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-rw-r--r--kshisen/app.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/kshisen/app.cpp b/kshisen/app.cpp
index 8717e70d..5862f789 100644
--- a/kshisen/app.cpp
+++ b/kshisen/app.cpp
@@ -89,13 +89,13 @@ App::App(TQWidget *parent, const char *name) : TDEMainWindow(parent, name),
setupGUI();
- connect(board, TQT_SIGNAL(changed()), this, TQT_SLOT(enableItems()));
+ connect(board, TQ_SIGNAL(changed()), this, TQ_SLOT(enableItems()));
TQTimer *t = new TQTimer(this);
t->start(1000);
- connect(t, TQT_SIGNAL(timeout()), this, TQT_SLOT(updateScore()));
- connect(board, TQT_SIGNAL(endOfGame()), this, TQT_SLOT(slotEndOfGame()));
- connect(board, TQT_SIGNAL(resized()), this, TQT_SLOT(boardResized()));
+ connect(t, TQ_SIGNAL(timeout()), this, TQ_SLOT(updateScore()));
+ connect(board, TQ_SIGNAL(endOfGame()), this, TQ_SLOT(slotEndOfGame()));
+ connect(board, TQ_SIGNAL(resized()), this, TQ_SLOT(boardResized()));
kapp->processEvents();
@@ -106,25 +106,25 @@ App::App(TQWidget *parent, const char *name) : TDEMainWindow(parent, name),
void App::initTDEAction()
{
// Game
- KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection());
- KStdGameAction::restart(this, TQT_SLOT(restartGame()), actionCollection());
- KStdGameAction::pause(this, TQT_SLOT(pause()), actionCollection());
- KStdGameAction::highscores(this, TQT_SLOT(hallOfFame()), actionCollection());
- KStdGameAction::quit(this, TQT_SLOT(quitGame()), actionCollection());
+ KStdGameAction::gameNew(this, TQ_SLOT(newGame()), actionCollection());
+ KStdGameAction::restart(this, TQ_SLOT(restartGame()), actionCollection());
+ KStdGameAction::pause(this, TQ_SLOT(pause()), actionCollection());
+ KStdGameAction::highscores(this, TQ_SLOT(hallOfFame()), actionCollection());
+ KStdGameAction::quit(this, TQ_SLOT(quitGame()), actionCollection());
// Move
- KStdGameAction::undo(this, TQT_SLOT(undo()), actionCollection());
- KStdGameAction::redo(this, TQT_SLOT(redo()), actionCollection());
- KStdGameAction::hint(this, TQT_SLOT(hint()), actionCollection());
+ KStdGameAction::undo(this, TQ_SLOT(undo()), actionCollection());
+ KStdGameAction::redo(this, TQ_SLOT(redo()), actionCollection());
+ KStdGameAction::hint(this, TQ_SLOT(hint()), actionCollection());
//new TDEAction(i18n("Is Game Solvable?"), 0, this,
- // TQT_SLOT(isSolvable()), actionCollection(), "move_solvable");
+ // TQ_SLOT(isSolvable()), actionCollection(), "move_solvable");
#ifdef DEBUGGING
- (void)new TDEAction(i18n("&Finish"), 0, board, TQT_SLOT(finish()), actionCollection(), "move_finish");
+ (void)new TDEAction(i18n("&Finish"), 0, board, TQ_SLOT(finish()), actionCollection(), "move_finish");
#endif
// Settings
- KStdAction::preferences(this, TQT_SLOT(showSettings()), actionCollection());
+ KStdAction::preferences(this, TQ_SLOT(showSettings()), actionCollection());
}
void App::hallOfFame()
@@ -372,8 +372,8 @@ TQString App::getPlayerName()
b->setDefault(true);
b->setFixedSize(b->sizeHint());
- connect(b, TQT_SIGNAL(released()), dlg, TQT_SLOT(accept()));
- connect(e, TQT_SIGNAL(returnPressed()), dlg, TQT_SLOT(accept()));
+ connect(b, TQ_SIGNAL(released()), dlg, TQ_SLOT(accept()));
+ connect(e, TQ_SIGNAL(returnPressed()), dlg, TQ_SLOT(accept()));
// create layout
TQVBoxLayout *tl = new TQVBoxLayout(dlg, 10);
@@ -723,7 +723,7 @@ void App::showHighscore(int focusitem)
b->setFixedSize(b->sizeHint());
// connect the "Close"-button to done
- connect(b, TQT_SIGNAL(clicked()), dlg, TQT_SLOT(accept()));
+ connect(b, TQ_SIGNAL(clicked()), dlg, TQ_SLOT(accept()));
b->setDefault(true);
b->setFocus();
@@ -752,8 +752,8 @@ void App::showSettings(){
TDEConfigDialog *dialog = new TDEConfigDialog(this, "settings", Prefs::self(), KDialogBase::Swallow);
Settings *general = new Settings(0, "General");
dialog->addPage(general, i18n("General"), "package_settings");
- connect(dialog, TQT_SIGNAL(settingsChanged()), this, TQT_SLOT(loadSettings()));
- connect(dialog, TQT_SIGNAL(settingsChanged()), board, TQT_SLOT(loadSettings()));
+ connect(dialog, TQ_SIGNAL(settingsChanged()), this, TQ_SLOT(loadSettings()));
+ connect(dialog, TQ_SIGNAL(settingsChanged()), board, TQ_SLOT(loadSettings()));
dialog->show();
}