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-rw-r--r--kgoldrunner/src/kgoldrunner.cpp184
-rw-r--r--kgoldrunner/src/kgrdialog.cpp50
-rw-r--r--kgoldrunner/src/kgrfigure.cpp10
-rw-r--r--kgoldrunner/src/kgrgame.cpp38
-rw-r--r--kgoldrunner/src/kgrobject.cpp2
5 files changed, 142 insertions, 142 deletions
diff --git a/kgoldrunner/src/kgoldrunner.cpp b/kgoldrunner/src/kgoldrunner.cpp
index ca98b30f..8d417c8d 100644
--- a/kgoldrunner/src/kgoldrunner.cpp
+++ b/kgoldrunner/src/kgoldrunner.cpp
@@ -88,10 +88,10 @@ KGoldrunner::KGoldrunner()
initStatusBar();
// Connect the game actions to the menu and toolbar displays.
- connect(game, TQT_SIGNAL (setEditMenu (bool)), TQT_SLOT (setEditMenu (bool)));
- connect(game, TQT_SIGNAL (markRuleType (char)), TQT_SLOT (markRuleType (char)));
- connect(game, TQT_SIGNAL (hintAvailable(bool)), TQT_SLOT (adjustHintAction(bool)));
- connect(game, TQT_SIGNAL (defaultEditObj()), TQT_SLOT (defaultEditObj()));
+ connect(game, TQ_SIGNAL (setEditMenu (bool)), TQ_SLOT (setEditMenu (bool)));
+ connect(game, TQ_SIGNAL (markRuleType (char)), TQ_SLOT (markRuleType (char)));
+ connect(game, TQ_SIGNAL (hintAvailable(bool)), TQ_SLOT (adjustHintAction(bool)));
+ connect(game, TQ_SIGNAL (defaultEditObj()), TQ_SLOT (defaultEditObj()));
// Apply the saved mainwindow settings, if any, and ask the mainwindow
// to automatically save settings if changed: window size, toolbar
@@ -157,22 +157,22 @@ void KGoldrunner::setupActions()
TDEAction * newAction = KStdGameAction::
gameNew (
game,
- TQT_SLOT(startLevelOne()), actionCollection());
+ TQ_SLOT(startLevelOne()), actionCollection());
newAction-> setText (i18n("&New Game..."));
TDEAction * loadGame = KStdGameAction::
load (
- game, TQT_SLOT(loadGame()), actionCollection());
+ game, TQ_SLOT(loadGame()), actionCollection());
loadGame-> setText (i18n("&Load Saved Game..."));
(void) new TDEAction (
i18n("&Play Any Level..."),
0,
- game, TQT_SLOT(startAnyLevel()), actionCollection(),
+ game, TQ_SLOT(startAnyLevel()), actionCollection(),
"play_any");
(void) new TDEAction (
i18n("Play &Next Level..."),
0,
game,
- TQT_SLOT(startNextLevel()), actionCollection(),
+ TQ_SLOT(startNextLevel()), actionCollection(),
"play_next");
// Save Game...
@@ -181,7 +181,7 @@ void KGoldrunner::setupActions()
saveGame = KStdGameAction::
save (
- game, TQT_SLOT(saveGame()), actionCollection());
+ game, TQ_SLOT(saveGame()), actionCollection());
saveGame-> setText (i18n("&Save Game..."));
saveGame-> setShortcut (Key_S); // Alternate key.
@@ -193,20 +193,20 @@ void KGoldrunner::setupActions()
myPause = KStdGameAction::
pause (
- this, TQT_SLOT(stopStart()), actionCollection());
+ this, TQ_SLOT(stopStart()), actionCollection());
myPause-> setShortcut (Key_Escape); // Alternate key.
highScore = KStdGameAction::
highscores (
- game, TQT_SLOT(showHighScores()), actionCollection());
+ game, TQ_SLOT(showHighScores()), actionCollection());
hintAction = new TDEAction (
i18n("&Get Hint"), "ktip",
0,
- game, TQT_SLOT(showHint()), actionCollection(),
+ game, TQ_SLOT(showHint()), actionCollection(),
"get_hint");
killHero = new TDEAction (
i18n("&Kill Hero"),
Key_Q,
- game, TQT_SLOT(herosDead()), actionCollection(),
+ game, TQ_SLOT(herosDead()), actionCollection(),
"kill_hero");
// Quit
@@ -214,7 +214,7 @@ void KGoldrunner::setupActions()
(void) KStdGameAction::
quit (
- this, TQT_SLOT(close()), actionCollection());
+ this, TQ_SLOT(close()), actionCollection());
/**************************************************************************/
/*************************** GAME EDITOR MENU **************************/
@@ -228,17 +228,17 @@ void KGoldrunner::setupActions()
(void) new TDEAction (
i18n("&Create Level"),
0,
- game, TQT_SLOT(createLevel()), actionCollection(),
+ game, TQ_SLOT(createLevel()), actionCollection(),
"create");
(void) new TDEAction (
i18n("&Edit Any Level..."),
0,
- game, TQT_SLOT(updateLevel()), actionCollection(),
+ game, TQ_SLOT(updateLevel()), actionCollection(),
"edit_any");
(void) new TDEAction (
i18n("Edit &Next Level..."),
0,
- game, TQT_SLOT(updateNext()), actionCollection(),
+ game, TQ_SLOT(updateNext()), actionCollection(),
"edit_next");
// Save Edits...
