diff options
Diffstat (limited to 'kshisen/app.cpp')
-rw-r--r-- | kshisen/app.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/kshisen/app.cpp b/kshisen/app.cpp index 8717e70d..5862f789 100644 --- a/kshisen/app.cpp +++ b/kshisen/app.cpp @@ -89,13 +89,13 @@ App::App(TQWidget *parent, const char *name) : TDEMainWindow(parent, name), setupGUI(); - connect(board, TQT_SIGNAL(changed()), this, TQT_SLOT(enableItems())); + connect(board, TQ_SIGNAL(changed()), this, TQ_SLOT(enableItems())); TQTimer *t = new TQTimer(this); t->start(1000); - connect(t, TQT_SIGNAL(timeout()), this, TQT_SLOT(updateScore())); - connect(board, TQT_SIGNAL(endOfGame()), this, TQT_SLOT(slotEndOfGame())); - connect(board, TQT_SIGNAL(resized()), this, TQT_SLOT(boardResized())); + connect(t, TQ_SIGNAL(timeout()), this, TQ_SLOT(updateScore())); + connect(board, TQ_SIGNAL(endOfGame()), this, TQ_SLOT(slotEndOfGame())); + connect(board, TQ_SIGNAL(resized()), this, TQ_SLOT(boardResized())); kapp->processEvents(); @@ -106,25 +106,25 @@ App::App(TQWidget *parent, const char *name) : TDEMainWindow(parent, name), void App::initTDEAction() { // Game - KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection()); - KStdGameAction::restart(this, TQT_SLOT(restartGame()), actionCollection()); - KStdGameAction::pause(this, TQT_SLOT(pause()), actionCollection()); - KStdGameAction::highscores(this, TQT_SLOT(hallOfFame()), actionCollection()); - KStdGameAction::quit(this, TQT_SLOT(quitGame()), actionCollection()); + KStdGameAction::gameNew(this, TQ_SLOT(newGame()), actionCollection()); + KStdGameAction::restart(this, TQ_SLOT(restartGame()), actionCollection()); + KStdGameAction::pause(this, TQ_SLOT(pause()), actionCollection()); + KStdGameAction::highscores(this, TQ_SLOT(hallOfFame()), actionCollection()); + KStdGameAction::quit(this, TQ_SLOT(quitGame()), actionCollection()); // Move - KStdGameAction::undo(this, TQT_SLOT(undo()), actionCollection()); - KStdGameAction::redo(this, TQT_SLOT(redo()), actionCollection()); - KStdGameAction::hint(this, TQT_SLOT(hint()), actionCollection()); + KStdGameAction::undo(this, TQ_SLOT(undo()), actionCollection()); + KStdGameAction::redo(this, TQ_SLOT(redo()), actionCollection()); + KStdGameAction::hint(this, TQ_SLOT(hint()), actionCollection()); //new TDEAction(i18n("Is Game Solvable?"), 0, this, - // TQT_SLOT(isSolvable()), actionCollection(), "move_solvable"); + // TQ_SLOT(isSolvable()), actionCollection(), "move_solvable"); #ifdef DEBUGGING - (void)new TDEAction(i18n("&Finish"), 0, board, TQT_SLOT(finish()), actionCollection(), "move_finish"); + (void)new TDEAction(i18n("&Finish"), 0, board, TQ_SLOT(finish()), actionCollection(), "move_finish"); #endif // Settings - KStdAction::preferences(this, TQT_SLOT(showSettings()), actionCollection()); + KStdAction::preferences(this, TQ_SLOT(showSettings()), actionCollection()); } void App::hallOfFame() @@ -372,8 +372,8 @@ TQString App::getPlayerName() b->setDefault(true); b->setFixedSize(b->sizeHint()); - connect(b, TQT_SIGNAL(released()), dlg, TQT_SLOT(accept())); - connect(e, TQT_SIGNAL(returnPressed()), dlg, TQT_SLOT(accept())); + connect(b, TQ_SIGNAL(released()), dlg, TQ_SLOT(accept())); + connect(e, TQ_SIGNAL(returnPressed()), dlg, TQ_SLOT(accept())); // create layout TQVBoxLayout *tl = new TQVBoxLayout(dlg, 10); @@ -723,7 +723,7 @@ void App::showHighscore(int focusitem) b->setFixedSize(b->sizeHint()); // connect the "Close"-button to done - connect(b, TQT_SIGNAL(clicked()), dlg, TQT_SLOT(accept())); + connect(b, TQ_SIGNAL(clicked()), dlg, TQ_SLOT(accept())); b->setDefault(true); b->setFocus(); @@ -752,8 +752,8 @@ void App::showSettings(){ TDEConfigDialog *dialog = new TDEConfigDialog(this, "settings", Prefs::self(), KDialogBase::Swallow); Settings *general = new Settings(0, "General"); dialog->addPage(general, i18n("General"), "package_settings"); - connect(dialog, TQT_SIGNAL(settingsChanged()), this, TQT_SLOT(loadSettings())); - connect(dialog, TQT_SIGNAL(settingsChanged()), board, TQT_SLOT(loadSettings())); + connect(dialog, TQ_SIGNAL(settingsChanged()), this, TQ_SLOT(loadSettings())); + connect(dialog, TQ_SIGNAL(settingsChanged()), board, TQ_SLOT(loadSettings())); dialog->show(); } |