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+2006-07-03 Inge Wallin <[email protected]>
+
+ * kreversi.cpp (slotGameOver): Set state back to Ready after the
+ game is finished, and before showing highscore.
+
+2006-07-03 Inge Wallin <[email protected]>
+
+ * version.h (KREVERSI_VERSION): Update version to 1.7.1 for KDE
+ 3.5.4.
+
+2006-07-03 Inge Wallin <[email protected]>
+
+ * Position.cpp (undoMove): Keep track of score when undoing a
+ move.
+
+ * qreversigameview.h (removeMove): show game status after removing
+ a move.
+
+2006-07-02 Inge Wallin <[email protected]>
+
+ * qreversigameview.cpp (moveMade): Print color Red/Blue in
+ addition to White/Black into the game view if non-BW color is
+ chosen in the preferences.
+
+
+ ----------------------------------------------------------------
+ New start of ChangeLogging
+ ----------------------------------------------------------------
+
+
+2005-09-15 Inge Wallin <[email protected]>
+
+ Bump version number for the release of KDE 3.5
+ * version.h: Bump version from 1.6 to 1.7
+
+2005-04-04 Inge Wallin <[email protected]>
+
+ Fix bug where hint and 'show legal moves' didn't work together.
+ * board.cpp (showHint): call drawSmallCircle if showLegalMoves is true.
+ (drawSmallCircle): new private method
+ New feature: show last move.
+ * board.cpp (setShowLastMove): new method
+
+
+ Refactoring: make showing of legal moves simpler
+ * board.cpp (showLegalMoves): Take bool for on/off instead of Movelist
+ (quitShowLegalMoves): removed
+ (m_legalMovesShowing): new bool member instead of m_legalMoves
+ * kreversi.cpp (misc): don't call showLegalMoves were not necessary
+ Fix a bug with 'show legal moves': old ones were never erased.
+ * board.cpp (showLegalMoves): new method broken out of updateBoard
+
+ Some code cleaning and documentation
+ * DESIGN: Made documentation up-to-date
+ * qreversigame.{h,cpp} (updateBoard,turn): removed signals
+ * qreversigameview.{cpp} (slotNewGame): renamed into newGame
+ (updateBoard): new method
+ (updateMovelist): new method (empty yet)
+ (misc proxy methods): simplified.
+
+ Move over more view stuff to the gameview.
+ * kreversi.cpp (showMove): Renamed into handleMove, most of it
+ moved to the view
+ (slotStateChange): removed slot
+ (turn(Color), score, stateChange): removed signals
+ (setState): Do the job of slotStateChange.
+ * qreversigameview.cpp (moveMade): do the job of showMove
+
+ More control of the view by signals
+ * kreversi.cpp (showTurn): now catches sig_newGame and sig_update
+ from the game
+ (showTurn): new slot
+
+ Let the game view be updated by signals from the game instead of
+ by explicit calls.
+ * kreversi.cpp (misc): Don't call updateboard et al.
+ (showColor): Removed
+ * qreversigame.cpp (sig_score): Removed.
+ * qreversigameview.{h,cpp} (slotNewGame, moveMade): new slots
+
+2005-04-03 Inge Wallin <[email protected]>
+
+ Clean up the signals from the game and change some explicit calls
+ to update the view into signal/slots instead.
+ * kreversi.{h, cpp} (showScore): removed
+ * qreversigame.{h,cpp} (sig_newGame, sig_update): new signals
+ (gameOver): signal renamed into sig_gameOver
+ * qreversigameview.{h,cpp} (StatusWidget::setText): new method
+ (createView): New private method.
+ (updateView): new slot
+ (updateStatus): new slot
+ (setHumanColor): new method.
+
+
+ Move the status info from the toolbar to the gameview.
+ * kreversi.{h,cpp} (StatusWidget): Removed class
+ (createStatusBar): Removed.
+ (m_krgame): renamed into m_game
+ * qreversigameview.{h,cpp} (StatusWidget): Added class
+
+ Move the movelist to the gameview.
+
+ Refactor: Create a new class QReversiGameView that will comprise
+ the entire view.
+ * Unfortunately the details of the change got lost in some stupid
+ mistake of mine.
