diff options
Diffstat (limited to 'kreversi')
-rw-r--r-- | kreversi/kreversi.cpp | 42 | ||||
-rw-r--r-- | kreversi/kzoommainwindow.cpp | 8 | ||||
-rw-r--r-- | kreversi/qreversigameview.cpp | 12 |
3 files changed, 31 insertions, 31 deletions
diff --git a/kreversi/kreversi.cpp b/kreversi/kreversi.cpp index be02d428..12668301 100644 --- a/kreversi/kreversi.cpp +++ b/kreversi/kreversi.cpp @@ -116,15 +116,15 @@ KReversi::KReversi() // The only part of the view that is left in this class is the // indicator of whose turn it is in the status bar. The rest is // in the game view. - connect(m_game, TQT_SIGNAL(sig_newGame()), this, TQT_SLOT(showTurn())); - connect(m_game, TQT_SIGNAL(sig_move(uint, Move&)), - this, TQT_SLOT(handleMove(uint, Move&))); // Calls showTurn(). - connect(m_game, TQT_SIGNAL(sig_update()), this, TQT_SLOT(showTurn())); - connect(m_game, TQT_SIGNAL(sig_gameOver()), this, TQT_SLOT(slotGameOver())); + connect(m_game, TQ_SIGNAL(sig_newGame()), this, TQ_SLOT(showTurn())); + connect(m_game, TQ_SIGNAL(sig_move(uint, Move&)), + this, TQ_SLOT(handleMove(uint, Move&))); // Calls showTurn(). + connect(m_game, TQ_SIGNAL(sig_update()), this, TQ_SLOT(showTurn())); + connect(m_game, TQ_SIGNAL(sig_gameOver()), this, TQ_SLOT(slotGameOver())); // Signal that is sent when the user clicks on the board. - connect(m_gameView, TQT_SIGNAL(signalSquareClicked(int, int)), - this, TQT_SLOT(slotSquareClicked(int, int))); + connect(m_gameView, TQ_SIGNAL(signalSquareClicked(int, int)), + this, TQ_SLOT(slotSquareClicked(int, int))); loadSettings(); @@ -150,38 +150,38 @@ KReversi::~KReversi() void KReversi::createTDEActions() { // Standard Game Actions. - KStdGameAction::gameNew(this, TQT_SLOT(slotNewGame()), actionCollection(), + KStdGameAction::gameNew(this, TQ_SLOT(slotNewGame()), actionCollection(), "game_new"); - KStdGameAction::load(this, TQT_SLOT(slotOpenGame()), actionCollection()); - KStdGameAction::save(this, TQT_SLOT(slotSave()), actionCollection()); - KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); - KStdGameAction::hint(this, TQT_SLOT(slotHint()), actionCollection(), + KStdGameAction::load(this, TQ_SLOT(slotOpenGame()), actionCollection()); + KStdGameAction::save(this, TQ_SLOT(slotSave()), actionCollection()); + KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection()); + KStdGameAction::hint(this, TQ_SLOT(slotHint()), actionCollection(), "game_hint"); - KStdGameAction::undo(this, TQT_SLOT(slotUndo()), actionCollection(), + KStdGameAction::undo(this, TQ_SLOT(slotUndo()), actionCollection(), "game_undo"); // Non-standard Game Actions: Stop, Continue, Switch sides stopAction = new TDEAction(i18n("&Stop Thinking"), "game_stop", TQt::Key_Escape, - this, TQT_SLOT(slotInterrupt()), actionCollection(), + this, TQ_SLOT(slotInterrupt()), actionCollection(), "game_stop"); continueAction = new TDEAction(i18n("&Continue Thinking"), "reload", 0, - this, TQT_SLOT(slotContinue()), actionCollection(), + this, TQ_SLOT(slotContinue()), actionCollection(), "game_continue"); new TDEAction(i18n("S&witch Sides"), 0, 0, - this, TQT_SLOT(slotSwitchSides()), actionCollection(), + this, TQ_SLOT(slotSwitchSides()), actionCollection(), "game_switch_sides"); // Some more standard game actions: