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+/***********************-*-C++-*-********
+
+ idiot.h implements a patience card game
+
+ Copyright (C) 1995 Paul Olav Tvete
+
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose and without fee is hereby granted,
+ * provided that the above copyright notice appear in all copies and that
+ * both that copyright notice and this permission notice appear in
+ * supporting documentation.
+ *
+ * This file is provided AS IS with no warranties of any kind. The author
+ * shall have no liability with respect to the infringement of copyrights,
+ * trade secrets or any patents by this file or any part thereof. In no
+ * event will the author be liable for any lost revenue or profits or
+ * other special, indirect and consequential damages.
+
+****************************************/
+
+
+#ifndef P_IDIOT
+#define P_IDIOT
+
+
+#include "dealer.h"
+
+
+class Idiot: public Dealer
+{
+ Q_OBJECT
+
+public:
+
+ Idiot( KMainWindow* parent = 0, const char* name = 0 );
+
+ virtual bool isGameWon() const;
+
+protected:
+ virtual bool cardClicked(Card *);
+ virtual bool cardDblClicked(Card *);
+ virtual void getHints();
+ virtual Card *demoNewCards();
+ virtual bool startAutoDrop() { return false; }
+
+public slots:
+
+ virtual void restart();
+ void deal();
+
+private:
+ bool canMoveAway(Card *c);
+
+ Pile *m_play[ 4 ];
+ Pile *m_away;
+ Deck *m_deck;
+};
+
+#endif