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diff --git a/kreversi/ChangeLog b/kreversi/ChangeLog new file mode 100644 index 00000000..ad743814 --- /dev/null +++ b/kreversi/ChangeLog @@ -0,0 +1,553 @@ +2006-07-03 Inge Wallin <[email protected]> + + * kreversi.cpp (slotGameOver): Set state back to Ready after the + game is finished, and before showing highscore. + +2006-07-03 Inge Wallin <[email protected]> + + * version.h (KREVERSI_VERSION): Update version to 1.7.1 for KDE + 3.5.4. + +2006-07-03 Inge Wallin <[email protected]> + + * Position.cpp (undoMove): Keep track of score when undoing a + move. + + * qreversigameview.h (removeMove): show game status after removing + a move. + +2006-07-02 Inge Wallin <[email protected]> + + * qreversigameview.cpp (moveMade): Print color Red/Blue in + addition to White/Black into the game view if non-BW color is + chosen in the preferences. + + + ---------------------------------------------------------------- + New start of ChangeLogging + ---------------------------------------------------------------- + + +2005-09-15 Inge Wallin <[email protected]> + + Bump version number for the release of KDE 3.5 + * version.h: Bump version from 1.6 to 1.7 + +2005-04-04 Inge Wallin <[email protected]> + + Fix bug where hint and 'show legal moves' didn't work together. + * board.cpp (showHint): call drawSmallCircle if showLegalMoves is true. + (drawSmallCircle): new private method + New feature: show last move. + * board.cpp (setShowLastMove): new method + + + Refactoring: make showing of legal moves simpler + * board.cpp (showLegalMoves): Take bool for on/off instead of Movelist + (quitShowLegalMoves): removed + (m_legalMovesShowing): new bool member instead of m_legalMoves + * kreversi.cpp (misc): don't call showLegalMoves were not necessary + Fix a bug with 'show legal moves': old ones were never erased. + * board.cpp (showLegalMoves): new method broken out of updateBoard + + Some code cleaning and documentation + * DESIGN: Made documentation up-to-date + * qreversigame.{h,cpp} (updateBoard,turn): removed signals + * qreversigameview.{cpp} (slotNewGame): renamed into newGame + (updateBoard): new method + (updateMovelist): new method (empty yet) + (misc proxy methods): simplified. + + Move over more view stuff to the gameview. + * kreversi.cpp (showMove): Renamed into handleMove, most of it + moved to the view + (slotStateChange): removed slot + (turn(Color), score, stateChange): removed signals + (setState): Do the job of slotStateChange. + * qreversigameview.cpp (moveMade): do the job of showMove + + More control of the view by signals + * kreversi.cpp (showTurn): now catches sig_newGame and sig_update + from the game + (showTurn): new slot + + Let the game view be updated by signals from the game instead of + by explicit calls. + * kreversi.cpp (misc): Don't call updateboard et al. + (showColor): Removed + * qreversigame.cpp (sig_score): Removed. + * qreversigameview.{h,cpp} (slotNewGame, moveMade): new slots + +2005-04-03 Inge Wallin <[email protected]> + + Clean up the signals from the game and change some explicit calls + to update the view into signal/slots instead. + * kreversi.{h, cpp} (showScore): removed + * qreversigame.{h,cpp} (sig_newGame, sig_update): new signals + (gameOver): signal renamed into sig_gameOver + * qreversigameview.{h,cpp} (StatusWidget::setText): new method + (createView): New private method. + (updateView): new slot + (updateStatus): new slot + (setHumanColor): new method. + + + Move the status info from the toolbar to the gameview. + * kreversi.{h,cpp} (StatusWidget): Removed class + (createStatusBar): Removed. + (m_krgame): renamed into m_game + * qreversigameview.{h,cpp} (StatusWidget): Added class + + Move the movelist to the gameview. + + Refactor: Create a new class QReversiGameView that will comprise + the entire view. + * Unfortunately the details of the change got lost in some stupid + mistake of mine. + +2005-04-02 Inge Wallin <[email protected]> + + Fix bug 102890: The result is not put into the higscore if not all + squares are filled at the end of the game + * kreversi.cpp (KReversi): call slotNewGame + +2005-04-01 Inge Wallin <[email protected]> + + Fix bug 102297: I am playing in KReversi as "expert" but it saves + statistics to the "beginner" records + * kreversi.h (m_lowestStrength): Should be uint instead of bool. + +2005-03-31 Inge Wallin <[email protected]> + + Implement wish 102813: Should be able to show last move + * board.{h,cpp} (m_showLastMove, lastMoveShown): new members + (setShowLastMove, showLastMove): new methods + (updateBoard): show last move. + * kreversi.