Highscores, Settings. - KStdGameAction::highscores(this, TQT_SLOT(showHighScoreDialog()), actionCollection()); - KStdAction::preferences(this, TQT_SLOT(slotEditSettings()), actionCollection()); + KStdGameAction::highscores(this, TQ_SLOT(showHighScoreDialog()), actionCollection()); + KStdAction::preferences(this, TQ_SLOT(slotEditSettings()), actionCollection()); // Actions for the view(s). showLastMoveAction = new TDEToggleAction(i18n("Show Last Move"), "lastmoves", 0, - this, TQT_SLOT(slotShowLastMove()), + this, TQ_SLOT(slotShowLastMove()), actionCollection(), "show_last_move"); showLegalMovesAction = new TDEToggleAction(i18n("Show Legal Moves"), "legalmoves", 0, - this, TQT_SLOT(slotShowLegalMoves()), + this, TQ_SLOT(slotShowLegalMoves()), actionCollection(), "show_legal_moves"); } @@ -755,7 +755,7 @@ void KReversi::slotEditSettings() Settings *general = new Settings(0, "General"); dialog->addPage(general, i18n("General"), "package_settings"); - connect(dialog, TQT_SIGNAL(settingsChanged()), this, TQT_SLOT(loadSettings())); + connect(dialog, TQ_SIGNAL(settingsChanged()), this, TQ_SLOT(loadSettings())); dialog->show(); } diff --git a/kreversi/kzoommainwindow.cpp b/kreversi/kzoommainwindow.cpp index 10953a2d..ca31e998 100644 --- a/kreversi/kzoommainwindow.cpp +++ b/kreversi/kzoommainwindow.cpp @@ -34,11 +34,11 @@ KZoomMainWindow::KZoomMainWindow(uint min, uint max, uint step, installEventFilter(this); m_zoomInAction = - KStdAction::zoomIn(this, TQT_SLOT(zoomIn()), actionCollection()); + KStdAction::zoomIn(this, TQ_SLOT(zoomIn()), actionCollection()); m_zoomOutAction = - KStdAction::zoomOut(this, TQT_SLOT(zoomOut()), actionCollection()); + KStdAction::zoomOut(this, TQ_SLOT(zoomOut()), actionCollection()); m_menu = - KStdAction::showMenubar(this, TQT_SLOT(toggleMenubar()), actionCollection()); + KStdAction::showMenubar(this, TQ_SLOT(toggleMenubar()), actionCollection()); } @@ -71,7 +71,7 @@ void KZoomMainWindow::addWidget(TQWidget *widget) Q_ASSERT(zm); zm->m_widgets.append(widget); - connect(widget, TQT_SIGNAL(destroyed()), zm, TQT_SLOT(widgetDestroyed())); + connect(widget, TQ_SIGNAL(destroyed()), zm, TQ_SLOT(widgetDestroyed())); } diff --git a/kreversi/qreversigameview.cpp b/kreversi/qreversigameview.cpp index 02f1ad3d..5ae999a7 100644 --- a/kreversi/qreversigameview.cpp +++ b/kreversi/qreversigameview.cpp @@ -135,15 +135,15 @@ QReversiGameView::QReversiGameView(TQWidget *parent, QReversiGame *game) m_humanColor = Nobody; // Connect the game to the view. - connect(m_game, TQT_SIGNAL(sig_newGame()), this, TQT_SLOT(newGame())); - connect(m_game, TQT_SIGNAL(sig_move(uint, Move&)), - this, TQT_SLOT(moveMade(uint, Move&))); - connect(m_game, TQT_SIGNAL(sig_update()), this, TQT_SLOT(updateView())); + connect(m_game, TQ_SIGNAL(sig_newGame()), this, TQ_SLOT(newGame())); + connect(m_game, TQ_SIGNAL(sig_move(uint, Move&)), + this, TQ_SLOT(moveMade(uint, Move&))); + connect(m_game, TQ_SIGNAL(sig_update()), this, TQ_SLOT(updateView())); // The sig_gameOver signal is not used by the view. // Reemit the signal from the board. - connect(m_boardView, TQT_SIGNAL(signalSquareClicked(int, int)), - this, TQT_SLOT(squareClicked(int, int))); + connect(m_boardView, TQ_SIGNAL(signalSquareClicked(int, int)), + this, TQ_SLOT(squareClicked(int, int))); } |