@@ -249,20 +249,20 @@ void KGoldrunner::setupActions()
saveEdits = new TDEAction (
i18n("&Save Edits..."),
0,
- game, TQT_SLOT(saveLevelFile()), actionCollection(),
+ game, TQ_SLOT(saveLevelFile()), actionCollection(),
"save_edits");
saveEdits->setEnabled (FALSE); // Nothing to save, yet.
(void) new TDEAction (
i18n("&Move Level..."),
0,
- game, TQT_SLOT(moveLevelFile()), actionCollection(),
+ game, TQ_SLOT(moveLevelFile()), actionCollection(),
"move_level");
(void) new TDEAction (
i18n("&Delete Level..."),
0,
game,
- TQT_SLOT(deleteLevelFile()), actionCollection(),
+ TQ_SLOT(deleteLevelFile()), actionCollection(),
"delete_level");
// Create a Game
@@ -272,13 +272,13 @@ void KGoldrunner::setupActions()
(void) new TDEAction (
i18n("Create Game..."),
0,
- this, TQT_SLOT(createGame()), actionCollection(),
+ this, TQ_SLOT(createGame()), actionCollection(),
"create_game");
(void) new TDEAction (
i18n("Edit Game Info..."),
0,
this,
- TQT_SLOT(editGameInfo()), actionCollection(),
+ TQ_SLOT(editGameInfo()), actionCollection(),
"edit_game");
/**************************************************************************/
@@ -290,27 +290,27 @@ void KGoldrunner::setupActions()
setKGoldrunner = new TDERadioAction (
"K&Goldrunner",
0, // Default Shift+G
- this, TQT_SLOT(lsKGoldrunner()), actionCollection(),
+ this, TQ_SLOT(lsKGoldrunner()), actionCollection(),
"kgoldrunner");
setAppleII = new TDERadioAction (
"&Apple II",
0, // Default Shift+A
- this, TQT_SLOT(lsApple2()), actionCollection(),
+ this, TQ_SLOT(lsApple2()), actionCollection(),
"apple_2");
setIceCave = new TDERadioAction (
i18n("&Ice Cave"),
0, // Default Shift+I
- this, TQT_SLOT(lsIceCave()), actionCollection(),
+ this, TQ_SLOT(lsIceCave()), actionCollection(),
"ice_cave");
setMidnight = new TDERadioAction (
i18n("&Midnight"),
0, // Default Shift+M
- this, TQT_SLOT(lsMidnight()), actionCollection(),
+ this, TQ_SLOT(lsMidnight()), actionCollection(),
"midnight");
setKDEKool = new TDERadioAction (
i18n("&TDE Kool"),
0, // Default Shift+K
- this, TQT_SLOT(lsKDEKool()), actionCollection(),
+ this, TQ_SLOT(lsKDEKool()), actionCollection(),
"kde_kool");
setKGoldrunner-> setExclusiveGroup ("landscapes");
@@ -332,13 +332,13 @@ void KGoldrunner::setupActions()
i18n("&Mouse Controls Hero"),
0,
this,
- TQT_SLOT(setMouseMode()), actionCollection(),
+ TQ_SLOT(setMouseMode()), actionCollection(),
"mouse_mode");
setKeyboard = new TDERadioAction (
i18n("&Keyboard Controls Hero"),
0,
this,
- TQT_SLOT(setKeyBoardMode()), actionCollection(),
+ TQ_SLOT(setKeyBoardMode()), actionCollection(),
"keyboard_mode");
setMouse-> setExclusiveGroup ("control");
@@ -355,27 +355,27 @@ void KGoldrunner::setupActions()
TDERadioAction * nSpeed = new TDERadioAction (
i18n("Normal Speed"),
0,
- this, TQT_SLOT(normalSpeed()), actionCollection(),
+ this, TQ_SLOT(normalSpeed()), actionCollection(),
"normal_speed");
TDERadioAction * bSpeed = new TDERadioAction (
i18n("Beginner Speed"),
0,
- this, TQT_SLOT(beginSpeed()), actionCollection(),
+ this, TQ_SLOT(beginSpeed()), actionCollection(),
"beginner_speed");
TDERadioAction * cSpeed = new TDERadioAction (
i18n("Champion Speed"),
0,
- this, TQT_SLOT(champSpeed()), actionCollection(),
+ this, TQ_SLOT(champSpeed()), actionCollection(),
"champion_speed");
(void) new TDEAction ( // Repeatable action.
i18n("Increase Speed"),
Key_Plus,
- this, TQT_SLOT(incSpeed()), actionCollection(),
+ this, TQ_SLOT(incSpeed()), actionCollection(),
"increase_speed");
(void) new TDEAction ( // Repeatable action.
