(*board,this); @@ -76,8 +76,8 @@ AbTop::AbTop() spy = new Spy(*board); #endif - connect( boardWidget, TQT_SIGNAL(updateSpy(TQString)), - this, TQT_SLOT(updateSpy(TQString)) ); + connect( boardWidget, TQ_SIGNAL(updateSpy(TQString)), + this, TQ_SLOT(updateSpy(TQString)) ); setCentralWidget(boardWidget); boardWidget->show(); @@ -88,17 +88,17 @@ AbTop::AbTop() setMinimumSize(200,300); // RMB context menu - connect( boardWidget, TQT_SIGNAL(rightButtonPressed(int,const TQPoint&)), - this, TQT_SLOT(rightButtonPressed(int,const TQPoint&)) ); + connect( boardWidget, TQ_SIGNAL(rightButtonPressed(int,const TQPoint&)), + this, TQ_SLOT(rightButtonPressed(int,const TQPoint&)) ); - connect( boardWidget, TQT_SIGNAL(edited(int)), - this, TQT_SLOT(edited(int)) ); + connect( boardWidget, TQ_SIGNAL(edited(int)), + this, TQ_SLOT(edited(int)) ); - connect( board, TQT_SIGNAL(updateBestMove(Move&,int)), - this, TQT_SLOT(updateBestMove(Move&,int)) ); + connect( board, TQ_SIGNAL(updateBestMove(Move&,int)), + this, TQ_SLOT(updateBestMove(Move&,int)) ); - connect( boardWidget, TQT_SIGNAL(moveChoosen(Move&)), - this, TQT_SLOT(moveChoosen(Move&)) ); + connect( boardWidget, TQ_SIGNAL(moveChoosen(Move&)), + this, TQ_SLOT(moveChoosen(Move&)) ); /* default */ setLevel(Easy); @@ -132,61 +132,61 @@ AbTop::~AbTop() void AbTop::setupActions() { - newAction = KStdGameAction::gameNew( this, TQT_SLOT(newGame()), actionCollection() ); - KStdGameAction::quit( this, TQT_SLOT(close()), actionCollection() ); + newAction = KStdGameAction::gameNew( this, TQ_SLOT(newGame()), actionCollection() ); + KStdGameAction::quit( this, TQ_SLOT(close()), actionCollection() ); stopAction = new TDEAction( i18n("&Stop Search"), "process-stop", Key_S, this, - TQT_SLOT(stopSearch()), actionCollection(), "move_stop"); + TQ_SLOT(stopSearch()), actionCollection(), "move_stop"); backAction = new TDEAction( i18n("Take &Back"), "back", TDEStdAccel::shortcut(TDEStdAccel::Prior), this, - TQT_SLOT(back()), actionCollection(), "move_back"); + TQ_SLOT(back()), actionCollection(), "move_back"); forwardAction = new TDEAction( i18n("&Forward"), "forward", TDEStdAccel::shortcut(TDEStdAccel::Next), this, - TQT_SLOT(forward()), actionCollection(), "move_forward"); + TQ_SLOT(forward()), actionCollection(), "move_forward"); - hintAction = KStdGameAction::hint(this, TQT_SLOT(suggestion()), actionCollection()); + hintAction = KStdGameAction::hint(this, TQ_SLOT(suggestion()), actionCollection()); - KStdAction::copy( this, TQT_SLOT(copy()), actionCollection()); - pasteAction = KStdAction::paste( this, TQT_SLOT(paste()), actionCollection()); + KStdAction::copy( this, TQ_SLOT(copy()), actionCollection()); + pasteAction = KStdAction::paste( this, TQ_SLOT(paste()), actionCollection()); (void) new TDEAction( i18n("&Restore Position"), TDEStdAccel::shortcut(TDEStdAccel::Open), - this, TQT_SLOT(restorePosition()), + this, TQ_SLOT(restorePosition()), actionCollection(), "edit_restore" ); (void) new TDEAction( i18n("&Save Position"), TDEStdAccel::shortcut(TDEStdAccel::Save), - this, TQT_SLOT(savePosition()), + this, TQ_SLOT(savePosition()), actionCollection(), "edit_save" ); TDEToggleAction *ta; ta = new TDEToggleAction( i18n("&Network