{h,cpp} (showLastMoveAction): new toggleaction + (slotShowLastMove): new slot + * kreversiui.rc (show_last_move): new action + + Some consecutive small, but important changes (latest at the top). + * Position::undoMove(): new method. + * Remove m_lastPosition from class Game. + * Rename makeMove() to doMove() and takeBackMove() to undoMove(). + + Big changes in the lower levels of the program. Mostly + simplifications. + * Move.h, Move.cpp (SimpleMove): renamed from Move + (Move): new class with undo information + * Position.h, Position.cpp: allow Move and SimpleMove in various + places. + * Game.h, Game.cpp: allow Move and SimpleMove in various places + +2005-03-30 Inge Wallin <[email protected]> + + Continue on wish 82900 + * kreversiui.rc (viewToolBar): new toolbar for the views. + * kreversi.{h,cpp} (showLegalMovesAction): new toggleaction + (slotShowLegalMOves): new slot + (misc): check status of toggle action before showing legal moves + NOTE: This change adds a new toolbar. Before testing you must + make install. + + ---------------------------------------------------------------- + + Start on wish 82900: Show possible moves in the current position + * Move.{h,cpp} (Move): new copy constructor + * Move.h (MoveList): new type + * qreversigame.h (position): new method. + * Position.{h,cpp} (generateMoves): new method + * board.{h,cc} (showLegalMoves, quitShowLegalMoves): new methods + (setMarks): Show also legal moves. + * kreversi.cpp: call showLegalMoves() in various places. + + ---------------------------------------------------------------- + + Implement wish 82517: show moves of the game in a view + * Game.h (Game): Make members protected. + (asString): new method + * qreversigame.cpp (makeMove): emit new signal sig_move . + * kreversi.{h,cpp} (m_movesView): new member + (showMove): new slot + +2005-03-29 Inge Wallin <[email protected]> + + Implement wish 82519: Label the board with A-H, 1-8 + * board.cpp (OFFSET): new macro + (m_marksShowing): new member + (setMarks): new method + (mousePressEvent): take into account offset. + (updateBoard): draw markings if m_marksShowing is true + (drawOnePiece): take into account offset. + (adjustSize): take into account markings + + Some cleaning + + ---------------------------------------------------------------- + + Move KReversiGame out to its own file, and remove it. + * qreversigame.{h,cpp}: new files. + (class): Inherit from Game instead of containing it. + (signal score): Rename into sig_score(). + * Makefile.am: include new files. + * board.cpp: Remove class KReversiGame + (all methods): Rename to QReversiGame + + Code cleaning + * Game.{h,cpp} (~Game): new method + +2005-03-28 Inge Wallin <[email protected]> + + * kreversi.cpp (KReversi): Fix faulty connect(). + + +================================================================ + KDE 3.4 released +================================================================ + + +2005-02-18 Inge Wallin <[email protected]> + + * version.h (KREVERSI_VERSION): Bumped version to 1.6 + +2004-10-31 Inge Wallin <[email protected]> + + Better fix for bug 91055. + * kreversi.cpp (slotNewGame): Reimplement dialog using + KMessageBox::warningYesNo(). This solves the FIXME in the header. + +2004-10-15 Inge Wallin <[email protected]> + + Fix bug 90472: KReversi: When you interrupt the computers move and + then switch sides, the program gets confused + * kreversi.cpp (slotSwitchSides): Don't allow the user to switch + sides if the computers move is interrupted. + +2004-10-11 Inge Wallin <[email protected]> + + Code cleaning + * kreversi.{h,cpp}: Make all members follow the m_ convention. + Also added some comments. + + ----------------- CVS commit on stuff below -------------------- + + Fix bug 91055 - KReversi: If you start a new game when a game is + playing, the user is never asked for confirmation. + * kreversi.cpp (slotNewGame): Show a dialog that asks for + confirmation from the user. + +2004-10-09 Inge Wallin <[email protected]> + + Fix bug 90203: KReversi: It should be visible when the user + interrupts the computers thinking. + * kreversi.cpp (slotInterrupt): call showTurn(). + (showTurn): Show "(interrupted)" if it is. + NOTE: This fix can't be backported easily since there is a string + freeze for BRANCH_3_3. + + ----------------- CVS commit on stuff below -------------------- + + Fix a bug that made the score unset at startup. + * kreversi.cpp (KReversi): show the score at startup. + + ----------------- CVS commit on stuff below -------------------- + + Finally make KReversi a proper Model/View program (step I.4 and + I.5 from the plan in the TODO file). + * board.{h,cpp} (KReversiGame): new class + * board.