+
+2005-04-02 Inge Wallin <[email protected]>
+
+ Fix bug 102890: The result is not put into the higscore if not all
+ squares are filled at the end of the game
+ * kreversi.cpp (KReversi): call slotNewGame
+
+2005-04-01 Inge Wallin <[email protected]>
+
+ Fix bug 102297: I am playing in KReversi as "expert" but it saves
+ statistics to the "beginner" records
+ * kreversi.h (m_lowestStrength): Should be uint instead of bool.
+
+2005-03-31 Inge Wallin <[email protected]>
+
+ Implement wish 102813: Should be able to show last move
+ * board.{h,cpp} (m_showLastMove, lastMoveShown): new members
+ (setShowLastMove, showLastMove): new methods
+ (updateBoard): show last move.
+ * kreversi.{h,cpp} (showLastMoveAction): new toggleaction
+ (slotShowLastMove): new slot
+ * kreversiui.rc (show_last_move): new action
+
+ Some consecutive small, but important changes (latest at the top).
+ * Position::undoMove(): new method.
+ * Remove m_lastPosition from class Game.
+ * Rename makeMove() to doMove() and takeBackMove() to undoMove().
+
+ Big changes in the lower levels of the program. Mostly
+ simplifications.
+ * Move.h, Move.cpp (SimpleMove): renamed from Move
+ (Move): new class with undo information
+ * Position.h, Position.cpp: allow Move and SimpleMove in various
+ places.
+ * Game.h, Game.cpp: allow Move and SimpleMove in various places
+
+2005-03-30 Inge Wallin <[email protected]>
+
+ Continue on wish 82900
+ * kreversiui.rc (viewToolBar): new toolbar for the views.
+ * kreversi.{h,cpp} (showLegalMovesAction): new toggleaction
+ (slotShowLegalMOves): new slot
+ (misc): check status of toggle action before showing legal moves
+ NOTE: This change adds a new toolbar. Before testing you must
+ make install.
+
+ ----------------------------------------------------------------
+
+ Start on wish 82900: Show possible moves in the current position
+ * Move.{h,cpp} (Move): new copy constructor
+ * Move.h (MoveList): new type
+ * qreversigame.h (position): new method.
+ * Position.{h,cpp} (generateMoves): new method
+ * board.{h,cc} (showLegalMoves, quitShowLegalMoves): new methods
+ (setMarks): Show also legal moves.
+ * kreversi.cpp: call showLegalMoves() in various places.
+
+ ----------------------------------------------------------------
+
+ Implement wish 82517: show moves of the game in a view
+ * Game.h (Game): Make members protected.
+ (asString): new method
+ * qreversigame.cpp (makeMove): emit new signal sig_move .
+ * kreversi.{h,cpp} (m_movesView): new member
+ (showMove): new slot
+
+2005-03-29 Inge Wallin <[email protected]>
+
+ Implement wish 82519: Label the board with A-H, 1-8
+ * board.cpp (OFFSET): new macro
+ (m_marksShowing): new member
+ (setMarks): new method
+ (mousePressEvent): take into account offset.
+ (updateBoard): draw markings if m_marksShowing is true
+ (drawOnePiece): take into account offset.
+ (adjustSize): take into account markings
+
+ Some cleaning
+
+ ----------------------------------------------------------------
+
+ Move KReversiGame out to its own file, and remove it.
+ * qreversigame.{h,cpp}: new files.
+ (class): Inherit from Game instead of containing it.
+ (signal score): Rename into sig_score().
+ * Makefile.am: include new files.
+ * board.cpp: Remove class KReversiGame
+ (all methods): Rename to QReversiGame
+
+ Code cleaning
+ * Game.{h,cpp} (~Game): new method
+
+2005-03-28 Inge Wallin <[email protected]>
+
+ * kreversi.cpp (KReversi): Fix faulty connect().
+
+
+================================================================
+ KDE 3.4 released
+================================================================
+
+
+2005-02-18 Inge Wallin <[email protected]>
+
+ * version.h (KREVERSI_VERSION): Bumped version to 1.6
+
+2004-10-31 Inge Wallin <[email protected]>
+
+ Better fix for bug 91055.
+ * kreversi.cpp (slotNewGame): Reimplement dialog using
+ KMessageBox::warningYesNo(). This solves the FIXME in the header.