i18n("Decrease Speed"),
Key_Minus,
- this, TQT_SLOT(decSpeed()), actionCollection(),
+ this, TQ_SLOT(decSpeed()), actionCollection(),
"decrease_speed");
nSpeed-> setExclusiveGroup ("speed");
@@ -390,12 +390,12 @@ void KGoldrunner::setupActions()
tradRules = new TDERadioAction (
i18n("&Traditional Rules"),
0,
- this, TQT_SLOT(setTradRules()), actionCollection(),
+ this, TQ_SLOT(setTradRules()), actionCollection(),
"trad_rules");
kgrRules = new TDERadioAction (
i18n("K&Goldrunner Rules"),
0,
- this, TQT_SLOT(setKGrRules()), actionCollection(),
+ this, TQ_SLOT(setKGrRules()), actionCollection(),
"kgr_rules");
tradRules-> setExclusiveGroup ("rules");
@@ -409,12 +409,12 @@ void KGoldrunner::setupActions()
(void) new TDEAction (
i18n("Larger Playing Area"),
0,
- this, TQT_SLOT(makeLarger()), actionCollection(),
+ this, TQ_SLOT(makeLarger()), actionCollection(),
"larger_area");
(void) new TDEAction (
i18n("Smaller Playing Area"),
0,
- this, TQT_SLOT(makeSmaller()), actionCollection(),
+ this, TQ_SLOT(makeSmaller()), actionCollection(),
"smaller_area");
// Configure Shortcuts...
@@ -422,10 +422,10 @@ void KGoldrunner::setupActions()
// --------------------------
KStdAction::keyBindings (
- this, TQT_SLOT(optionsConfigureKeys()),
+ this, TQ_SLOT(optionsConfigureKeys()),
actionCollection());
// KStdAction::configureToolbars (
- // this, TQT_SLOT(optionsConfigureToolbars()),
+ // this, TQ_SLOT(optionsConfigureToolbars()),
// actionCollection());
/**************************************************************************/
@@ -435,19 +435,19 @@ void KGoldrunner::setupActions()
// Two-handed KB controls and alternate one-handed controls for the hero.
(void) new TDEAction (i18n("Move Up"), Key_Up,
- this, TQT_SLOT(goUp()), actionCollection(), "move_up");
+ this, TQ_SLOT(goUp()), actionCollection(), "move_up");
(void) new TDEAction (i18n("Move Right"), Key_Right,
- this, TQT_SLOT(goR()), actionCollection(), "move_right");
+ this, TQ_SLOT(goR()), actionCollection(), "move_right");
(void) new TDEAction (i18n("Move Down"), Key_Down,
- this, TQT_SLOT(goDown()), actionCollection(), "move_down");
+ this, TQ_SLOT(goDown()), actionCollection(), "move_down");
(void) new TDEAction (i18n("Move Left"), Key_Left,
- this, TQT_SLOT(goL()), actionCollection(), "move_left");
+ this, TQ_SLOT(goL()), actionCollection(), "move_left");
(void) new TDEAction (i18n("Stop"), Key_Space,
- this, TQT_SLOT(stop()), actionCollection(), "stop");
+ this, TQ_SLOT(stop()), actionCollection(), "stop");
(void) new TDEAction (i18n("Dig Right"), Key_C,
- this, TQT_SLOT(digR()), actionCollection(), "dig_right");
+ this, TQ_SLOT(digR()), actionCollection(), "dig_right");
(void) new TDEAction (i18n("Dig Left"), Key_Z,
- this, TQT_SLOT(digL()), actionCollection(), "dig_left");
+ this, TQ_SLOT(digL()), actionCollection(), "dig_left");
// Alternate one-handed controls. Set up in "kgoldrunnerui.rc".
@@ -463,31 +463,31 @@ void KGoldrunner::setupActions()
// Authors' debugging aids.
