diff options
Diffstat (limited to 'kolf')
-rw-r--r-- | kolf/game.cpp | 2 | ||||
-rw-r--r-- | kolf/kolf.cpp | 108 |
2 files changed, 55 insertions, 55 deletions
diff --git a/kolf/game.cpp b/kolf/game.cpp index e29e9932..d2b61221 100644 --- a/kolf/game.cpp +++ b/kolf/game.cpp @@ -2202,7 +2202,7 @@ KolfGame::KolfGame(ObjectList *obj, PlayerList *players, TQString filename, TQWi setMargins(margin, margin, margin, margin); - course = new TQCanvas(TQT_TQOBJECT(this)); + course = new TQCanvas(this); course->setBackgroundColor(white); course->resize(width, height); diff --git a/kolf/kolf.cpp b/kolf/kolf.cpp index a68a1c9e..7151a197 100644 --- a/kolf/kolf.cpp +++ b/kolf/kolf.cpp @@ -79,75 +79,75 @@ Kolf::~Kolf() void Kolf::initGUI() { - newAction = KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection()); + newAction = KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection()); newAction->setText(newAction->text() + TQString("...")); - endAction = KStdGameAction::end(TQT_TQOBJECT(this), TQT_SLOT(closeGame()), actionCollection()); - printAction = KStdGameAction::print(TQT_TQOBJECT(this), TQT_SLOT(print()), actionCollection()); + endAction = KStdGameAction::end(this, TQT_SLOT(closeGame()), actionCollection()); + printAction = KStdGameAction::print(this, TQT_SLOT(print()), actionCollection()); - (void) KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); - saveAction = KStdAction::save(TQT_TQOBJECT(this), TQT_SLOT(save()), actionCollection(), "game_save"); + (void) KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); + saveAction = KStdAction::save(this, TQT_SLOT(save()), actionCollection(), "game_save"); saveAction->setText(i18n("Save &Course")); - saveAsAction = KStdAction::saveAs(TQT_TQOBJECT(this), TQT_SLOT(saveAs()), actionCollection(), "game_save_as"); + saveAsAction = KStdAction::saveAs(this, TQT_SLOT(saveAs()), actionCollection(), "game_save_as"); saveAsAction->setText(i18n("Save &Course As...")); - saveGameAction = new TDEAction(i18n("&Save Game"), 0, TQT_TQOBJECT(this), TQT_SLOT(saveGame()), actionCollection(), "savegame"); - saveGameAsAction = new TDEAction(i18n("&Save Game As..."), 0, TQT_TQOBJECT(this), TQT_SLOT(saveGameAs()), actionCollection(), "savegameas"); + saveGameAction = new TDEAction(i18n("&Save Game"), 0, this, TQT_SLOT(saveGame()), actionCollection(), "savegame"); + saveGameAsAction = new TDEAction(i18n("&Save Game As..."), 0, this, TQT_SLOT(saveGameAs()), actionCollection(), "savegameas"); - loadGameAction = KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(loadGame()), actionCollection()); + loadGameAction = KStdGameAction::load(this, TQT_SLOT(loadGame()), actionCollection()); loadGameAction->setText(i18n("Load Saved Game...")); - highScoreAction = KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighScores()), actionCollection()); + highScoreAction = KStdGameAction::highscores(this, TQT_SLOT(showHighScores()), actionCollection()); - editingAction = new TDEToggleAction(i18n("&Edit"), "pencil", CTRL+Key_E, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "editing"); - newHoleAction = new TDEAction(i18n("&New"), "document-new", CTRL+SHIFT+Key_N, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "newhole"); - clearHoleAction = new TDEAction(KStdGuiItem::clear().text(), "locationbar_erase", CTRL+Key_Delete, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "clearhole"); - resetHoleAction = new TDEAction(i18n("&Reset"), CTRL+Key_R, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "resethole"); - undoShotAction = KStdAction::undo(TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "undoshot"); + editingAction = new TDEToggleAction(i18n("&Edit"), "pencil", CTRL+Key_E, this, TQT_SLOT(emptySlot()), actionCollection(), "editing"); + newHoleAction = new