diff options
Diffstat (limited to 'konquest')
-rw-r--r-- | konquest/int_validator.cpp | 4 | ||||
-rw-r--r-- | konquest/mainwin.cpp | 14 |
2 files changed, 9 insertions, 9 deletions
diff --git a/konquest/int_validator.cpp b/konquest/int_validator.cpp index dd96ca82..12f707c6 100644 --- a/konquest/int_validator.cpp +++ b/konquest/int_validator.cpp @@ -4,7 +4,7 @@ #include "int_validator.moc" IntValidator::IntValidator( TQWidget *parent, const char *name ) : - TQValidator( TQT_TQOBJECT(parent), name ) + TQValidator( parent, name ) { #ifdef INT_MIN v_bottom = INT_MIN; @@ -15,7 +15,7 @@ IntValidator::IntValidator( TQWidget *parent, const char *name ) : } IntValidator::IntValidator( int bottom, int top, TQWidget *parent, const char *name ) : -TQValidator( TQT_TQOBJECT(parent), name ) +TQValidator( parent, name ) { v_bottom = bottom; v_top = top; diff --git a/konquest/mainwin.cpp b/konquest/mainwin.cpp index 8982974a..2131b589 100644 --- a/konquest/mainwin.cpp +++ b/konquest/mainwin.cpp @@ -37,18 +37,18 @@ MainWindow::~MainWindow() void MainWindow::setupTDEAction() { - KStdGameAction::gameNew( TQT_TQOBJECT(gameBoard), TQT_SLOT( startNewGame() ), actionCollection() ); - KStdGameAction::quit( TQT_TQOBJECT(this), TQT_SLOT( close() ), actionCollection() ); - endAction = KStdGameAction::end( TQT_TQOBJECT(gameBoard), TQT_SLOT( shutdownGame() ), actionCollection() ); + KStdGameAction::gameNew( gameBoard, TQT_SLOT( startNewGame() ), actionCollection() ); + KStdGameAction::quit( this, TQT_SLOT( close() ), actionCollection() ); + endAction = KStdGameAction::end( gameBoard, TQT_SLOT( shutdownGame() ), actionCollection() ); endAction->setEnabled(false); //AB: there is no icon for disabled - TDEToolBar::insertButton shows the //different state - TDEAction not :-( - measureAction = new TDEAction( i18n("&Measure Distance"), "ruler", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( measureDistance() ), actionCollection(), "game_measure" ); + measureAction = new TDEAction( i18n("&Measure Distance"), "ruler", 0, gameBoard, TQT_SLOT( measureDistance() ), actionCollection(), "game_measure" ); measureAction->setEnabled(false); - standingAction = new TDEAction( i18n("&Show Standings"), "help", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( showScores() ), actionCollection(), "game_scores" ); + standingAction = new TDEAction( i18n("&Show Standings"), "help", 0, gameBoard, TQT_SLOT( showScores() ), actionCollection(), "game_scores" ); standingAction->setEnabled(false); - fleetAction = new TDEAction( i18n("&Fleet Overview"), "launch", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( showFleets() ), actionCollection(), "game_fleets" ); + fleetAction = new TDEAction( i18n("&Fleet Overview"), "launch", 0, gameBoard, TQT_SLOT( showFleets() ), actionCollection(), "game_fleets" ); fleetAction->setEnabled(false); toolBar()->setBarPos( TDEToolBar::Left ); toolBar()->setMovingEnabled( false ); @@ -60,7 +60,7 @@ MainWindow::setupGameBoard() gameBoard = new GameBoard( this ); setCentralWidget(gameBoard); - connect( gameBoard, TQT_SIGNAL( newGameState( GameState )), TQT_TQOBJECT(this), TQT_SLOT( gameStateChange( GameState ) ) ); + connect( gameBoard, TQT_SIGNAL( newGameState( GameState )), this, TQT_SLOT( gameStateChange( GameState ) ) ); } |