(void) new TDEAction (i18n("Step"), Key_Period,
- game, TQT_SLOT(doStep()), actionCollection(), "do_step");
+ game, TQ_SLOT(doStep()), actionCollection(), "do_step");
(void) new TDEAction (i18n("Test Bug Fix"), Key_B,
- game, TQT_SLOT(bugFix()), actionCollection(), "bug_fix");
+ game, TQ_SLOT(bugFix()), actionCollection(), "bug_fix");
(void) new TDEAction (i18n("Show Positions"), Key_D,
- game, TQT_SLOT(showFigurePositions()), actionCollection(), "step");
+ game, TQ_SLOT(showFigurePositions()), actionCollection(), "step");
(void) new TDEAction (i18n("Start Logging"), Key_G,
- game, TQT_SLOT(startLogging()), actionCollection(), "logging");
+ game, TQ_SLOT(startLogging()), actionCollection(), "logging");
(void) new TDEAction (i18n("Show Hero"), Key_H,
- game, TQT_SLOT(showHeroState()), actionCollection(), "show_hero");
+ game, TQ_SLOT(showHeroState()), actionCollection(), "show_hero");
(void) new TDEAction (i18n("Show Object"), Key_Question,
- game, TQT_SLOT(showObjectState()), actionCollection(), "show_obj");
+ game, TQ_SLOT(showObjectState()), actionCollection(), "show_obj");
(void) new TDEAction (i18n("Show Enemy") + "0", Key_0,
- this, TQT_SLOT(showEnemy0()), actionCollection(), "show_enemy_0");
+ this, TQ_SLOT(showEnemy0()), actionCollection(), "show_enemy_0");
(void) new TDEAction (i18n("Show Enemy") + "1", Key_1,
- this, TQT_SLOT(showEnemy1()), actionCollection(), "show_enemy_1");
+ this, TQ_SLOT(showEnemy1()), actionCollection(), "show_enemy_1");
(void) new TDEAction (i18n("Show Enemy") + "2", Key_2,
- this, TQT_SLOT(showEnemy2()), actionCollection(), "show_enemy_2");
+ this, TQ_SLOT(showEnemy2()), actionCollection(), "show_enemy_2");
(void) new TDEAction (i18n("Show Enemy") + "3", Key_3,
- this, TQT_SLOT(showEnemy3()), actionCollection(), "show_enemy_3");
+ this, TQ_SLOT(showEnemy3()), actionCollection(), "show_enemy_3");
(void) new TDEAction (i18n("Show Enemy") + "4", Key_4,
- this, TQT_SLOT(showEnemy4()), actionCollection(), "show_enemy_4");
+ this, TQ_SLOT(showEnemy4()), actionCollection(), "show_enemy_4");
(void) new TDEAction (i18n("Show Enemy") + "5", Key_5,
- this, TQT_SLOT(showEnemy5()), actionCollection(), "show_enemy_5");
+ this, TQ_SLOT(showEnemy5()), actionCollection(), "show_enemy_5");
(void) new TDEAction (i18n("Show Enemy") + "6", Key_6,
- this, TQT_SLOT(showEnemy6()), actionCollection(), "show_enemy_6");
+ this, TQ_SLOT(showEnemy6()), actionCollection(), "show_enemy_6");
#endif
/**************************************************************************/
@@ -529,10 +529,10 @@ void KGoldrunner::initStatusBar()
statusBar()->setItemFixed (ID_SCORE, -1);
statusBar()->setItemFixed (ID_LEVEL, -1);
- connect(game, TQT_SIGNAL (showLives (long)), TQT_SLOT (showLives (long)));
- connect(game, TQT_SIGNAL (showScore (long)), TQT_SLOT (showScore (long)));
- connect(game, TQT_SIGNAL (showLevel (int)), TQT_SLOT (showLevel (int)));
- connect(game, TQT_SIGNAL (gameFreeze (bool)), TQT_SLOT (gameFreeze (bool)));
+ connect(game, TQ_SIGNAL (showLives (long)), TQ_SLOT (showLives (long)));
+ connect(game, TQ_SIGNAL (showScore (long)), TQ_SLOT (showScore (long)));
+ connect(game, TQ_SIGNAL (showLevel (int)), TQ_SLOT (showLevel (int)));
+ connect(game, TQ_SIGNAL (gameFreeze (bool)), TQ_SLOT (gameFreeze (bool)));
}
void KGoldrunner::showLives (long newLives)
@@ -999,51 +999,51 @@ void KGoldrunner::makeEditToolbar()
editToolbar->insertSeparator();
- editToolbar->insertButton ("document-new", 0, TQT_SIGNAL(clicked()), game,
- TQT_SLOT(createLevel()), TRUE, i18n("&Create a Level"));
- editToolbar->insertButton ("document-open", 1, TQT_SIGNAL(clicked()), game,
- TQT_SLOT(updateLevel()), TRUE, i18n("&Edit Any Level..."));
- editToolbar->insertButton ("document-save", 2, TQT_SIGNAL(clicked()), game,
- TQT_SLOT(saveLevelFile()),TRUE, i18n("&Save Edits..."));
+ editToolbar->insertButton ("document-new", 0, TQ_SIGNAL(clicked()), game,
+ TQ_SLOT(createLevel()), TRUE, i18n("&Create a Level"));
+ editToolbar->insertButton ("document-open", 1, TQ_SIGNAL(clicked()), game,
+ TQ_SLOT(updateLevel()), TRUE, i18n("&Edit Any Level..."));
+ editToolbar->insertButton ("document-save", 2, TQ_SIGNAL(clicked()), game,
+ TQ_SLOT(saveLevelFile()),TRUE, i18n("&Save Edits..."));
editToolbar->insertSeparator();
editToolbar->insertSeparator();
- editToolbar->insertButton ("ktip", 3, TQT_SIGNAL(clicked()), game,