Play"), "network", Key_N, actionCollection(), "game_net"); - connect(ta, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(gameNetwork(bool))); + connect(ta, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(gameNetwork(bool))); editAction = new TDEToggleAction( i18n("&Modify"), "edit", CTRL+Key_Insert, actionCollection(), "edit_modify"); - connect(editAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT( editModify(bool))); + connect(editAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT( editModify(bool))); - showMenubar = KStdAction::showMenubar(this, TQT_SLOT(toggleMenubar()), actionCollection()); - KStdAction::saveOptions( this, TQT_SLOT(writeConfig()), actionCollection()); + showMenubar = KStdAction::showMenubar(this, TQ_SLOT(toggleMenubar()), actionCollection()); + KStdAction::saveOptions( this, TQ_SLOT(writeConfig()), actionCollection()); - KStdAction::preferences( this, TQT_SLOT(configure()), actionCollection()); + KStdAction::preferences( this, TQ_SLOT(configure()), actionCollection()); moveSlowAction = new TDEToggleAction( i18n("&Move Slow"), 0, actionCollection(), "options_moveSlow"); - connect(moveSlowAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(optionMoveSlow(bool))); + connect(moveSlowAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(optionMoveSlow(bool))); renderBallsAction = new TDEToggleAction( i18n("&Render Balls"), 0, actionCollection(), "options_renderBalls"); - connect(renderBallsAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(optionRenderBalls(bool))); + connect(renderBallsAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(optionRenderBalls(bool))); showSpyAction = new TDEToggleAction( i18n("&Spy"), 0, actionCollection(), "options_showSpy"); - connect(showSpyAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(optionShowSpy(bool))); + connect(showSpyAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(optionShowSpy(bool))); levelAction = KStdGameAction::chooseGameType(0, 0, actionCollection()); @@ -194,14 +194,14 @@ void AbTop::setupActions() for (uint i=0; i<Nb_Levels; i++) list.append( i18n(LEVEL[i].label) ); levelAction->setItems(list); - connect(levelAction, TQT_SIGNAL(activated(int)), TQT_SLOT(setLevel(int))); + connect(levelAction, TQ_SIGNAL(activated(int)), TQ_SLOT(setLevel(int))); iplayAction = new TDESelectAction(i18n("&Computer Play"), 0, actionCollection(), "options_iplay"); list.clear(); for (uint i=0; i<Nb_IPlays; i++) list.append( i18n(IPLAY[i].label) ); iplayAction->setItems(list); - connect(iplayAction, TQT_SIGNAL(activated(int)), TQT_SLOT(setIPlay(int))); + connect(iplayAction, TQ_SIGNAL(activated(int)), TQ_SLOT(setIPlay(int))); } void AbTop::toggleMenubar() @@ -421,8 +421,8 @@ void AbTop::setupStatusBar() spyPopup->insertItem(spy1, 1); spyPopup->insertItem(spy2, 2); spyPopup->insertItem(spy3, 3); - connect( spyPopup, TQT_SIGNAL(activated(int)), - this, TQT_SLOT(setSpy(int)) ); + connect( spyPopup, TQ_SIGNAL(activated(int)), + this, TQ_SLOT(setSpy(int)) ); tb->insertButton(spy0, 30, spyPopup, TRUE, i18n("Spy")); } @@ -800,8 +800,8 @@ void AbTop::gameNetwork(bool on) h2[i]=0; net->addListener(h2, p); } - TQObject::connect(net, TQT_SIGNAL(gotPosition(const char *)), - this, TQT_SLOT(pastePosition(const char *)) ); + TQObject::connect(net, TQ_SIGNAL(gotPosition(const char *)), + this, TQ_SLOT(pastePosition(const char *)) ); } |