diff options
Diffstat (limited to 'ksmiletris/gamewindow.cpp')
-rw-r--r-- | ksmiletris/gamewindow.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/ksmiletris/gamewindow.cpp b/ksmiletris/gamewindow.cpp index 04ddda8a..e566a8bb 100644 --- a/ksmiletris/gamewindow.cpp +++ b/ksmiletris/gamewindow.cpp @@ -47,32 +47,32 @@ GameWindow::GameWindow(TQWidget *, const char *name) { //New Games (void)KStdGameAction::gameNew(this, - TQT_SLOT(menu_newGame()), + TQ_SLOT(menu_newGame()), actionCollection()); //Pause Game (void)KStdGameAction::pause(this, - TQT_SLOT(menu_pause()), + TQ_SLOT(menu_pause()), actionCollection()); //End Game (void)KStdGameAction::end(this, - TQT_SLOT(menu_endGame()), + TQ_SLOT(menu_endGame()), actionCollection()); //Highscores (void)KStdGameAction::highscores(this, - TQT_SLOT(menu_highScores()), + TQ_SLOT(menu_highScores()), actionCollection()); //Quit (void)KStdGameAction::quit(this, - TQT_SLOT(close()), + TQ_SLOT(close()), actionCollection()); TQStringList list; TDESelectAction* piecesAct = - new TDESelectAction(i18n("&Pieces"), 0, this, TQT_SLOT(menu_pieces()), + new TDESelectAction(i18n("&Pieces"), 0, this, TQ_SLOT(menu_pieces()), actionCollection(), "settings_pieces"); list.append(i18n("&Smiles")); list.append(i18n("S&ymbols")); @@ -80,14 +80,14 @@ GameWindow::GameWindow(TQWidget *, const char *name) piecesAct->setItems(list); (void)new TDEToggleAction(i18n("&Sounds"), 0, this, - TQT_SLOT(menu_sounds()), actionCollection(), "settings_sounds"); + TQ_SLOT(menu_sounds()), actionCollection(), "settings_sounds"); - //connect(menu, TQT_SIGNAL(moved(menuPosition)), - // this, TQT_SLOT(movedMenu(menuPosition))); ? + //connect(menu, TQ_SIGNAL(moved(menuPosition)), + // this, TQ_SLOT(movedMenu(menuPosition))); ? status = new KStatusBar(this); status->insertItem(i18n("Level: 99"), 1); @@ -97,16 +97,16 @@ GameWindow::GameWindow(TQWidget *, const char *name) game = new GameWidget(this); setCentralWidget(game); - connect(game, TQT_SIGNAL(changedStats(int, int)), - this, TQT_SLOT(updateStats(int, int))); - connect(game, TQT_SIGNAL(gameOver()), this, TQT_SLOT(gameOver())); + connect(game, TQ_SIGNAL(changedStats(int, int)), + this, TQ_SLOT(updateStats(int, int))); + connect(game, TQ_SIGNAL(gameOver()), this, TQ_SLOT(gameOver())); //keys - (void)new TDEAction(i18n("Move Left"), Key_Left, game, TQT_SLOT(keyLeft()), actionCollection(), "left"); - (void)new TDEAction(i18n("Move Right"), Key_Right, game, TQT_SLOT(keyRight()), actionCollection(), "right"); - (void)new TDEAction(i18n("Rotate Left"), Key_Up, game, TQT_SLOT(keyUp()), actionCollection(), "up"); - (void)new TDEAction(i18n("Rotate Right"), Key_Down, game, TQT_SLOT(keyDown()), actionCollection(), "down"); - (void)new TDEAction(i18n("Drop Down"), Key_Space, game, TQT_SLOT(keySpace()), actionCollection(), "space"); + (void)new TDEAction(i18n("Move Left"), Key_Left, game, TQ_SLOT(keyLeft()), actionCollection(), "left"); + (void)new TDEAction(i18n("Move Right"), Key_Right, game, TQ_SLOT(keyRight()), actionCollection(), "right"); + (void)new TDEAction(i18n("Rotate Left"), Key_Up, game, TQ_SLOT(keyUp()), actionCollection(), "up"); + (void)new TDEAction(i18n("Rotate Right"), Key_Down, game, TQ_SLOT(keyDown()), actionCollection(), "down"); + (void)new TDEAction(i18n("Drop Down"), Key_Space, game, TQ_SLOT(keySpace()), actionCollection(), "space"); game->setFixedSize(default_width, default_height); adjustSize(); |