- TQT_SLOT(editNameAndHint()),TRUE,i18n("Edit Name/Hint"));
+ editToolbar->insertButton ("ktip", 3, TQ_SIGNAL(clicked()), game,
+ TQ_SLOT(editNameAndHint()),TRUE,i18n("Edit Name/Hint"));
editToolbar->insertSeparator();
editToolbar->insertSeparator();
- editToolbar->insertButton (freebg, (int)FREE, TQT_SIGNAL(clicked()), this,
- TQT_SLOT(freeSlot()), TRUE, i18n("Empty space"));
+ editToolbar->insertButton (freebg, (int)FREE, TQ_SIGNAL(clicked()), this,
+ TQ_SLOT(freeSlot()), TRUE, i18n("Empty space"));
editToolbar->insertSeparator();
- editToolbar->insertButton (edherobg, (int)HERO, TQT_SIGNAL(clicked()), this,
- TQT_SLOT (edheroSlot()), TRUE, i18n("Hero"));
+ editToolbar->insertButton (edherobg, (int)HERO, TQ_SIGNAL(clicked()), this,
+ TQ_SLOT (edheroSlot()), TRUE, i18n("Hero"));
editToolbar->insertSeparator();
- editToolbar->insertButton (edenemybg, (int)ENEMY, TQT_SIGNAL(clicked()), this,
- TQT_SLOT (edenemySlot()), TRUE, i18n("Enemy"));
+ editToolbar->insertButton (edenemybg, (int)ENEMY, TQ_SIGNAL(clicked()), this,
+ TQ_SLOT (edenemySlot()), TRUE, i18n("Enemy"));
editToolbar->insertSeparator();
- editToolbar->insertButton (brickbg, (int)BRICK, TQT_SIGNAL(clicked()), this,
- TQT_SLOT (brickSlot()), TRUE, i18n("Brick (can dig)"));
+ editToolbar->insertButton (brickbg, (int)BRICK, TQ_SIGNAL(clicked()), this,
+ TQ_SLOT (brickSlot()), TRUE, i18n("Brick (can dig)"));
editToolbar->insertSeparator();
- editToolbar->insertButton (betonbg, (int)BETON, TQT_SIGNAL(clicked()), this,
- TQT_SLOT (betonSlot()), TRUE, i18n("Concrete (cannot dig)"));
+ editToolbar->insertButton (betonbg, (int)BETON, TQ_SIGNAL(clicked()), this,
+ TQ_SLOT (betonSlot()), TRUE, i18n("Concrete (cannot dig)"));
editToolbar->insertSeparator();
- editToolbar->insertButton (fbrickbg, (int)FBRICK, TQT_SIGNAL(clicked()), this,
- TQT_SLOT (fbrickSlot()), TRUE, i18n("Trap (can fall through)"));
+ editToolbar->insertButton (fbrickbg, (int)FBRICK, TQ_SIGNAL(clicked()), this,
+ TQ_SLOT (fbrickSlot()), TRUE, i18n("Trap (can fall through)"));
editToolbar->insertSeparator();
- editToolbar->insertButton (ladderbg, (int)LADDER, TQT_SIGNAL(clicked()), this,
- TQT_SLOT (ladderSlot()), TRUE, i18n("Ladder"));
+ editToolbar->insertButton (ladderbg, (int)LADDER, TQ_SIGNAL(clicked()), this,
+ TQ_SLOT (ladderSlot()), TRUE, i18n("Ladder"));
editToolbar->insertSeparator();
- editToolbar->insertButton (hladderbg, (int)HLADDER, TQT_SIGNAL(clicked()), this,
- TQT_SLOT (hladderSlot()), TRUE, i18n("Hidden ladder"));
+ editToolbar->insertButton (hladderbg, (int)HLADDER, TQ_SIGNAL(clicked()), this,
+ TQ_SLOT (hladderSlot()), TRUE, i18n("Hidden ladder"));
editToolbar->insertSeparator();
- editToolbar->insertButton (polebg, (int)POLE, TQT_SIGNAL(clicked()), this,
- TQT_SLOT (poleSlot()), TRUE, i18n("Pole (or bar)"));
+ editToolbar->insertButton (polebg, (int)POLE, TQ_SIGNAL(clicked()), this,
+ TQ_SLOT (poleSlot()), TRUE, i18n("Pole (or bar)"));
editToolbar->insertSeparator();
- editToolbar->insertButton (nuggetbg, (int)NUGGET, TQT_SIGNAL(clicked()), this,
- TQT_SLOT (nuggetSlot()), TRUE, i18n("Gold nugget"));
+ editToolbar->insertButton (nuggetbg, (int)NUGGET, TQ_SIGNAL(clicked()), this,
+ TQ_SLOT (nuggetSlot()), TRUE, i18n("Gold nugget"));
editToolbar->setToggle ((int) FREE, TRUE);
editToolbar->setToggle ((int) HERO, TRUE);
diff --git a/kgoldrunner/src/kgrdialog.cpp b/kgoldrunner/src/kgrdialog.cpp
index 789ee953..4e7a8dba 100644
--- a/kgoldrunner/src/kgrdialog.cpp
+++ b/kgoldrunner/src/kgrdialog.cpp
@@ -213,36 +213,36 @@ KGrSLDialog::KGrSLDialog (int action, int requestedLevel, int collnIndex,
slPaintLevel();
thumbNail->show();
- connect (colln, TQT_SIGNAL (highlighted (int)), this, TQT_SLOT (slColln (int)));
- connect (collnA, TQT_SIGNAL (clicked ()), this, TQT_SLOT (slAboutColln ()));
+ connect (colln, TQ_SIGNAL (highlighted (int)), this, TQ_SLOT (slColln (int)));
+ connect (collnA, TQ_SIGNAL (clicked ()), this, TQ_SLOT (slAboutColln ()));
- connect (display, TQT_SIGNAL (textChanged (const TQString &)),
- this, TQT_SLOT (slUpdate (const TQString &)));
+ connect (display, TQ_SIGNAL (textChanged (const TQString &)),
+ this, TQ_SLOT (slUpdate (const TQString &)));
- connect (number, TQT_SIGNAL (valueChanged(int)), this, TQT_SLOT(slShowLevel(int)));
+ connect (number, TQ_SIGNAL (valueChanged(int)), this, TQ_SLOT(slShowLevel(int)));
// Only enable name and hint dialog here if saving a new or edited level.