+
+2004-10-15 Inge Wallin <[email protected]>
+
+ Fix bug 90472: KReversi: When you interrupt the computers move and
+ then switch sides, the program gets confused
+ * kreversi.cpp (slotSwitchSides): Don't allow the user to switch
+ sides if the computers move is interrupted.
+
+2004-10-11 Inge Wallin <[email protected]>
+
+ Code cleaning
+ * kreversi.{h,cpp}: Make all members follow the m_ convention.
+ Also added some comments.
+
+ ----------------- CVS commit on stuff below --------------------
+
+ Fix bug 91055 - KReversi: If you start a new game when a game is
+ playing, the user is never asked for confirmation.
+ * kreversi.cpp (slotNewGame): Show a dialog that asks for
+ confirmation from the user.
+
+2004-10-09 Inge Wallin <[email protected]>
+
+ Fix bug 90203: KReversi: It should be visible when the user
+ interrupts the computers thinking.
+ * kreversi.cpp (slotInterrupt): call showTurn().
+ (showTurn): Show "(interrupted)" if it is.
+ NOTE: This fix can't be backported easily since there is a string
+ freeze for BRANCH_3_3.
+
+ ----------------- CVS commit on stuff below --------------------
+
+ Fix a bug that made the score unset at startup.
+ * kreversi.cpp (KReversi): show the score at startup.
+
+ ----------------- CVS commit on stuff below --------------------
+
+ Finally make KReversi a proper Model/View program (step I.4 and
+ I.5 from the plan in the TODO file).
+ * board.{h,cpp} (KReversiGame): new class
+ * board.{h,cpp} (Board): new name KReversiBoardView
+ * Lots of minor cleanup
+ * DESIGN: (class diagram): new info
+
+ ----------------- CVS commit on stuff below --------------------
+
+ Some minor cleanup.
+
+2004-10-03 Inge Wallin <[email protected]>
+
+ * DESIGN: New document
+
+ ----------------- CVS commit on stuff below --------------------
+
+ Simplify saving of the game
+ * Game.{h,cpp} (move(uint)): New method.
+ * kreversi.cpp (saveGame): Use the new method, and don't call
+ loadGame to restore the Game object.
+
+2004-09-29 Inge Wallin <[email protected]>
+
+ Continue to make KReversi a proper model/view program:
+ Step I.1 of the plan (see TODO): Fix the class Game
+ * Game.h (Game): Convert to store moves instead of positions.
+ * Game.cpp (Game): Code cleanup and convert as above.
+ * Game.{h,cpp}: Follow naming conventions from the rest of the
+ program.
+ * Position.{h,cpp}: Follow naming conventions from the rest of the
+ program.
+ * Position.{h,cpp} (Position::operator=): new method.
+ (Position::makeMove): new method.
+
+ Added myself in the credits in the about window.
+ (Will add myself to the real authors when we have KGame and
+ network play ready. :-) )
+
+2004-09-27 Inge Wallin <[email protected]>
+
+ Continue to make KReversi a proper model/view program:
+ * Transfer ownership of Game and Engine to kreversi from Board.
+ board.h, board.cpp, kreversi.h, kreversi.cpp: lots of changes.
+
+ Some other cleanup:
+ * SuperEngine.h (interrupt): renamed to interrupted()
+
+2004-09-26 Inge Wallin <[email protected]>
+
+ Fix bug 90195: KReversi: Changing the skill level late in a game
+ doesn't count as cheating:
+ * board.h (Board::m_lowestStrength): new member
+ * board.cpp (Board::newGame): set m_lowestStrength
+ * board.cpp (Board::setStrength): update m_lowestStrength and
+ update highscore type.
+
+ Fix Bug 90190: KReversi: Switch sides and then Undo gets the
+ program out of sync.
+ * board.cpp (doUndo): If it is the computers turn to move after an
+ undo, call computerMakeMove().
+ (doUndo): Fix repainting so that it looks nice.
