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-rw-r--r--kpat/freecell-solver/USAGE4
-rw-r--r--kpat/gamestats.ui4
2 files changed, 4 insertions, 4 deletions
diff --git a/kpat/freecell-solver/USAGE b/kpat/freecell-solver/USAGE
index 16f5c93d..f78295b2 100644
--- a/kpat/freecell-solver/USAGE
+++ b/kpat/freecell-solver/USAGE
@@ -502,7 +502,7 @@ If you are working on a UNIX or a similar system then you can set some
run-time options in "fc-solve" by sending it some signal
combinations.
-If you send the signal USR1, without sending any other Q_SIGNALS before
+If you send the signal USR1, without sending any other signals before
that, then "fc-solve" will output the present number of
iterations. This method is a good way to monitor an instance that takes
a long time to solve.
@@ -512,7 +512,7 @@ will print the iteration number and depth on every state that it
checks. It is the equivalent of specifying (or unspecifying) the
option -i/--iter-output.
-If you send it two USR2 Q_SIGNALS and then USR1, then "fc-solve"
+If you send it two USR2 signals and then USR1, then "fc-solve"
will also print the board of every state. Again, this will only be done
assuming the iteration output is turned on.
diff --git a/kpat/gamestats.ui b/kpat/gamestats.ui
index 9ecf23b4..f5144f00 100644
--- a/kpat/gamestats.ui
+++ b/kpat/gamestats.ui
@@ -262,8 +262,8 @@
<slot>setGameType(int)</slot>
</connection>
</connections>
-<Q_SLOTS>
+<slots>
<slot>setGameType(int)</slot>
-</Q_SLOTS>
+</slots>
<layoutdefaults spacing="6" margin="11"/>
</UI>