// At other times the name and hint have not been loaded or initialised yet.
if ((slAction == SL_CREATE) || (slAction == SL_SAVE)) {
- connect (levelNH, TQT_SIGNAL (clicked()), game, TQT_SLOT (editNameAndHint()));
+ connect (levelNH, TQ_SIGNAL (clicked()), game, TQ_SLOT (editNameAndHint()));
}
else {
levelNH->setEnabled (FALSE);
levelNH->hide();
}
- connect (colln, TQT_SIGNAL (highlighted (int)), this, TQT_SLOT (slPaintLevel ()));
- connect (number, TQT_SIGNAL (sliderReleased()), this, TQT_SLOT (slPaintLevel()));
- connect (number, TQT_SIGNAL (nextLine()), this, TQT_SLOT (slPaintLevel()));
- connect (number, TQT_SIGNAL (prevLine()), this, TQT_SLOT (slPaintLevel()));
- connect (number, TQT_SIGNAL (nextPage()), this, TQT_SLOT (slPaintLevel()));
- connect (number, TQT_SIGNAL (prevPage()), this, TQT_SLOT (slPaintLevel()));
+ connect (colln, TQ_SIGNAL (highlighted (int)), this, TQ_SLOT (slPaintLevel ()));
+ connect (number, TQ_SIGNAL (sliderReleased()), this, TQ_SLOT (slPaintLevel()));
+ connect (number, TQ_SIGNAL (nextLine()), this, TQ_SLOT (slPaintLevel()));
+ connect (number, TQ_SIGNAL (prevLine()), this, TQ_SLOT (slPaintLevel()));
+ connect (number, TQ_SIGNAL (nextPage()), this, TQ_SLOT (slPaintLevel()));
+ connect (number, TQ_SIGNAL (prevPage()), this, TQ_SLOT (slPaintLevel()));
#ifdef KGR_PORTABLE
// Set the exits from this dialog box.
- connect (OK, TQT_SIGNAL (clicked ()), this, TQT_SLOT (accept ()));
- connect (CANCEL, TQT_SIGNAL (clicked ()), this, TQT_SLOT (reject ()));
- connect (HELP, TQT_SIGNAL (clicked ()), this, TQT_SLOT (slotHelp ()));
+ connect (OK, TQ_SIGNAL (clicked ()), this, TQ_SLOT (accept ()));
+ connect (CANCEL, TQ_SIGNAL (clicked ()), this, TQ_SLOT (reject ()));
+ connect (HELP, TQ_SIGNAL (clicked ()), this, TQ_SLOT (slotHelp ()));
#endif
}
@@ -557,8 +557,8 @@ KGrNHDialog::KGrNHDialog(const TQString & levelName, const TQString & levelHint,
// OK-> setAccel (Key_Return); // No! We need it in "mle" box.
CANCEL-> setAccel (Key_Escape);
- connect (OK, TQT_SIGNAL (clicked ()), dad, TQT_SLOT (accept ()));
- connect (CANCEL, TQT_SIGNAL (clicked ()), dad, TQT_SLOT (reject ()));
+ connect (OK, TQ_SIGNAL (clicked ()), dad, TQ_SLOT (accept ()));
+ connect (CANCEL, TQ_SIGNAL (clicked ()), dad, TQ_SLOT (reject ()));
#endif
}
@@ -709,8 +709,8 @@ KGrECDialog::KGrECDialog (int action, int collnIndex,
mle-> setText ("");
}
- connect (ecKGrB, TQT_SIGNAL (clicked ()), this, TQT_SLOT (ecSetKGr ()));
- connect (ecTradB, TQT_SIGNAL (clicked ()), this, TQT_SLOT (ecSetTrad ()));
+ connect (ecKGrB, TQ_SIGNAL (clicked ()), this, TQ_SLOT (ecSetKGr ()));
+ connect (ecTradB, TQ_SIGNAL (clicked ()), this, TQ_SLOT (ecSetTrad ()));
#ifdef KGR_PORTABLE
OK-> setGeometry (10, 145 + mle->height(), 100, 25);
@@ -721,8 +721,8 @@ KGrECDialog::KGrECDialog (int action, int collnIndex,
dad-> resize (300, 175 + mle->height());
- connect (OK, TQT_SIGNAL (clicked ()), this, TQT_SLOT (accept()));
- connect (CANCEL, TQT_SIGNAL (clicked ()), this, TQT_SLOT (reject()));
+ connect (OK, TQ_SIGNAL (clicked ()), this, TQ_SLOT (accept()));
+ connect (CANCEL, TQ_SIGNAL (clicked ()), this, TQ_SLOT (reject()));
#endif
}
@@ -842,10 +842,10 @@ KGrLGDialog::KGrLGDialog (TQFile * savedGames,
lgList-> setSelected (0, TRUE);
lgHighlight = 0;
- connect (lgList, TQT_SIGNAL (highlighted (int)), this, TQT_SLOT (lgSelect (int)));
+ connect (lgList, TQ_SIGNAL (highlighted (int)), this, TQ_SLOT (lgSelect (int)));
