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-rw-r--r--kpoker/top.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/kpoker/top.cpp b/kpoker/top.cpp
index a58d5666..a1659954 100644
--- a/kpoker/top.cpp
+++ b/kpoker/top.cpp
@@ -61,7 +61,7 @@ PokerWindow::PokerWindow()
statusBar()->addWidget(LHLabel, 0, true);
m_kpok->updateLHLabel();
- //FIXME: LHLabel is shown twize until the bar is repainted!
+ //FIXME: LHLabel is shown twize until the bar is tqrepainted!
initKAction();
readOptions();
@@ -79,46 +79,46 @@ PokerWindow::~PokerWindow()
void PokerWindow::initKAction()
{
//Game
- KStdGameAction::gameNew(m_kpok, TQT_SLOT(newGame()), actionCollection());
- KStdGameAction::save(m_kpok, TQT_SLOT(saveGame()), actionCollection());
- KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection());
+ KStdGameAction::gameNew(TQT_TQOBJECT(m_kpok), TQT_SLOT(newGame()), actionCollection());
+ KStdGameAction::save(TQT_TQOBJECT(m_kpok), TQT_SLOT(saveGame()), actionCollection());
+ KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
//Settings
showMenubarAction =
- KStdAction::showMenubar(this, TQT_SLOT(toggleMenubar()), actionCollection());
+ KStdAction::showMenubar(TQT_TQOBJECT(this), TQT_SLOT(toggleMenubar()), actionCollection());
- soundAction = new KToggleAction(i18n("Soun&d"), 0, m_kpok,
+ soundAction = new KToggleAction(i18n("Soun&d"), 0, TQT_TQOBJECT(m_kpok),
TQT_SLOT(toggleSound()), actionCollection(), "options_sound");
if (m_kpok->getSound())
m_kpok->toggleSound();
- blinkingAction = new KToggleAction(i18n("&Blinking Cards"), 0, m_kpok,
+ blinkingAction = new KToggleAction(i18n("&Blinking Cards"), 0, TQT_TQOBJECT(m_kpok),
TQT_SLOT(toggleBlinking()), actionCollection(), "options_blinking");
if (m_kpok->getBlinking())
m_kpok->toggleBlinking();
adjustAction = new KToggleAction(i18n("&Adjust Bet is Default"), 0,
- m_kpok, TQT_SLOT(toggleAdjust()), actionCollection(), "options_adjust");
+ TQT_TQOBJECT(m_kpok), TQT_SLOT(toggleAdjust()), actionCollection(), "options_adjust");
if (m_kpok->getAdjust())
m_kpok->toggleAdjust();
showStatusbarAction =
- KStdAction::showStatusbar(this, TQT_SLOT(toggleStatusbar()), actionCollection());
+ KStdAction::showStatusbar(TQT_TQOBJECT(this), TQT_SLOT(toggleStatusbar()), actionCollection());
- KStdAction::saveOptions(this, TQT_SLOT(saveOptions()), actionCollection());
- KStdGameAction::carddecks(m_kpok, TQT_SLOT(slotCardDeck()), actionCollection());
- KStdAction::preferences(m_kpok, TQT_SLOT(slotPreferences()), actionCollection());
+ KStdAction::saveOptions(TQT_TQOBJECT(this), TQT_SLOT(saveOptions()), actionCollection());
+ KStdGameAction::carddecks(TQT_TQOBJECT(m_kpok), TQT_SLOT(slotCardDeck()), actionCollection());
+ KStdAction::preferences(TQT_TQOBJECT(m_kpok), TQT_SLOT(slotPreferences()), actionCollection());
// Keyboard shortcuts.
- (void)new KAction(i18n("Draw"), KShortcut(Qt::Key_Return), m_kpok,
+ (void)new KAction(i18n("Draw"), KShortcut(TQt::Key_Return), TQT_TQOBJECT(m_kpok),
TQT_SLOT(drawClick()), actionCollection(), "draw");
- (void)new KAction(i18n("Exchange Card 1"), KShortcut(Qt::Key_1), m_kpok,
+ (void)new KAction(i18n("Exchange Card 1"), KShortcut(TQt::Key_1), TQT_TQOBJECT(m_kpok),
TQT_SLOT(exchangeCard1()), actionCollection(), "exchange_card_1");
- (void)new KAction(i18n("Exchange Card 2"), KShortcut(Qt::Key_2), m_kpok,
+ (void)new KAction(i18n("Exchange Card 2"), KShortcut(TQt::Key_2), TQT_TQOBJECT(m_kpok),
TQT_SLOT(exchangeCard2()), actionCollection(), "exchange_card_2");
- (void)new KAction(i18n("Exchange Card 3"), KShortcut(Qt::Key_3), m_kpok,
+ (void)new KAction(i18n("Exchange Card 3"), KShortcut(TQt::Key_3), TQT_TQOBJECT(m_kpok),
TQT_SLOT(exchangeCard3()), actionCollection(), "exchange_card_3");
- (void)new KAction(i18n("Exchange Card 4"), KShortcut(Qt::Key_4), m_kpok,
+ (void)new KAction(i18n("Exchange Card 4"), KShortcut(TQt::Key_4), TQT_TQOBJECT(m_kpok),
TQT_SLOT(exchangeCard4()), actionCollection(), "exchange_card_4");
- (void)new KAction(i18n("Exchange Card 5"), KShortcut(Qt::Key_5), m_kpok,
+ (void)new KAction(i18n("Exchange Card 5"), KShortcut(TQt::Key_5), TQT_TQOBJECT(m_kpok),
TQT_SLOT(exchangeCard5()), actionCollection(), "exchange_card_5");
setupGUI( KMainWindow::Save | StatusBar | Keys | Create);
@@ -177,7 +177,7 @@ bool PokerWindow::queryClose()
return true;
// Only ask if the game is changed in some way.
- switch(KMessageBox::warningYesNoCancel(this, i18n("Do you want to save this game?"), TQString::null, KStdGuiItem::save(), KStdGuiItem::dontSave())) {
+ switch(KMessageBox::warningYesNoCancel(this, i18n("Do you want to save this game?"), TQString(), KStdGuiItem::save(), KStdGuiItem::dontSave())) {
case KMessageBox::Yes :
m_kpok->saveGame();
return true;
@@ -250,7 +250,7 @@ bool PokerWindow::eventFilter(TQObject*, TQEvent* e)
{
if (e->type() == TQEvent::MouseButtonPress) {
- if (((TQMouseEvent*)e)->button() == RightButton) {
+ if (((TQMouseEvent*)e)->button() == Qt::RightButton) {
TQPopupMenu* popup = (TQPopupMenu*) factory()->container("popup", this);
if (popup)
popup->popup(TQCursor::pos());