{h,cpp} (Board): new name KReversiBoardView + * Lots of minor cleanup + * DESIGN: (class diagram): new info + + ----------------- CVS commit on stuff below -------------------- + + Some minor cleanup. + +2004-10-03 Inge Wallin <[email protected]> + + * DESIGN: New document + + ----------------- CVS commit on stuff below -------------------- + + Simplify saving of the game + * Game.{h,cpp} (move(uint)): New method. + * kreversi.cpp (saveGame): Use the new method, and don't call + loadGame to restore the Game object. + +2004-09-29 Inge Wallin <[email protected]> + + Continue to make KReversi a proper model/view program: + Step I.1 of the plan (see TODO): Fix the class Game + * Game.h (Game): Convert to store moves instead of positions. + * Game.cpp (Game): Code cleanup and convert as above. + * Game.{h,cpp}: Follow naming conventions from the rest of the + program. + * Position.{h,cpp}: Follow naming conventions from the rest of the + program. + * Position.{h,cpp} (Position::operator=): new method. + (Position::makeMove): new method. + + Added myself in the credits in the about window. + (Will add myself to the real authors when we have KGame and + network play ready. :-) ) + +2004-09-27 Inge Wallin <[email protected]> + + Continue to make KReversi a proper model/view program: + * Transfer ownership of Game and Engine to kreversi from Board. + board.h, board.cpp, kreversi.h, kreversi.cpp: lots of changes. + + Some other cleanup: + * SuperEngine.h (interrupt): renamed to interrupted() + +2004-09-26 Inge Wallin <[email protected]> + + Fix bug 90195: KReversi: Changing the skill level late in a game + doesn't count as cheating: + * board.h (Board::m_lowestStrength): new member + * board.cpp (Board::newGame): set m_lowestStrength + * board.cpp (Board::setStrength): update m_lowestStrength and + update highscore type. + + Fix Bug 90190: KReversi: Switch sides and then Undo gets the + program out of sync. + * board.cpp (doUndo): If it is the computers turn to move after an + undo, call computerMakeMove(). + (doUndo): Fix repainting so that it looks nice. + +2004-09-25 Inge Wallin <[email protected]> + + Transfer the rest of the slots for KActions to kreversi.cpp + * Board::interrupt() -> KReversi::slotInterrupt() + * Board::doContinue() -> KReversi::slotContinue() + + Rename some slots for clarity + * KReversi::switchSides() -> KReversi::slotSwitchSides() + * KReversi::showSettings() -> KReversi::slotEditSettings() + + Make a trivial function inline: + * Board::interrupt() + +2004-09-24 Inge Wallin <[email protected]> + + Start the work to port KReversi to KGame/Kplayer: + + Transfer the slots for most KActions to kreversi.cpp + * Board::undo() -> KReversi::slotUndo() + (Board::doUndo()): Do the real work of undoing. + * Board->hint() -> KReversi::slotHint() + (Board::showHint): do the actual work of showing the hint. + + Rename some slots for clarity + * KReversi::newGame -> KReversi::slotNewGame + * KReversi::openGame -> KReversi::slotOpenGame + * KReversi::save -> KReversi::slotSave + + Make some trivial functions inline: + * Board::whoseTurn() + * Board::moveNumber() + * Board::score(Color) + * Board::interrupted() + * Board::strength() + +2004-09-23 Anne-Marie Mahfouf <[email protected]> + + Cleaned some previously left lines of code in board.cpp + Change CustomAdditions=false back in prefs.kcfg to fix compilation + Tested Inges fix and found it works well. + +2004-09-22 Inge Wallin <[email protected]> + + Fix bug 89829: "KReversi: When you save a game, the color for + Human and Computer is not saved" again. See the discussion on the + KDE bugzilla for details + (http://bugs.kde.org/show_bug.cgi?id=89829). + * board.cpp (Board::saveGame): Save m_humanColor as HumanColor. + * Remove saving of the side to move since this is implicit + anyway. + * (Board::loadGame): Fix loading of m_humanColor and + m_competitiveGame + * Fix emit of signal turn, and the condition to call + computerMakeMove(). + * prefs_addons.h: Removed + + +2004-09-18 Anne-Marie Mahfouf (ChangeLog entry by Inge Wallin) + + Fix bug 89829. (See above, though) + * prefs_addons.h: New file + * board.cpp (saveGame): Some changes + +2004-09-18 Inge Wallin <[email protected]> + + Some cleaning: remove unused members, add m_ to members and some + comments. + * Engine.h (Engine::lastYield): removed + * Board.h (Board::nopaint): removed + * kreversi.{h,cpp} (KReversi::board): renamed into m_board. + +2004-09-17 Inge Wallin <[email protected]> + + Some further cleanup: + * board.