#ifdef KGR_PORTABLE
- connect (OK, TQT_SIGNAL (clicked ()), this, TQT_SLOT (accept ()));
- connect (CANCEL, TQT_SIGNAL (clicked ()), this, TQT_SLOT (reject ()));
+ connect (OK, TQ_SIGNAL (clicked ()), this, TQ_SLOT (accept ()));
+ connect (CANCEL, TQ_SIGNAL (clicked ()), this, TQ_SLOT (reject ()));
#endif
}
@@ -963,7 +963,7 @@ void KGrMessage::wrapped (TQWidget * parent, TQString title, TQString contents)
#endif
OK-> setAccel (Key_Return);
- connect (OK, TQT_SIGNAL (clicked ()), mm, TQT_SLOT (accept ()));
+ connect (OK, TQ_SIGNAL (clicked ()), mm, TQ_SLOT (accept ()));
mm-> exec ();
diff --git a/kgoldrunner/src/kgrfigure.cpp b/kgoldrunner/src/kgrfigure.cpp
index 850de749..0707da67 100644
--- a/kgoldrunner/src/kgrfigure.cpp
+++ b/kgoldrunner/src/kgrfigure.cpp
@@ -310,8 +310,8 @@ KGrHero :: KGrHero (KGrCanvas * view, int x, int y)
walkFrozen = FALSE;
fallFrozen = FALSE;
- connect (walkTimer, TQT_SIGNAL (timeout ()), TQT_SLOT (walkTimeDone ()));
- connect (fallTimer, TQT_SIGNAL (timeout ()), TQT_SLOT (fallTimeDone ()));
+ connect (walkTimer, TQ_SIGNAL (timeout ()), TQ_SLOT (walkTimeDone ()));
+ connect (fallTimer, TQ_SIGNAL (timeout ()), TQ_SLOT (fallTimeDone ()));
}
int KGrHero::WALKDELAY = 0;
@@ -817,9 +817,9 @@ KGrEnemy :: KGrEnemy (KGrCanvas * view, int x, int y)
captiveFrozen = FALSE;
captiveTimer = new TQTimer (this);
- connect (captiveTimer,TQT_SIGNAL(timeout()),TQT_SLOT(captiveTimeDone()));
- connect (walkTimer, TQT_SIGNAL (timeout ()), TQT_SLOT (walkTimeDone ()));
- connect (fallTimer, TQT_SIGNAL (timeout ()), TQT_SLOT (fallTimeDone ()));
+ connect (captiveTimer,TQ_SIGNAL(timeout()),TQ_SLOT(captiveTimeDone()));
+ connect (walkTimer, TQ_SIGNAL (timeout ()), TQ_SLOT (walkTimeDone ()));
+ connect (fallTimer, TQ_SIGNAL (timeout ()), TQ_SLOT (fallTimeDone ()));
}
int KGrEnemy::WALKDELAY = 0;
diff --git a/kgoldrunner/src/kgrgame.cpp b/kgoldrunner/src/kgrgame.cpp
index 3f584008..080f55e6 100644
--- a/kgoldrunner/src/kgrgame.cpp
+++ b/kgoldrunner/src/kgrgame.cpp
@@ -63,17 +63,17 @@ KGrGame::KGrGame (KGrCanvas * theView, TQString theSystemDir, TQString theUserDi
modalFreeze = FALSE;
messageFreeze = FALSE;
- connect (hero, TQT_SIGNAL (gotNugget(int)), TQT_SLOT (incScore(int)));
- connect (hero, TQT_SIGNAL (caughtHero()), TQT_SLOT (herosDead()));
- connect (hero, TQT_SIGNAL (haveAllNuggets()), TQT_SLOT (showHiddenLadders()));
- connect (hero, TQT_SIGNAL (leaveLevel()), TQT_SLOT (goUpOneLevel()));
+ connect (hero, TQ_SIGNAL (gotNugget(int)), TQ_SLOT (incScore(int)));
+ connect (hero, TQ_SIGNAL (caughtHero()), TQ_SLOT (herosDead()));
+ connect (hero, TQ_SIGNAL (haveAllNuggets()), TQ_SLOT (showHiddenLadders()));
+ connect (hero, TQ_SIGNAL (leaveLevel()), TQ_SLOT (goUpOneLevel()));
dyingTimer = new TQTimer (this);
- connect (dyingTimer, TQT_SIGNAL (timeout()), TQT_SLOT (finalBreath()));
+ connect (dyingTimer, TQ_SIGNAL (timeout()), TQ_SLOT (finalBreath()));
// Get the mouse position every 40 msec. It is used to steer the hero.
mouseSampler = new TQTimer (this);
- connect (mouseSampler, TQT_SIGNAL(timeout()), TQT_SLOT (readMousePos ()));
+ connect (mouseSampler, TQ_SIGNAL(timeout()), TQ_SLOT (readMousePos ()));
mouseSampler->start (40, FALSE);
srand(1); // initialisiere Random-Generator
@@ -456,8 +456,8 @@ int KGrGame::loadLevel (int levelNo)
levelHint = i18n((const char *) levelHintC.left(len-1));
// Disconnect edit-mode slots from signals from "view".