TDEAction(i18n("&New"), "document-new", CTRL+SHIFT+Key_N, this, TQT_SLOT(emptySlot()), actionCollection(), "newhole"); + clearHoleAction = new TDEAction(KStdGuiItem::clear().text(), "locationbar_erase", CTRL+Key_Delete, this, TQT_SLOT(emptySlot()), actionCollection(), "clearhole"); + resetHoleAction = new TDEAction(i18n("&Reset"), CTRL+Key_R, this, TQT_SLOT(emptySlot()), actionCollection(), "resethole"); + undoShotAction = KStdAction::undo(this, TQT_SLOT(emptySlot()), actionCollection(), "undoshot"); undoShotAction->setText(i18n("&Undo Shot")); - //replayShotAction = new TDEAction(i18n("&Replay Shot"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "replay"); + //replayShotAction = new TDEAction(i18n("&Replay Shot"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "replay"); - holeAction = new TDEListAction(i18n("Switch to Hole"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "switchhole"); - nextAction = new TDEAction(i18n("&Next Hole"), "forward", TDEStdAccel::shortcut(TDEStdAccel::Forward), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "nexthole"); - prevAction = new TDEAction(i18n("&Previous Hole"), "back", TDEStdAccel::shortcut(TDEStdAccel::Back), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "prevhole"); - firstAction = new TDEAction(i18n("&First Hole"), "go-home", TDEStdAccel::shortcut(TDEStdAccel::Home), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "firsthole"); - lastAction = new TDEAction(i18n("&Last Hole"), CTRL+SHIFT+Key_End, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "lasthole"); - randAction = new TDEAction(i18n("&Random Hole"), "goto", 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "randhole"); + holeAction = new TDEListAction(i18n("Switch to Hole"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "switchhole"); + nextAction = new TDEAction(i18n("&Next Hole"), "forward", TDEStdAccel::shortcut(TDEStdAccel::Forward), this, TQT_SLOT(emptySlot()), actionCollection(), "nexthole"); + prevAction = new TDEAction(i18n("&Previous Hole"), "back", TDEStdAccel::shortcut(TDEStdAccel::Back), this, TQT_SLOT(emptySlot()), actionCollection(), "prevhole"); + firstAction = new TDEAction(i18n("&First Hole"), "go-home", TDEStdAccel::shortcut(TDEStdAccel::Home), this, TQT_SLOT(emptySlot()), actionCollection(), "firsthole"); + lastAction = new TDEAction(i18n("&Last Hole"), CTRL+SHIFT+Key_End, this, TQT_SLOT(emptySlot()), actionCollection(), "lasthole"); + randAction = new TDEAction(i18n("&Random Hole"), "goto", 0, this, TQT_SLOT(emptySlot()), actionCollection(), "randhole"); - useMouseAction = new TDEToggleAction(i18n("Enable &Mouse for Moving Putter"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "usemouse"); + useMouseAction = new TDEToggleAction(i18n("Enable &Mouse for Moving Putter"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "usemouse"); useMouseAction->setCheckedState(i18n("Disable &Mouse for Moving Putter")); - connect(useMouseAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(useMouseChanged(bool))); + connect(useMouseAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(useMouseChanged(bool))); TDEConfig *config = kapp->config(); config->setGroup("Settings"); useMouseAction->setChecked(config->readBoolEntry("useMouse", true)); - useAdvancedPuttingAction = new TDEToggleAction(i18n("Enable &Advanced Putting"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "useadvancedputting"); + useAdvancedPuttingAction = new TDEToggleAction(i18n("Enable &Advanced Putting"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "useadvancedputting"); useAdvancedPuttingAction->setCheckedState(i18n("Disable &Advanced Putting")); - connect(useAdvancedPuttingAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(useAdvancedPuttingChanged(bool))); + connect(useAdvancedPuttingAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(useAdvancedPuttingChanged(bool))); useAdvancedPuttingAction->setChecked(config->readBoolEntry("useAdvancedPutting", false)); - showInfoAction = new TDEToggleAction(i18n("Show &Info"), "application-vnd.tde.info", CTRL+Key_I, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "showinfo"); + showInfoAction = new TDEToggleAction(i18n("Show &Info"), "application-vnd.tde.info", CTRL+Key_I, this, TQT_SLOT(emptySlot()), actionCollection(), "showinfo"); showInfoAction->setCheckedState(i18n("Hide &Info")); - connect(showInfoAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(showInfoChanged(bool))); + connect(showInfoAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(showInfoChanged(bool))); showInfoAction->setChecked(config->readBoolEntry("showInfo", false)); - showGuideLineAction = new TDEToggleAction(i18n("Show Putter &Guideline"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "showguideline"); + showGuideLineAction = new TDEToggleAction(i18n("Show Putter &Guideline"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "showguideline"); showGuideLineAction->setCheckedState(i18n("Hide Putter &Guideline")); - connect(showGuideLineAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(showGuideLineChanged(bool))); + connect(showGuideLineAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(showGuideLineChanged(bool))); showGuideLineAction->setChecked(config->readBoolEntry("showGuideLine", true)); - TDEToggleAction *act=new TDEToggleAction(i18n("Enable All Dialog Boxes"), 0, TQT_TQOBJECT(this), TQT_SLOT(enableAllMessages()), actionCollection(), "enableAll"); + TDEToggleAction *act=new TDEToggleAction(i18n("Enable All Dialog Boxes"), 0, this, TQT_SLOT(enableAllMessages()), actionCollection(), "enableAll"); act->setCheckedState(i18n("Disable All Dialog Boxes")); - soundAction = new TDEToggleAction(i18n("Play &Sounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "audio-x-generic"); - connect(soundAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(soundChanged(bool))); + soundAction = new TDEToggleAction(i18n("Play &Sounds"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "audio-x-generic"); + connect(soundAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(soundChanged(bool))); soundAction->setChecked(config->readBoolEntry("sound", true)); - (void) new TDEAction(i18n("&Reload Plugins"), 0, TQT_TQOBJECT(this), TQT_SLOT(initPlugins()), actionCollection(), "reloadplugins"); - (void) new TDEAction(i18n("Show &Plugins"), 0, TQT_TQOBJECT(this), TQT_SLOT(showPlugins()), actionCollection(), "showplugins"); + (void) new TDEAction(i18n("&Reload Plugins"), 0, this, TQT_SLOT(initPlugins()), actionCollection(), "reloadplugins"); + (void) new TDEAction(i18n("Show &Plugins"), 0, this, TQT_SLOT(showPlugins()), actionCollection(), "showplugins"); - aboutAction = new TDEAction(i18n("&About Course"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "aboutcourse"); - tutorialAction = new TDEAction(i18n("&Tutorial"), 0, TQT_TQOBJECT(this), TQT_SLOT(tutorial()), actionCollection(), "tutorial"); + aboutAction = new TDEAction(i18n("&About Course"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "aboutcourse"); + tutorialAction = new TDEAction(i18n("&Tutorial"), 0, this, TQT_SLOT(tutorial()), actionCollection(), "tutorial"); statusBar(); setupGUI(); @@ -226,19 +226,19 @@ void Kolf::startNewGame() connect(game, TQT_SIGNAL(newHole(int)), scoreboard, TQT_SLOT(newHole(int))); connect(game, TQT_SIGNAL(scoreChanged(int, int, int)), scoreboard, TQT_SLOT(setScore(int, int, int))); connect(game, TQT_SIGNAL(parChanged(int, int)), scoreboard, TQT_SLOT(parChanged(int, int))); - connect(game, TQT_SIGNAL(modifiedChanged(bool)), TQT_TQOBJECT(this), TQT_SLOT(updateModified(bool))); - connect(game, TQT_SIGNAL(newPlayersTurn(Player *)), TQT_TQOBJECT(this), TQT_SLOT(newPlayersTurn(Player *))); - connect(game, TQT_SIGNAL(holesDone()), TQT_TQOBJECT(this), TQT_SLOT(gameOver())); - connect(game, TQT_SIGNAL(checkEditing()), TQT_TQOBJECT(this), TQT_SLOT(checkEditing())); - connect(game, TQT_SIGNAL(editingStarted()), TQT_TQOBJECT(this), TQT_SLOT(editingStarted())); - connect(game, TQT_SIGNAL(editingEnded()), TQT_TQOBJECT(this), TQT_SLOT(editingEnded())); - connect(game, TQT_SIGNAL(inPlayStart()), TQT_TQOBJECT(this), TQT_SLOT(inPlayStart())); - connect(game, TQT_SIGNAL(inPlayEnd()), TQT_TQOBJECT(this), TQT_SLOT(inPlayEnd())); - connect(game, TQT_SIGNAL(maxStrokesReached(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(maxStrokesReached(const TQString &))); - connect(game, TQT_SIGNAL(largestHole(int)), TQT_TQOBJECT(this), TQT_SLOT(updateHoleMenu(int))); - connect(game, TQT_SIGNAL(titleChanged(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(titleChanged(const TQString &))); - connect(game, TQT_SIGNAL(newStatusText(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(newStatusText(const TQString &))); - connect(game, TQT_SIGNAL(currentHole(int)), TQT_TQOBJECT(this), TQT_SLOT(setCurrentHole(int))); + connect(game, TQT_SIGNAL(modifiedChanged(bool)), this, TQT_SLOT(updateModified(bool))); + connect(game, TQT_SIGNAL(newPlayersTurn(Player *)), this, TQT_SLOT(newPlayersTurn(Player *))); + connect(game, TQT_SIGNAL(holesDone()), this, TQT_SLOT(gameOver())); + connect(game, TQT_SIGNAL(checkEditing()), this, TQT_SLOT(checkEditing())); + connect(game, TQT_SIGNAL(editingStarted()), this, TQT_SLOT(editingStarted())); + connect(game, TQT_SIGNAL(editingEnded()), this, TQT_SLOT(editingEnded())); + connect(game, TQT_SIGNAL(inPlayStart()), this, TQT_SLOT(inPlayStart())); + connect(game, TQT_SIGNAL(inPlayEnd()), this, TQT_SLOT(inPlayEnd())); + connect(game, TQT_SIGNAL(maxStrokesReached(const TQString &)), this, TQT_SLOT(maxStrokesReached(const TQString &))); + connect(game, TQT_SIGNAL(largestHole(int)), this, TQT_SLOT(updateHoleMenu(int))); + connect(game, TQT_SIGNAL(titleChanged(const TQString &)), this, TQT_SLOT(titleChanged(const TQString &))); + connect(game, TQT_SIGNAL(newStatusText(const TQString &)), this, TQT_SLOT(newStatusText(const TQString &))); + connect(game, TQT_SIGNAL(currentHole(int)), this, TQT_SLOT(setCurrentHole(int))); connect(holeAction, TQT_SIGNAL(activated(const TQString &)), game, TQT_SLOT(switchHole(const TQString &))); connect(nextAction, TQT_SIGNAL(activated()), game, TQT_SLOT(nextHole())); connect(prevAction, TQT_SIGNAL(activated()), game, TQT_SLOT(prevHole())); @@ -356,7 +356,7 @@ void Kolf::closeGame() titleChanged(TQString()); updateModified(false); - TQTimer::singleShot(100, TQT_TQOBJECT(this), TQT_SLOT(createSpacer())); + TQTimer::singleShot(100, this, TQT_SLOT(createSpacer())); } void Kolf::createSpacer() @@ -463,7 +463,7 @@ void Kolf::gameOver() scoreDialog->show(); } - TQTimer::singleShot(700, TQT_TQOBJECT(this), TQT_SLOT(closeGame())); + TQTimer::singleShot(700, this, TQT_SLOT(closeGame())); } void Kolf::showHighScores() @@ -564,7 +564,7 @@ void Kolf::openURL(KURL url) return; } - TQTimer::singleShot(10, TQT_TQOBJECT(this), TQT_SLOT(startNewGame())); + TQTimer::singleShot(10, this, TQT_SLOT(startNewGame())); } else closeGame(); @@ -596,7 +596,7 @@ void Kolf::editingStarted() editor = new Editor(obj, dummy, "Editor"); connect(editor, TQT_SIGNAL(addNewItem(Object *)), game, TQT_SLOT(addNewObject(Object *))); connect(editor, TQT_SIGNAL(changed()), game, TQT_SLOT(setModified())); - connect(editor, TQT_SIGNAL(addNewItem(Object *)), TQT_TQOBJECT(this), TQT_SLOT(setHoleFocus())); + connect(editor, TQT_SIGNAL(addNewItem(Object *)), this, TQT_SLOT(setHoleFocus())); connect(game, TQT_SIGNAL(newSelectedItem(CanvasItem *)), editor, TQT_SLOT(setItem(CanvasItem *))); scoreboard->hide(); |