+
+2004-09-25 Inge Wallin <[email protected]>
+
+ Transfer the rest of the slots for KActions to kreversi.cpp
+ * Board::interrupt() -> KReversi::slotInterrupt()
+ * Board::doContinue() -> KReversi::slotContinue()
+
+ Rename some slots for clarity
+ * KReversi::switchSides() -> KReversi::slotSwitchSides()
+ * KReversi::showSettings() -> KReversi::slotEditSettings()
+
+ Make a trivial function inline:
+ * Board::interrupt()
+
+2004-09-24 Inge Wallin <[email protected]>
+
+ Start the work to port KReversi to KGame/Kplayer:
+
+ Transfer the slots for most KActions to kreversi.cpp
+ * Board::undo() -> KReversi::slotUndo()
+ (Board::doUndo()): Do the real work of undoing.
+ * Board->hint() -> KReversi::slotHint()
+ (Board::showHint): do the actual work of showing the hint.
+
+ Rename some slots for clarity
+ * KReversi::newGame -> KReversi::slotNewGame
+ * KReversi::openGame -> KReversi::slotOpenGame
+ * KReversi::save -> KReversi::slotSave
+
+ Make some trivial functions inline:
+ * Board::whoseTurn()
+ * Board::moveNumber()
+ * Board::score(Color)
+ * Board::interrupted()
+ * Board::strength()
+
+2004-09-23 Anne-Marie Mahfouf <[email protected]>
+
+ Cleaned some previously left lines of code in board.cpp
+ Change CustomAdditions=false back in prefs.kcfg to fix compilation
+ Tested Inges fix and found it works well.
+
+2004-09-22 Inge Wallin <[email protected]>
+
+ Fix bug 89829: "KReversi: When you save a game, the color for
+ Human and Computer is not saved" again. See the discussion on the
+ KDE bugzilla for details
+ (http://bugs.kde.org/show_bug.cgi?id=89829).
+ * board.cpp (Board::saveGame): Save m_humanColor as HumanColor.
+ * Remove saving of the side to move since this is implicit
+ anyway.
+ * (Board::loadGame): Fix loading of m_humanColor and
+ m_competitiveGame
+ * Fix emit of signal turn, and the condition to call
+ computerMakeMove().
+ * prefs_addons.h: Removed
+
+
+2004-09-18 Anne-Marie Mahfouf (ChangeLog entry by Inge Wallin)
+
+ Fix bug 89829. (See above, though)
+ * prefs_addons.h: New file
+ * board.cpp (saveGame): Some changes
+
+2004-09-18 Inge Wallin <[email protected]>
+
+ Some cleaning: remove unused members, add m_ to members and some
+ comments.
+ * Engine.h (Engine::lastYield): removed
+ * Board.h (Board::nopaint): removed
+ * kreversi.{h,cpp} (KReversi::board): renamed into m_board.
+
+2004-09-17 Inge Wallin <[email protected]>
+
+ Some further cleanup:
+ * board.{h,cpp} (game, engine, human): renamed into m_game,
+ m_engine and m_humanColor.
+
+2004-09-16 Inge Wallin <[email protected]>
+
+ Support Casual and Competitive play:
+ * SuperEngine.cpp (SuperEngine::computeMove()): new parameter
+ 'competitive'
+ * Engine.cpp (Engine::computeMove()): new parameter 'competitive'
+ * board.cpp (m_competitiveGame): new member
+ (saveGame, loadGame): Save competitive in config file.
+ * kreversi.cpp (slotGameEnded): Only store result in highscore
+ file if the game was competitive all the time.
+ * kreversi.kcfg (CompetitiveGameChoice): new setting
+ * settings.ui: redesigned
+
+
+2004-08-17 Inge Wallin <[email protected]>
+
+ Finish the big code cleanup:
+ * board.h, board.cpp: cleaned up
+ * highscores.h, highscores.cpp,
+ * kzoommainwindow.h, kzoommainwindow.cpp:
+ Converted to same coding style as rest of kreversi.
+
+
+2004-08-16 Inge Wallin <[email protected]>
+
+ Continue the big code cleanup:
+ * Engine.h, Engine.cpp
+ * kreversi.h kreversi.cpp
+
+
+2004-08-15 Inge Wallin <[email protected]>
+
+ Continue the big code cleanup:
+ * SuperEngine.h, SuperEngine.cpp
+ * Game.h Game.cpp
+
+2004-08-14 Inge Wallin <[email protected]>
+
+ Start of the big code cleanup:
+ * Move.h, Move.cpp
+ * Score.h, Score.cpp
+ * main.cpp
+ * Position.h, Position.cpp
+
+ Step 2 in the plan to use KGame from libkdegames:
+ * Code cleaning: Add some comments, reduce complexity, improve
+ indentation
+ * Add m_to_move to class Position.
