diff options
Diffstat (limited to 'kpoker/kpoker.cpp')
-rw-r--r-- | kpoker/kpoker.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/kpoker/kpoker.cpp b/kpoker/kpoker.cpp index 29da61d8..26330fce 100644 --- a/kpoker/kpoker.cpp +++ b/kpoker/kpoker.cpp @@ -255,7 +255,7 @@ void kpok::initWindow() // The draw button drawButton = new TQPushButton(this); drawButton->setText(i18n("&Deal")); - connect(drawButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(drawClick())); + connect(drawButton, TQ_SIGNAL(clicked()), this, TQ_SLOT(drawClick())); inputLayout->addWidget(drawButton); inputLayout->addStretch(1); @@ -291,20 +291,20 @@ void kpok::initWindow() // Timers blinkTimer = new TQTimer(this); - connect( blinkTimer, TQT_SIGNAL(timeout()), TQT_SLOT(bTimerEvent()) ); + connect( blinkTimer, TQ_SIGNAL(timeout()), TQ_SLOT(bTimerEvent()) ); waveTimer = new TQTimer(this); - connect( waveTimer, TQT_SIGNAL(timeout()), TQT_SLOT(waveTimerEvent()) ); + connect( waveTimer, TQ_SIGNAL(timeout()), TQ_SLOT(waveTimerEvent()) ); drawTimer = new TQTimer(this); - connect (drawTimer, TQT_SIGNAL(timeout()), TQT_SLOT(drawCardsEvent()) ); + connect (drawTimer, TQ_SIGNAL(timeout()), TQ_SLOT(drawCardsEvent()) ); // and now the betUp/Down Buttons betBox = new BetBox(this, 0); betLayout->addWidget(betBox); - connect(betBox, TQT_SIGNAL(betChanged(int)), this, TQT_SLOT(betChange(int))); - connect(betBox, TQT_SIGNAL(betAdjusted()), this, TQT_SLOT(adjustBet())); - connect(betBox, TQT_SIGNAL(fold()), this, TQT_SLOT(out())); + connect(betBox, TQ_SIGNAL(betChanged(int)), this, TQ_SLOT(betChange(int))); + connect(betBox, TQ_SIGNAL(betAdjusted()), this, TQ_SLOT(adjustBet())); + connect(betBox, TQ_SIGNAL(fold()), this, TQ_SLOT(out())); // some tips TQToolTip::add(drawButton, i18n("Continue the round")); @@ -644,7 +644,7 @@ void kpok::initPoker(unsigned int numPlayers) // // FIXME: Make CardWidget::toggleHeld() work. playerBox[0]->activateToggleHeld(); - connect(playerBox[0], TQT_SIGNAL(toggleHeld()), this, TQT_SLOT(toggleHeld())); + connect(playerBox[0], TQ_SIGNAL(toggleHeld()), this, TQ_SLOT(toggleHeld())); // hide some things playerBox[0]->showHelds(false); |