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-rw-r--r--konquest/gameboard.cc42
1 files changed, 21 insertions, 21 deletions
diff --git a/konquest/gameboard.cc b/konquest/gameboard.cc
index 9f44f872..455ea03c 100644
--- a/konquest/gameboard.cc
+++ b/konquest/gameboard.cc
@@ -88,33 +88,33 @@ GameBoard::GameBoard( TQWidget *parent )
//********************************************************************
// Layout the main window
//********************************************************************
- TQHBoxLayout *tqlayout1 = new TQHBoxLayout( this );
- TQVBoxLayout *tqlayout2 = new TQVBoxLayout;
- TQHBoxLayout *tqlayout3 = new TQHBoxLayout;
- TQVBoxLayout *tqlayout4 = new TQVBoxLayout;
+ TQHBoxLayout *layout1 = new TQHBoxLayout( this );
+ TQVBoxLayout *layout2 = new TQVBoxLayout;
+ TQHBoxLayout *layout3 = new TQHBoxLayout;
+ TQVBoxLayout *layout4 = new TQVBoxLayout;
- tqlayout1->addLayout( tqlayout2 );
- tqlayout2->addLayout( tqlayout3 );
+ layout1->addLayout( layout2 );
+ layout2->addLayout( layout3 );
- tqlayout3->addSpacing( 5 );
- tqlayout3->addWidget( gameMessage, 10 );
- tqlayout3->addWidget( shipCountEdit, 1 );
- tqlayout3->addWidget( endTurn, 1 );
+ layout3->addSpacing( 5 );
+ layout3->addWidget( gameMessage, 10 );
+ layout3->addWidget( shipCountEdit, 1 );
+ layout3->addWidget( endTurn, 1 );
- tqlayout2->addSpacing( 5 );
- tqlayout2->addWidget( mapWidget, 0, AlignTop );
- tqlayout2->addWidget( msgWidget );
- tqlayout2->addStretch( 1 );
+ layout2->addSpacing( 5 );
+ layout2->addWidget( mapWidget, 0, AlignTop );
+ layout2->addWidget( msgWidget );
+ layout2->addStretch( 1 );
- tqlayout1->addSpacing( 5 );
- tqlayout1->addLayout( tqlayout4, 10 );
+ layout1->addSpacing( 5 );
+ layout1->addLayout( layout4, 10 );
- tqlayout4->addWidget( planetInfo, 1 );
- tqlayout4->addSpacing( 10 );
- tqlayout4->addWidget( turnCounter, 1 );
- tqlayout4->addStretch( 1 );
+ layout4->addWidget( planetInfo, 1 );
+ layout4->addSpacing( 10 );
+ layout4->addWidget( turnCounter, 1 );
+ layout4->addStretch( 1 );
- tqlayout1->addStretch( 1 );
+ layout1->addStretch( 1 );
//**********************************************************************
// Set up signal/slot connections