- disconnect (view, TQT_SIGNAL (mouseClick(int)), 0, 0);
- disconnect (view, TQT_SIGNAL (mouseLetGo(int)), 0, 0);
+ disconnect (view, TQ_SIGNAL (mouseClick(int)), 0, 0);
+ disconnect (view, TQ_SIGNAL (mouseLetGo(int)), 0, 0);
if (newLevel) {
hero->setEnemyList (&enemies);
@@ -491,7 +491,7 @@ int KGrGame::loadLevel (int levelNo)
view->setMousePos (startI, startJ);
// Connect play-mode slot to signal from "view".
- connect (view, TQT_SIGNAL(mouseClick(int)), TQT_SLOT(doDig(int)));
+ connect (view, TQ_SIGNAL(mouseClick(int)), TQ_SLOT(doDig(int)));
// Re-enable player input.
loading = FALSE;
@@ -554,9 +554,9 @@ void KGrGame::changeObject (unsigned char kind, int i, int j)
enemy->setPlayfield(&playfield);
enemy->enemyId = enemyCount++;
enemies.append(enemy);
- connect(enemy, TQT_SIGNAL(lostNugget()), TQT_SLOT(loseNugget()));
- connect(enemy, TQT_SIGNAL(trapped(int)), TQT_SLOT(incScore(int)));
- connect(enemy, TQT_SIGNAL(killed(int)), TQT_SLOT(incScore(int)));
+ connect(enemy, TQ_SIGNAL(lostNugget()), TQ_SLOT(loseNugget()));
+ connect(enemy, TQ_SIGNAL(trapped(int)), TQ_SLOT(incScore(int)));
+ connect(enemy, TQ_SIGNAL(killed(int)), TQ_SLOT(incScore(int)));
} else {
// Starting a level again after losing.
enemy=enemies.at(enemyCount);
@@ -1020,8 +1020,8 @@ void KGrGame::checkHighScore()
OK-> setAccel (Key_Return);
hsnUser-> setFocus(); // Set the keyboard input on.
- connect (hsnUser, TQT_SIGNAL (returnPressed ()), hsn, TQT_SLOT (accept ()));
- connect (OK, TQT_SIGNAL (clicked ()), hsn, TQT_SLOT (accept ()));
+ connect (hsnUser, TQ_SIGNAL (returnPressed ()), hsn, TQ_SLOT (accept ()));
+ connect (OK, TQ_SIGNAL (clicked ()), hsn, TQ_SLOT (accept ()));
while (TRUE) {
hsn->exec();
@@ -1223,7 +1223,7 @@ void KGrGame::showHighScores()
hs-> move (p.x() + 50, p.y() + 50);
// Start up the dialog box.
- connect (OK, TQT_SIGNAL (clicked ()), hs, TQT_SLOT (accept ()));
+ connect (OK, TQ_SIGNAL (clicked ()), hs, TQ_SLOT (accept ()));
hs-> exec();
delete hs;
@@ -2030,12 +2030,12 @@ void KGrGame::setEditableCell (int i, int j, char type)
void KGrGame::showEditLevel()
{
// Disconnect play-mode slots from signals from "view".
- disconnect (view, TQT_SIGNAL(mouseClick(int)), 0, 0);
- disconnect (view, TQT_SIGNAL(mouseLetGo(int)), 0, 0);
+ disconnect (view, TQ_SIGNAL(mouseClick(int)), 0, 0);
+ disconnect (view, TQ_SIGNAL(mouseLetGo(int)), 0, 0);
// Connect edit-mode slots to signals from "view".
- connect (view, TQT_SIGNAL(mouseClick(int)), TQT_SLOT(doEdit(int)));
- connect (view, TQT_SIGNAL(mouseLetGo(int)), TQT_SLOT(endEdit(int)));
+ connect (view, TQ_SIGNAL(mouseClick(int)), TQ_SLOT(doEdit(int)));
+ connect (view, TQ_SIGNAL(mouseLetGo(int)), TQ_SLOT(endEdit(int)));
}
bool KGrGame::reNumberLevels (int cIndex, int first, int last, int inc)
diff --git a/kgoldrunner/src/kgrobject.cpp b/kgoldrunner/src/kgrobject.cpp
index 277dbc6a..4152770b 100644
--- a/kgoldrunner/src/kgrobject.cpp
+++ b/kgoldrunner/src/kgrobject.cpp
@@ -106,7 +106,7 @@ KGrBrick::KGrBrick (char objType, int i, int j, KGrCanvas * view)
holeFrozen = FALSE;
iamA = BRICK;
timer = new TQTimer (this);
- connect (timer, TQT_SIGNAL (timeout ()), TQT_SLOT (timeDone ()));
+ connect (timer, TQ_SIGNAL (timeout ()), TQ_SLOT (timeDone ()));
}
void KGrBrick::dig (void)