+
+
+ Step 1 in the plan to use KGame from libkdegames:
+ * Code cleaning: Change "enum Player" into "enum Color", since that
+ is really what it describes.
+
+2004-06-29 (1.5) Nicolas Hadacek <[email protected]>
+ * use KZoomMainWindow
+
+2004-05-29 (1.4) Nicolas Hadacek <[email protected]>
+ * fix statusbar + cleanup code
+ * use notify framework for sounds
+
+1999-06-20 Mario Weilguni <[email protected]>
+ * fixed bugs with those damned KStdDirs
+ * removed the private wallpapers and use the KDE ones instead
+ * use kimgio
+ * fixed locating toolbar icons
+ * compiles now with --enable-final
+
+1999-06-16 Mario Weilguni <[email protected]>
+ * adapted to the upcoming KDE-2
+
+1999-02-01 Mario Weilguni <[email protected]>
+ * fixed a warning (egcs)
+
+1.0
+ * I finally decided that it�s stable enough. This is the final
+ version (if no further bugs are detected and I do not have a
+ good idea what to improve)
+
+ * ChangeLog reversed
+
+0.6.6
+ * [Robert Williams] Changed Reversi.kdelnk to kreversi.kdelnk
+ * [Robert Williams] Add -caption "%c" to kreversi.kdelnk
+ * [Robert Williams] Added kapp->getCaption()
+ * [Robert Williams] getHelpMenu(true, 0) -> Uses own About dialog
+
+0.6.5 Support for non GNUC++ compilers.
+
+0.6.4 fixed that get-hit-and-then-doubleclick bug
+
+ fixed a bug that caused the computer to switch sides if no
+ computer move is possible instead of getting another human move
+
+0.6.3 sound fix: when the animation is finished, the correct piece gets
+ redrawn before doing a sound-sync (how could I ever believe 0.6.2
+ would be the last change :-)
+
+0.6.2 animation fixed (hope this will be the last change)
+
+0.6.1 fixed that newly introduced highscore bug
+ computer continues now if a game was saved while thinking
+
+0.6: better integration into new FSSTND
+ fixes for new kdecore
+ layout management for all dialogs
+ mini-icon and icon
+ locale-strings changed - partial translation required for
+ other languages than english and german
+ removed both the kfixedtopwidget and ktablistbox
+ drawing a border around the reversi board
+ session-management - what an overkill for kreversi :-))
+ you can save (and load) exactly ONE game
+
+
+0.5: added klocale to support translation
+ added german translation
+ fixed a few bugs
+ tried to remove absolute widget placing/sizing
+ removed the date field from the HOF
+ grayscale support
+ fixed those CPU busy bug
+ removed the -finline-functions optimize flag (not portable)
+ ported to new KDE file system standards (well, mostly)
+ fixed segfaulting on exit
+
+0.4: interims release - no changelog
+
+0.3: Sound support (using libmediatool)
+ When switching sides, the Quit -> the computer made on move. FIXED
+ Fixed a few typos
+ Cursor changes when thinking
+
+0.2.1: times(NULL) does not work with FreeBSD (fixed)
+ fixed a bug (reported by Stephan Kulow) where pixmaps of pieces
+ are not initialized properly (could't reproduce the bug with
+ my system)
+ New "About" dialog showing all (well, most) of the contributors
+ All xpm's have now 8 bits per color component instead of 16.
+ 16 bits seems to confuse the XPM loader of Qt.
+
+0.2: better pieces
+ animations
+ fixed a small bug: when someone made it in the hall of fame,
+ he was'nt notified of this
+ some improvements in the Hall Of Fame
+
+0.1.2: background color selectable via dialog
+ background pixmaps implemented, selectable via menu
+ background pixmaps are scaled to fit size
+ pieces are drawn at runtime instead of pixmaps
+ some accelerators added
+ toolbar buttons for help and hint added
+
+0.1.1: now pixmaps are installed
+ a kdelnk file is installed
+ version numbering changed
+
+0.1 : First release