{h,cpp} (game, engine, human): renamed into m_game, + m_engine and m_humanColor. + +2004-09-16 Inge Wallin <[email protected]> + + Support Casual and Competitive play: + * SuperEngine.cpp (SuperEngine::computeMove()): new parameter + 'competitive' + * Engine.cpp (Engine::computeMove()): new parameter 'competitive' + * board.cpp (m_competitiveGame): new member + (saveGame, loadGame): Save competitive in config file. + * kreversi.cpp (slotGameEnded): Only store result in highscore + file if the game was competitive all the time. + * kreversi.kcfg (CompetitiveGameChoice): new setting + * settings.ui: redesigned + + +2004-08-17 Inge Wallin <[email protected]> + + Finish the big code cleanup: + * board.h, board.cpp: cleaned up + * highscores.h, highscores.cpp, + * kzoommainwindow.h, kzoommainwindow.cpp: + Converted to same coding style as rest of kreversi. + + +2004-08-16 Inge Wallin <[email protected]> + + Continue the big code cleanup: + * Engine.h, Engine.cpp + * kreversi.h kreversi.cpp + + +2004-08-15 Inge Wallin <[email protected]> + + Continue the big code cleanup: + * SuperEngine.h, SuperEngine.cpp + * Game.h Game.cpp + +2004-08-14 Inge Wallin <[email protected]> + + Start of the big code cleanup: + * Move.h, Move.cpp + * Score.h, Score.cpp + * main.cpp + * Position.h, Position.cpp + + Step 2 in the plan to use KGame from libkdegames: + * Code cleaning: Add some comments, reduce complexity, improve + indentation + * Add m_to_move to class Position. + + + Step 1 in the plan to use KGame from libkdegames: + * Code cleaning: Change "enum Player" into "enum Color", since that + is really what it describes. + +2004-06-29 (1.5) Nicolas Hadacek <[email protected]> + * use KZoomMainWindow + +2004-05-29 (1.4) Nicolas Hadacek <[email protected]> + * fix statusbar + cleanup code + * use notify framework for sounds + +1999-06-20 Mario Weilguni <[email protected]> + * fixed bugs with those damned KStdDirs + * removed the private wallpapers and use the KDE ones instead + * use kimgio + * fixed locating toolbar icons + * compiles now with --enable-final + +1999-06-16 Mario Weilguni <[email protected]> + * adapted to the upcoming KDE-2 + +1999-02-01 Mario Weilguni <[email protected]> + * fixed a warning (egcs) + +1.0 + * I finally decided that it�s stable enough. This is the final + version (if no further bugs are detected and I do not have a + good idea what to improve) + + * ChangeLog reversed + +0.6.6 + * [Robert Williams] Changed Reversi.kdelnk to kreversi.kdelnk + * [Robert Williams] Add -caption "%c" to kreversi.kdelnk + * [Robert Williams] Added kapp->getCaption() + * [Robert Williams] getHelpMenu(true, 0) -> Uses own About dialog + +0.6.5 Support for non GNUC++ compilers. + +0.6.4 fixed that get-hit-and-then-doubleclick bug + + fixed a bug that caused the computer to switch sides if no + computer move is possible instead of getting another human move + +0.6.3 sound fix: when the animation is finished, the correct piece gets + redrawn before doing a sound-sync (how could I ever believe 0.6.2 + would be the last change :-) + +0.6.2 animation fixed (hope this will be the last change) + +0.6.1 fixed that newly introduced highscore bug + computer continues now if a game was saved while thinking + +0.6: better integration into new FSSTND + fixes for new kdecore + layout management for all dialogs + mini-icon and icon + locale-strings changed - partial translation required for + other languages than english and german + removed both the kfixedtopwidget and ktablistbox + drawing a border around the reversi board + session-management - what an overkill for kreversi :-)) + you can save (and load) exactly ONE game + + +0.5: added klocale to support translation + added german translation + fixed a few bugs + tried to remove absolute widget placing/sizing + removed the date field from the HOF + grayscale support + fixed those CPU busy bug + removed the -finline-functions optimize flag (not portable) + ported to new KDE file system standards (well, mostly) + fixed segfaulting on exit + +0.4: interims release - no changelog + +0.3: Sound support (using libmediatool) + When switching sides, the Quit -> the computer made on move. FIXED + Fixed a few typos + Cursor changes when thinking + +0.2.1: times(NULL) does not work with FreeBSD (fixed) + fixed a bug (reported by Stephan Kulow) where pixmaps of pieces + are not initialized properly (could't reproduce the bug with + my system) + New "About" dialog showing all (well, most) of the contributors + All xpm's have now 8 bits per color component instead of 16. + 16 bits seems to confuse the XPM loader of Qt. + +0.2: better pieces + animations + fixed a small bug: when someone made it in the hall of fame, + he was'nt notified of this + some improvements in the Hall Of Fame + +0.1.2: background color selectable via dialog + background pixmaps implemented, selectable via menu + background pixmaps are scaled to fit size + pieces are drawn at runtime instead of pixmaps + some accelerators added + toolbar buttons for help and hint added + +0.1.1: now pixmaps are installed + a kdelnk file is installed + version numbering changed + +0.1 : First release |