diff options
Diffstat (limited to 'kshisen/board.cpp')
-rw-r--r-- | kshisen/board.cpp | 1082 |
1 files changed, 1082 insertions, 0 deletions
diff --git a/kshisen/board.cpp b/kshisen/board.cpp new file mode 100644 index 00000000..ab61a912 --- /dev/null +++ b/kshisen/board.cpp @@ -0,0 +1,1082 @@ +/* Yo Emacs, this is -*- C++ -*- + ******************************************************************* + ******************************************************************* + * + * + * KSHISEN + * + * + ******************************************************************* + * + * A japanese game similar to mahjongg + * + ******************************************************************* + * + * created 1997 by Mario Weilguni <[email protected]> + * + ******************************************************************* + * + * This file is part of the KDE project "KSHISEN" + * + * KSHISEN is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * KSHISEN is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with KSHISEN; see the file COPYING. If not, write to + * the Free Software Foundation, 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + ******************************************************************* + */ + +#include <kapplication.h> +#include <klocale.h> +#include <kstandarddirs.h> +#include <kglobalsettings.h> +#include <kdebug.h> + +#include <qpainter.h> +#include <qpaintdevicemetrics.h> +#include <qtimer.h> + +#include "board.h" +#include "prefs.h" + +#define EMPTY 0 +#define DEFAULTDELAY 500 +#define DEFAULTSHUFFLE 4 + +static int size_x[5] = {14, 18, 24, 26, 30}; +static int size_y[5] = { 6, 8, 12, 14, 16}; +static int DELAY[5] = {1000, 750, 500, 250, 125}; + +Board::Board(QWidget *parent, const char *name) : + QWidget(parent, name, WResizeNoErase), field(0), + _x_tiles(0), _y_tiles(0), + _delay(125), paused(false), + gravity_flag(true), _solvable_flag(true), + grav_col_1(-1), grav_col_2(-1), highlighted_tile(-1) +{ + // Randomize + setShuffle(DEFAULTSHUFFLE); + + random.setSeed(0); + starttime = time((time_t *)0); + + setDelay(DEFAULTDELAY); + _redo.setAutoDelete(true); + _undo.setAutoDelete(true); + + QPixmap bg(KGlobal::dirs()->findResource("appdata", "kshisen_bgnd.png")); + setBackgroundPixmap(bg); + + loadSettings(); +} + +Board::~Board() +{ + delete [] field; +} + +void Board::loadSettings(){ + int index = Prefs::size(); + setSize(size_x[index], size_y[index]); + + setShuffle(Prefs::level() * 4 + 1); + setGravityFlag(Prefs::gravity()); + setSolvableFlag(Prefs::solvable()); + setDelay(DELAY[Prefs::speed()]); +} + +int Board::x_tiles() const +{ + return _x_tiles; +} + +int Board::y_tiles() const +{ + return _y_tiles; +} + +void Board::setField(int x, int y, int value) +{ + if(x < 0 || y < 0 || x >= x_tiles() || y >= y_tiles()) + { + kdFatal() << "Attempted write to invalid field position " + "(" << x << ", " << y << ")" << endl; + } + + field[y * x_tiles() + x] = value; +} + +int Board::getField(int x, int y) const +{ +#ifdef DEBUGGING + if(x < -1 || y < -1 || x > x_tiles() || y > y_tiles()) + { + kdFatal() << "Attempted read from invalid field position " + "(" << x << ", " << y << ")" << endl; + } +#endif + + if(x < 0 || y < 0 || x >= x_tiles() || y >= y_tiles()) + return EMPTY; + + return field[y * x_tiles() + x]; +} + +void Board::gravity(int col, bool update) +{ + if(gravity_flag) + { + int rptr = y_tiles()-1, wptr = y_tiles()-1; + while(rptr >= 0) + { + if(getField(col, wptr) != EMPTY) + { + rptr--; + wptr--; + } + else + { + if(getField(col, rptr) != EMPTY) + { + setField(col, wptr, getField(col, rptr)); + setField(col, rptr, EMPTY); + if(update) + { + updateField(col, rptr); + updateField(col, wptr); + } + wptr--; + rptr--; + } + else + rptr--; + } + } + } +} + +void Board::mousePressEvent(QMouseEvent *e) +{ + // Calculate field position + int pos_x = (e->pos().x() - xOffset()) / tiles.tileWidth(); + int pos_y = (e->pos().y() - yOffset()) / tiles.tileHeight(); + + if(e->pos().x() < xOffset() || e->pos().y() < yOffset() || + pos_x >= x_tiles() || pos_y >= y_tiles()) + { + pos_x = -1; + pos_y = -1; + } + + // Mark tile + if(e->button() == LeftButton) + { + clearHighlight(); + + if(pos_x != -1) + marked(pos_x, pos_y); + } + + // Assist by highlighting all tiles of same type + if(e->button() == RightButton) + { + int clicked_tile = getField(pos_x, pos_y); + + // Clear marked tile + if(mark_x != -1 && getField(mark_x, mark_y) != clicked_tile) + { + // We need to set mark_x and mark_y to -1 before calling + // updateField() to ensure the tile is redrawn as unmarked. + int oldmarkx = mark_x; + int oldmarky = mark_y; + mark_x = -1; + mark_y = -1; + updateField(oldmarkx, oldmarky, false); + } + else + { + mark_x = -1; + mark_y = -1; + } + + // Perform highlighting + if(clicked_tile != highlighted_tile) + { + int old_highlighted = highlighted_tile; + highlighted_tile = clicked_tile; + for(int i = 0; i < x_tiles(); i++) + { + for(int j = 0; j < y_tiles(); j++) + { + const int field_tile = getField(i, j); + if(field_tile != EMPTY) + { + if(field_tile == old_highlighted) + updateField(i, j, false); + else if(field_tile == clicked_tile) + updateField(i, j, false); + } + } + } + } + } +} + +// The board is centred inside the main playing area. xOffset/yOffset provide +// the coordinates of the top-left corner of the board. +int Board::xOffset() const +{ + return (width() - (tiles.tileWidth() * x_tiles())) / 2; +} + +int Board::yOffset() const +{ + return (height() - (tiles.tileHeight() * y_tiles())) / 2; +} + +void Board::setSize(int x, int y) +{ + if(x == x_tiles() && y == y_tiles()) + return; + + if(field != 0) + delete [] field; + + field = new int[ x * y ]; + _x_tiles = x; + _y_tiles = y; + for(int i = 0; i < x; i++) + for(int j = 0; j < y; j++) + setField(i, j, EMPTY); + + // set the minimum size of the scalable window + const double MINIMUM_SCALE = 0.2; + int w = qRound(tiles.unscaledTileWidth() * MINIMUM_SCALE) * x_tiles(); + int h = qRound(tiles.unscaledTileHeight() * MINIMUM_SCALE) * y_tiles(); + w += tiles.unscaledTileWidth(); + h += tiles.unscaledTileWidth(); + + setMinimumSize(w, h); + + resizeBoard(); + newGame(); + emit changed(); +} + +void Board::resizeEvent(QResizeEvent*) +{ + resizeBoard(); + emit resized(); +} + +void Board::resizeBoard() +{ + // calculate tile size required to fit all tiles in the window + int w = static_cast<int>( static_cast<double>(width() - tiles.unscaledTileWidth()) / x_tiles() ); + int h = static_cast<int>( static_cast<double>(height() - tiles.unscaledTileWidth()) / y_tiles() ); + + const double MAXIMUM_SCALE = 2.0; + w = std::min(w, static_cast<int>((tiles.unscaledTileWidth() * MAXIMUM_SCALE) + 0.5)); + h = std::min(h, static_cast<int>((tiles.unscaledTileHeight() * MAXIMUM_SCALE) + 0.5)); + + tiles.resizeTiles(w, h); +} + +QSize Board::unscaledSize() const +{ + int w = tiles.unscaledTileWidth() * x_tiles() + tiles.unscaledTileWidth(); + int h = tiles.unscaledTileHeight() * y_tiles() + tiles.unscaledTileWidth(); + return QSize(w, h); +} + +void Board::newGame() +{ + //kdDebug() << "NewGame" << endl; + int i, x, y, k; + + mark_x = -1; + mark_y = -1; + highlighted_tile = -1; // will clear previous highlight + + _undo.clear(); + _redo.clear(); + connection.clear(); + + // distribute all tiles on board + int cur_tile = 1; + for(y = 0; y < y_tiles(); y += 4) + { + for(x = 0; x < x_tiles(); ++x) + { + for(k = 0; k < 4 && y + k < y_tiles(); k++) + setField(x, y + k, cur_tile); + + cur_tile++; + if(cur_tile > TileSet::nTiles) + cur_tile = 1; + } + } + + if(getShuffle() == 0) + { + update(); + starttime = time((time_t *)0); + emit changed(); + return; + } + + // shuffle the field + int tx = x_tiles(); + int ty = y_tiles(); + for(i = 0; i < x_tiles() * y_tiles() * getShuffle(); i++) + { + int x1 = random.getLong(tx); + int y1 = random.getLong(ty); + int x2 = random.getLong(tx); + int y2 = random.getLong(ty); + int t = getField(x1, y1); + setField(x1, y1, getField(x2, y2)); + setField(x2, y2, t); + } + + // do not make solvable if _solvable_flag is false + if(!_solvable_flag) + { + update(); + starttime = time((time_t *)0); + emit changed(); + return; + } + + + int fsize = x_tiles() * y_tiles() * sizeof(int); + int *oldfield = new int[x_tiles() * y_tiles()]; + memcpy(oldfield, field, fsize); // save field + int *tiles = new int[x_tiles() * y_tiles()]; + int *pos = new int[x_tiles() * y_tiles()]; + + while(!solvable(true)) + { + //kdDebug() << "Not solvable" << endl; + //dumpBoard(); + + // generate a list of free tiles and positions + int num_tiles = 0; + for(i = 0; i < x_tiles() * y_tiles(); i++) + if(field[i] != EMPTY) + { + pos[num_tiles] = i; + tiles[num_tiles] = field[i]; + num_tiles++; + } + + // restore field + memcpy(field, oldfield, fsize); + + // redistribute unsolved tiles + while(num_tiles > 0) + { + // get a random tile + int r1 = random.getLong(num_tiles); + int r2 = random.getLong(num_tiles); + int tile = tiles[r1]; + int apos = pos[r2]; + + // truncate list + tiles[r1] = tiles[num_tiles-1]; + pos[r2] = pos[num_tiles-1]; + num_tiles--; + + // put this tile on the new position + field[apos] = tile; + } + + // remember field + memcpy(oldfield, field, fsize); + } + + + // restore field + memcpy(field, oldfield, fsize); + delete tiles; + delete pos; + delete oldfield; + + update(); + starttime = time((time_t *)0); + emit changed(); +} + +bool Board::isTileHighlighted(int x, int y) const +{ + if(x == mark_x && y == mark_y) + return true; + + if(getField(x, y) == highlighted_tile) + return true; + + if(!connection.empty()) + { + if(x == connection.front().x && y == connection.front().y) + return true; + + if(x == connection.back().x && y == connection.back().y) + return true; + } + + return false; +} + +void Board::updateField(int x, int y, bool erase) +{ + QRect r(xOffset() + x * tiles.tileWidth(), + yOffset() + y * tiles.tileHeight(), + tiles.tileWidth(), + tiles.tileHeight()); + + repaint(r, erase); +} + +void Board::paintEvent(QPaintEvent *e) +{ + + QRect ur = e->rect(); // rectangle to update + QPixmap pm(ur.size()); // Pixmap for double-buffering + pm.fill(this, ur.topLeft()); // fill with widget background + QPainter p(&pm); + p.translate(-ur.x(), -ur.y()); // use widget coordinate system + + if(paused) + { + p.setFont(KGlobalSettings::largeFont()); + p.drawText(rect(), Qt::AlignCenter, i18n("Game Paused")); + } + else + { + int w = tiles.tileWidth(); + int h = tiles.tileHeight(); + for(int i = 0; i < x_tiles(); i++) + { + for(int j = 0; j < y_tiles(); j++) + { + int tile = getField(i, j); + if(tile == EMPTY) + continue; + + int xpos = xOffset() + i * w; + int ypos = yOffset() + j * h; + QRect r(xpos, ypos, w, h); + if(e->rect().intersects(r)) + { + if(isTileHighlighted(i, j)) + p.drawPixmap(xpos, ypos, tiles.highlightedTile(tile-1)); + else + p.drawPixmap(xpos, ypos, tiles.tile(tile-1)); + } + } + } + } + p.end(); + bitBlt( this, ur.topLeft(), &pm ); +} + +void Board::marked(int x, int y) +{ + // make sure that the previous connection is correctly undrawn + undrawConnection(); + + if(getField(x, y) == EMPTY) + return; + + if(x == mark_x && y == mark_y) + { + // unmark the piece + mark_x = -1; + mark_y = -1; + updateField(x, y, false); + return; + } + + if(mark_x == -1) + { + mark_x = x; + mark_y = y; + updateField(x, y, false); + return; + } + + int fld1 = getField(mark_x, mark_y); + int fld2 = getField(x, y); + + // both field same? + if(fld1 != fld2) + return; + + // trace + if(findPath(mark_x, mark_y, x, y, connection)) + { + madeMove(mark_x, mark_y, x, y); + drawConnection(getDelay()); + setField(mark_x, mark_y, EMPTY); + setField(x, y, EMPTY); + grav_col_1 = x; + grav_col_2 = mark_x; + mark_x = -1; + mark_y = -1; + + // game is over? + // Must delay until after tiles fall to make this test + // See undrawConnection GP. + } + else + { + connection.clear(); + } +} + + +void Board::clearHighlight() +{ + if(highlighted_tile != -1) + { + int old_highlight = highlighted_tile; + highlighted_tile = -1; + + for(int i = 0; i < x_tiles(); i++) + for(int j = 0; j < y_tiles(); j++) + if(old_highlight == getField(i, j)) + updateField(i, j, false); + } +} + +// Can we make a path between two tiles with a single line? +bool Board::canMakePath(int x1, int y1, int x2, int y2) const +{ + if(x1 == x2) + { + for(int i = std::min(y1, y2) + 1; i < std::max(y1, y2); i++) + if(getField(x1, i) != EMPTY) + return false; + + return true; + } + + if(y1 == y2) + { + for(int i = std::min(x1, x2) + 1; i < std::max(x1, x2); i++) + if(getField(i, y1) != EMPTY) + return false; + + return true; + } + + return false; +} + +bool Board::findPath(int x1, int y1, int x2, int y2, Path& p) const +{ + p.clear(); + + if(findSimplePath(x1, y1, x2, y2, p)) + return true; + + // Find a path of 3 segments + const int dx[4] = { 1, 0, -1, 0 }; + const int dy[4] = { 0, 1, 0, -1 }; + + for(int i = 0; i < 4; i++) + { + int newx = x1 + dx[i]; + int newy = y1 + dy[i]; + while(newx >= -1 && newx <= x_tiles() && + newy >= -1 && newy <= y_tiles() && + getField(newx, newy) == EMPTY) + { + if(findSimplePath(newx, newy, x2, y2, p)) + { + p.push_front(Position(x1, y1)); + return true; + } + newx += dx[i]; + newy += dy[i]; + } + } + + return false; +} + +// Find a path of 1 or 2 segments between tiles. Returns whether +// a path was found, and if so, the path is returned via 'p'. +bool Board::findSimplePath(int x1, int y1, int x2, int y2, Path& p) const +{ + // Find direct line (path of 1 segment) + if(canMakePath(x1, y1, x2, y2)) + { + p.push_back(Position(x1, y1)); + p.push_back(Position(x2, y2)); + return true; + } + + // If the tiles are in the same row or column, then a + // a 'simple path' cannot be found between them + if(x1 == x2 || y1 == y2) + return false; + + // Find path of 2 segments (route A) + if(getField(x2, y1) == EMPTY && canMakePath(x1, y1, x2, y1) && + canMakePath(x2, y1, x2, y2)) + { + p.push_back(Position(x1, y1)); + p.push_back(Position(x2, y1)); + p.push_back(Position(x2, y2)); + return true; + } + + // Find path of 2 segments (route B) + if(getField(x1, y2) == EMPTY && canMakePath(x1, y1, x1, y2) && + canMakePath(x1, y2, x2, y2)) + { + p.push_back(Position(x1, y1)); + p.push_back(Position(x1, y2)); + p.push_back(Position(x2, y2)); + return true; + } + + return false; +} + +void Board::drawConnection(int timeout) +{ + if(connection.empty()) + return; + + // lighten the fields + updateField(connection.front().x, connection.front().y); + updateField(connection.back().x, connection.back().y); + + QPainter p; + p.begin(this); + p.setPen(QPen(QColor("red"), tiles.lineWidth())); + + // Path.size() will always be >= 2 + Path::const_iterator pathEnd = connection.end(); + Path::const_iterator pt1 = connection.begin(); + Path::const_iterator pt2 = pt1; + ++pt2; + while(pt2 != pathEnd) + { + p.drawLine( midCoord(pt1->x, pt1->y), midCoord(pt2->x, pt2->y) ); + ++pt1; + ++pt2; + } + + p.flush(); + p.end(); + + QTimer::singleShot(timeout, this, SLOT(undrawConnection())); +} + +void Board::undrawConnection() +{ + if(grav_col_1 != -1 || grav_col_2 != -1) + { + gravity(grav_col_1, true); + gravity(grav_col_2, true); + grav_col_1 = -1; + grav_col_2 = -1; + } + + // is already undrawn? + if(connection.empty()) + return; + + // Redraw all affected fields + + Path oldConnection = connection; + connection.clear(); + + // Path.size() will always be >= 2 + Path::const_iterator pathEnd = oldConnection.end(); + Path::const_iterator pt1 = oldConnection.begin(); + Path::const_iterator pt2 = pt1; + ++pt2; + while(pt2 != pathEnd) + { + if(pt1->y == pt2->y) + { + for(int i = std::min(pt1->x, pt2->x); i <= std::max(pt1->x, pt2->x); i++) + updateField(i, pt1->y); + } + else + { + for(int i = std::min(pt1->y, pt2->y); i <= std::max(pt1->y, pt2->y); i++) + updateField(pt1->x, i); + } + ++pt1; + ++pt2; + } + + Path dummyPath; + // game is over? + if(!getHint_I(dummyPath)) + { + time_for_game = (int)difftime( time((time_t)0), starttime); + emit endOfGame(); + } +} + +QPoint Board::midCoord(int x, int y) const +{ + QPoint p; + int w = tiles.tileWidth(); + int h = tiles.tileHeight(); + + if(x == -1) + p.setX(xOffset() - (w / 4)); + else if(x == x_tiles()) + p.setX(xOffset() + (w * x_tiles()) + (w / 4)); + else + p.setX(xOffset() + (w * x) + (w / 2)); + + if(y == -1) + p.setY(yOffset() - (w / 4)); + else if(y == y_tiles()) + p.setY(yOffset() + (h * y_tiles()) + (w / 4)); + else + p.setY(yOffset() + (h * y) + (h / 2)); + + return p; +} + +void Board::setDelay(int newvalue) +{ + _delay = newvalue; +} + +int Board::getDelay() const +{ + return _delay; +} + +void Board::madeMove(int x1, int y1, int x2, int y2) +{ + Move *m = new Move(x1, y1, x2, y2, getField(x1, y1)); + _undo.append(m); + while(_redo.count()) + _redo.removeFirst(); + emit changed(); +} + +bool Board::canUndo() const +{ + return !_undo.isEmpty(); +} + +bool Board::canRedo() const +{ + return !_redo.isEmpty(); +} + +void Board::undo() +{ + if(canUndo()) + { + clearHighlight(); + undrawConnection(); + Move* m = _undo.last(); + _undo.take(); + if(gravityFlag()) + { + int y; + + // When both tiles reside in the same column, the order of undo is + // significant (we must undo the lower tile first). + if(m->x1 == m->x2 && m->y1 < m->y2) + { + std::swap(m->x1, m->x2); + std::swap(m->y1, m->y2); + } + + for(y = 0; y < m->y1; y++) + { + setField(m->x1, y, getField(m->x1, y+1)); + updateField(m->x1, y); + } + + for(y = 0; y < m->y2; y++) + { + setField(m->x2, y, getField(m->x2, y+1)); + updateField(m->x2, y); + } + } + + setField(m->x1, m->y1, m->tile); + setField(m->x2, m->y2, m->tile); + updateField(m->x1, m->y1); + updateField(m->x2, m->y2); + _redo.prepend(m); + emit changed(); + } +} + +void Board::redo() +{ + if(canRedo()) + { + clearHighlight(); + undrawConnection(); + Move* m = _redo.take(0); + setField(m->x1, m->y1, EMPTY); + setField(m->x2, m->y2, EMPTY); + updateField(m->x1, m->y1); + updateField(m->x2, m->y2); + gravity(m->x1, true); + gravity(m->x2, true); + _undo.append(m); + emit changed(); + } +} + +void Board::showHint() +{ + undrawConnection(); + + if(getHint_I(connection)) + drawConnection(1000); +} + + +#ifdef DEBUGGING +void Board::makeHintMove() +{ + Path p; + + if(getHint_I(p)) + { + mark_x = -1; + mark_y = -1; + marked(p.front().x, p.front().y); + marked(p.back().x, p.back().y); + } +} + +void Board::finish() +{ + Path p; + bool ready=false; + + while(!ready && getHint_I(p)) + { + mark_x = -1; + mark_y = -1; + if(tilesLeft() == 2) + ready = true; + marked(p.front().x, p.front().y); + marked(p.back().x, p.back().y); + kapp->processEvents(); + usleep(250*1000); + } +} + +void Board::dumpBoard() const +{ + kdDebug() << "Board contents:" << endl; + for(int y = 0; y < y_tiles(); ++y) + { + QString row; + for(int x = 0; x < x_tiles(); ++x) + { + int tile = getField(x, y); + if(tile == EMPTY) + row += " --"; + else + row += QString("%1").arg(getField(x, y), 3); + } + kdDebug() << row << endl; + } +} +#endif + +bool Board::getHint_I(Path& p) const +{ + //dumpBoard(); + short done[TileSet::nTiles]; + for( short index = 0; index < TileSet::nTiles; index++ ) + done[index] = 0; + + for(int x = 0; x < x_tiles(); x++) + { + for(int y = 0; y < y_tiles(); y++) + { + int tile = getField(x, y); + if(tile != EMPTY && done[tile - 1] != 4) + { + // for all these types of tile search path's + for(int xx = 0; xx < x_tiles(); xx++) + { + for(int yy = 0; yy < y_tiles(); yy++) + { + if(xx != x || yy != y) + { + if(getField(xx, yy) == tile) + if(findPath(x, y, xx, yy, p)) + { + //kdDebug() << "path.size() == " << p.size() << endl; + //for(Path::const_iterator i = p.begin(); i != p.end(); ++i) + // kdDebug() << "pathEntry: (" << i->x << ", " << i->y + // << ") => " << getField(i->x, i->y) << endl; + return true; + } + } + } + } + done[tile - 1]++; + } + } + } + + return false; +} + +void Board::setShuffle(int newvalue) +{ + if(newvalue != _shuffle){ + _shuffle = newvalue; + newGame(); + } +} + +int Board::getShuffle() const +{ + return _shuffle; +} + +int Board::tilesLeft() const +{ + int left = 0; + + for(int i = 0; i < x_tiles(); i++) + for(int j = 0; j < y_tiles(); j++) + if(getField(i, j) != EMPTY) + left++; + + return left; +} + +int Board::getCurrentTime() const +{ + return (int)difftime(time((time_t *)0),starttime); +} + +int Board::getTimeForGame() const +{ + if(tilesLeft() == 0) + { + return time_for_game; + } + else + { + if(paused) + return (int)difftime(pause_start, starttime); + else + return (int)difftime(time((time_t *)0), starttime); + } +} + +bool Board::solvable(bool norestore) +{ + int *oldfield = 0; + + if(!norestore) + { + oldfield = new int [x_tiles() * y_tiles()]; + memcpy(oldfield, field, x_tiles() * y_tiles() * sizeof(int)); + } + + Path p; + while(getHint_I(p)) + { + kdFatal(getField(p.front().x, p.front().y) != getField(p.back().x, p.back().y)) + << "Removing unmateched tiles: (" << p.front().x << ", " << p.front().y << ") => " + << getField(p.front().x, p.front().y) << " (" << p.back().x << ", " << p.back().y << ") => " + << getField(p.back().x, p.back().y) << endl; + setField(p.front().x, p.front().y, EMPTY); + setField(p.back().x, p.back().y, EMPTY); + //if(gravityFlag()) + //{ + // gravity(p.front().x, false); + // gravity(p.back().x, false); + //} + } + + int left = tilesLeft(); + + if(!norestore) + { + memcpy(field, oldfield, x_tiles() * y_tiles() * sizeof(int)); + delete [] oldfield; + } + + return (bool)(left == 0); +} + +bool Board::getSolvableFlag() const +{ + return _solvable_flag; +} + +void Board::setSolvableFlag(bool value) +{ + if(value && !_solvable_flag && !solvable()){ + _solvable_flag = value; + newGame(); + } + else + _solvable_flag = value; +} + +bool Board::gravityFlag() const +{ + return gravity_flag; +} + +void Board::setGravityFlag(bool b) +{ + if( gravity_flag != b ){ + if(canUndo() || canRedo()) + newGame(); + gravity_flag = b; + } +} + +bool Board::pause() +{ + paused = !paused; + if(paused) + pause_start = time((time_t *)0); + else + starttime += (time_t) difftime( time((time_t *)0), pause_start); + update(); + + return paused; +} + +QSize Board::sizeHint() const +{ + int dpi = QPaintDeviceMetrics(this).logicalDpiX(); + if (dpi < 75) + dpi = 75; + return QSize(9*dpi,7*dpi); +} + +#include "board.moc" |